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T3h Wammo build(invincible)


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#1 Gorwe

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Posted 26 December 2012 - 01:24 PM

Have you ever dreamed of seeing your foes foolishly tickle you?

How about withstanding blows from Champion mobs and the like?

How about rushing into mob in WvW ans surviving for a FULL MINUTE?

If most of the answers are yes-then this build is just for you. It is above and beyond any real sense:

http://en.gw2skills....NLGGOcYY3wzhZDA

Enjoy taking senseless punishment!

question: in strength is it better to take Restorative burst(cleanse Weakness+Cripple+Chill+Immobilise on using healing skill) or Great Fortidute?
Also: Is it better to take Shield Deflection(reflect projectiles back while blocking) or Turtle's Stance?

edit:fixed link. Also, this can be used anywhere really, not only in PvE...

Edited by Gorwe, 26 December 2012 - 01:38 PM.


#2 Brand

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Posted 27 December 2012 - 12:10 AM

Little list here:

BS is weak compared to SoR, even with IBS.
Two or more banners in an IBS build is pointless unless you plan on really spreading them out.
The Sup sigils of Life you have will not stack past 25 (Ergo you are wasting a sigil).
On kill sigils for main hand weapons are pretty weak.
Shouts heal a lot more than banners (With the VS trait) and also remove conditions with soldier's runes. Use three shouts and make up for the loss of SoS with Orrian truffle and meat stew.

Shield deflect in PvE and the other one in PvP I'd say.
I'd put the 10 strength points into Berserker's Power, the returns are just too good to pass up.

If you take my changes you'll get more healing, more damage, more mobility, and more survivability.
Please consider looking at Sithicus Dias' [Think Tank] thread here in the Warrior subforum.

#3 Gorwe

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Posted 27 December 2012 - 01:32 AM

There are 10 points in Strength(unless something got mixed up)...

Sigils(meh sigils)...

SoR gives almost nothing Defensive/supportive. The same reason why Def banner is in there(tho it could be replaced with Endure Pain). SoR, I feel, is very VERY overhyped thing.

Soldier's Runes are out of reach. The Defensive bonuses(not to mention Rejuvenation!) from Dolyak Runes are too good to pass.

Shield deflect-fair enough. I was in a doubt about those two traits...

The thing is, Brand, have you played GW 1? Because I suspect that you don't know what "Wammo" is. It was supposed to be astonishingly hard to take Down, but it went on the Path of Hamstorm. That's the point of this build-to be tougher than mithril. As for power you have 2560 of it-is that not more than enough?

Edit: And Hey! Don't be bringing consumables into this. It's Like saying: "Fair enough, I don't own a Ferrari, but I can rent one so I do own it after all!". Those Lines are really tangential and, most of the time, deceptive. That and I, as a GW1 old timer, DO NOT APPROVE of consumable existence AT ALL(just a Cash shop generation gimmick-if you accidentally swallowed Methanol, do you think eating/drinking ANYTHING would Save you???).

Edited by Gorwe, 27 December 2012 - 01:40 AM.


#4 Cobalt60

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Posted 27 December 2012 - 01:52 AM

LOL did you just compare using consumable food buffs to a cash shop generation gimmick?

#5 Gorwe

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Posted 27 December 2012 - 02:54 AM

Yeah I did. GW 1 did just fine without them. When they arrived, they mucked the Balance beyond any good belief. Not that games need consumables anyhow...

Also, if you could please focus on, you know, the build itself instead of mucking the Waters with consumables/random blessings/etc...

#6 dawdler

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Posted 27 December 2012 - 06:11 AM

Its a decent build if you just want to be a walking brick wall and useless for actually killing things.

I tried running around WvW in a similar build but no, its not that good. Its not invincible. You become too defense oriented and fairly useless on the whole. Unless you got backup, dpsers will just dance around you and eventually kill you. The control it offer isnt enough against zergs, organized or otherwise (no build is enough). But I suppose that's the thing... An invincible build that rely on friends killing everything around it to be effective. Which is a little ironic.

Edited by dawdler, 27 December 2012 - 06:11 AM.


#7 Gorwe

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Posted 27 December 2012 - 11:13 AM

Which is totally wrong. I just hope that I didn't revive Tanks with this(we Already got healers and I sincerely hope that we still don't have tanks).

#8 Brand

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Posted 27 December 2012 - 04:10 PM

View PostGorwe, on 27 December 2012 - 01:32 AM, said:

SoR gives almost nothing Defensive/supportive. The same reason why Def banner is in there(tho it could be replaced with Endure Pain). SoR, I feel, is very VERY overhyped thing.

Soldier's Runes are out of reach. The Defensive bonuses(not to mention Rejuvenation!) from Dolyak Runes are too good to pass.
BS gives almost nothing Defensive/Supportive too. The returns from SoR give you much more than BS does for your whole team (Unless you have another warrior with you using BS). Don't even bring up the rez, because if you don't use BS til you have to rez someone then you completely waste the skill. It's pretty much common sense by this point in the game that SoR>BS for all builds except for in 1-2 certain fights, or if you have another Warrior on your team who uses it at the same time as you.

What are you talking about? In a shout build, Runes of the Soldier would give you a minimum of 4 condition removal ever 20 seconds (Could go as high as 20 depending on how many allies you hit that have conditions) and it gives the exact same bonuses as Runes of the Dolyak except the Toughness/Vitality values are switched. Not to mention that you should almost never use runes for straight stat bonuses. The regeneration from 6 runes of Dolyak is only 30 per second. To put that into perspective, the Regeneration Boon gives 130 (With no Healing Power). That means that your runes are less useful than 25% of a single boon.

I also do know what a Wammo is. It's a Warrior/Monk that is pretty easy to use in PvE as it gives you healing, a hard rez, and the benefits of a warrior's defense/damage. The amount of healing/support/damage/everything else this build gives PALES in comparison to a shout build such as Sithicus' and you should really read his threads. This build is Viable but there are much better options when it comes to effectiveness.

View PostGorwe, on 27 December 2012 - 11:13 AM, said:

Which is totally wrong. I just hope that I didn't revive Tanks with this(we Already got healers and I sincerely hope that we still don't have tanks).
We do have pseudo-tanks and pseudo-healers but this build is neither. Also, the pseudo-tanks/healers are most often hand in hand and are called Support. You can heal and you can take a lot of damage but you can not actually be a tank or a healer in the traditional way.

To say that the ideal is "totally wrong" is incredibly flawed. Many people enjoy being a healer or a tank, to take the option out completely and make everyone a dps would be asinine. They just made them unnecessary, which is a great idea.

To be honest, you didn't revive anything with this build because it's not even as effective as many other builds (No offense). Like I said, this build really pales in comparison to a shout build like Sithicus' and you should definitely read his thread.

Edited by Brand, 27 December 2012 - 04:20 PM.


#9 dawdler

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Posted 27 December 2012 - 04:52 PM

View PostGorwe, on 27 December 2012 - 11:13 AM, said:

Which is totally wrong. I just hope that I didn't revive Tanks with this(we Already got healers and I sincerely hope that we still don't have tanks).
Oh I wouldnt worry about that. I think most Warriors have already gone through the tank phase. Personally I am still trying to find a balance.

Its not that its a bad build, it just doesnt fit most concievable scenarios except maybe one - zerg around in WvW and laugh at stray people assuming you're a dps warrior (although, you should really equip a greatsword to make a perfect illusion). Well actually you got some pretty poor skills there (warbanner, worst elite ever) and you're not even traiting the good mace trait, but lets ignore that.

In organized groups (PvE or WvW) its going to be subpar either way you look at it.

You'll survive alot in dungeons, but 90% of the time you dont need that kind of survivability, you would do about as fine with a more offensive build - the other 10% you could have dodged. Its like running through CoF and never going under 80% HP. What would be the point? Why do that when you could never go under 60% HP and have 50% more dps instead???

You'll also survive alot in WvW, but ask any guild about what they want from you and the answer is probably simple - damage. Well, aside from a brain. Good guilds will smash group many times their size not by survivability skills and traits but by what effectivly can be called a cavalry charge. You smash into the enemy line, you withdraw and then you do it again. Mongol style, except with a little more axe flailing, lol. For this to work, you need damage. Otherwise its going to be a very blunt attack.

If this isnt important, then fine! How far on each spectrum you wish to go in terms of gear and skills is of course always your choice! But as Brand said... They just made tanks unnecessary. And there are more effective builds.

Edited by dawdler, 27 December 2012 - 04:53 PM.


#10 Gorwe

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Posted 27 December 2012 - 06:35 PM

Nvm. Not important

Meh

Edited by Gorwe, 27 December 2012 - 06:44 PM.


#11 typographie

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Posted 27 December 2012 - 07:09 PM

View PostGorwe, on 27 December 2012 - 01:32 AM, said:

That and I, as a GW1 old timer, DO NOT APPROVE of consumable existence AT ALL(just a Cash shop generation gimmick-if you accidentally swallowed Methanol, do you think eating/drinking ANYTHING would Save you???).

Actually, yes. Methanol ingestion is treated with formepizole. But wow, what a bizarre analogy. At least pick a more toxic compound, methanol is very pedestrian and sorta moderately toxic.

Being a seven-year veteran of GW1 myself, I don't see why being a "GW1 old timer" has anything to do with how you feel about consumables in a completely different game. Its not even like GW1 has no consumables; not familiar with "consets?"

#12 Gorwe

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Posted 27 December 2012 - 07:23 PM

Pre EoTN you dimwit...

GW after EoTN is dead for all I care(friendly Charr WTF? KILL THEM!!!). Would you be friendly to an Orc in Warhammer?-that's what Charr are...
That's why I hate mainstream-everything becomes easy and friendly and cuddly...

#13 typographie

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Posted 28 December 2012 - 06:53 AM

View PostGorwe, on 27 December 2012 - 07:23 PM, said:

Pre EoTN you dimwit...

GW after EoTN is dead for all I care(friendly Charr WTF? KILL THEM!!!). Would you be friendly to an Orc in Warhammer?-that's what Charr are...
That's why I hate mainstream-everything becomes easy and friendly and cuddly...

I shouldn't be indulging this, but I have so many questions.

Do I really sound like the "dimwit" here for not guessing your apparent least-favorite GW1 expansion? Are you really going to try to roleplay the ghost of an Ascalonian ultra-extremist on a fansite forum? Is a quarter of a millennium long enough to believe politics can change? Do you actually play the real GW2, or did you make your own "super hardcore" bootleg indie version out of cardboard and magic markers?

Back to your build. Its passable, but I agree with Brand that you're trying to make certain lesser options work. If you like it as-is and don't care about fine tuning, that's your call, but you asked. I think you have an unrealistically rosy memory of W/Mo's, so maybe its appropriate.

#14 Tellia

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Posted 28 December 2012 - 07:11 AM

im not going to comment on the build itself. but reading this thread i did have 1 question...

now, i understand that wammos were warrior classes in gw1...but if you are making a themed build in gw2 about the wammo, wouldnt the guardian be more fitting to that theme anyway? at the moment youre lacking the /mo part of w/mo.

#15 Jonnie Law

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Posted 28 December 2012 - 07:17 AM

Quote

Are you really going to try to roleplay the ghost of an Ascalonian ultra-extremist on a fansite forum? Is a quarter of a millennium long enough to believe politics can change? Do you actually play the real GW2, or did you make your own "super hardcore" bootleg indie version out of cardboard and magic markers?

Sorry to be the dick that derails the thread, but this is awesome.

On topic, I like to control and smash mofos with my hammer and then defend against and split skulls with my axe/shield.  It's fun, I love it in different forms for PvE and PvP.  Sigil of Intelligence and Eviscerate FTW.

#16 Brand

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Posted 28 December 2012 - 01:09 PM

You do realize that we have way worse things than Charr in the real world, right? Ever heard of WWII? You know, where several million people were wiped out due to one nations authority complex? Do you still hate all of the Germans, too?

The Charr had the reasons to hate us too, we stole their land. Of course they wanted to kill all of us, we literally forced an entire race out of it's land because we had some pretty gods. That's like having your big brother steal another kids candy for you; it's not okay.

Seriously, the game is how it is and it's wonderful. Also, Typographie did nothing to warrant you calling him a dimwit. It was an immature personal jab that served no purpose. Don't be like a certain primary colored avian creature who nests in these forums.

View PostTellia, on 28 December 2012 - 07:11 AM, said:

im not going to comment on the build itself. but reading this thread i did have 1 question...

now, i understand that wammos were warrior classes in gw1...but if you are making a themed build in gw2 about the wammo, wouldnt the guardian be more fitting to that theme anyway? at the moment youre lacking the /mo part of w/mo.
Honestly, I wouldn't say so. The Guardian would fit the theme better, but I'm not so sure it would fit the application better. IIRC Wammos were not boon generators or defensive AoE guys, they were Warriors that could heal. This happens to be a very odd application of the word Wammo seeing as nearly everytime that word has been said on this forum it was in reference to a VS Warrior. Banner regen is cool and all but Wammos never had banners and relied on burst heal, not slow regen.

That said, I think VS Warriors make the best "Wammos" and even make the word less of an insult. VS warriors are incredibly viable and helpful, and do everything a Wammo in GW1 did only better. I think Wammos were never meant to be tanks though (Like a heavy VS build).

They were meant to do great damage and good support, and who has ever heard of that? Sounds like crazy soup to me ;)

Edited by Brand, 28 December 2012 - 01:16 PM.





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