Without any training dummies or dps parsers or anything to try and improve your build, I attempted to test out weapons to improve or at least confirm my build/playstyle for the warrior dps role in my dungeon group.
This test is a dps test, since that's what we run warriors as in my dedicated group and guild groups. I tested using GS, Axe/Mace, Axe/Mace with constant Longbow swapping, and then Sword/Mace thrown in for the hell of it.
The conclusion is that GS and Axe/Mace without switching comes out on top. The situation where one is better then the other is situational since both builds rely on different things to maximize their dps (i.e. rooted mobs, mobs by walls, etc. for GS, while Axe/Mace offers more utility and front-loaded vulnerability).
Hopefully Anet adds in training dummies like GW1 so we can eventually have a way to try and improve our builds and find ways to maximize dps.
The actual Axe/Mace build, my Guardian build, and dungeon walkthroughs can be found on my youtube page as well.
Obviously this test has some human variable and variance in it, depending on the number of stomps, etc. I did record 5 fights and use the fastest 3 for each build to try and remove a portion of the variance. It's obviously not a 100% accurate test like a dps parser, but it does give a good general idea of the dps capabilities of each build.
This is part 1, after feedback and talking to some friends, I plan on making a 2nd test that is GS with using GS3 -> GS4 -> GS5 combo instead of full on auto attacks outside of 100B. I also plan on using Axe/Mace with a Shield or Warhorn swap instead of longbow for fights when you know you won't need ranged since that should increase the dps of the Axe build as well.
Part 2 involves 3 new tests which helped me get the GS test more accurate and refine my Axe/Mace build even further. For these 3 tests I decided to start at max adrenaline as well to cut down on variances with building adrenaline at the start depending on the number of mobs I was hitting.
The 3 tests include:
1. Refining the GS build after getting feedback from friends and people who saw part 1. This significantly reduced the time it took for me to kill the Giant with GS. There is much more variability with GS since it requires you and your target to be standing still for maximum damage, meaning interrupts from things like dodges will cause more variance from test to test. This can be a strength and weakness to the GS build, as you have the potential to kill both faster or slower then Axe/Mace.
2. I did a test for Axe/Mace without using Eviscerate and staying at max adrenaline. Overall there wasn't much conclusive evidence since both times to kill the Giant were similar weather using Eviscerate or not without swapping.
3. The third test involves my new Axe/Mace build and using an Axe offhand instead of longbow. This greatly increased my dps and is what I'm using for most dungeons now since there are very few instances I actually need to switch to longbow outside of certain high level fractals. You can see the great improvement in times compared to the other Axe/Mace tests and it is on par (on average) with GS.
Overall I prefer the more fluid style, less variance in dps, and utility that Axe/Mace brings over GS, that's not to say GS is bad though.
The next test I want to do is a Longbow vs Rifle test for PvE as well.
Edited by Strife025, 29 December 2012 - 01:02 AM.