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#1 escada_assassin

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Posted 27 December 2012 - 12:10 PM

* Past few days I've been running a lot of dungeons and in one AC run, one team member asked me why do I use a staff (on my elementalist ofc). I told him with some notes of sarcasm "Yeah, cause using a staff as an elementalist is preposterous!", which he repplied to "Yeah, it is." (I should mention that either his build was utter crap or he just copy/pasted it from somewhere and he didn't know how to play it, since he died a lot or was downed a lot). Because obviously everyone but me knows that D/D is so OP that staves and scepters are completely useless. So this lead me to this question : Should ANet remove staves as available weapons for elementalists? Are staves (and scepters actually) really completely useless that they cannot be used in under any circumstance? And if so, why did ANet came up with this bogus thing called staves and couldn't limit themselves at just D/D for elementalists and that's it? And the most important question : since when do I have to play a certain weapon because everyone knows that's OP?

* Once again this happened in an AC run. Except for one warrior, we were all either medium or light armor professions. We get to the path that leads to Kholer, the one with gravelings and we all climb on the cliffs and hit them from there, while the warrior was the only one meleeing them. Once of a sudden he starts complaining that he's the only one fighting them and why are we all up there and that "me tank, you guys don't heal", ports to the starting WP and exits. We were al shocked. I mean wtf is this? Really? Me tank and you guys don't heal? This shit happened to anyone before? What's that all about? Am I missing something? Are there tanks and healers around? If everyone (or mostly everyone) knows about some trick that could make a fight easier for us, should we not use it because some guy is frustrated and we should manage his feelings?

* FotM. Oh, boy. Was in a level 11 run with some guys I didn't know. We get to the dredges where we need to blow up the door and fight the boss and some guy tags me. I change the tag and tag him. He tags me again and jumps at me with his thief and tells me that if he would be near me he would literally kill me. Without asking what's the catch, I just move along. After we finish the entire run, which went pretty well I might add, he says that he'd go for level 12 if they wouldn't have such a crappy elementalist in their team and says something not nice to my address. I print screen it, report him for the nice language (and I didn't say anything bad to him if that's what you think) and then pm him telling about the report. Which he repplies to ^%#Q@#&%W^*$. Censored. Use your imagination. Now once again - is there a trick around that gate where tagging a team member makes it easier? Or any other trick?

Do things like these happen to everyone or just me?

P.S. I don't know if I posted this in the right section, so please mods move it where it should belong. Thank you.

Edited by escada_assassin, 27 December 2012 - 12:17 PM.


#2 Sheepski

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Posted 27 December 2012 - 12:46 PM

Hmm, not to be insensitive but it's like reading a sit-com sketch :D

I've had a few "wtf, lol!" moments in dungeons but nothing to that extent.

1) For that Ele, I reckon as you said, they've just copied/pasted the build, thinking it as the "top dps", no clue how to play it, no clue how to survive or play in dungeons, and thinking that dps is the most important factor. Ignore him.

2) Initially, I may be able to understand his frustration. People get used to doing these encounters in a certain way, so if he ran in and started to fight and then died because you guys had fought from a glitch area, then yeah can understand why. However the tank/heal comment is baffling. Maybe he's used to a Water-specced Ele or support Guardian holding his hands?

3) Some people are psycho's. I imagine the tag was to indicate that he wanted you to take the first door or something, and from his later comments it's obvious he couldn't have asked you to do that without threatening your life, mother, and country in the process.

Like I said, I've had a few people who were misguided I've been able to put right, a few idiots, and downright rude *bleep*.. and have made me almost avoid all pug groups. But that's always happened to be fair. Your experiences are more just plain weird :D


(Btw is probably ok in TA, maybe will be decided to put into Q+A)

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#3 escada_assassin

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Posted 27 December 2012 - 12:58 PM

And if you'd know that stuff happened all in one day. Run after run after run. And btw - the " me tank, you guys don't heal" warrior wasn't shouting specifically at me, but to everyone else and we didn't use a glitch, rather we just climbed on some rocks, where the  gravelings couldn't reach us / hurt us. He decided to just melee them and the funny part is that he didn't die. Not once. We actually felt that our warrior is a smart one and did ok. Until that happened. And I'm usually not afraid of being called an idiot if well...I act like an idiot. But when people expect me to do something I don't know about, I think they should rather tell me that they want me to do a certain thing than call me an idiot. And regarding the dungeon elementalist, I prefer going for a balance between defense and offense. Is staff a wrong choice for that? Especially when we already had a D/D elementalist.

Edited by escada_assassin, 27 December 2012 - 01:07 PM.


#4 Sheepski

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Posted 27 December 2012 - 01:10 PM

That's some really bad luck then, to happen in one day :/

Ohh I know where you mean for the gravelings now, so I can only guess that he expected it done his way .. *shrug*

Aye I hate it when the community, or even 1 person, decides that an encounter should be done in this or that way, and expects everyone to know it automatically. But to really abuse you for it, is ridiculous, I'm surprised you stayed in the group lol... I wouldn't have.

Nah staff's the best weapon for dungeons as an elementalist. You have excellent support options as well as good aoe damage. For purely single target encounters that won't require support at all (if there are any/if you already have some guardians etc) then you can use scepter/dagger.

Dagger/dagger... well if it was in a difficult path I'd refuse to go on, especially if he died every pull like all the d/d ele's I've seen.

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#5 NuclearDonut

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Posted 27 December 2012 - 01:19 PM

This stuff happens all the time, you can't let it get to you.

I once had a very stubborn Mesmer is my party that would insist on making the calls for the whole group. I had no problem at first until I started seeing his decisions. He wanted to be the tank in the part where the group uses the traps to kill mass amounts of gravelings at a time. He was a glass cannon/support Mesmer with very little survivability AND I was a tanky Necro and we had 2 Warriors in the party. He kept dying and every time one of us offered to help he would get pissed at us. We finally managed to succeed at that point because one of the Warriors got impatient and jumped in to help the Mesmer tank. Once we got to the end of that path where the Charr woman is building the ghost turrets and we have to defend her, the Mesmer was calling out the Ascalanion Fighters over the Ascalonian Rangers, Necros, Monks, and Elementalists. This is when I had had it with him, and I started calling out the enemies that were actually killing us. He voted to kick me, but it backfired and I voted to kick him and everyone in the party agreed with me.

I hate to admit it, but it felt good to keep that asshole from getting his loot.

#6 escada_assassin

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Posted 27 December 2012 - 01:22 PM

Most eles using D/D I've seen in WvWvW. But some of them actually know how to play D/D and could go in a mob, damage them nicely and get out of there alive. But other than that, my first encounter with a D/D ele in PvE was pretty...weird.

#7 Sheepski

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Posted 27 December 2012 - 01:53 PM

View Postescada_assassin, on 27 December 2012 - 01:22 PM, said:

Most eles using D/D I've seen in WvWvW. But some of them actually know how to play D/D and could go in a mob, damage them nicely and get out of there alive. But other than that, my first encounter with a D/D ele in PvE was pretty...weird.

lol yeah my first encounter with one, was in a dungeon where we spent more time ressing him than actually killing the mobs.

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#8 escada_assassin

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Posted 27 December 2012 - 02:10 PM

Can I state my opinion regarding that path in CoE where you have to get through some corridor with laser beans? If I could, I'd say that's one of the lamest traps ever. My team said that we should all strip so that we could avoid all the armor repairing costs while trying to reach to the other side. Took me some tries and using blink I got to the other side without too much fuss. But still, that's one of the lamest traps they ever made. I wonder if ANet did that thinking that when people reach that point, they should all get undressed to get to the other side while ANet's team are secretly watching and laughing their asses off. :)

#9 jthamind

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Posted 27 December 2012 - 02:22 PM

staff for an elem is great for both WvW and dungeons. don't let those clowns get to you. the support, heals, AoE, and combo fields it provides is awesome. anybody who acts like the staff is useless is probably useless as an elementalist. lol.

#10 Nalano

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Posted 27 December 2012 - 02:29 PM

For the frustrated warrior:

Ranged groups tend to support ranged players, melee groups tend to support melee players. When there's three melee guys mixing it up, group buffs gravitate closer to their orbit rather than out where the ranged guys are pew pewing away.

As such, a sole warrior would have a hard time in an all-ranged group: He's not getting any buffs. It doesn't have to do with the "Me Tank, You Heal" class roles. It's just simple common cause.

Edited by Nalano, 27 December 2012 - 02:29 PM.


#11 Darkobra

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Posted 27 December 2012 - 02:46 PM

I'm always apprehensive about taking a thief in a dungeon. 9 out of 10 know what they're doing! But that 1 that doesn't REALLY doesn't!

One day I was doing Fractals and we took a thief who WHINED THE ENTIRE WAY! Now to my understanding, a thief is very good at evasion! I've not done any big dungeons with mine so I've not learned any advanced tricks yet that come with experience and experimenting. This guy? Pure signet build. If he could literally hold signets to attack with, he would.

So one guy had no agony resist and died fast to a boss attack. He spent ages whining that he shouldn't be in berserker gear and that the entire team sucked. Because this one guy died due to a lack of agony resist. I told him it's fine to be in berserker gear if you know how to handle yourself. So he proceeded to show me his very toughness-oriented gear! On a class with health as low as mine! In fact, probably lower as I use valkyrie jewellery. He didn't even have that!

So while he stayed at the back whining about the team's composition, he was getting slaughtered. 1500 toughness and 11k health does absolutely nothing for you. That was ALSO our fault! Because I decided to help the people being useful and not the idiot who's clearly got no idea how to play.

Kicking him out the party and 4-manning it was the best thing we did that run. Right at the Jade Maw before he died! Be useful or be absent!

#12 escada_assassin

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Posted 27 December 2012 - 03:07 PM

View PostNalano, on 27 December 2012 - 02:29 PM, said:

For the frustrated warrior:

Ranged groups tend to support ranged players, melee groups tend to support melee players. When there's three melee guys mixing it up, group buffs gravitate closer to their orbit rather than out where the ranged guys are pew pewing away.

As such, a sole warrior would have a hard time in an all-ranged group: He's not getting any buffs. It doesn't have to do with the "Me Tank, You Heal" class roles. It's just simple common cause.

Yeah, I get that. But still, noone forced him to solo melee. He could have just joined us and use his rifle / longbow. Noone put any pressure on him about his DPS or anything like that. It was a nice group where people helped eachother. :)

#13 Nalano

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Posted 27 December 2012 - 03:17 PM

View Postescada_assassin, on 27 December 2012 - 03:07 PM, said:

Yeah, I get that. But still, noone forced him to solo melee. He could have just joined us and use his rifle / longbow. Noone put any pressure on him about his DPS or anything like that. It was a nice group where people helped eachother. :)

Just because he can doesn't necessarily mean he wants to. Force a guy out of his preferred playstyle and he'll resent it. Hence.

'Course, I'm not saying he's right, as his complaints were all attempts to force you out of yours, but there ya go.

View PostDarkobra, on 27 December 2012 - 02:46 PM, said:

I'm always apprehensive about taking a thief in a dungeon. 9 out of 10 know what they're doing! But that 1 that doesn't REALLY doesn't!

One day I was doing Fractals and we took a thief who WHINED THE ENTIRE WAY! Now to my understanding, a thief is very good at evasion! I've not done any big dungeons with mine so I've not learned any advanced tricks yet that come with experience and experimenting. This guy? Pure signet build. If he could literally hold signets to attack with, he would.

So one guy had no agony resist and died fast to a boss attack. He spent ages whining that he shouldn't be in berserker gear and that the entire team sucked. Because this one guy died due to a lack of agony resist. I told him it's fine to be in berserker gear if you know how to handle yourself. So he proceeded to show me his very toughness-oriented gear! On a class with health as low as mine! In fact, probably lower as I use valkyrie jewellery. He didn't even have that!

So while he stayed at the back whining about the team's composition, he was getting slaughtered. 1500 toughness and 11k health does absolutely nothing for you. That was ALSO our fault! Because I decided to help the people being useful and not the idiot who's clearly got no idea how to play.

Kicking him out the party and 4-manning it was the best thing we did that run. Right at the Jade Maw before he died! Be useful or be absent!

There are some folks who aren't just useless, but actively deadweight and worse than an empty slot. Sometimes I PuG just so I have people to complain about.

It was a long time before I had a thief in my group and suddenly I had three in a row. All three of them were alright, I guess, in that we still finished the instances in what I consider a decent amount of time, we didn't wipe, and they didn't complain, but holy crap they were downed a lot. A thief in zerker gear would have 3k health less than my ranger but the same armor, and I don't often find myself with only 3k health and I don't have nearly the amount of dodges, evades, etc as the thief does. It's uncanny just how much those thieves ate dirt. I was beginning to think the downed state gave them a damage bonus or something considering how often they put themselves in situations where I wasn't about to help 'em out.

Anyway, dungeons for me can be summed up succinctly:

Leading cause of death: Rezzing other people

Edited by Nalano, 27 December 2012 - 03:20 PM.


#14 Tripolityx

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Posted 27 December 2012 - 03:24 PM

Reading all that was hilarious (with Louis CK accent).
Some ppl get butthurt when stuff does not happen as they usually happens for them which means there is no possible variations at all in game =D.
Sheepski's first reply pretty much sums it all up.

#15 jirayasan

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Posted 27 December 2012 - 04:32 PM

Elementalist with Staff is great for healing.

#16 Gasu

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Posted 27 December 2012 - 09:28 PM

Yeah. Especially AC is filled with very rude people. Before getting a group invite I must answer questions such as: 'No retard?', 'noob or not?'.

Not to mention how these elitists behave inside the dungeon..

Edited by Gasu, 27 December 2012 - 09:29 PM.


#17 madmaxII

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Posted 28 December 2012 - 05:56 AM

Do you know that feeling when the worst player in your team suddenly summons a Tropical Bird?

#18 LavaSquid

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Posted 28 December 2012 - 07:06 AM

Well, as a warrior who runs AC daily, melee is much more easier to dodge those big moves. (especially the graveling howl)

It is helpful if my team can drop their AOE field skills on me so that I can have a bit of regen/combo armors. I am fine being the only melee in the party, I am guessing the warrior OP mentioned is a full berzerker glass cannon.

#19 blindude

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Posted 28 December 2012 - 07:16 AM

Why would d/d for ele be the best choice in dungeons is beyond me..Staff is awsome and so is scepter when you wanna go extreme burst or extreme bunker/defencive in pvp.Basically you just ended up with some clueless idiots,thats all.Shit happens!
Btw i had one complaining about not enough heal as well but he stfu when i told him that if he kept running all around like a headless chicken is humanly impossible to aim a water field and actually blast on it (old ea glorious days :) )

#20 escada_assassin

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Posted 28 December 2012 - 08:45 AM

Yesterday in an AC run you wouldn't believe - we had another D/D ele. Now seriously people, please make me understand what is it that makes a D/D ele so perfect and appropriate for dungeon runs. I know ice bows are really useful on gravelings burrows, but I think that's pretty much the best use for those. He was using ice bow for almost anything in his path. But still, that wasn't and isn't my problem. My problem at this particular moment is why are D/D eles so perfect for dungeons. Do they have same HP as a warrior? Same buffs? Boons? More toughness than anything else? Does 150k damage in one hit? What is it? Cause I'd change from staff to D/D, but I don't know what makes D/D so powerful that it's being used by all eles I've had in dungeon runs so far.

#21 Lareem

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Posted 28 December 2012 - 09:03 AM

Its simple D/D is fun to play, staffs are boring as hell. Still for dungeons staffs are the best.

#22 Tripolityx

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Posted 28 December 2012 - 04:01 PM

^ x) ! I guess the choice of weapon is situational or playstyle wise. Or at least that's for me. Carving in the stone that specific weapon only is best for everything sounds silly =D

#23 Strawberry Nubcake

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Posted 28 December 2012 - 04:49 PM

View Postescada_assassin, on 28 December 2012 - 08:45 AM, said:

Yesterday in an AC run you wouldn't believe - we had another D/D ele. Now seriously people, please make me understand what is it that makes a D/D ele so perfect and appropriate for dungeon runs. I know ice bows are really useful on gravelings burrows, but I think that's pretty much the best use for those. He was using ice bow for almost anything in his path. But still, that wasn't and isn't my problem. My problem at this particular moment is why are D/D eles so perfect for dungeons. Do they have same HP as a warrior? Same buffs? Boons? More toughness than anything else? Does 150k damage in one hit? What is it? Cause I'd change from staff to D/D, but I don't know what makes D/D so powerful that it's being used by all eles I've had in dungeon runs so far.
They may be running one of the variations of the auramancer build since it allows you to apply auras to allies depending on how you're traited.  It's pretty handy and D/D is oodles of fun, but for dungeons I still prefer staff.  It's boils down to personal preference in the end since both are totally viable options.

I ran AC last night with a level 80 thief that spent the entire spider queen fight on the ground or standing around when alive.  I ended up kicking him when he got mouthy after my friend asked why he was just standing around doing nothing.  His response was that he was waiting for me to to actually do some DPS and then decided to run to the next area when we said we were fighting Kholer.  Apparently elementalists are supposed to be able to solo the spider queen in 30 seconds and Kholer is impossible to kill without ending up with a massive repair bill!  (ProTip:  dodge or use a block skill when he raises his arm.  Easy money.)  Fire is the only useful element and choosing more support oriented traits over firepower is terribad, right?  I found it amusing that the other 3 people were around level 50 and spent less time on the ground than he did.  :lol:

#24 Lucas Ashrock

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Posted 29 December 2012 - 01:05 AM

Nothing new this thread, you just met some of the popular junk still playing the game, hehe :D
I should tell you my last log , i was in the mood to do a fotm daily.
To read it with the proper mood, was a lv30 daily ( not a lv 1 with newbies, clearly i'm not) and i  was wearing arah full set, dungeon master title under my head.
A funny kid (p.s. his AR was 20 and was even opening his mouth , maybe a hater saw me on this forum or main one who knows, or a noob i met long ago shrugs) attempted funnily to bash me in silly ways from beginning. HE opened telling me why on underwater fractal, on the second part where you have to swim till the boss i was naked, one arrived to the boss the rest of the team was dead, i told him "that's why" rofl :P The clown kept bashing me, i ignored him letting him talk.
2nd fractal, kept attempting to bash i don't even rememebr about what, i guess where i was positioned while keeping the big fire up at beginning shrugs, i don't remember but was a funny guy. At 3rd fractal he was attempting again when i didn't pass the door asap at beginning while busy killing 2 adds with minions , and him and an other one instead of help just moved in. I moved inside with 1 second delay lol. Then , this junk game started his usual dc behaviour uberlagging near the door  to explode, i was able to type soon i will dc. Magically instead i was back in fight running back from where the adds was fighting, telling them i was still online. They kicked me before the boss.
When asked to one of them ( i whispered an other guy , was suspicious, and i got it right, was the guy who began the kick request, followed by the basher) with the explanation : after all you wasn't joining the fight, you had problems. Attempting to explain him he didn't had any right to do it, i was back in the dungeon not disconnected, he answered me with verbal abuse. Shrugs, ticket opened + screenshot, less junk ingame soon :P  As i said, i guess you met just some junk  left on this game, the entire list of my friends who i met ingame, talented good players, are all offline, not even logged for wintersday, guess it explains a lot

Edited by Lucas Ashrock, 29 December 2012 - 01:21 AM.


#25 HermitLolxe

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Posted 29 December 2012 - 07:42 AM

Posted Image

1.Daggers aren't OP at all. You need to be in close range which risks the ele's hp, and you know he doesn't have much toughness. So think...

2+3. It seems to me like the warrior was retarded but the rest of  you guys aren't strong at all. Also for the uncultivated guy, he wa acting selfish and mean, but it still seems like you are weak and not helpful. I don't think they would tell you you are weak and slow unless you weren't a bit. In this game you still need to adapt fast and be strong. Honestly, I don't invite weak people to dungeons and FoTM because I expect people to know that they need to be helpful and not think they can do anything with a crappy armor and weapons. Start getting buffed up.

If you really are buffed up and do adapt fast, then your rant is authorized by the greater law of me.

Edited by HermitLolxe, 29 December 2012 - 07:47 AM.


#26 escada_assassin

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Posted 29 December 2012 - 11:36 AM

HermitLolxe - for the warrior part in AC, he was just telling us all (the other 4 members of the team, not me personally) that we're not healing him and as far as I know, there are no healers and tanks, just people playing smart. I mean, he can't really rely only on my heals as an ele for the entire run. That would be just lame. As for the Fractals idiots tagging me...I dunno...we didn't even start our way through the dredge door to blow it up and I was just tagged. Until that point, I think they were slower than me at evading, dodging, kiling, whatever you name it. My complain was about being tagged without any explanation and being told that someone would kill me without giving me any reason for it. That's just not how any human being should behave. If it was a 13 years old, that's even stranger; I guess that kid has some serious issues and I don't know if even medication would be able to help him at this stage. If I did something wrong, I actually expect people to tell me what was it I did wrong, so that maybe next run I won't do it again. Otherwise the entire tagging thing was completely useless and out of line.
This morning while wvwvw-ing, I was watching some D/D eles and though I understand that it's a personal choice, I still don't understand why would someone run D/D without knowing how to play it properly and prefer being killed a lot or not participate in a fight at all. They were standing at a pretty big distance from the mob so they weren't exactly helping our side. Since their damage is done at a very short distance, they were just avoiding being involved. So D/D is a fun weapon, but not too usefull and I still decide to use it, even though I don't help myself or my team / server. Yeah, sounds about right...Staff is pretty boring, but when I'm in a fight I honestly prefer staying alive and help my team rather than be downed / dead and not doing anything to help my team but using a fun weapon set.

#27 Gruunz

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Posted 29 December 2012 - 11:58 AM

To be honest I thought this thread would have been about how dungeons incorporated part of the storylines in them and how they were flawed (considering I haven't done most of the dungeons, and I've already completed the main storyline.

Anyway, I was in AC exp one time and we had this warrior who just wanted to rush everything, I kinda agreed at the start as we were waiting a while to get to the spider fight but I changed my opinion of him once we reached the hodgins burrow section. He was like "not play warrior much, I kill fast [lists standard greatsword frenzy] but it would probably only work on 1 burrow...he went straight for the middle burrow and while we were on first (usual rotation), the next thing I notice there is a downed marker on the minimap. Yea it was him. He was such a big fail...once we got up to the end boss, he apparently disconnected and we beat it without him. No reward for him, I felt glad.

#28 lmaonade

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Posted 29 December 2012 - 11:41 PM

CoE story

decided to bring my lowbie (non-80) elementalist for a run, thought it would be pretty simple and straight forward. Teammates downed left and right but never died, all good. Golem control nexus part comes, when it gets to the 50% ish parts and golems and inquest start to gather up on Zojja, they ALWAYS without fail back off to the far side of the room, near the entrance, instead of protecting Zojja, and wiped a couple of times. Started noticing their builds, signet warrior, signet thief, signet ranger. After many frustrating failures, I brought my warrior, carried my party through the rest, quit the party, never joined PuGs ever again.

one of the many experiences that made me absolutely hate and distrust PuGs (including an instance where I joined a party that kept dying in a level 1 Fractal, I just quit halfway since I didn't want to deal with that shit)

View Postescada_assassin, on 28 December 2012 - 08:45 AM, said:

Yesterday in an AC run you wouldn't believe - we had another D/D ele. Now seriously people, please make me understand what is it that makes a D/D ele so perfect and appropriate for dungeon runs. I know ice bows are really useful on gravelings burrows, but I think that's pretty much the best use for those. He was using ice bow for almost anything in his path. But still, that wasn't and isn't my problem. My problem at this particular moment is why are D/D eles so perfect for dungeons. Do they have same HP as a warrior? Same buffs? Boons? More toughness than anything else? Does 150k damage in one hit? What is it? Cause I'd change from staff to D/D, but I don't know what makes D/D so powerful that it's being used by all eles I've had in dungeon runs so far.

by the way, it's not the playstyle, it's the player. I play D/D ele as a damage dealer in dungeons, it does it's job just fine, decent burst damage, decent sustained damage, decent amount of support, and decent amount of condition spread, and I never down, let alone die.

Edited by lmaonade, 29 December 2012 - 11:46 PM.


#29 lujate

lujate

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Posted 30 December 2012 - 12:48 AM

OP, you like staff so stick with it.  Staff is a perfectly viable option.  Personally, I will stick with my daggers since they suit my play style.  My daggers provide the group with damage, as well as healing and attunement-swapping buffs to the front-line fighters who need them most.

#30 escada_assassin

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Posted 30 December 2012 - 10:55 AM

View Postlujate, on 30 December 2012 - 12:48 AM, said:

OP, you like staff so stick with it.  Staff is a perfectly viable option.  Personally, I will stick with my daggers since they suit my play style.  My daggers provide the group with damage, as well as healing and attunement-swapping buffs to the front-line fighters who need them most.

I will always play whatever weapon I love the most, but that until a certain point, where weapon efficiency versus player's skill must be taken into consideration for some kind of synergy with the other team members. I will try D/D on a dungeon run, but I'm afraid that I might suck at it, as I've seen so many other eles suck at it. I have nothing against D/D, I was just wondering why would anyone run D/D if they don't know how to. Simply presenting myself the argument that D/D is OP isn't enough for a build to be efficient. It needs from the player to be smart about it and know how & when to dodge, how to play it, when to play it, when to cast a certain spell or to time perfectly the switch between attunements, pretty much like any other weapon. I just feel that all the D/D eles I've seen and been with so far in dungeons sucked at using D/D, but still using D/D, because they're so OP. It's just the mentality I actually despise, not the weapons per se.

P.S. No more talk about D/D, as that's not the main reason I started this thread. :)

Edited by escada_assassin, 30 December 2012 - 11:00 AM.





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