Just a bad luck day I guess
Dungeons and stories
#31
Posted 30 December 2012 - 11:57 AM
Just a bad luck day I guess
#32
Posted 30 December 2012 - 12:45 PM
escada_assassin, on 28 December 2012 - 08:45 AM, said:
Ice bow radius is very small, there's almost a guarantee that you will do heaps of damage with it, because projectiles hit more often.
#33
Posted 31 December 2012 - 12:39 AM
Nalano, on 27 December 2012 - 03:17 PM, said:
'Course, I'm not saying he's right, as his complaints were all attempts to force you out of yours, but there ya go.
There are some folks who aren't just useless, but actively deadweight and worse than an empty slot. Sometimes I PuG just so I have people to complain about.
It was a long time before I had a thief in my group and suddenly I had three in a row. All three of them were alright, I guess, in that we still finished the instances in what I consider a decent amount of time, we didn't wipe, and they didn't complain, but holy crap they were downed a lot. A thief in zerker gear would have 3k health less than my ranger but the same armor, and I don't often find myself with only 3k health and I don't have nearly the amount of dodges, evades, etc as the thief does. It's uncanny just how much those thieves ate dirt. I was beginning to think the downed state gave them a damage bonus or something considering how often they put themselves in situations where I wasn't about to help 'em out.
Anyway, dungeons for me can be summed up succinctly:
Leading cause of death: Rezzing other people
Rangers also don't have their best weapon set putting them right up next to the enemies. Thieves who run shortbow or pistol/pistol tend to get grief from other players because they're not doing enough damage, or not stacking properly. And they have to learn somehow how to dodge, evade and avoid damage. Perhaps you were unlucky enough to have thieves who haven't done the content yet.
#34
Posted 31 December 2012 - 03:28 AM
escada_assassin, on 27 December 2012 - 12:10 PM, said:
* Once again this happened in an AC run. Except for one warrior, we were all either medium or light armor professions. We get to the path that leads to Kholer, the one with gravelings and we all climb on the cliffs and hit them from there, while the warrior was the only one meleeing them. Once of a sudden he starts complaining that he's the only one fighting them and why are we all up there and that "me tank, you guys don't heal", ports to the starting WP and exits. We were al shocked. I mean wtf is this? Really? Me tank and you guys don't heal? This shit happened to anyone before? What's that all about? Am I missing something? Are there tanks and healers around? If everyone (or mostly everyone) knows about some trick that could make a fight easier for us, should we not use it because some guy is frustrated and we should manage his feelings?
* FotM. Oh, boy. Was in a level 11 run with some guys I didn't know. We get to the dredges where we need to blow up the door and fight the boss and some guy tags me. I change the tag and tag him. He tags me again and jumps at me with his thief and tells me that if he would be near me he would literally kill me. Without asking what's the catch, I just move along. After we finish the entire run, which went pretty well I might add, he says that he'd go for level 12 if they wouldn't have such a crappy elementalist in their team and says something not nice to my address. I print screen it, report him for the nice language (and I didn't say anything bad to him if that's what you think) and then pm him telling about the report. Which he repplies to ^%#Q@#&%W^*$. Censored. Use your imagination. Now once again - is there a trick around that gate where tagging a team member makes it easier? Or any other trick?
Do things like these happen to everyone or just me?
P.S. I don't know if I posted this in the right section, so please mods move it where it should belong. Thank you.
Our guild left 2 other MMO's because there were an abundance of players with attitudes similar (and far worse). This kind of behavior was an exeception to the norm over 10 years ago.
Unfortunately, that has changed and there have been long threads over multiple game forums regarding "entitled / self-focused / using-other-players-as-bots" kind of behavior in PuGs for over 5 years.
It's not you.
As far as ele with d/d vs staff vs scepter:
0.00000000000000000001 cents worth here:
Our guild runs with 4 through 5-mans. Would love to run with D/D and I know some of the best "theorycrafters" that run explorables do.
We have a lot of respect for players who wield them with skill and can adapt to different group dynamics and play them situationally.
We've found 2 things regarding ele's in this game that apply to us: (1) scepter ele in earth is great for single target dmg with the right gear/player. (2) staff ele in earth does it better aoe style - again - in the hands of the right player. You can find data to back this up from players that have tested both and posted numeric results.
HOWEVER:
3) The most important thing we've always adhered to over a dozen years of gaming as a small swat team doing raiding with 1/4 the number of players:
player skill including spec / weapon choice that optimizes the player's own innate way of thinking is the "best fit" for best results.
It's not the weapon, or the player, or the skill... it's the synergy between them.
escada_assassin, on 30 December 2012 - 10:55 AM, said:
P.S. No more talk about D/D, as that's not the main reason I started this thread.
emphasis mine: 100% agree. Remember those two MMO's I mentioned above? That mentality is part of the reason my guild did not find the games either attractive or sustainable (for us). After years of having to be creative with specs / weapons / group comp, we don't believe in playing a game that demands cookie cutter specs/gear. It's too limiting.
Stick with the weapon of your choice, and good luck finding better groups in the future.
.
Edited by Auenwing, 31 December 2012 - 03:40 AM.
#35
Posted 31 December 2012 - 04:10 AM
escada_assassin, on 27 December 2012 - 12:10 PM, said:
This is the role expectations of a WoW tank, and the abusive behavior a certain WoW raid developer encouraged in his players. Said developer has a lot to answer for on the damage which was done to the culture of other games as players moved on from WoW. It was best for all that said player left.
#36
Posted 31 December 2012 - 06:54 AM
AKGeo, on 31 December 2012 - 12:39 AM, said:
You don't do Fractal dailies without having done the content yet.
All you're really saying is "thieves are squishy but insist on being melee regardless," which puts thieves squarely in the category rogues/assassins/etc have always been: Dead.
Usually in an MMO where there's a whole bunch of classes/playstyles, the balance eventually gets to the point where all classes end up doing comparable damage with one another in their preferred playstyle. This means that if thieves aren't there already, they're inevitably going to be kept in parity with rangers and warriors.
Except, y'know, without the range or the survivability.
Edited by Nalano, 31 December 2012 - 06:55 AM.
#37
Posted 31 December 2012 - 08:29 AM
But this is the best part. This is before kicking the instance owner from the group killed the instance altogether, so they were in their own instance and I was in mine. Apparently back then if this happened, the instance owner could still add new party members to the instance, but they couldn't. Now they're super mad cause my guildmate is just watching them try to 3-man Frost and being unable to do take even a visible sliver off his health bar before he wipes them. Eventually they gave up and ragequit. I got my other guildmates together to kill the boss and everyone got free tokens, and I got a funny story.
Everyone wins. Except them, of course.
#38
Posted 31 December 2012 - 05:28 PM
#39
Posted 31 December 2012 - 06:49 PM
On the other hand once in COF there was a staff ele on my group and that didn't work out either. She just constantly pulled the aggro of adds and couldn't deal with it alone.
More often though I have had Eles who were great at helping the group. Sometimes you just have bad luck.
Personally, I like the daggers because of the playstyle. I love being constantly in motion, I've had problems with more stationary classes like warriors. In the end, if somebody likes their class, then they're normally good with it.
#40
Posted 31 December 2012 - 07:05 PM
That's not all, most of my dungeon experiences = me and my teammates being bossed around. Not that I have a problem with that, but when he starts screaming at us as if he's a dictator, * that sh*t. Nobody elected him to be leader. I'd take henchman/heroes, over real people any day.
Honestly, I really don't care how my team plays their characters. It's their character, their experience, play however you want because either way, we're all essentially wasting time playing the same video game. We might as well enjoy whatever is happening.
#41
Posted 31 December 2012 - 07:24 PM
I, on 31 December 2012 - 07:05 PM, said:
I've been on the other side of that one often enough. One member confessed he/she doesn't know anything about the dungeon, wanted to watch the cinematics too. I have no problems with those scenes but running into a boss room without even waiting to see if there's a strategy or something about that boss really becomes a problem, fast.
Now, I don't want to imply that you did that but do you remember if the guy bossing you around wanted to tell you about stratey/plans for bosses/rooms?
#42
Posted 31 December 2012 - 10:57 PM
Apparently that was too much for one of our fearless casuals. With a prompt declaration decrying myself and another group member as being elitists, he/she/it hastily left.
To make a long story short, the four of us remaining finished out the rest of U/U path; not hard, but we were 4, and captain casual left to go jangle. In the end, we all felt superior to that guy. I should thank him for making us a little more elite.
#43
Posted 13 January 2013 - 01:47 PM
I ran HotW for the armor set and usually went all PuG for the runs. About 75% through I got together with 3 warriors from the same guild and a random ranger (I'm a mesmer). At that point I was kinda worried since past experience suggested many warriors without a guardian is not easy run but they seemed all right so I kept my mouth shut and we got started. The first corridor was first sign of trouble since the warriors were downed in a couple of seconds. As I kept ressing them and we muddled throug, I was thinking that it's cool, the corridor is always a bit tricky. But oh my when we get to Aldus, it was sheer mayhem. Warriors kept downing and though I ownd the Illusion of life like there's no tomorrow and handressed them from downed they went down like timber and I got aggro of every single mob. I'm tough/vit/cond 50/25/25 build so I don't die that often but against 10ish mobs I went eventually too and so did the ranger. And then I realized the 3 warriors had whined about us not helping and left us to die without a single word after only 1 try. We decided 2 of us was not gonna cut it as pissed off as we were so we ported outside and there were the 3 warriors looking for more people and "not some noobs with light/medium armor". Fortunately most of the runs were ok and had a couple of awesome PUGs as well but this still made me very wary of warriors. After all, I've done some epic runs with only light and medium chars.
In addition I was kinda put off by the requirements of some elitists on gw2lfg.com when I was looking for CoF party. "No noobs or retards", "only full heavy exo armors" "only several quick runs, noobs don't bother" etc. kinda made me sick. I mean a decent player can still do just fine in his/hers first run with a bit of guidance.
I also enjoy cinematics so I think it's sad ppl are in so much hurry that there's no time to enjoy the content. But fortunately ppl doing stories are more into that so I can satisfy my cinematic tendencies freely that way.
As to weapons, I don't have much experience with ele's but I believe the same applies also to mesmers. What ever suits your preferences is the best weapon for you! I tried greatsword only on a whim at lvl 70+ because I had read some mesmer guide that claimed it was useless. However, I fell in love with it almost immediately because of the range and decent aoe ability so I've never let it go since. To each his own, I guess.
#44
Posted 13 January 2013 - 05:10 PM
One time, I ran AC explorable with two full signet warriors who wielded nothing but their rifles the entire run. TWO of them. I was on my tanky guardian, so I had aggro pretty much all the time. There was no reason for them to be scared of getting eaten by gravelings. And I mean, if the lvl 50 necro in our party wasn't afraid to get up close and personal, why were they? (They were both level 80 and had done AC before.)
On a side note, if you play a warrior and drop that fury banner while you're in my group, I will <3 you forever.
#45
Posted 13 January 2013 - 06:00 PM
I, on 31 December 2012 - 07:05 PM, said:
That's not all, most of my dungeon experiences = me and my teammates being bossed around. Not that I have a problem with that, but when he starts screaming at us as if he's a dictator, * that sh*t. Nobody elected him to be leader. I'd take henchman/heroes, over real people any day.
Honestly, I really don't care how my team plays their characters. It's their character, their experience, play however you want because either way, we're all essentially wasting time playing the same video game. We might as well enjoy whatever is happening.
Edited by Lucas Ashrock, 13 January 2013 - 06:01 PM.
#46
Posted 13 January 2013 - 07:52 PM
Edited by Scorpion, 13 January 2013 - 07:54 PM.
#47
Posted 13 January 2013 - 09:42 PM
Nalano, on 31 December 2012 - 06:54 AM, said:
All you're really saying is "thieves are squishy but insist on being melee regardless," which puts thieves squarely in the category rogues/assassins/etc have always been: Dead.
If that's what you're seeing, you need some reading glasses, friend. I'm a thief and prefer to stay back with my shortbow until we're down to one boss that I'm familiar with so I can avoid attacks when up close. But on occasion I get players who give me grief about it saying "you're a thief, you're supposed to be meleeing them, noob. GTFO with that shortbow you're not doing any damage".
I got that once from another thief, who apparently lives in CoE. Sorry bro, I'm not going to shadowstep into a mob of cone AoE melee just to be downed in a half second. I'll stay back here and drop cluster bombs and bleed them out until we come to a single enemy without PBAoE.
#48
Posted 14 January 2013 - 05:26 AM
I think it's also not good to rely or expect to be 'looked after' by other players. Each of us should be firstly, looking after ourselves (individual performance contributes to group performance), and then secondly, looking out for the rest of the group. Choice of gear is interesting because it usually doesn't indicate the performance of that individual. Ever been in a group of folks wielding expensive and legendary gear that couldn't play on an average level even if their life depended on it? Yep, I think we've all seen a few of those.
Also, it is the skill of the individual that makes a person 'leet', not the choice of their gear. Looking at previous posts for example, we can see the debate of d/d versus the use of a staff for elementalists. I use a staff myself, but have the pleasure of knowing a d/d elementalist that plays exceedingly well. It really boils down to the player's mastery of his/ her build.
#49
Posted 14 January 2013 - 08:30 AM
Scorpion, on 13 January 2013 - 07:52 PM, said:
lol I love to spec my melee warrior to draw the aggro (only melee, high toughness, high armor and with shield) just to show off my dodge skill! It is so fun to kite when you are low health, fight to survive!
#50
Posted 14 January 2013 - 11:49 AM
HermitLolxe, on 29 December 2012 - 07:42 AM, said:
How do you know if people are weak beforehand?
Also, if people are all geared up because they want to do well in dungeons, wouldn't that imply they were doing bad before they geared up, and aren't really that good players? Of course I'd still prefer people who are geared up, but only if they did so to maximize their effect, not go from bad to good. Big difference.
As for a story? Well, I've had a few bad pugs regarding storymode, but otherwise I tend to be pretty lucky. Some players aren't very good at the game, but mostly I find them to be curious and willing to learn. I've only once had an asshole who just charged in, and honestly, the rest of us just found him hillarious more than anything (he didn't agree that he was though XD)
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users









