So, how did they release flying in WoW classic. It is possible to introduce it. It is difficult, but it's possible. And what do we pay WoW to do? To make it better for all players, right? Most players don't even care about the storyline as it exists in game. That's why they don't do it. They don't think it's profitable for the time and resource they'll have to put into it.
They can update the game engine, but you're asking for a complete overhaul. What a silly argument. They've been pushing the limits of that engine for the past 5 years. I mean, this is a game engine that was developed for Warcraft 3. WARCRAFT 3
. Flying in an MMO was around almost as long as WoW has. That's not exactly a technological breakthrough.
I really feel like you're simply grasping at straws now.
As far as storytelling? That point in GW2's story where that Nord dude -- the one who's supposed to be your mentor in the Order -- sacrifices himself. I assume that was supposed to be a sad moment. It wasn't. The pacing was horrible. There was barely any time to get to know the guy to even care that he traps himself in with the undead.
That moment where Logan gets left behind and supposedly "dies", I assume was supposed to be sad. When he returns on the airship, I assume that was supposed to make you happy. Didn't do a thing, because Logan isn't a likeable character.
I felt a bigger attachment during the short exchange between Overlord Saurfang and Muradin Bronzebeard right after the Deathbringer Saurfang fight than any point in GW2's story.
Edited by Treble, 08 January 2013 - 09:06 PM.