I wouldn't know anything past WotLK. I stopped playing then, because I feel that's when Blizzard stopped even trying (Deathwing as a final boss should've been a dead giveaway).
Aside from that, you're comparing two different business models and using that as a meter for game quality. I don't think I need to tell you how silly that is. Consider the fact that Blizzard's business model was the norm when WoW was released. This goes back to not fixing what ain't broke. Why change to a F2P model when your P2P model is kicking everyone else's ass?
Subscriptions get you everything in-game, including cosmetic items. In GW2, paying cash gives you a significantly higher chance at getting a cosmetic or beneficial item than someone who doesn't. You can argue all you want that these aren't required, blah blah blah. But let's be honest, Black Lion chest keys are probably ANet's biggest moneymakers by a significant margin. What about town clothes? There's such a small selection because they don't make any money off those.
What significant content has ANet released since August? Halloween and Christmas events? Lol. Every MMO does that. FOTM and an extra sPVP mode. That's literally it.
I dont agree. The business model has no bearing on the game quality or quantity of content released.
I never suggested WoW should switch to F2P, it would be crazy. Most MMOs would probably do more profit if they switched to F2P but I definitely would say thats not the case with WoW.
Hmm Wrong, Subscription did long ago provide you with everything in game but thats no longer the case. Eve online, WoW and TSW are (were in TSW case) all P2P, they still had a cash shop that sold stuff.
While its true no cosmetic item is required you're not prevented from acquring any cosmetic item in Gw2 without paying a single cent. How can you tell with absolute certaintity that the reason there is a small selection of town cloths its because they dont make money of it rather then because its a secondary area of the game thats yet to be properly expanded? Jumping puzzles dont make any money directly either yet there are many of them. Acheivements dont make any money yet there are plenty of them as well. If it was all about the money, couldnt they sell towncloths like they do costumes anyway?
Sure all MMOs have winter and halloween events. How many of them have the ammount of content that Gw2 provided? Making a holiday event is one thing, the content you provide in that holliday event is an entirely different thing.
Gw2 for each holday event gave us multiple maps, multiple mini games, dungeons, new events, new jps, open world colletables. scaverger hunt. And thats excluding the other events things like the 30 new dynamic events introduced in halloween unrelated to the event itself. The 3 new jumping puzzle unrelated to the holiday event. The new skritt theif encounter. No not all other MMOs do that, not even close. In most cases other MMOs give you a couple of easy repeatable quests with no real story that reward you tokens you then exchange for a few different prizes.
Example I also played the Startrek online xmas event this year. That had just one small map in it there with 5 activities you could do. pickup snowballs with a random chance of getting tokens. Snowball fight other players (no reward but kinda fun). A race against an NPC you could do once a day that gave you one kinda of token you needed to get the main prize with. You had to repeat this 2 minute race 25 times to get the prize. Another 2 minute race that repeats every x mins that gave you yet another token you could use to get a pet. An event where you had to snowball fight snowmen that rewarded you with the same tokens you get picking up snowballs. Thats it.
Lets compare that with wintersday shall we? Essentally you got 4 new maps (the dungeon, the chime bells, the jumping puzzle, the snowball fight arena). Presents to collect from the open world with a random encounter that can be any one from 6 different possibilities. Hidden magic snow you can find and turn into snowman. 275 new crafting recipes. You had an event where the toymaker airship would fly in every major city every day. You had a dungeon that had a few varied encounters you would get at random making it a little different each time you played it. You got a new pvp game with completely new skills that was even designed with roles in mind. You got a tower defense mini game, you got a guitar hero like mini game, a jumping puzzle that had 3 different paths you could get at random. One huge city got essentially completely redesigned to fit the holiday spirit. A bunch of achievements you could get including a title.
Not exactly the same thing is it.
Also correction together with FoTM and a new sPvP map you also got a new map (southern cove) the size of halve a whole zone, very beautiful map that had new enemies some of which had a new mechanic so to speak (an armor layer you had to destory before you can actually hurt them and they made it so you actually see the armor desintegrate as you hit them, quite neat), new collectable objects, had a whole one time storyline that was built during the course of a couple of weeks (whales washing ashore, new ships, posters and warning signs all around, a new asura gate being built etc..), 2 new jumping puzzles one of which is pretty epic, a few new events.