End of year GOTY Awards...agree or disagree....
#61
Posted 28 December 2012 - 07:14 PM
#62
Posted 28 December 2012 - 08:02 PM
Another thing worth noticing is that we still need improvement on sPvP in order for it to become the eSport that ANet wants. Also WvWvW. Let's give time to time, people. ANet is not a bunch of incompetent folks, they know what to do, but they can't do it from day to night
#64
Posted 28 December 2012 - 09:38 PM
Gilles VI, on 28 December 2012 - 09:17 PM, said:
That doesn't take away it's my nr1 game, close followed by GW2.
When you compared all of those fights with pressing one (1) skill non stop for 5 min you lost all your credibility, sorry.
#65
Posted 28 December 2012 - 09:41 PM
Mastruq, on 28 December 2012 - 06:52 PM, said:
Point is that forums will always be negative ...even if gw2 was the flawless amazing experience thats even better than ..sex!
Wth im pretty sure there are people that dont like sex either..
Gileas898, on 28 December 2012 - 09:38 PM, said:
#66
Posted 28 December 2012 - 09:42 PM
Gileas898, on 28 December 2012 - 09:38 PM, said:
How is not pressing a button because all of your heroes do the work better?
And the dungeon leading up to the encounter was actually fun, while in GW1 only in prophecies the last mission was fun.
Shiro, Abbadon and the great destroyer were all very boring simple afk missions.
And are you going to deny you didn't need some attention to kill shiro, that it was harder than just use spoil victor and win?
Or Abbadon, please explain me how that was a hard fight?
Or the great destroyer?
They were all, flag heroes, go afk, come back and collect reward fights.
Edited by Gilles VI, 28 December 2012 - 09:44 PM.
#68
Posted 28 December 2012 - 09:51 PM
Millimidget, on 28 December 2012 - 09:45 PM, said:
I actually do it too, mostly in sPvP, and then I'm so hyped up I keep mashing buttons..
Pretty sure the button on my mouse that is linked to skill 1 will brake 10 as fast as the other keys.
Gileas898, on 28 December 2012 - 09:38 PM, said:
I agree with you GW1 was an amazing game, hell 3000+ hours, multiple obby sets, tormented weaps, GWAMM, 300 ghastly stones, g6 title and some silver capes in mAT are witness of that.
But you keep pretending the game was good at points it wasn't, that is what bothers me..
#69
Posted 28 December 2012 - 09:54 PM
#71
Posted 28 December 2012 - 10:30 PM
blindude, on 28 December 2012 - 09:41 PM, said:
Do you like to turn the cannon around in between shooting Zhaitan? I don't. Hence why I press one (1) skill.
Gilles VI, on 28 December 2012 - 09:42 PM, said:
And the dungeon leading up to the encounter was actually fun, while in GW1 only in prophecies the last mission was fun.
Shiro, Abbadon and the great destroyer were all very boring simple afk missions.
And are you going to deny you didn't need some attention to kill shiro, that it was harder than just use spoil victor and win?
Or Abbadon, please explain me how that was a hard fight?
Or the great destroyer?
You are talking from your experience (3000 hours). I know fully well exactly how to kill those bosses in the most efficient manner, because I also have a shit load of experience with GW1. However, you are a fool if you believe any random newb with 20 hours played will be able to deal with Battle Scars, the Lava on Lich, the torment claws on Abaddon, or the environmental effects and skills of the Great Destroyed in a similar fashion. And why this talk about heroes? It's not like they were around for Factions or Prophecies, and after that you could only use 3.
Compare this to Zhaitan. Someone who is a complete noob to GW2, who has not done any meaningful PvE previously, someone who just picked up the game, hell even a 6-year-old is smart enough to press 2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2. The difficulty of the encounter is comparable to one of the tutorial missions.
And of course Arah story is going to be more exciting than those missions. They were not truly missions, Arena Net simply learned from their mistake of having a difficult end boss at the end of a long and hard mission. Instead they separated it. These missions are comparable to only doing the last airship part of Arah story. If you want to compare them, then add Destructions Depths, the different Gates in Nightfall, and fighting through Raisu Palace in Factions.
As I said, trying to defend Zhaitan by saying it is comparable to the end bosses in GW1 is just completely retarded and a whole new level of fanboyism that I have never ever seen before.
#76
Posted 28 December 2012 - 10:39 PM
Gileas898, on 28 December 2012 - 10:30 PM, said:
All of this was about how the 'pinacle' of the game was about pressing same skill over and over, where I point out the end bosses of GW1 weren't much more difficult than that. That's all.
Arquenya, on 28 December 2012 - 10:37 PM, said:
True, CoD comes to mind.
But still, for me GW1 was a better game because of the PvP, which was the best I found in any online game.
In general, I must admit GW2 is a much better game though, also because it is more casual.
And it "revolutionised", better said "influenced" the genre much more than GW1 did.
Edited by Gilles VI, 28 December 2012 - 10:39 PM.
#77
Posted 28 December 2012 - 10:54 PM
Why? Pushed by NC soft or whatnot? We don't know for sure, but we know now that GW2 would've been ready by March 2013 or so.
You all complained that you wanted the game out soon btw, I still remember the chaos you created during BWEs.
You said "better now and beta than later and complete", you were given what you wanted.
And considering that BETA VANILLA GW2 got a GOTY, it's saying a lot.
Go figure what FULL GW2, maybe with one exp will earn.
They're planning huge updates these months, complete rework and remap of WvW, etc.
The bottom line is that it's like living in a room full of ugly fat girls and a hot model who just had an incident that caused her some amnesia hops in.
She might take her time to recover but she's still worlds better than any of the ugly fatties in the room.
Because that's exactly the MMO panorama kids, lots of terribly obsolete grindy brain-dead MMO around and GW2 as the only one that can be played by a non-idiot without him feeling like he's playing a game for retards.
You didn't just buy GW2. You bought a new trend-setter that perhaps will make devs create MMOs for sentient beings instead of child games for retards that want a grindfest to lose their life in.
Edited by Red_Falcon, 28 December 2012 - 10:54 PM.
#78
Posted 28 December 2012 - 11:07 PM
Red_Falcon, on 28 December 2012 - 10:54 PM, said:
She might take her time to recover but she's still worlds better than any of the ugly fatties in the room.
Not sure if the model has any vocabulary to speak of and if she's not developing some kind of bulemia though.
#79
Posted 29 December 2012 - 01:14 AM
Gilles VI, on 28 December 2012 - 10:39 PM, said:
And it "revolutionised", better said "influenced" the genre much more than GW1 did.
True, but I'd attribute that more to hype than anything, because I feel the gameplay in GW1 is still more unique in the PvE respect: On top of the customization (which admittedly is still lacking some direction for inexperienced players), it wasn't a standard 'soloable' world and always required a party, and even then they weren't really pushing a 'trinity'. Not to mention people can see nearly the entire PvE world by themselves now.
Also worth mentioning that GW1 and all its expansions is still pretty darn successful: http://en.wikipedia....PC_video_games. Took awhile to get there and yeah, GW2's already broke the 2mil mark, but still.
#80
Posted 29 December 2012 - 04:41 AM
Bryant Again, on 29 December 2012 - 01:14 AM, said:
#81
Posted 29 December 2012 - 07:55 AM
Resolve, on 28 December 2012 - 03:09 PM, said:
You realize that it's just personal preference right? Plenty of good games were released this year: GW2, Planetside 2, Borderlands 2, Dishonoured, The Walking Dead, Far Cry 3 etc...
#82
Posted 29 December 2012 - 01:19 PM
Leeto, on 29 December 2012 - 07:55 AM, said:
Not really.
http://www.metacriti...r_selected=2012
#83
Posted 29 December 2012 - 01:38 PM
Leeto, on 29 December 2012 - 07:55 AM, said:
I have no idea why people keep throwing Dishonored in to GOTY talks. I also played Dishonored and it is an incredibly short game with nothing innovative, everything in Dishonored has been done before. Also, the PlayStation 2 called and wants its graphics back.
#84
Posted 29 December 2012 - 07:18 PM
Mastruq, on 28 December 2012 - 06:52 PM, said:
PS2 would definitely beat out GW2. It's a fun game.
#85
Posted 29 December 2012 - 07:24 PM
Gileas898, on 28 December 2012 - 04:55 PM, said:
It's the one thing that makes me miss quests. I really wish they'd have done a mix of DE and quests instead of hearts. I feel like I don't get much of the story or lore. I often wonder WHY do I CARE? Or where did these things come from? I did the whole lost shores event thinking we'd hear at the end where these guys came from and why they were attacking, but nothing....all of that lead up for nothing. I know I'm probably one of the few, but for me in mmos the story is more important than half of the other shit.
#86
Posted 30 December 2012 - 09:04 AM
Fizzypop, on 29 December 2012 - 07:24 PM, said:
Yeah, as I said before - I wish the story/lore was more of a "opt-out" thing instead of a "opt-into". That way the folks that do not care for it can simply skip it, but as a default the story is "forced" upon you and you need to actively choose to not follow it, for instance, by pressing "skip cutscene" or pressing an X on the pop-up window that contains the lore.
In GW2 though, the player need to actively hunt for the lore instead - so as a default, there's no connection with the world.
#87
Posted 30 December 2012 - 09:09 AM
Cobalt60, on 29 December 2012 - 01:38 PM, said:
#88
Posted 01 January 2013 - 04:59 AM
Leeto, on 30 December 2012 - 09:09 AM, said:
Dishonoured's gameplay is ripped directly from many games before it. There is nothing new.
#89
Posted 01 January 2013 - 07:41 AM
#90
Posted 01 January 2013 - 08:11 AM
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