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King of the Mountain spvp 1v1


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#1 Radix

Radix

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  • Location:Atlanta

Posted 27 December 2012 - 09:03 PM

~General Ideas~

~Small spvp map for 1v1 player gameplay

~One capture point

~Game is loosley based on "king of the mountain" forcing players to hold a capture point and repel enemy for as long as possible.

~Player that can maintain position until point cap longest wins.

~Players killed spawn at opposing waypoints and loses time.

~Capture point may change location periodically

~different maps are tiered on diffulculty

~Maps feature capture points with various degrees of diffuculty via  capture points atop "mountains",  jumping puzzles, underwater points, moving points etc. . .

~Player who reaches point cap maintains title "king of the mountain" and stays on map where a new player will enter and try to take it. Loser ques to another map to fight another winner.

~player who has control of point displays an illusionary crown

Some strategies for balancing professions.

~Ranged attacker have the strategy to damage melee from distance forcing melee to come out of capture point to attack.

~Melee have strategy to hold position from ranged and push ranged out.

~Some capture points will be based on players ability for jumping puzzles, staying on moving points.

thoughts?

Edited by Radix, 27 December 2012 - 09:08 PM.





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