~Small spvp map for 1v1 player gameplay
~One capture point
~Game is loosley based on "king of the mountain" forcing players to hold a capture point and repel enemy for as long as possible.
~Player that can maintain position until point cap longest wins.
~Players killed spawn at opposing waypoints and loses time.
~Capture point may change location periodically
~different maps are tiered on diffulculty
~Maps feature capture points with various degrees of diffuculty via capture points atop "mountains", jumping puzzles, underwater points, moving points etc. . .
~Player who reaches point cap maintains title "king of the mountain" and stays on map where a new player will enter and try to take it. Loser ques to another map to fight another winner.
~player who has control of point displays an illusionary crown
Some strategies for balancing professions.
~Ranged attacker have the strategy to damage melee from distance forcing melee to come out of capture point to attack.
~Melee have strategy to hold position from ranged and push ranged out.
~Some capture points will be based on players ability for jumping puzzles, staying on moving points.
thoughts?
Edited by Radix, 27 December 2012 - 09:08 PM.









