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Not really my character, at all?

roleplaying character doubts

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#1 Ibari


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Posted 28 December 2012 - 09:09 AM

Hello there, gurus! It's been a long time since I posted anything serious.

It's been almost five months since the game's release yet I'm unable to feel "good" with any of the characters I create. It's like playing them until level 30 or so and then: BANG! Bored. I have a feeling that I'm having problems to feel attached to them.

I think I've pointed down the source of the issue, though: as a player I find difficult to emphatize with my character since he/she doesn't have a fleshed personality and also, I can't give him/her a personality of their own because later they react as they want in the Personal Story (scripted, of course).

They are neither a blank state (Shepard in the Mass Effect series) nor full fledged characters (Dante in Devil May Cry, Sora in Kingdom Hearts, etc.) and this thing in-between feels awkward to me.

The only thing WE CAN BE is some kind of... god? that decides what's going to happen, but not HOW THEY REACT. I guess I was wrong, because that way I can hardly feel it's MY STORY. Perhaps somewhere down the road I misunderstood the core philosophy of the Personal Story, but I would rather have more personal "answers" (since Ferocity/Dignity/Charming is completely useless right now, they're just an icon) at exchange for "less" story. Maybe that's just me, though.

Edit: Also, abut the personal story itself... how can I feel attached to ANY of the characters that appear there? It was difficult enough for me to help Quinn, because our "supposed friendship" was hardly fleshed. And it happens a lot, for what I've seen. It's like there's only black and white here...

I'm the only one that feels this way? I mean, I like to roleplay but ignoring a third of the game (the personal story) seems like throwing away an important chunk of it. I didn't pay the money to act like if didn't existed.

Someone knows how can I solve my... doubts? Yeah I know, I can just walk away, but first I need to know if there's something else it could be done.

Thanks for everything, dudes/dudettes!

Edited by Ibari, 28 December 2012 - 09:23 AM.

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#2 AKGeo


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Posted 29 December 2012 - 10:00 PM

Use some imagination. fill in the blanks.

Any time you're playing a scripted game like this you're not going to be able to create a character's personality from scratch and have everything fall into place. Single player games can do this because there's a lot less the developers have to worry about in regards to player interactions with each other. Say if you're a brute and you team up with someone with high charisma, and NPCs turn hostile on YOU but not THEM...that won't work. Therefore, the only thing personality does is make dialogue options change.

Unfortunately, GW2 was rushed out and is currently incomplete. The in-town activities, the personality, and many other things are just not there although they were either planned or mentioned. And what IS there is hollow, waiting for the rest of it to come along and fill in the gaps. This may or may not happen in further expansions, both paid and free.

If it's important to you that you "click" with your characters in order to enjoy the game, then I'm sorry, but at the moment Guild Wars 2 isn't your game. The good thing is it'll be around for a while and if you decide to come back later, you won't have to catch up too much.

Edited by AKGeo, 29 December 2012 - 10:01 PM.

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