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[guide] Stupid tricks to keep your pet alive


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#1 Daisy Rogers

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Posted 28 December 2012 - 05:53 PM

So, in light of all the complaints concerning pets, I figured I would share the tricks and tactics I have garnished from playing a BM ranger.

0/0/30/10/30 take my build for what its worth. yes I know it means my pet is hardier already, but the tactics still do not change. Most of the issues I see running around the world is that rangers are not using the controls and traits they’ve been given to work WITH their pets.

Things I’ve garnished on my journey to 80.
The more you pay attention to pet the better and more fun it gets.

Tricks I’ve gained:


1) Oh no pet is attacking head on when it doesn’t hold agg, call it back, flank enemy, send it back in, now its no longer in the cone of bam, simple right?

2) Oh no pet is getting eaten by AoE. There is a nifty trait 15 into Wilderness Survival, protection on dodge roll, this is meant more for your pet, it will take reduced damage from said AoE use dodge rolls for both you and pet, you are already getting stamina (whatever the bloody stat is called) faster from trait line, and you can also trait for vigor on heals (healing spring ftw).
-recalling can work, but most AoEs have insanely short cast times and the pet will often not make it out. Easier still is to swap pets if you are clear of the AoE, wow now it missed completely, nice safety if you are unable to dodge at the time.


3) Pet dying all the time, 15 second swaps from 15 BM is more than enough to swap the pet often to not get taken out

4) pet dying all the time, Use heals for both you and the pet, use it when EITHER of you are getting low. The nice thing about ranger is that enemies have to split their focus, they can only attack one at a time. I have rarely been caught with my pants down because I used a heal for my pet. (Healing spring is quite nice because of lingering effects)

5) pet getting smacked by retaliation or confusion, call it back, once effects are clear, send it back in, again simple.

6) too annoying to manage your pets, keys to far to bother constantly pressing? I’ve actually rebound all my keys, my utilities are now f1-3 elite R and heal E and my pet controls are zxcv. I can control my pets on the dime and the controls are quite responsive (barring the f2), utilities are all minute or more cooldowns so they get used much less making them more efficiant up at f1-3.

7) For love’s sake stop complaining about the intelligence of the pets AI. By in large the pets intelligence is controlled by the rangers intelligence. If the pet is dying all the time then it is because the ranger is letting it. The pet is not a fire and forget weapon, as a ranger you are controlling two characters. its no different then listening to a chump GC complaining constantly they need rezzes because they were too stupid to get out of the way.

8) pack the pets you need. I primarily run wolves because they are good, solid all rounders. there are instances when ranged pets are more beneficial like world bosses, melee chewing dungeon bosses platform instances where pet literally can’t get in melee range. Zerg fighting WvW, passive Moas for the win (zerg is more about survival and helping your zerg outlast the enemy zerg, swap to buff utilities, its not like you are going to do much damage anyways, still get rewarded kills for your tiny bow pricks).

clarifications: I will admit i have no experience with higher end fractals, small guild hard to get people to take you when they are 50 lvls higher than you are in fractals. Don’t know how agony works, I just know pets get chewed there based on forums. Anyone have any advice for that? (I am fairly certain though devs are working on fixing this).

Any other tips that pro pet rangers have for maximizing the survivability/usefulness of pets feel free to offer. I will add them in and cite you as sources

edit: edited to make it easier to read.

Edited by Daisy Rogers, 28 December 2012 - 05:54 PM.


#2 moomooo1

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Posted 28 December 2012 - 05:53 PM

The font is way too small lol

#3 Daisy Rogers

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Posted 28 December 2012 - 05:55 PM

View Postmoomooo1, on 28 December 2012 - 05:53 PM, said:

The font is way too small lol

yeah lol woops

I copied from the main forums where I originally created topic, I have no clue why it was so small. I edited and made larger. Sorry for the inconvenience.

#4 Lemuux

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Posted 28 December 2012 - 06:16 PM

great guide i always use those "tricks" (coming from a main hunter in wow since vanilla...i know how shitty a pet system can be, and this one isnt that bad as ppl claim), also always try to change pets if you can (w/o risking it to die to aoe while you have it on CD) so you can use that 2 sec quickness every 15 secs...

#5 JACK the Somnolent

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Posted 28 December 2012 - 06:26 PM

The problem with pets is that we aren't able to really manage them. Yes you can use these tricks to minimize damage and thus increase your pets overall damage but we still can not use all of our pets skills -- like we could in GW1. Maybe that would be a bad thing for some people, but honestly I just kind of let my pet do its thing and just hit f2 when it's up.

I still do not understand why we must have a pet. I thought the pet system in GW1 was much better than it is in GW2.

/bitching


Thanks for the tips!

#6 Khrushchev

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Posted 28 December 2012 - 06:31 PM

View PostJACK the Somnolent, on 28 December 2012 - 06:26 PM, said:

I still do not understand why we must have a pet. I thought the pet system in GW1 was much better than it is in GW2.


You don't, you can stow your pet. Then you don't have to have one, and when you do want one, it doesn't cost a utility.

Edited by Khrushchev, 28 December 2012 - 06:32 PM.


#7 Tripolityx

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Posted 28 December 2012 - 06:33 PM

Cheers!
Spoiler


#8 Lemuux

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Posted 28 December 2012 - 08:46 PM

View PostKhrushchev, on 28 December 2012 - 06:31 PM, said:

You don't, you can stow your pet. Then you don't have to have one, and when you do want one, it doesn't cost a utility.


erm...as soon you enter combat the pet will come out, also our damage is balanced arround having a pet, so...that means that we deal less damage w/o one

#9 Straegen

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Posted 28 December 2012 - 09:02 PM

For WvW, I switched to the devourer line. They tend to stay out of AoE blasts, have additional toughness and their special abilities are decent. I switch my pet as soon as they hit half health and occasionally on smaller fights use them as HP buffer by standing behind them when possible. Another option that has seen limited usefulness is picking a support pet and setting them to stay out of combat. This works because it creates a nice team buff and a ranger can still use the pet as an obstacle. The wolf works well against thieves for example.

I find most WvW builds, work as good or better than straight PvE builds these days. No pet build I have tried has ever done as much damage or survived as long as my power/condi ranger builds though. Other than role playing don't see the advantage of doubling down on a weaker pet oriented build.

Edited by Straegen, 28 December 2012 - 09:04 PM.


#10 borovnica

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Posted 28 December 2012 - 09:15 PM

The biggest thing that irks me with pets, is that they die too easily against AoE, or big boss attack. You can use range pets, but what about melee one... You can use bears but what about ther rest of them, not to mention that drake are useless becuase their bite and tail swipe skills don't work, and F2 skill is worthless. Now those AoE and big boss attacks are based around you haveing a dodge, and that way you can defend against them, or having some block skill.... but the problem is that pets don't have dodge... So yea, pets are currently broken, for dungeons. SPvP is ok, pets work there, and PvE... but dungeons is where pets don't have place, if they are not ranged.

Edited by borovnica, 28 December 2012 - 09:16 PM.


#11 JACK the Somnolent

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Posted 28 December 2012 - 09:59 PM

View PostKhrushchev, on 28 December 2012 - 06:31 PM, said:

You don't, you can stow your pet. Then you don't have to have one, and when you do want one, it doesn't cost a utility.

Right but that's at a huge loss to damage done. To be effective I need to use my pet and make sure it's doing shit.

#12 sbbee

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Posted 28 December 2012 - 10:08 PM

I dont think we shouldn't be forced to spec into BM and/or keep sending the pets back and forth(god knows how big a DPS-loss that is) just to keep it alive, and to keep our damage in an acceptable range.

I would really like to see exactly what the class is balanced around(Pet type, uptime% etc.)

And yes, I realize DPS isn't that important, but it sucks to lose a big chunk of my damage for however long because I missed the tell on a single AoE attack. Makes you feel like you're slowing the rest of the group down.

#13 Daisy Rogers

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Posted 28 December 2012 - 10:37 PM

View Postsbbee, on 28 December 2012 - 10:08 PM, said:

I dont think we shouldn't be forced to spec into BM and/or keep sending the pets back and forth(god knows how big a DPS-loss that is) just to keep it alive, and to keep our damage in an acceptable range.

I would really like to see exactly what the class is balanced around(Pet type, uptime% etc.)

And yes, I realize DPS isn't that important, but it sucks to lose a big chunk of my damage for however long because I missed the tell on a single AoE attack. Makes you feel like you're slowing the rest of the group down.

a couple of seconds isn't a huge deal as you re-position  and honestly, everybody is dodging out of the way these instances anyways so no body is doing damage. what slows a group down in dungeons is when party members die, that and only that gimps parties. I've yet to see a champ legend whatever go sploot to a dps GC, it doesn't happen. Just outlast and wear your foes down. Rangers were never burst, sustained damage is where it is at.

As far as BM, it does help a bunch to be traited deep, but only 15 helps tremendously alone, just 5 gives a huge perk in quickness alone. Most of these tactics can be pulled off without traiting deep into BM. The swap recharge makes a huge difference though, especially if a pet does go down, the extra cut off cooldown to swap has saved me countless times.

like I said though, take the tips that you want. These have all helped me though as I solo champs in PvE, zerg fighting, and dungeoneering.

ranger takes a lot of extra concentration, it is not a lol I just filled up my bar watch me own again warrior (I outlast these all the time). There is a much higher skill cap to the ranger than any of the other classes.

#14 Sukotto

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Posted 29 December 2012 - 03:34 AM

There's one improvement I feel could be made to the pet, and that is it should dodge when you dodge. It heals when you heal, so surely it's not too much to ask for it to dodge when you dodge.

#15 Gremlin

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Posted 29 December 2012 - 03:47 AM

Short of allowing rangers to be viable without pets a topic I went into elsewhere they could improve things be removing the delay of pet commands.

I know to be realistic there should be such a delay as the pet hears the command and then responds to it.
This is fine except that some attacks interrupt enemies or do a knockdown, its very annoying trying to time such attacks.

Oh and yes you can stow the pet but it refuses to remain so I have often fallen or sometimes just taken damage and the pet comes back.
when climbing on platforms the pet frequently remains below getting attacked and you have to stow and unstow it to get it to where you are.
Shame also that you cannot manage your pet while downed, you can attack using your downed skills but not shout a command, something you can do underwater.

The beastmaster build is perfectly viable its just a shame its the only viable build.

#16 fatrodmc

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Posted 02 January 2013 - 12:46 AM

All I really want is a permanent stow.

Being able to stow it when you are not attacking/being attacked really isn't that useful.

Also there should be no cooldown on swap after you have un-stowed your pet.

#17 OnePunkArmy

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Posted 02 January 2013 - 01:08 AM

My view on pet types

Bear + Armor Fish: Tanks
Bird: The Luigi of pets
Boar: Gimmicks
Canine: The Mario of pets
Devourer: When you can't be in melee
Drake: Bugged
Feline + Shark: Glass cannons
Moa + Jellyfish: Support
Spider: When you need range

#18 Dahk

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Posted 02 January 2013 - 01:12 AM

Great topic.  A lot of people don't realize how much they really need to pay attention to their pet to make this class viable.

#19 Mel

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Posted 02 January 2013 - 04:09 AM

It's why I re-rolled after 80. Was never a beastmaster in GW1, and the pet mechanics were...painful. You're right about a ranger needing to maintain focus on 2 characters. Question about mob balls: do you just swap to a ranged pet whenever there will be a lot of AoE or do you try to manage the pet best as can at melee?

Biggest complaint I had was everyone wanted my pet to be the condition vaccum; it was "the best" way to keep condis off me. I just couldn't keep the little buggers alive when running that way and lost interest in the class. Have others had this issue with other classes not wanting to spec condi removal? When i run with Guardians, not an issue I can spam arrows through their symbols but...that was not always possible. ended up soloing to 80, ended up losing the guild i was in, ended up reroll, etc. *the sound you hear is the worlds smallest violin playing just for me*

I liked wolf over bear, they seemed most well rounded but I used cats a lot for the high precision. A lot! And my Black Moa, ofc.  Would be interested in more info and feedback. I enjoyed it early on. i think I succumbed to peer pressure in my build and got turned off.

Edited by Mel, 02 January 2013 - 04:10 AM.


#20 Daisy Rogers

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Posted 02 January 2013 - 04:56 PM

View PostMel, on 02 January 2013 - 04:09 AM, said:

It's why I re-rolled after 80. Was never a beastmaster in GW1, and the pet mechanics were...painful. You're right about a ranger needing to maintain focus on 2 characters. Question about mob balls: do you just swap to a ranged pet whenever there will be a lot of AoE or do you try to manage the pet best as can at melee?

Biggest complaint I had was everyone wanted my pet to be the condition vaccum; it was "the best" way to keep condis off me. I just couldn't keep the little buggers alive when running that way and lost interest in the class. Have others had this issue with other classes not wanting to spec condi removal? When i run with Guardians, not an issue I can spam arrows through their symbols but...that was not always possible. ended up soloing to 80, ended up losing the guild i was in, ended up reroll, etc. *the sound you hear is the worlds smallest violin playing just for me*

I liked wolf over bear, they seemed most well rounded but I used cats a lot for the high precision. A lot! And my Black Moa, ofc.  Would be interested in more info and feedback. I enjoyed it early on. i think I succumbed to peer pressure in my build and got turned off.

I've opted to become group tank which ranger is great at because you have two characters to split the bosses attention with. I've sworn off using any of the traits, signets etc. that turn my pet into the plague bearer condition stealer. That is not the roll I want my pet to play. I can see it being helpful when you don't have a necro in the group, but it hurts my builds focus of tanking with my dynamic duo/trio.

Most instances I run wolves dungeon fights because like you said, they are brilliantly well rounded. They work well for shrugging of mob zergs and a good chunk of bosses etc. Only time I ever swap to devourers for range (more sturdy then spiders in my experience) is when I myself will not be going into melee. The brilliant thing about rangers is that you can run anything you want, either to compliment your focus, or to fill in where you build is lacking (why I especially love pets possessing seperate stats).

As far as cats, just remember it is a glass cannon. its always a pain when we pick up random 5ths for dungeons just to find out I need to rez it every 30s because he wants to go pew pew against something that won't even reflect the chunk of damage it took in the health bar. Works really well in WvW roaming solo where burst becomes more reliable at doing what it is supposed to do, kill things before getting killed. If you can make them work in dungeons then by all means use them.

the biggest improvement in my play came from rebinding the pet controls. With the tricks above I can keep my pets up and thriving to survive until swap and with easier to reach keys, it becomes much easier and second nature to use. if its going to be tight I'll recall my pet and pull back for the 2-3 secs I need to swap. Its not a shame to pull back in dungeon fights, you do it all the time for the ranger and any class really. Everyone will be ducking out of sight from time to time to survive the big fights, its just good playing. Most battles come down to surviving the damage, the bosses have way to much fricken health to worry about dps. It'll go down when it goes down.

As far as guilds, their loss. If they want to be jerk butts and ditch their members, they probably weren't a friendly decent guild to begin with. I've been lucky on that front because my guild is made up of real life friends (small guild). That and they will be hard pressed if they kick their tank from the group.

As far as peer pressure? I play the most despised characters specs in the ranger profession. BM, hated by all the pet nay sayers, and spirits, hated by most all rangers (hint, proper placement makes a huge difference, I haven't even specced traits into them and I can keep them alive most fights). So peer pressure, ignore them. Its your character, your build. If you like it and its fun, don't give a hoot what others have to say about it.

Wow, that turned out way longer than expected. But there ya go, feel free to ask any other questions you have.

#21 Dimitar Drogba

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Posted 03 January 2013 - 09:24 PM

Daisy,

A couple of questions on your build if you don't mind. I'm guessing that in wilderness you are using martial mastery and Bark skin but what else?

Mighty swap and natural healing and natures bounty in BM line.

And natures bounty in nature.

Fern hound and alpine wolf.

Also what gear?  I'm in an almost full set of knights gear while I save up for some karma armor from dwyna. Is that what u r using?  Thanks for any help you can provide.

#22 Jetjordan

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Posted 06 January 2013 - 06:39 PM

good topic.  The tricks aren't stupid though, the people that refuse to use them are.

"Oh noes my pet is standing in AoE that would have killed me too if I hadn't moved out of it, I wish we could swap our pets or call them back to us to get them out said AoE!  Darn you ANET!!!"

"I switched to ranged against this one boss that eats melee toons for lunch, too bad I can't switch to a ranged pet for this one fight!! "

"I really wish I could just perma stow my pet so my damage gets cut in half, to bad there isn't another class in the game that doesn't use pets."

"my pet dies because of agony in high level fractals"  okay, got me there.  Needs a fix ANET.

Still don't understand all the people that refuse to micro their pet, yet persist in playing the class.  If you don't want micro pet, this class is just not for you.

#23 Arewn

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Posted 06 January 2013 - 06:45 PM

View PostJetjordan, on 06 January 2013 - 06:39 PM, said:

good topic.  The tricks aren't stupid though, the people that refuse to use them are.

"Oh noes my pet is standing in AoE that would have killed me too if I hadn't moved out of it, I wish we could swap our pets or call them back to us to get them out said AoE!  Darn you ANET!!!"

"I switched to ranged against this one boss that eats melee toons for lunch, too bad I can't switch to a ranged pet for this one fight!! "

"I really wish I could just perma stow my pet so my damage gets cut in half, to bad there isn't another class in the game that doesn't use pets."

"my pet dies because of agony in high level fractals"  okay, got me there.  Needs a fix ANET.

Still don't understand all the people that refuse to micro their pet, yet persist in playing the class.  If you don't want micro pet, this class is just not for you.
Gotta agree with this, tons of complaints about pets and pet management being sub-par (and I agree it can certainly use improvement), yet there's plenty of tools to use, people just aren't taking advantage of them.
At least speaking from WoW, I think people are too use to fire and forget pet mechanics.

#24 Jetjordan

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Posted 06 January 2013 - 06:58 PM

I have to admit though, sometimes I come off across too harsh towards the pet haters.  In Gw1 you really could spec ANY way you wanted. So I get it, in that game you could just forget the pet and let it do its thing or just not take it at no cost to you.  The fact of the matter is that this is NOT your ranger from GW1.  This is at its core a Pet class.  GW1 gave rangers expertise and that was their core mechanic was one that managed energy, any class could roll a pet (my paragon did)  I think a lot of people have either played totally OP pet classes from games like PWI or easy pet classes like WoW had.  I've personally never seen a pet class in any game that requires this much attention.  At the same time it's why I like it so much.  Your pet choice, and the way you control it will either make you a success or a mess in Gw2.  Its just how it is.

#25 Daisy Rogers

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Posted 09 January 2013 - 05:47 PM

View PostDimitar Drogba, on 03 January 2013 - 09:24 PM, said:

Daisy,

A couple of questions on your build if you don't mind. I'm guessing that in wilderness you are using martial mastery and Bark skin but what else?

Mighty swap and natural healing and natures bounty in BM line.

And natures bounty in nature.

Fern hound and alpine wolf.

Also what gear?  I'm in an almost full set of knights gear while I save up for some karma armor from dwyna. Is that what u r using?  Thanks for any help you can provide.

Sorry for the delay, yay RL

anywho, to your questions,

http://www.gw2db.com...|0|0|0|0|0|0|0|

is rough breakdown of traits and utilities picked.

In terms of gear, I've been playing around with stats. Chest legs and boots I am aiming for vitality/tough/power; helm shoulder gloves going cleric power/tough/healing. Cleric weapon and Jewels. I was originally aiming for full Dwaina set but found that at my current 18,000 green and yellow gear hp I have more than enough to power through.

I've dropped the Dwaina runes for the Runes of Altruism introduced in winter events. I get the same healing boost but now I buff myself and allies whenever I use a heal (I've become more of a buff monkey as of late) really great since I am dropping my Healing Spring Combo field constantly for my allies. Really great paired with the horn allowing me to toss boons all over the place.

You are correct with the wolves or at least was. I was using the fern hound for a large amount of my lvling but lately have swapped it for regular wolf. Reasoning: purely cosmetic. I wanted to name my wolves ying and yang, and go more in line with the black and white theme. I am a cosmetic whore I will admit.

In the end with as much dodging as I do, and as much natural regen already coming from signet and lingering healing spring, the regen howl wound up never being used.

Hope that helps. Oh weapon sigs are water on both sets and I haven't figured out yet what i really want on my horn.

#26 draxynnic

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Posted 17 January 2013 - 02:18 AM

View Postborovnica, on 28 December 2012 - 09:15 PM, said:

not to mention that drake are useless becuase their bite and tail swipe skills don't work, and F2 skill is worthless.
Fair call on the bugged skills (I have seen my drake pet do the tail spin, but it's a rarer occasion than it should be) but when it comes to the breath attacks, while they have a bit of a windup, they can do a lot of damage when they land. Especially the river drake with only two opponents.
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#27 Shiren

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Posted 17 January 2013 - 05:17 AM

View PostArewn, on 06 January 2013 - 06:45 PM, said:

Gotta agree with this, tons of complaints about pets and pet management being sub-par (and I agree it can certainly use improvement), yet there's plenty of tools to use, people just aren't taking advantage of them.
At least speaking from WoW, I think people are too use to fire and forget pet mechanics.

I don't want a fire and forget pet mechanic, I just wanted extra attention and careful tactics and strategy to be about making the pet more effective, about doing more damage, contributing more control, supporting my allies more, causing more conditions. The current design and most of the suggestions and comments in this thread are about keeping the pet alive. Avoiding the pet's death. The depth these people are getting out of the pet mechanic is all about ensuring it doesn't die, it doesn't get countered by frequent barrages of AoE, retaliation or a giant zerg (just put it on passive? lol). I want a class like every other one - instead of all my hard work and focus going into ensuring the pet (which exists at the expense of my own character's DPS, healing, health and defense, it's not a free addition, it takes away from the ranger to exist) stays alive - is actually able to contribute to an encounter - I want the pet to be something I can actively build and utilise to make my class more effective. To do things other classes can't do, to give me a whole slew of options and satisfying gameplay combos which really make my pet feel like it's helping me and making my class different from others - in a great way.

Instead we have to trait, build and micro manage the pet, not so that it can help us out in really useful ways, but simply so that it stays alive. Very few pets have truly desirable F2 skills (the AoE fear from the wolf or the underwater Feedback from the reef drake are examples of what F2 skills should be - tactical and incredibly useful skills which are very rewarding, not boring bleed skills which are a pain to constantly activate) and most of them have very little combo potential with the ranger. Most classes have weapon sets with more reliable and spammable combos (fields and finishers) than the ranger weapon sets and pet's combined.

I'd like to see the ranger move to a place where the discussion isn't about whether or not the pet is dead, but whether or not the pet is actively creating a fun and rewarding play style for the ranger, with a thread full of suggestions about how you can get more mileage and effectiveness out of the pet. Instead we are constantly seeing threads about how to keep the pet alive. To me, that's the greatest telling point of where the pet is at in the current game balance.

Edited by Shiren, 17 January 2013 - 05:19 AM.


#28 Anam Itheoir

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Posted 21 January 2013 - 08:01 PM

I have wondered this for some time, and haven't seen any sort of verification.  Do Signet of the Wild and Natural Healing stack?  If they do and you combine that with crit heals, along with maximizing yoru crits.

Signet of the Wild = 125 plus 25 percent of your healing power per sec to pet.  Minimum boost if traited to Natural healing = 50 pts.  So with a bit of healing power you could be healing upwards of 200 plus per heal.
Natural Healing = 125 per sec
Crit on heals = 276 plus 10 percent of pet's healing power

If your pet crits every 2 seconds (probable with high crit percentage).  Your pet could be healing itself for 438 per second add in Troll Ungent and you are talking major heals.  Granted some hits will wipe them out, but in most fights they shoudl be fine.  I just hate that Master's Bond is there, but every other trait gives you bonuses for switching pets.

I do love using just one pet.

#29 Mystika

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Posted 21 January 2013 - 08:19 PM

Even though putting only 15 points in beast mastery is workable, I, too, really like having 30 in beast mastery for the pet health regeneration....it helps make your pets very hard to kill.

#30 Daisy Rogers

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Posted 22 January 2013 - 03:59 PM

View PostAnam Itheoir, on 21 January 2013 - 08:01 PM, said:

I have wondered this for some time, and haven't seen any sort of verification.  Do Signet of the Wild and Natural Healing stack?  If they do and you combine that with crit heals, along with maximizing yoru crits.

Signet of the Wild = 125 plus 25 percent of your healing power per sec to pet.  Minimum boost if traited to Natural healing = 50 pts.  So with a bit of healing power you could be healing upwards of 200 plus per heal.
Natural Healing = 125 per sec
Crit on heals = 276 plus 10 percent of pet's healing power

If your pet crits every 2 seconds (probable with high crit percentage).  Your pet could be healing itself for 438 per second add in Troll Ungent and you are talking major heals.  Granted some hits will wipe them out, but in most fights they shoudl be fine.  I just hate that Master's Bond is there, but every other trait gives you bonuses for switching pets.

I do love using just one pet.

I completely agree, I wish the master's bond was shared between pets until one of them is downed. Would make my day.

I wound up swapping to mighty swap when I started running more dungeons, now I have gotten used to having quickness every 15s and on demand knockdowns from my wolves. I miss uber wolf, but the rapid swaps really help melt mobs quickly as I can dump a good chunk of my skills in those 2s.




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