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[guide] Stupid tricks to keep your pet alive


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#31 Anam Itheoir

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Posted 22 January 2013 - 04:46 PM

View PostDaisy Rogers, on 22 January 2013 - 03:59 PM, said:

I completely agree, I wish the master's bond was shared between pets until one of them is downed. Would make my day.

I wound up swapping to mighty swap when I started running more dungeons, now I have gotten used to having quickness every 15s and on demand knockdowns from my wolves. I miss uber wolf, but the rapid swaps really help melt mobs quickly as I can dump a good chunk of my skills in those 2s.

I had a panther at 25 stacks through all of AC and CM all six paths. Except boss fights.  In boss fights, one quick turn or a missed recall, and suddenly I have lost the entire stack.  I have started swapping traits on boss fights for the might on swap, and do a power swap as soon as cd on pet swapping is up.  Red Moa plus Jungle panther is pretty strong for buffing and group benefit.  The quickness is pretty crappy unless you are in melee range.  Otherwise it's over before your pet ever gets to the guy you are fightng.

The part that frustrates me the most is beastmaster builds make the most sense in dungeons. SB requires flanking to be optimum which is tough to pull off in a lot of zones, and LB requires 1000 feet or more to be at it's best which again is pretty tough to pull off at least 50 percent of the time.  So BM should be effective if you can micro manage your pets.  Mighty Swap plus Sword auto plus Jungle panther = 10-15 stacks of might on your pet in seconds.

#32 Daisy Rogers

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Posted 26 January 2013 - 04:35 PM

View PostAnam Itheoir, on 22 January 2013 - 04:46 PM, said:

I had a panther at 25 stacks through all of AC and CM all six paths. Except boss fights.  In boss fights, one quick turn or a missed recall, and suddenly I have lost the entire stack.  I have started swapping traits on boss fights for the might on swap, and do a power swap as soon as cd on pet swapping is up.  Red Moa plus Jungle panther is pretty strong for buffing and group benefit.  The quickness is pretty crappy unless you are in melee range.  Otherwise it's over before your pet ever gets to the guy you are fightng.

The part that frustrates me the most is beastmaster builds make the most sense in dungeons. SB requires flanking to be optimum which is tough to pull off in a lot of zones, and LB requires 1000 feet or more to be at it's best which again is pretty tough to pull off at least 50 percent of the time.  So BM should be effective if you can micro manage your pets.  Mighty Swap plus Sword auto plus Jungle panther = 10-15 stacks of might on your pet in seconds.

What is really fun is when you get a 25 stack wolf or any pet for that matter up to 25 stacks of might via RaO summon eagles and 1hs auto chain, activating sickem, swapping to GS and #5. You get some really pretty damage numbers out of it.

#33 Dimitar Drogba

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Posted 27 January 2013 - 01:50 PM

Daisy,

Sorry it has been so long to get back to you but I wanted to thank you for your help.  I have been running this build with most of the armor and a few of the bits of jewelry and have had no problems whatsoever.

#34 Daisy Rogers

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Posted 29 January 2013 - 09:13 PM

View PostDimitar Drogba, on 27 January 2013 - 01:50 PM, said:

Daisy,

Sorry it has been so long to get back to you but I wanted to thank you for your help.  I have been running this build with most of the armor and a few of the bits of jewelry and have had no problems whatsoever.

Not a problem, its always a pleasure to help fellow rangers achieve their fullest potential.

#35 neostars

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Posted 31 January 2013 - 07:15 AM

I play ranger to have fun not micro managed terrible pet.
where the F is permanent stow.

Edited by neostars, 31 January 2013 - 07:16 AM.





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