What can we do to save WvW?
#1
Posted 28 December 2012 - 08:00 PM
What can we, as the primary WvW community, do to save WvW? We have no "new" content coming to us for another 4 resets at least, it seems the T1/T2 matches have become stale with little to no movement in the last month of matches. What do you think can be done to save the game we all enjoy playing?
Brainstorm ideas here:
#2
Posted 28 December 2012 - 08:09 PM
#3
Posted 28 December 2012 - 08:12 PM
Not enough bodies to fill wvw 24/7. Only solution is merger, otherwise it's a numbers game of who has more.
#4
Posted 28 December 2012 - 08:13 PM
#5
Posted 28 December 2012 - 08:24 PM
#6
Posted 28 December 2012 - 08:31 PM
#7
Posted 28 December 2012 - 08:35 PM
Perm Shadow Form, on 28 December 2012 - 08:31 PM, said:
Making a new PvP mode will not make them any money if it's same as in GW1. The reason GW1 made money even with their smaller scale PvP is due to new chapters and if you want that skill and new class, you buy that new chapter. Do we want GW2 to implement the yearly chapter thing and charge $30-50 for them?
#8
Posted 28 December 2012 - 08:38 PM
#9
Posted 28 December 2012 - 08:44 PM
Perm Shadow Form, on 28 December 2012 - 08:38 PM, said:
See... that is what we need. People who are willing to pay annually to keep Anet people from starving. I don't think it applies to all. Regardless of what is said... the current state of GW2 is catered towards PVE folks because there is a greater potential PVE people will want to pay real money for their mini-pets, special clothing, makeup, boosts, and etc.
#10
Posted 28 December 2012 - 08:48 PM
There just isn't any progression or reward for WvW.
There isn't even glory in it, because noone knows who you are....you are just "Blue Invader".
You can't even graduate to "Blue Knight" after X amount of kills.
It would be nice if we could at least be recognizable as individuals, so folks will at least know who we are and maybe have some rivalry or something.
Right now we are nobodies doing something that has no progression and no reward. We don't even know who are fighting against other than "Blue Invader".
There is absolutely NOTHING a WvW player can do that will be recognized as an achievement.
You could spend 40 hours a week in WvW for months, and still be the same as anyone stepping into WvW for the first time just to get their map completion.
You are nobody, and nothing you do counts for anything.
#11
Posted 28 December 2012 - 08:57 PM
#12
Posted 28 December 2012 - 09:01 PM
Vihar, on 28 December 2012 - 08:48 PM, said:
There just isn't any progression or reward for WvW.
There isn't even glory in it, because noone knows who you are....you are just "Blue Invader".
You can't even graduate to "Blue Knight" after X amount of kills.
It would be nice if we could at least be recognizable as individuals, so folks will at least know who we are and maybe have some rivalry or something.
Right now we are nobodies doing something that has no progression and no reward. We don't even know who are fighting against other than "Blue Invader".
There is absolutely NOTHING a WvW player can do that will be recognized as an achievement.
You could spend 40 hours a week in WvW for months, and still be the same as anyone stepping into WvW for the first time just to get their map completion.
You are nobody, and nothing you do counts for anything.
This man speaks the truth.
#13
Posted 28 December 2012 - 09:01 PM
Vihar, on 28 December 2012 - 08:48 PM, said:
There just isn't any progression or reward for WvW.
There isn't even glory in it, because noone knows who you are....you are just "Blue Invader".
It would be nice if we could at least be recognizable as individuals, so folks will at least know who we are and maybe have some rivalry or something.
There is absolutely NOTHING a WvW player can do that will be recognized as an achievement.
You could spend 40 hours a week in WvW for months, and still be the same as anyone stepping into WvW for the first time just to get their map completion.
You are nobody, and nothing you do counts for anything.
Personally, I agree with generic names. People would purposely harass the same people over and over. I've seen it countless times in other games.
On Topic. What can any game do to save pvp ? Add incentives. Biggest drawback for me personally and my guildies, is Culling. Despise it. Can't see people, zergs, own side. Why bother playing WvW when targets are invisible due to culling?
#14
Posted 28 December 2012 - 09:03 PM
#15
Posted 28 December 2012 - 09:08 PM
#16
Posted 28 December 2012 - 09:36 PM
Norn Osprey, on 28 December 2012 - 09:01 PM, said:
Personally, I agree with generic names. People would purposely harass the same people over and over. I've seen it countless times in other games.
On Topic. What can any game do to save pvp ? Add incentives. Biggest drawback for me personally and my guildies, is Culling. Despise it. Can't see people, zergs, own side. Why bother playing WvW when targets are invisible due to culling?
I guess it depends on your nature.
In a previous game, my guild had our universal all time favorite thread.....
It was called "mobs just don't QQ like this", where we would screenshot all of the harassing and complaining and post it.
It was a point of pride when people go out of there way to target you.
It means you are doing a good job.
For us, that kind of QQ and behavior is it's own reward.
Look at it this way....
If noone insults you and harasses you, noone notices you....you are nobody.
BRING ON THE QQ AND INSULTS!
I would LOVE to bring that thread back to life. That in itself was great motivation.
Nobody is going to harass you if they pwn you.
They only do that when they fear you.
#17
Posted 28 December 2012 - 09:39 PM
#18
Posted 28 December 2012 - 09:47 PM
Hennet, on 28 December 2012 - 09:39 PM, said:
Right.
Then you know that your name means something to the bad guys. They hate you or fear you, or both.
Which is a precious thing that devs can't program.
As long as your guildies can take advantage of the enemies' focusing on you, they get wtfpwned, anyway.
#19
Posted 28 December 2012 - 09:49 PM
Edited by borovnica, 28 December 2012 - 09:50 PM.
#20
Posted 28 December 2012 - 09:51 PM
#21
Posted 28 December 2012 - 09:53 PM
Impmon, on 28 December 2012 - 09:51 PM, said:
That kinda defeats the WvW purpose, doesn't it
#22
Posted 28 December 2012 - 09:53 PM
How long would the matches be?
Would you be able to Queue as a group or squad?
#23
Posted 28 December 2012 - 09:54 PM
How do you get a pve person into wvw? Give them more pve!
#24
Posted 28 December 2012 - 09:55 PM
There are lots of things we can say we would like them to do, but that wont mean much. What can WE do as the WvW players to make it more fun for us?
#25
Posted 28 December 2012 - 10:43 PM
Someone who plays WvW for months is not bringing any new money. The newcomer who just bought the game starts with PvE, tries WvW (and finds that he has exactly the same rights and privileges as the veteran) is the one they target. All their decisions for WvW were focused towards bringing the casuals in. Dedicated, veterans were ignored. My guess is that in this perspective, if you enjoyed WvW for 2-3 months you got what you paid for.
This is why they remove any way to control your own forces. Imagine how simple it would be to allow the commander to invite/accept into his "squad" a number of 20, 30 or 40. This would be a boon to dedicated PvPers - but it would make the ones "not invited" feel rejected, something they don't want to.
Also - the name removal - to protect non PvPers. Captain Siegerazer. PvP jumping puzzles. and so on.
All this would be ok, if there would exist a parallel e-sports form of GvG, like what used to be in GW1 (with TV please - that's all the glory you would need). There is none though, again because they do not want people to feel "excluded".
So - my guess is that WvW will not change - it serves exactly it's purpose. They do not want to hook players in for 10 years - you had fun for 3-4 months, you got what you paid for.
I can bet that the famous "February updates" will be more of the same. Plenty of PvE type content, and stuff to attract the PvErs into WvW. Very little for the dedicated WvW guilds and players. It's their business model.
They "might" add some new incentives for dedicated PvPers on the next 60$ game expansion. Maybe.
Edited by Earendil, 28 December 2012 - 10:43 PM.
#26
Posted 28 December 2012 - 10:57 PM
#27
Posted 29 December 2012 - 01:02 AM
At the risk of being unpopular, I place a lot of the blame squarely on Jade Quarry. Since release, it has never played to win, only to stay in T1. First HoD and now SoS are profiting immensely from this habit, leading to a laughably un-competitive Tier 1. Perhaps if SBI gets pushed out soon the dynamic will change, but at this point I can only imagine WvW participation in most NA servers will only decline. For my part, I just hit Tier 5 in WvW kills, so I'm going to break for a bit and work on my legendary until I need the rest of those badges for my Gift of Mastery. I've wasted a ton of badges on stupid shit already like invader ele gear, so I don't have much of an interest in this point in earning anything more than the requisite 500 for the Gift.
Hate all you want or call me butthurt, it's all good; I'm just offering my opinion as someone who has played a lot but is losing interest in WvW. There is virtually no competition and the rewards just aren't good enough.
Edited by Nadia Roark, 29 December 2012 - 01:12 AM.
#28
Posted 29 December 2012 - 01:03 AM
Earendil, on 28 December 2012 - 10:43 PM, said:
I have to disagree here. No company invests the time and resources to include another completely ( and standalone ) version of group pvp with the thoughts of "if someone plays a couple months then that was a good investment".
It just hasn't been as thought out as it could have been. If they want the mode to continue they have to provide incentives for long term play as has been mentioned. Simple really. Dont and then the money and time spent was wasted and no one will play.
BTW I think that once a tower/keep/castle is taken then all dead former occupiers should be automatically respawned. The thief and dead mes trick is really getting old.
#29
Posted 29 December 2012 - 01:13 AM
Hennet, on 28 December 2012 - 09:53 PM, said:
You could queue random or as a guild & you'd fight other guilds. They could then rank the guilds & you'd get a better idea of what guild was the best. Random would be like heart of the mists where you get placed on one team red, green or blue. All teams would be made with even numbers.
How long would the matches be?
They should set it up so that supply camps have a limited amount of resources that eventually run out. Once the supplies have run out the game ends & whomever controls the most is the winner. Or if one side captures everything they win. Whoever wins is rewarded badges of honour, exp, karma & losers get the same just not as much.
There wouldn't be pvd00ring anymore and 24/7 req coverage because it'd all be instanced random or guild groups.
Would you be able to Queue as a group or squad?
Both
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