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Best build for solo PvE ?


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#1 JDarkpact

JDarkpact

    Pale Tree Seedling

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Posted 28 December 2012 - 08:57 PM

I basically play solo, I'm just not regulair online.

Sofar I played the conditioner build, I'm lvl 46 now. But I noticed that it takes quite some time and patience on the harder foe's or events.

What would be the best build to use for solo PvE (from lvl 46 on....)?

#2 Cerbeius

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    Fahrar Cub

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Posted 28 December 2012 - 10:16 PM

http://www.guildwars...ocus-and-wells/

This Power build without a doubt. I went to 80 with no problems at all and very fast as well.

#3 Gilles VI

Gilles VI

    Golem Rider

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Posted 28 December 2012 - 10:19 PM

Minion build is also very fool proof for soloing regular PvE content, especially above lvl30 the flesh golem makes everything a joke.

#4 JDarkpact

JDarkpact

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Posted 29 December 2012 - 02:11 PM

Thnx, think I'll try the power build. How does it work on mobs?

#5 Cerbeius

Cerbeius

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Posted 29 December 2012 - 02:37 PM

Amazingly well. You pull 4-5 mobs, pop up Blood is Power and when they are near you, you throw down all your wells. Few secs later, you only have to loot 'em.

#6 Ygnizem

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Posted 29 December 2012 - 02:51 PM

I use this spectral/death shroud build

http://gw2skills.net...PXOLSxxUGli1BPA

How i use it:

- Cast Spectral Wall in front of you
- Cast Spectral Grasp -> your target will pass through the wall (10x vulne)
- Use Death Shroud and quiclky press '3' (1s Fear) -> target will pass through the wall again (10x vulne again)
- Use Focus skill #4, the target is now fully vulnerable, use your dagger or Death Shroud Life Blast to annihilate it.

During the fight you should have Protection and Regen (Reaper's Touch) to mitigate damage.
Life Blast can do excellent piercing damage, i use death shroud very often.

Maybe Epidemic could be useful to spread high Vulnerability and Chill everywhere.
Really solid build.

#7 JDarkpact

JDarkpact

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Posted 29 December 2012 - 03:36 PM

I made the power build, it works amazingly. And don't even have all the runes and upgrades fixed yet.

Thanx, it's a exiting build!




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