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What do you want in the January update / future expansions and patches?

expansions patches new gw2 raids pvp

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#1 iLag

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Posted 28 December 2012 - 09:52 PM

Personally hoping for :
  • Dungeon finder.
  • Bigger group sizes for WvW.
  • Removal or improvement of magic find.
  • More legendaries/less good legendaries redesigned.
  • One or two more maps
  • One or two more dungeons.
  • At least one more jumping puzzle.
  • Many crafting improvements.
    more guild things


#2 this a pointed

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Posted 28 December 2012 - 09:54 PM

more game less gambling

#3 jthamind

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Posted 28 December 2012 - 09:55 PM

a change to the precursors, so i can finish my Bitfrost that i've worked my butt off for. but i'm guessing the scavenger hunt deal won't be done by then (if they're still planning on going that route).

also, more sPvP maps and game modes.

Edited by jthamind, 28 December 2012 - 09:55 PM.


#4 LIVESTRONGG

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Posted 28 December 2012 - 10:00 PM

-Cantha
-GVG (Guild Halls) Like the original concept.
-HA (Like the original please, nothing new and fancy)
-Alliance battles (not sure how they would implement them with no Kurzicks and Luxons)
-Droks city (and other cities that are back because they have been rebuilt)
-Going more north in the Shiverpeaks.
-Elite areas (you can call them raids, or something like The Deep or Urgoz)
-Legendary weapons visual update (make the less appealing legendaries up to par with the ones that have everything)
-Bring back Rits
-Obviously more areas.
-Overall just more small things that will be appreciated

EDIT:

I would absolutely love to see dungeons with unique weapons from end chests. Just like how it was in GW1, with BDS's and all those high end weapon skins that were exclusively from dungeon chests.

Edited by LIVESTRONGG, 28 December 2012 - 10:02 PM.


#5 Wifflebottom

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Posted 28 December 2012 - 10:00 PM

Improvements to the Ranger and Engineer classes, motivate me to actually play them. Fixing Mesmer's scepter and torch and the other class skills and traits that are under-performing or not even working properly. Some changes to the trading posts so that people selling legendaries and precursors don't have a total monopoly over the market. PvP maps and new PvE maps. Maybe and "underflow" so that sparsely populated areas will merge with the same areas from different servers so the zone has a higher population.

#6 Feminist Terrorist

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Posted 28 December 2012 - 10:03 PM

  • Dyes to be account bound, not soulbound
  • more modest female light armors-tired of my ele looking like a slut or like she's wearing a burqa
  • one or two more elites my ele can use under water
That's all I can think of at the moment.

#7 turbo234

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Posted 28 December 2012 - 10:09 PM

-guild halls
-gvg
-ha
-elite area
-more areas
-update the legendaries so they are all worth getting/add more legendaries
-more armors/weapons possibly
-dungeon finder
-preview particle fix
-preview option in the AH
-more pvp maps/modes
-better partying/grouping

#8 Gilles VI

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Posted 28 December 2012 - 10:12 PM

  • New zones (including jumping puzzles)
  • Improvements to Fractals, addition of new ascended gear.
  • Ascended gear obtainable outside fractals.
  • Addition of legendary pre-cursor scavenger hunt.
  • Some dungeon rewards buff + some dungeon balances.
  • Improvements of Southsun Cove Island
  • Updates to sPvP, possibly new map, but more importantly: observer mode + custom games.
  • Guildhalls, possibly with new PvP mode.
  • Player housing added together with guild halls.
  • WvW updates.
I think addition of new zones because of the "expansions worth of content" statement.
Improvement to fractals + ascended gear also because of some devs statement.
The scavenger hunt, some dev he was very actively working on it, but that it wouldn't be there for december update, the way he formulated it would imply it could be added now in january.
Dungeon rebalances because of dev statements.
Same with Southsun Cove, some dev stated they were defenitely working on improving that area, because it's pretty bland right now.

I'm pretty sure about a big PvP update because of the PvP blog released a month ago, where they said it wouldn't be for december but soon after that + we also know they're already working on those for a long time already.

Guildhalls (with possibly new PvP mode) + player housing is more of a guess, they stated they were already working on it before launch would mean they're working for it for over 6 months then, + it would fit in the "people will be amazed by the content that will be added" statement.

WvW updates are obvious because of Colins statement.

Stuff I would like to see added but are pure speculation:
  • Elite area : UW & FoW
  • LFG tool

Edited by Gilles VI, 28 December 2012 - 10:22 PM.


#9 NuclearDonut

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Posted 28 December 2012 - 10:13 PM

-Class bug fixes
-More effects to make Legendaries stand out
-Buffs to underperforming weapons (Necro Axe, Thief Pistol, Ranger/Warrior Longbow) so more viable builds can be created.

#10 Gremlin

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Posted 28 December 2012 - 10:13 PM

Agree with a lot of the OPs ideas.

1 Dungeon/party finder

2 Improvements to WVW mainly this is to remove the zerg balance and increase numbers and make siege
weapons more useful.

3 Magic find on one player to apply to the whole groups drops, in this way I hope the magic find build will become more acceptable on parties.

4 Legendaries with a wider appeal not just big spiky gothic 2h swords or pistols that look like toys.

5 More crafting options a mix and match design option could be good if possible, so I could choose from several sword hilt designs to add a blade from a choice of several add a crossguard and pommel etc.
I would really like complete freedom in designing an item though I realise this is an impossible dream.
I would also like to craft a weapon and set a level for it rather than find out the level after its created.

6 Fix the darn camera for jumping puzzles so I don't have to only do them with my Asura, what it needs is for whatever is behind me to fade out and become invisible, that way I can zoom out at any time and judge my position and next move.
Fading out the walls of building and cave walls has been a part of rpgs for years so why gw2 cannot have something similar is beyond me.

Edited by Gremlin, 28 December 2012 - 10:15 PM.


#11 matsif

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Posted 28 December 2012 - 10:24 PM

-dungeon finder on par with gw2lfg.com
-less RNG more gameplay for pieces of a legendary
-guild halls
-buff up 70-80 zone drops and harder dungeons to that of fractals to spread people out of LA
-maybe a new zone or 2, more make lost shores area actually worthwhile to go to other than getting an ori node

#12 kendro1200

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Posted 28 December 2012 - 10:24 PM

  • Would love to have all the class bugs fixed.
  • Underpowered weapons buffed
  • Thief and Warrior burst nerfed, but have their glass cannon builds given a little more survivability. (aka: they don't kill you in two to five seconds, but don't get downed anytime the wind blows)
  • Necros getting an actual burst build
  • Wells made more useful.
  • Well of Blood turned into a water field.
I also agree that WvW groups need to be larger by default.
Legendaries that actual visually fit more than a handful of professions.  In the end the only real point to legendaries is their aesthetics, and the caster ones suck hard if you aren't a mesmer.  Bifrost is the worst offender, WTF would something named "bi" and "frost" shoot rainbows?  Apart from the obvious bridge in Norse mythology, but why would you decide to name a staff after a mythical bridge?  Who even thought a rainbow puking staff was even a great idea?

#13 Arewn

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Posted 28 December 2012 - 10:26 PM

I know this is just a "hopes and dreams" thread, but to throw in some reality, here's Anets list from the end of November blog:

Quote

Here’s a general rundown of what we are working towards over the upcoming months:
  • Revamping all of our existing dungeons (Story and Explorable versions) through rebalance and overhauled encounters.
  • Adding new dungeons to the Fractal of the Mists.
  • Adding more variation to creatures, enhancing our open world scaling system, as well as evolving many events and experiences across Tyria.
  • Fixing and improving existing content throughout the game, and better tying it into the overall sense of player progression within Guild Wars 2.
  • Building on the Southsun Cove’s persistent content.
  • Adding new Guild content and Guild progression features.
  • Continuing to evolve PvP into an E-sport as outlined here: https://www.guildwar...ed-pvp-iceberg/
  • Adding brand new content to World vs. World as well as adding new reward progression.
  • Continuing to build upon the story and adventures of Guild Wars 2.


#14 Nabuko Darayon

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Posted 28 December 2012 - 10:35 PM

View PostArewn, on 28 December 2012 - 10:26 PM, said:

I know this is just a "hopes and dreams" thread, but to throw in some reality, here's Anets list from the end of November blog

Those are long term goals, doubt they'll come in first quarter of 2013.

#15 Sheepski

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Posted 28 December 2012 - 10:35 PM

View PostiLag, on 28 December 2012 - 09:52 PM, said:

Personally hoping for :
  • Dungeon finder.
  • Bigger group sizes for WvW.
  • Removal or improvement of magic find.
  • More legendaries/less good legendaries redesigned.
  • One or two more maps
  • One or two more dungeons.
  • At least one more jumping puzzle.
  • Many crafting improvements.
    more guild things

Really hope people don't actually believe we'll get anything like that much.

We're likely to get something like: a new mini zone, jumping puzzle, random more achievements and then 1 other aspect such as; the fractal improvements or the dungeon reward balance etc, as well as the usual skill updates.

Question, feedback or issue? Pm me!


#16 Gilles VI

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Posted 28 December 2012 - 10:50 PM

View PostSheepski, on 28 December 2012 - 10:35 PM, said:

Really hope people don't actually believe we'll get anything like that much.

We're likely to get something like: a new mini zone, jumping puzzle, random more achievements and then 1 other aspect such as; the fractal improvements or the dungeon reward balance etc, as well as the usual skill updates.

Colin said "content worthy of an expansion", I'd hope they think an expansion is something more than what you say..
Or many people (including me) will be disappointed.

Edited by Gilles VI, 28 December 2012 - 10:50 PM.


#17 LIVESTRONGG

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Posted 28 December 2012 - 10:56 PM

View PostSheepski, on 28 December 2012 - 10:35 PM, said:

Really hope people don't actually believe we'll get anything like that much.

We're likely to get something like: a new mini zone, jumping puzzle, random more achievements and then 1 other aspect such as; the fractal improvements or the dungeon reward balance etc, as well as the usual skill updates.
Um, we're going to actually get MORE than what he posted.

#18 borovnica

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Posted 28 December 2012 - 10:58 PM

I would like them to improve scaling system, and rewards in PvE, especially for group events, ...
I would like them to put in armor or weapon sets specific to the zones, so that zones like Firehear Rise, Iron Marches, Fields of Ruin, etc don't become empty and avoided by players.
I would like them to redesigne Risen mobs and Orr maps, at their current state, I really really don't like playing there, I only go there to farm items, I do not enjoy playing there.
I would like them to decrease rewards you get in fractals, or increase rewards you get in PvE, dungeons and WvW... Currently most of the people are playing fractals because of the better farm.
I would like to see new mini games in each major town, currently they are empty which is shame since they are all really great looking cities...

Basicly I don't want new PvE maps, etc... I want them to improve existing content... A lot of maps are empty because players don't have what to to there, once they finish the map, most of them never return to them... That is not what I want or expected from GW2... I though dynamic scaling will give us opportunity to play in zones we want, this way only Orr is good becuase you get better loot drop..

Also new guild features are a must.

Edited by borovnica, 28 December 2012 - 11:00 PM.


#19 Viesis

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Posted 28 December 2012 - 10:59 PM

It's unlikely there will be any large-scale changes or updates for that matter with the holidays and all, but hopefully they'll take advantage of this by fixing some of the more subtle issues that have gone unfixed since launch.

#20 turbo234

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Posted 28 December 2012 - 11:03 PM

View PostViesis, on 28 December 2012 - 10:59 PM, said:

It's unlikely there will be any large-scale changes or updates for that matter with the holidays and all, but hopefully they'll take advantage of this by fixing some of the more subtle issues that have gone unfixed since launch.

uh..what. They specifically said january was going to be the biggest update yet.

#21 Arewn

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Posted 28 December 2012 - 11:07 PM

View PostNabuko Darayon, on 28 December 2012 - 10:35 PM, said:

Those are long term goals, doubt they'll come in first quarter of 2013.
They do say "upcoming months" right in the thing.

View PostGilles VI, on 28 December 2012 - 10:50 PM, said:

Colin said "content worthy of an expansion", I'd hope they think an expansion is something more than what you say..
Or many people (including me) will be disappointed.
Pretty sure he said the January & February patches will together have "content worthy of an expansion", do keep that in mind if the January patch doesn't have as much as you may expect.

#22 Gileas898

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Posted 28 December 2012 - 11:11 PM

I want the holy trinity back.

#23 Sheepski

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Posted 28 December 2012 - 11:13 PM

View PostGilles VI, on 28 December 2012 - 10:50 PM, said:

Colin said "content worthy of an expansion", I'd hope they think an expansion is something more than what you say..
Or many people (including me) will be disappointed.

Ok, ok... we might get a new Fractal map too...

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#24 Arcath

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Posted 28 December 2012 - 11:19 PM

  • WvW Updates & Improvements
  • Spectator Mode
  • Commander UI-Functions
  • Custom Arenas
  • Add the Great Axe as game weapon
  • removal/fix of Stealth


#25 Nabuko Darayon

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Posted 28 December 2012 - 11:21 PM

View PostArewn, on 28 December 2012 - 11:07 PM, said:

They do say "upcoming months" right in the thing.

Pretty sure he said the January & February patches will together have "content worthy of an expansion", do keep that in mind if the January patch doesn't have as much as you may expect.

I just don't want to give people more reasons to whine about if January/February isn't what they've been "told".

#26 Arquenya

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Posted 28 December 2012 - 11:33 PM

As posted before:
  • Dungeon finder
  • Removal or improvement of magic find.
  • More legendaries/less good legendaries redesigned.
  • More modest female armors
  • Underpowered weapons buffed
  • Less gambling
I'd like to add:
  • Alliances, custom chat channels and guild halls
  • More hairstyles (pony tail)
  • Sitting on chairs, more RPG elements
  • A tough dungeon without waypoints
  • RA/TA and/or CTF battleground
  • Duels
  • Better TP search, like "only heavy gear" or "only containing the words" ..
What I DO NOT want:
  • More classes
  • More races
  • More gambling
  • More vertical progression options
But well, we know that's not going to happen. Crafting is already beyond saving, alliances and stuff aren't on ANet's working list at all, while ascended stuff and cash shop stuff are being worked on by a big team.

Edited by Arquenya, 29 December 2012 - 04:51 PM.


#27 7thCylon

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Posted 28 December 2012 - 11:33 PM

Playable Tengu

MH pistol for memsers

#28 Baron von Scrufflebutt

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Posted 28 December 2012 - 11:37 PM

View PostSheepski, on 28 December 2012 - 10:35 PM, said:

Really hope people don't actually believe we'll get anything like that much.

We're likely to get something like: a new mini zone, jumping puzzle, random more achievements and then 1 other aspect such as; the fractal improvements or the dungeon reward balance etc, as well as the usual skill updates.

I seriously hope that people rage if we don't get shitloads of content. Because one needs to be seriously dumb to  set up the update as "expansion worth of content" and then not deliver on it.
Now clearly we shouldn't hope for new classes or races or skills, but I absolutely expect multiple areas, dungeons and a shitload of pretty.

#29 Lysander

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Posted 28 December 2012 - 11:49 PM

More guild stuff

The Order of the Compass
"Towards lost, forgotten, or undiscovered places."

Guild Site -- Facebook


#30 Sheepski

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Posted 28 December 2012 - 11:51 PM

View PostProtoss, on 28 December 2012 - 11:37 PM, said:

I seriously hope that people rage if we don't get shitloads of content. Because one needs to be seriously dumb to  set up the update as "expansion worth of content" and then not deliver on it.
Now clearly we shouldn't hope for new classes or races or skills, but I absolutely expect multiple areas, dungeons and a shitload of pretty.

Yeah well I think A-net have lost their credibility with things they randomly say in interviews, and can't be taken literally. Also what defines an expansion's worth of content for you, me, them etc will be different. Literally you could say that they would mean similar to Nightfall, which just won't happen. So already they're below what they would normally define, so the questions is, how much less will it actually be?

I really can't see it being a lot of new content, not in terms of pure new zones/dungeons (maybe 1 or some few Fractals etc) but I'd see it being a lot of the quality of life additions and balancing instead.

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