What do you want in the January update / future expansions and patches?
#31
Posted 29 December 2012 - 12:47 AM
#32
Posted 29 December 2012 - 01:08 AM
2) Sack the idiot that thought WP costs were a good idea,
#34
Posted 29 December 2012 - 03:16 AM
2) Skill/trait refinements.
3) Skill/trait refinements.
So many skills, weapons, and traits are just bad, don't flow well, or just feel uninspired. To be fair I am a game systems nerd and always focus in on skill/class design in any MMO, but in most cases the professions in this game feel incomplete.
My pet peeve, though, would have to be 2-5 weapon skills doing such terrible damage. If I'm in fighting a blind immune mob, a skill that blinds should at least do enough damage to warrant its use against a blind immune foe and not be outshined by autoattack.
Edited by Draehl, 29 December 2012 - 03:19 AM.
#35
Posted 29 December 2012 - 03:37 AM
#36
Posted 29 December 2012 - 03:40 AM
Dungeon finder.
Better looking armor.
A new race and/or profession.
A new map or two would be cool too. They said the updates would be the size of expansions right?
#37
Posted 29 December 2012 - 03:52 AM
Sandpit, on 29 December 2012 - 01:08 AM, said:
2) Sack the idiot that thought WP costs were a good idea,
TBH they're not that bothersome.
1. the much needed WvW updates
2. traits for all classes reworked
3. Group finder for PVE.
#38
Posted 29 December 2012 - 04:11 AM
-Fractal improvements that were already stated
-WvW improvements that were already stated
-MAYBE 1-3 new fractals
-Small changes to dungeon rewards
-Another small boost to open-world loot (not enough to compete with dungeons/fractals)
-1 new map
-1 new jumping puzzle
-a bunch of stuff added to the gem shop and BLC
-some bug fixes and balancing
Don't put your hopes up people...
#39
Posted 29 December 2012 - 04:23 AM
Horus Moonlight, on 29 December 2012 - 04:11 AM, said:
-Fractal improvements that were already stated
-WvW improvements that were already stated
-MAYBE 1-3 new fractals
-Small changes to dungeon rewards
-Another small boost to open-world loot (not enough to compete with dungeons/fractals)
-1 new map
-1 new jumping puzzle
-a bunch of stuff added to the gem shop and BLC
-some bug fixes and balancing
Don't put your hopes up people...
#40
Posted 29 December 2012 - 04:30 AM
Edited by Tellia, 29 December 2012 - 04:31 AM.
#41
Posted 29 December 2012 - 04:35 AM
I hope for, new WvW maps, New dungeons maybe?, new fractals, new pve map/s, new spvp maps and modes, new weapon/armour skins, legendaries to be account bound and un-tp-able and lastly that precursor scavenger hunt thing.
Edited by SevereEpicz, 29 December 2012 - 04:36 AM.
#42
Posted 29 December 2012 - 04:36 AM
-Nothing but a massive amount of bug fixes, dungeon fix's.
-Preview on trading outpost
-A complete revamp of dungeons where I don't feel like im just bashing on uber health bars until win.
-A full revamp of guild functions, social functions and guild halls put into the game. New goals for guild influence and for guilds to work on.
-Mini games like we were promised in every single major city with hard to get achievements, why do we get holiday one's that dissapear but not these? They need to be very social orientated.
-A removal of diminishing returns on dungeons. If someone wants to play a dungeon 10 times in one day they should be allowed to on whatever character they use without being punished for it.
-A full revamp of WvW warfare, more social functions in WvW, more ability's to team up, Alliances in WvW of guilds, more objectives and more meaning to those objectives, more WvW maps that are not just copy and paste.
-New PVE areas that are challenging but players actually want to play them, not like lost shores which was epic fail and noone hardly uses except for botters....
-The ability to start using more some of this technology in the world like charr subs, airships, mech warrior golems warfare. Charr battle cars, asuran mega lasers, dredge carrier tanks etc.
-Bring back the old guild wars 1 lore and really flesh out the lore and story of the game, its something I miss from GW1 and is seriously lacking in GW2, I don't feel like there is an RPG in this RPG MMO. I don't feel a connection to the world or any of my characters and the storyline was just one massive dissapointment. Battle of Fort Trinity for just one example. Claw island was alot better. Eye Of The North and Nightfall really shined in this area, I felt like I was part of the game and part of the different races culture, I was totally sucked into the world of tyria and guild wars. Guild wars 2 feels like a hollow shell compared to Guild Wars 1 in terms of lore and atmosphere.
-Lower the cost of waypoints at lvl 80, lower the trading post taxes by atleast 5%. You don't need listing fee's and heavy taxes on top.
-Better selection of Armor skins, weapon skins, give us the ability to look truely unique and not like everyone else, right now most players look very alike.
-More stat choices in Fractal items, right now the choices of stats are crap and some exotic sets are completely missing.
-Do something to stop PVE areas from becoming waste lands after being completed, give players reasons and incentives to come back to those areas instead of just 90% of the game being empty and everyone is in lions arch....
Actually I changed my mind all I want in the update is MECH WARRIOR GOLEM WARFARE MINI GAME or GOLEM GUILD WARS for short.
Edited by Eon Lilu, 29 December 2012 - 04:54 AM.
#44
Posted 29 December 2012 - 04:38 AM
Higher level cap (10 levels).
Higher level cap gear.
Ascended gear only purchaseable from gem store.
More dungeons, 10 and 25 player.
Mounts and flying mounts, also gem store only.
Gear progression in PVP.
More higher level areas.
More fractals.
Another dungeon hub in Lion's Arch.
Bigger shoulder pieces.
Actual gear treadmill.
Considering this is ArenaNet we are talking about, most of this stuff is actually not that far fetched.
#45
Posted 29 December 2012 - 04:53 AM
- More fractals and please rebalance them. I mean, Cliffside compared to Swamp is just hilarious.
- Rebalance all dungeons. Things like CoF p1 make everything else look like a complete waste of time.
- More skills. Please give us more skills for the existing professions/weapons before adding any new ones.
- Something that makes people play in mid and low level PvE areas.
#46
Posted 29 December 2012 - 04:58 AM
#48
Posted 29 December 2012 - 05:09 AM
#49
Posted 29 December 2012 - 05:13 AM
Jason Seven, on 29 December 2012 - 04:38 AM, said:
Almost half the stuff you wrote has already been confirmed to be coming at some point in the game's life.
SevereEpicz, on 29 December 2012 - 04:58 AM, said:
If you watched the ending cinematic for the personal story you would know that the fate of the Risen are not bound to Zhaitan (i.e. that if he dies, they die...again). It's even stated that the heroes of Tyria still have an armada of Risen that need to be destroyed, hence why Orr is still full of Risen.
#50
Posted 29 December 2012 - 05:17 AM
#51
Posted 29 December 2012 - 05:33 AM
-Cosmetic rewards from activities to give people incentive to play them. Think of the rewards system for Runescape minigames, CastleWars, etc.
-More Jumping Puzzles, Ideally a largescale one that gets progressively harder, with different reward chests along the way. More timed ones with scaleable difficulty/rewards. Another one in WvW for the PvP, or an activity one.
-More zones that aren't the size of Southsun.
-Daily/weekly events that give people incentive to go back to lower level zones.
-Elite areas.
-In game non-automatic dungeon finder, similar to how GW2LFG works.
-Cross server zones to boost population, think underflow servers.
-Storyline progression. Zhaitan is dead, Destiny's Edge is -still- planning who to go after next. Trahaerne is still alive, needs killing off.
-New WvW Content/rewards/enjoyment.
-News on player housing.
-News on GvG
Honestly, with it being stated that January/February is going to be an "Expansions worth of content", it had better include a bunch of QoL improvements/new game features. Just including a few new zones/fractal dungeons really isn't going to cut it when overall there's a huge lack of things to do.
Edited by Lythuun, 29 December 2012 - 06:11 AM.
#52
Posted 29 December 2012 - 05:58 AM
#53
Posted 29 December 2012 - 07:48 AM
Horus Moonlight, on 29 December 2012 - 05:13 AM, said:
Runkleford, on 29 December 2012 - 05:58 AM, said:
#54
Posted 29 December 2012 - 08:48 AM
Jason Seven, on 29 December 2012 - 07:48 AM, said:
All I can say is: Dream on.
Jason Seven, on 29 December 2012 - 04:38 AM, said:
More dungeons, 10 and 25 player.
Gear progression in PVP.
Actual gear treadmill.
If you truly think this is coming I'd say: Dream on.
#55
Posted 29 December 2012 - 08:53 AM
Gilles VI, on 29 December 2012 - 08:48 AM, said:
#56
Posted 29 December 2012 - 08:56 AM
Jason Seven, on 29 December 2012 - 08:53 AM, said:
May I note you reacted just the same to another person?
Edited by Gilles VI, 29 December 2012 - 08:56 AM.
#57
Posted 29 December 2012 - 09:11 AM
Gilles VI, on 29 December 2012 - 08:56 AM, said:
#58
Posted 29 December 2012 - 09:26 AM
or
The immediate release of all remaining ascended gear parts and the corresponding infusion tier
An answer to whether an increased level cap will have any effect on stats of future gear drops.
I know that either wish is unrealistic, but it would at least allow me to consider playing again
#59
Posted 29 December 2012 - 09:29 AM
#60
Posted 29 December 2012 - 09:29 AM
asbasb, on 29 December 2012 - 09:26 AM, said:
or
The immediate release of all remaining ascended gear parts and the corresponding infusion tier
An answer to whether an increased level cap will have any effect on stats of future gear drops.
I know that either wish is unrealistic, but it would at least allow me to consider playing again
Ofcourse it will, but I only see a increased level cap happening with a true, paid expansion.
Also tagged with one or more of these keywords: expansions, patches, new, gw2, raids, pvp
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