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How are your Elementalist trait points distributed?


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#1 Castaa

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Posted 29 December 2012 - 08:43 PM

A question for level 80 players, how are your 70 Elementalist trait points distributed?

#2 jthamind

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Posted 29 December 2012 - 08:58 PM

almost all in water and arcane with all runes to increase healing and boon duration.

#3 DarkOrange

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Posted 29 December 2012 - 09:10 PM

I mostly play D/D Auramancer at the moment so mine are 20/10/10/30/0. Gives me a decent amount of dps and survivability whilst giving my team lots of boons.

#4 Shrimps

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Posted 29 December 2012 - 09:12 PM

Auramancer, 0/10/0/30/30

AC armor with boon duration + healing runes

Amazing survivability and almost always has fury + swiftness up for me and my teammates

Edited by Shrimps, 29 December 2012 - 09:15 PM.


#5 AzureRogue

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Posted 29 December 2012 - 09:17 PM

I play D/D Auras as well, but run 0/10/10/30/20 or sometimes 0/10/10/20/30.  I like Evasive Arcana, but sharing auras is nice, I suppose.

#6 Silinsar

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Posted 29 December 2012 - 11:02 PM

20/10/10/10/20

My allround spec, does fine as a signet auramancer with D/F or as a Staff wielding range AoE combatant.

Edited by Silinsar, 29 December 2012 - 11:02 PM.


#7 Viesis

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Posted 29 December 2012 - 11:31 PM

Water master trait swapped for Arcane Abatement when I'm not planning on being heavily engaged in combat. Standard D/D trait spread.

Posted Image

#8 matsif

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Posted 30 December 2012 - 06:14 AM

not at 80 yet but planning 30/0/0/20/20 staff aoe pyromancer's pussiance build.  not sure how its gonna go yet, but as I'm leveling I'm liking staff more than s/d or d/d.

#9 WildHeart

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Posted 30 December 2012 - 07:56 AM

I'm surprised that I have seen only staff Ele in the dungeons since there are many Auramancers out there.

I'm running Auramancer build, too.
My trait distribution is 0/10/10/30/20

My normal D/D setup is http://gw2skills.net...vM7I2x2lzLZXDRA
and when I need to use Staff I go for this http://gw2skills.net...vM7I2x2lzLZXDRA

#10 aguliondew

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Posted 30 December 2012 - 08:37 AM

20-30-10-0-10 Auramancer S/F has alot of blast finishers. I can get 12-15 stacks of might or use a combo field 4-5 times.

Edited by aguliondew, 30 December 2012 - 08:40 AM.


#11 Goofiti

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Posted 30 December 2012 - 05:03 PM

View PostWildHeart, on 30 December 2012 - 07:56 AM, said:

I'm surprised that I have seen only staff Ele in the dungeons since there are many Auramancers out there.

I'm running Auramancer build, too.
My trait distribution is 0/10/10/30/20

My normal D/D setup is http://gw2skills.net...vM7I2x2lzLZXDRA
and when I need to use Staff I go for this http://gw2skills.net...vM7I2x2lzLZXDRA

I ran that build a lot as well. As of right now i changed it to 10/10/10/30/10. I'm still not sure which on I like more. I like the extra might i get from the cantrips on my current build. However, the boon duration and attunement swap cdr was really nice. However with you build I like how nicely staff and d/d were interchange able. im trying to figure out if its worth the extra might, to ignore blasting staff when i need to change to staff.

#12 Fenice_86

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Posted 31 December 2012 - 09:41 AM

View PostShrimps, on 29 December 2012 - 09:12 PM, said:

Auramancer, 0/10/0/30/30

AC armor with boon duration + healing runes

Amazing survivability and almost always has fury + swiftness up for me and my teammates

This one too

#13 lalangamena

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Posted 31 December 2012 - 09:59 AM

staff support build
0/10/0/30/30

2 water runes, 2 monk runes 2 major monk runes for extra 40% boon duration
I have issues with the build and the state of the support elementalist...

even  with full healing power exotic gear (healing+ precision +vitality from ORR karma vendors) and cleric jewelry.

the raw healing is mediocre and the boons are inadequate...
the only way to try sustaining boons on party is to constantly swap attunements. and when you circle through them constantly, you don't have the option to do the majority of your spells (they have extremely long casting time or root you in place.)

and the damage you bring is non existant.


/end rant

#14 Nonlinear

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Posted 01 January 2013 - 09:22 PM

for PvE you should max damage and save the healing gear for PvP where it isn't a joke.  For direct damage I use a 30/30/0/0/10 variation and for condition I use 10/10/30/0/20.

Edited by Nonlinear, 01 January 2013 - 09:22 PM.


#15 IsThisNameTaken

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Posted 02 January 2013 - 05:21 AM

I have my traits set up as such:
0/20/10/10/30

Usually I run D/D everywhere, but lately I've started using S/D in dungeons just because it gives a lot of might to party members.

Air:
Bolt to the Heart
Zephyr's Boon

Earth:
Elemental Shielding

Water:
Cleansing Wave

Arcana:
Elemental Attunement
Renewing Stamina
Evasive Arcana

I wear gear beryl jewels which provides vitality and critical damage. Knights armor which provides toughness and am planning to split berzerkers jewels in them. Weapons are soldiers.

Edited by IsThisNameTaken, 02 January 2013 - 05:21 AM.


#16 Defora

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Posted 02 January 2013 - 07:11 AM

30/10/0/10/20 staff ele
Posted Image

http://gw2skills.net...kxIjQGrXOvkeNKA

The build is kind of left over from PvP/WvW. PvP idea is to get into a good ranged nuking position and avoid get focused.

After dinging lvl80 I have been using it on dungeons too, but I am not sure should I swap something that gives more support to group. This on is kind of selfish build. In the other hand I still do lots of solo play since I was spending so much time on WvW while leveling I don't yet have all pve areas open.

My gear is now from AC and from Temple of Balthazar (aka Soldier's gear: +Power +Toughness +Vitality). Runes are 3 Monk (from AC) and 3 Balthazar (from temple). I am still not entirely sure about jewels. I have some Ruby (+Power +Precision +Critical Damage) and some Saphire (+Healing Power +Power  +Toughness) jewels.

#17 Fenice_86

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Posted 02 January 2013 - 11:24 AM

mmh i cant decide between Evasive Arcana or Elemental Shielding traits...

now running with EA: 0/10/0/30/30
would be: 0/10/10/30/20 be better? In short: is giving 5 sec Protection from each Auras better than EA's effects?

#18 AzureRogue

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Posted 02 January 2013 - 04:49 PM

I can't speak to that because I actually dropped the 10 in water to get elemental shielding and EA.  I like it, but I think I'm going to try dropping EA for a bit and see how it goes, because while EA is entertaining I don't feel that I make great use of it all the time.  Plus the 25 water trait is pretty sweet for aura builds and I feel like I'm missing some decent damage because of it.

#19 Kdolla

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Posted 04 January 2013 - 05:06 PM

Hey peeps,

i'm not yet level 80, but i'm looking around, on how to best spent my traits.
For now i like to work with fire, water and earth, using a staff en armour wich adds power, toughness and vitatlity, sometimes precision.
So when i turn 80, i was thinking to do 30 fire, 20 water, 20 earth.
Ist that any good?

Thanks :D!!

#20 Benalow

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Posted 05 January 2013 - 10:40 PM

How's this looking?

http://en.gw2skills....vM7I2x2lzLZXDRA

Meant to be played in Water/Air mostly hence spam Vapor Blade quite a bit. I haven't tested it yet, but I think it might show some promise. Let me know what you guys think! :D

#21 AzureRogue

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Posted 06 January 2013 - 01:37 AM

I'd drop Aquamancer's Alacrity for the 20% CD Reduction Trait for Cantrips.  Other than that it's almost the exact same as what I run (I swap out powerful aura for the other Grandmaster Water Trait when I'm soloing).  I would also recommend NOT planning on sticking or focusing on any one attunement.  I know this has been said to death, but if you skip other attunements you're really gimping yourself.

#22 Kdolla

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Posted 06 January 2013 - 03:48 AM

Can sombody help me please :D.

Greetz

#23 DarkOrange

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Posted 08 January 2013 - 12:05 AM

I'm looking for a bit of a change, I'm currently running 10/10/0/30/20. and I was wondering whether 0/10/0/30/30 would allow both my aoe aura D/D build and my staff build to work, or whether I would be better off sticking with 10/10/0/30/20.

#24 cobalt

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Posted 08 January 2013 - 12:17 AM

I usually do PvE so i run 30/20/0/0/20. I only wanted the 20 in arcane for the blasting staff.

#25 oni88

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Posted 08 January 2013 - 06:25 PM

Currently, 0/0/10/30/30. I play S/D and switch to staff for range (although EA is not very good with staff). I like the combo might and switch attunements a lot and I find D/D range too limiting in case I need to move around (or maybe I'm not use to D/D style yet). 30 in water is very nice for party heals/survivability (combine with heal rolls, 15 minor trait and condition removal grandmaster trait). 10 in earth was..just because. I don't have enough invested in prec to go air (and S/D does not benefit much from it), although I might go for 10 fire for cantrip might..but I find I only use my cantrips in tight spots..any suggestions?

Tempted to try a D/D build that is easily compatible with staff...but..my might stacks!

#26 Sokonawareta

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Posted 15 January 2013 - 12:21 PM

http://gw2skills.net...yxmjLHZODCORMXA

Pure DPS :) I though I would miss the 20 Arcane I had (since birth basically lol), but in reality I lose 2 might stacks max (from boon duration) and a smaller lava font ... the attunement stuff really didn't come into play.

I still have +40% boon from my rune set and Omnons, so Pyro stacks for 14s. That length roughly = your max (non-combo finisher etc) might stack.  

Only 2 Valk pieces, one Beryl, the rest is Berserker. I use utility skills for mitigation. Cloth / HP will never be good enough to rely on, so why nerf your damage. Kill them, before they kill you. That is my mantra.

Since I have tons of Power from rune set / might stacks, I chose to focus my Sigils on precision, as to utilize my +91% critical damage and vulnerability on critical from air 25.

I swap out my 2 staves (Accuracy and Perception)

Think with the 5% Sigil and a full stack I sit around 59%.

Edited by Sokonawareta, 15 January 2013 - 12:34 PM.


#27 Thaddeuz

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Posted 15 January 2013 - 01:22 PM

I play Specter/Dagger condition Elementalist with 30/0/30/0/10. I alternate between the Fire (i stack between 15-25 might) and Earth (i stack about 20 bleed), depending on the situation.

#28 Travis Touchdown

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Posted 15 January 2013 - 08:42 PM

30/0/0/20/20, balanced damage/support staff build with Clerics armour, superior flame legion runes (though I want superior hoelbrak runes, haven't saved up for those yet) and +power and +vitality jewellery.

Edited by Travis Touchdown, 15 January 2013 - 08:42 PM.


#29 I Xstatic I

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Posted 15 January 2013 - 09:37 PM

0/10/10/30/20 with D/D and water/monk/earth runes

#30 Darch0n

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Posted 22 January 2013 - 02:40 AM

I'm currently running 0/10/20/30/10

Aura traits in Air/Earth/Water, Earth armor at 50% hp, Cantrip traits in Water, and attunement boons in Arcane. I get my vigor from the cantrips instead of on crit since my critical chance is only ~30% so it just doesn't proc enough.

Mainly a mix of Soldier and Knight armor with a bit of Cleric and Valkyrie in jewelry




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