How are your Elementalist trait points distributed?
#1
Posted 29 December 2012 - 08:43 PM
#2
Posted 29 December 2012 - 08:58 PM
#3
Posted 29 December 2012 - 09:10 PM
#4
Posted 29 December 2012 - 09:12 PM
AC armor with boon duration + healing runes
Amazing survivability and almost always has fury + swiftness up for me and my teammates
Edited by Shrimps, 29 December 2012 - 09:15 PM.
#5
Posted 29 December 2012 - 09:17 PM
#6
Posted 29 December 2012 - 11:02 PM
My allround spec, does fine as a signet auramancer with D/F or as a Staff wielding range AoE combatant.
Edited by Silinsar, 29 December 2012 - 11:02 PM.
#7
Posted 29 December 2012 - 11:31 PM
#8
Posted 30 December 2012 - 06:14 AM
#9
Posted 30 December 2012 - 07:56 AM
I'm running Auramancer build, too.
My trait distribution is 0/10/10/30/20
My normal D/D setup is http://gw2skills.net...vM7I2x2lzLZXDRA
and when I need to use Staff I go for this http://gw2skills.net...vM7I2x2lzLZXDRA
#10
Posted 30 December 2012 - 08:37 AM
Edited by aguliondew, 30 December 2012 - 08:40 AM.
#11
Posted 30 December 2012 - 05:03 PM
WildHeart, on 30 December 2012 - 07:56 AM, said:
I'm running Auramancer build, too.
My trait distribution is 0/10/10/30/20
My normal D/D setup is http://gw2skills.net...vM7I2x2lzLZXDRA
and when I need to use Staff I go for this http://gw2skills.net...vM7I2x2lzLZXDRA
I ran that build a lot as well. As of right now i changed it to 10/10/10/30/10. I'm still not sure which on I like more. I like the extra might i get from the cantrips on my current build. However, the boon duration and attunement swap cdr was really nice. However with you build I like how nicely staff and d/d were interchange able. im trying to figure out if its worth the extra might, to ignore blasting staff when i need to change to staff.
#13
Posted 31 December 2012 - 09:59 AM
0/10/0/30/30
2 water runes, 2 monk runes 2 major monk runes for extra 40% boon duration
I have issues with the build and the state of the support elementalist...
even with full healing power exotic gear (healing+ precision +vitality from ORR karma vendors) and cleric jewelry.
the raw healing is mediocre and the boons are inadequate...
the only way to try sustaining boons on party is to constantly swap attunements. and when you circle through them constantly, you don't have the option to do the majority of your spells (they have extremely long casting time or root you in place.)
and the damage you bring is non existant.
/end rant
#14
Posted 01 January 2013 - 09:22 PM
Edited by Nonlinear, 01 January 2013 - 09:22 PM.
#15
Posted 02 January 2013 - 05:21 AM
0/20/10/10/30
Usually I run D/D everywhere, but lately I've started using S/D in dungeons just because it gives a lot of might to party members.
Air:
Bolt to the Heart
Zephyr's Boon
Earth:
Elemental Shielding
Water:
Cleansing Wave
Arcana:
Elemental Attunement
Renewing Stamina
Evasive Arcana
I wear gear beryl jewels which provides vitality and critical damage. Knights armor which provides toughness and am planning to split berzerkers jewels in them. Weapons are soldiers.
Edited by IsThisNameTaken, 02 January 2013 - 05:21 AM.
#16
Posted 02 January 2013 - 07:11 AM

http://gw2skills.net...kxIjQGrXOvkeNKA
The build is kind of left over from PvP/WvW. PvP idea is to get into a good ranged nuking position and avoid get focused.
After dinging lvl80 I have been using it on dungeons too, but I am not sure should I swap something that gives more support to group. This on is kind of selfish build. In the other hand I still do lots of solo play since I was spending so much time on WvW while leveling I don't yet have all pve areas open.
My gear is now from AC and from Temple of Balthazar (aka Soldier's gear: +Power +Toughness +Vitality). Runes are 3 Monk (from AC) and 3 Balthazar (from temple). I am still not entirely sure about jewels. I have some Ruby (+Power +Precision +Critical Damage) and some Saphire (+Healing Power +Power +Toughness) jewels.
#17
Posted 02 January 2013 - 11:24 AM
now running with EA: 0/10/0/30/30
would be: 0/10/10/30/20 be better? In short: is giving 5 sec Protection from each Auras better than EA's effects?
#18
Posted 02 January 2013 - 04:49 PM
#19
Posted 04 January 2013 - 05:06 PM
i'm not yet level 80, but i'm looking around, on how to best spent my traits.
For now i like to work with fire, water and earth, using a staff en armour wich adds power, toughness and vitatlity, sometimes precision.
So when i turn 80, i was thinking to do 30 fire, 20 water, 20 earth.
Ist that any good?
Thanks
#20
Posted 05 January 2013 - 10:40 PM
http://en.gw2skills....vM7I2x2lzLZXDRA
Meant to be played in Water/Air mostly hence spam Vapor Blade quite a bit. I haven't tested it yet, but I think it might show some promise. Let me know what you guys think!
#21
Posted 06 January 2013 - 01:37 AM
#22
Posted 06 January 2013 - 03:48 AM
Greetz
#23
Posted 08 January 2013 - 12:05 AM
#24
Posted 08 January 2013 - 12:17 AM
#25
Posted 08 January 2013 - 06:25 PM
Tempted to try a D/D build that is easily compatible with staff...but..my might stacks!
#26
Posted 15 January 2013 - 12:21 PM
Pure DPS
I still have +40% boon from my rune set and Omnons, so Pyro stacks for 14s. That length roughly = your max (non-combo finisher etc) might stack.
Only 2 Valk pieces, one Beryl, the rest is Berserker. I use utility skills for mitigation. Cloth / HP will never be good enough to rely on, so why nerf your damage. Kill them, before they kill you. That is my mantra.
Since I have tons of Power from rune set / might stacks, I chose to focus my Sigils on precision, as to utilize my +91% critical damage and vulnerability on critical from air 25.
I swap out my 2 staves (Accuracy and Perception)
Think with the 5% Sigil and a full stack I sit around 59%.
Edited by Sokonawareta, 15 January 2013 - 12:34 PM.
#27
Posted 15 January 2013 - 01:22 PM
#28
Posted 15 January 2013 - 08:42 PM
Edited by Travis Touchdown, 15 January 2013 - 08:42 PM.
#29
Posted 15 January 2013 - 09:37 PM
#30
Posted 22 January 2013 - 02:40 AM
Aura traits in Air/Earth/Water, Earth armor at 50% hp, Cantrip traits in Water, and attunement boons in Arcane. I get my vigor from the cantrips instead of on crit since my critical chance is only ~30% so it just doesn't proc enough.
Mainly a mix of Soldier and Knight armor with a bit of Cleric and Valkyrie in jewelry
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