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ranged sniper/machine gun! (WvW, PvE, and PvP )


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#1 Lemuux

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Posted 30 December 2012 - 06:47 PM

http://gw2skills.net...UJoySljKJVLKGUA

what do you guys think? the main idea is to do quick burst using the pet abilities to either hold or stun my prey, and make the pet eat my damage (protect me) if bursted

100% ranged ranger.  

also it can stack 20 vulnerability in less than 1 sec using LB 3 and opening strike on both you and the pet

will this be viable in WvW?  (i really dont wanna go with the tank,condition,trap ranger that 80% of the ppl go...i want ranged burst)

thanks guys :D


#2 Soliari

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Posted 30 December 2012 - 07:05 PM

I'm running a slightly different build, 20/25/15/10/0, with a longbow and the revive ally skill instead of protect me, and have so far found it to work really well in all situations. My build has some more traited defensive statage than yours, but by me going with full dmg gear, or Knights as im planning, it would likely end up the same as if you had some defensive gear on. Works as a power/crit build, sure its no glass cannon, but as the old saying goes ''You do no dps if your dead''. Plus, quickening zeph, rampage as one and longbow 2 or 5 can lay down some massive damage in a crit build. So i'd say yes its viable for any means.

As a side note, with the longbow as a main weapon, ive found the sword/warhorn as a second set a good option, has nice burst, some good survivability moves, horn 4 crits pretty fast for bursts, and horn 5 is great for buffing in dungeons or speeding up wvw runs.

Edited by Soliari, 30 December 2012 - 07:09 PM.


#3 jeddahwe

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Posted 31 December 2012 - 05:16 PM

You added way too many gems, those stats can not be attained on live.  Also, you need a condition removal, since you will not go 30 in Toughness line then you can use Brown Bear or get the Signet.  Myself I run 30/30/5/0/5 with full Signet build.  The lack of quickness hurst but you can't have it all!  (All = 6 sec of immunity for me and mu pet!)

#4 Lemuux

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Posted 31 December 2012 - 11:49 PM

View Postjeddahwe, on 31 December 2012 - 05:16 PM, said:

You added way too many gems, those stats can not be attained on live.  Also, you need a condition removal, since you will not go 30 in Toughness line then you can use Brown Bear or get the Signet.  Myself I run 30/30/5/0/5 with full Signet build.  The lack of quickness hurst but you can't have it all!  (All = 6 sec of immunity for me and mu pet!)

they cant? i know you cant on pvp, but what about pve?

#5 jeddahwe

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Posted 01 January 2013 - 01:57 PM

Then use PvE Gems!  Thing is I can guarantee you will never hit that 2400 or near it number in pure power just from gear.

#6 JROH

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Posted 02 January 2013 - 12:02 AM

I've seen this posted before, and a variant of it (30/25/15/0/0), and as such I agree it is a strong damage build for what you are trying to achieve.
As for the PvE gearing, I wouldn't know, I made a pact with myself that I will not play through the rest of the game until the game is a finished product, because at this point I'll admit that I'm too cynical to enjoy my entire play experience and I'd be right back on the forums on the PvE forum probably just reiterating everybody's issues. Also, I was mostly a pvp player in guild wars 1, and it's something I just can't get away from. I'm hoping that it gets focused on now that all this pointless filler event nonsense is over (trying to keep peoples attention so they don't focus on the unfinished parts of the game).

Sorry, I rambled. Main point to take away from this is that it is a good build for what it is trying to accomplish.

#7 Umie

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Posted 02 January 2013 - 09:12 AM

best longrange build is something like 20/20/0/0/30. maxed for pet damage and LB with piercing arrows. it wrecks things in pve and wvw. there's absolutely no reason to invest more than 20 points into skirmishing, and any points into the spirit tree. lots of reasons to max out the pet.

#8 JROH

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Posted 02 January 2013 - 10:36 AM

View PostUmie, on 02 January 2013 - 09:12 AM, said:

best longrange build is something like 20/20/0/0/30. maxed for pet damage and LB with piercing arrows. it wrecks things in pve and wvw. there's absolutely no reason to invest more than 20 points into skirmishing, and any points into the spirit tree. lots of reasons to max out the pet.

I would say it's a mindset thing. Traitwise, no, there is no reason to put 30 into skirmishing unless you are trapping. However, the +10% crit damage from going from 20 to 30 could be effective (I've never tested it, and I haven't ever seen a thread of someone who has tested to know at what point crit damage is not effective to add to).
I definitely get the mindset that out of all of the traitline choices, Beastmaster is definitely one of the more rewarding ones to invest into and provides little downside (other than having the feeling of a forced playstyle, because you have the desire to trait otherwise, even though the actual purpose it serves is little in most instances), and the same can be argued about Wilderness Survival.

Psychologically, though, those traitlines aren't something that we all want to feel like we HAVE to trait for. However, at this point in the ranger metagame, it is true that traiting in certain other ways is inefficient (we practically only have 4 trait lines to every other classes 5).
That being said, rangers (kind of unfortunately) don't suffer from cookie-cutter build syndrome. As in, other classes have multiple effective builds and traits and such, and I'm getting the general vibe from the community (myself included) when it comes to rangers that all viable builds to this point for ranger have been discovered. I would agree with that personally.

Doesn't anybody though always have that secret hope that we are going to open a ranger build page and see something we haven't seen before to be able to try it out and have success with it? Just to add some variance to doing the same thing over and over? there is only so much Trap Ranger and Bunker Ranger and BM Ranger I can play before I'm just done with gw2 for weeks at a time waiting to here from ANet to see if they are actually making changes to their game or just keeping it functional and stagnant.

Again, I ranted, sorry. Nobody has to respond, I'm fairly sleep deprived and rambling at this point.

#9 Lemuux

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Posted 02 January 2013 - 10:49 PM

View PostJROH, on 02 January 2013 - 10:36 AM, said:

I would say it's a mindset thing. Traitwise, no, there is no reason to put 30 into skirmishing unless you are trapping. However, the +10% crit damage from going from 20 to 30 could be effective (I've never tested it, and I haven't ever seen a thread of someone who has tested to know at what point crit damage is not effective to add to).
I definitely get the mindset that out of all of the traitline choices, Beastmaster is definitely one of the more rewarding ones to invest into and provides little downside (other than having the feeling of a forced playstyle, because you have the desire to trait otherwise, even though the actual purpose it serves is little in most instances), and the same can be argued about Wilderness Survival.

Psychologically, though, those traitlines aren't something that we all want to feel like we HAVE to trait for. However, at this point in the ranger metagame, it is true that traiting in certain other ways is inefficient (we practically only have 4 trait lines to every other classes 5).
That being said, rangers (kind of unfortunately) don't suffer from cookie-cutter build syndrome. As in, other classes have multiple effective builds and traits and such, and I'm getting the general vibe from the community (myself included) when it comes to rangers that all viable builds to this point for ranger have been discovered. I would agree with that personally.

Doesn't anybody though always have that secret hope that we are going to open a ranger build page and see something we haven't seen before to be able to try it out and have success with it? Just to add some variance to doing the same thing over and over? there is only so much Trap Ranger and Bunker Ranger and BM Ranger I can play before I'm just done with gw2 for weeks at a time waiting to here from ANet to see if they are actually making changes to their game or just keeping it functional and stagnant.

Again, I ranted, sorry. Nobody has to respond, I'm fairly sleep deprived and rambling at this point.

all classes are the same...mesmers for instance, viable builds: phantasms, shatter, cond, and SOME go full support...but all the builds have the exactly same feel.... "summon ilus..."

#10 Straegen

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Posted 02 January 2013 - 11:13 PM

Would be curious to see how this works in WvW but looking at it I think it is going to get smacked around as the durability of this build relies on essentially staying at distance. It took me a while to dump the longbow but I finally canned it for skirmishes (still good for siege). Would love to see a good a power build with excellent durability but I fear the two are at odds.

Condi/Durability seems to be the most workable build at least for my play style. It won't beat anyone down quickly but IMO staying in the fight is most important and in group fights the damage often comes from all sides. Staying in the back is a surefire way to get ganked by a thief with all the other squishies.

Play it a bit, refine it and let us know how well it works.

#11 JROH

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Posted 03 January 2013 - 07:39 AM

View PostStraegen, on 02 January 2013 - 11:13 PM, said:

Would be curious to see how this works in WvW but looking at it I think it is going to get smacked around as the durability of this build relies on essentially staying at distance. It took me a while to dump the longbow but I finally canned it for skirmishes (still good for siege). Would love to see a good a power build with excellent durability but I fear the two are at odds.

Condi/Durability seems to be the most workable build at least for my play style. It won't beat anyone down quickly but IMO staying in the fight is most important and in group fights the damage often comes from all sides. Staying in the back is a surefire way to get ganked by a thief with all the other squishies.

Play it a bit, refine it and let us know how well it works.

For the power build you mentioned you have to basically sacrifice a lot of crit in order to gain that durability, which turns the playstyle into a sustained damage build that plays with a very similar feel to a condi/durability build; with an outlast mindset.

#12 JROH

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Posted 03 January 2013 - 07:52 AM

View PostLemuux, on 02 January 2013 - 10:49 PM, said:

all classes are the same...mesmers for instance, viable builds: phantasms, shatter, cond, and SOME go full support...but all the builds have the exactly same feel.... "summon ilus..."

Mesmers class mechanic is summoning illusions, so it does make sense that it is integrated into the playstyle. But you can build for a shattering build. Or you can build for an illusion sustain build. You can go with confusion stacking builds (which don't really seem to emphasize the illusions the way the other two I mentioned do). There are many different ways to set up a mesmer, at least that I've found. The point I was getting at is that most classes can choose between power/crit/condition/bunkering and do it effectively, but ranger is basically pigeonholed into condition/bunker/beastmaster builds because the options for power/crit pale in comparison, which does stem a lot from trait options and weapon mechanics.

#13 Lemuux

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Posted 03 January 2013 - 08:09 AM

View PostJROH, on 03 January 2013 - 07:52 AM, said:

Mesmers class mechanic is summoning illusions, so it does make sense that it is integrated into the playstyle. But you can build for a shattering build. Or you can build for an illusion sustain build. You can go with confusion stacking builds (which don't really seem to emphasize the illusions the way the other two I mentioned do). There are many different ways to set up a mesmer, at least that I've found. The point I was getting at is that most classes can choose between power/crit/condition/bunkering and do it effectively, but ranger is basically pigeonholed into condition/bunker/beastmaster builds because the options for power/crit pale in comparison, which does stem a lot from trait options and weapon mechanics.

oh ok, yeah you are right then :S   even wars can go full glass cannon on WvW and blow up ppl with 20k kill shots

#14 lmaonade

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Posted 15 January 2013 - 10:17 PM

View PostLemuux, on 31 December 2012 - 11:49 PM, said:

they cant? i know you cant on pvp, but what about pve?

the site only has PvP gems, so using them in all slots would severely skew your stats

unfortunately there is no site that I know of that let's people build PvE stuff

#15 Dahk

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Posted 15 January 2013 - 10:59 PM

View PostUmie, on 02 January 2013 - 09:12 AM, said:

best longrange build is something like 20/20/0/0/30. maxed for pet damage and LB with piercing arrows. it wrecks things in pve and wvw. there's absolutely no reason to invest more than 20 points into skirmishing, and any points into the spirit tree. lots of reasons to max out the pet.
I'd say that +10% against flanking makes 25 in skirmishing a great idea.  However, I also agree that BM is a great way to get extra dps, which is why I always feel stretched too thin when I want a good beast mastery bow build.  Because of this, I'd suggest biting the bullet and running a bow build without a full 30 in BM.

Because of all this, I tend to either run 20/25/10/0/15 or 20/25/15/0/10 for a PvE bow build so that I can get the +10% when flanking and Wilderness Survival to pair with QZ.  After that, it's a question of whether I want the 15th point in WS for the prot on dodge, which is great for protecting pets and yourself in tough fights or the 15th point in BM for the faster swap and heartier pet.

If I want a BM build, I tend to go for a melee build since it's much easier to build a BM build that works well with melee at the same time.

#16 Umie

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Posted 17 January 2013 - 05:59 AM

haha i actually ended up going 30 into skirmishing >.< for the 10% flanking damage and decreased LB CD. took 10 points out of BM because Natural Healing is useless without +healing gear.

#17 jeddahwe

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Posted 17 January 2013 - 03:50 PM

http://gw2skills.net...QlgKLVOqkUtoYQB

A different percpective on your build, tell me what you think!

It has WvW in mind first and I can' find any reason why it would not work well in PvE either!

Edited by jeddahwe, 17 January 2013 - 03:52 PM.


#18 Mortec

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Posted 17 January 2013 - 08:39 PM

Hmm.. how' bout dropping the points in Nature Magic. Go, at least, 5 more in Skirmising for Quick Draw - possibly up to Hunter's Tactics?

It's ~67 power lost? Might make that damage up in crit damage?

It's a build I've been pondering aswell you see :)

#19 Jornemormel

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Posted 26 January 2013 - 12:12 PM

View PostUmie, on 17 January 2013 - 05:59 AM, said:

haha i actually ended up going 30 into skirmishing >.< for the 10% flanking damage and decreased LB CD. took 10 points out of BM because Natural Healing is useless without +healing gear.

It looks like you're very misinformed, Natural Healing is actually not affected at all by healing power from the ranger or its' pet.

Just pointing that out.




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