Jump to content

  • Curse Sites
Help
- - - - -

Build Wars 2: Knocklock Bruiser Warrior

build wars 2 guild wars 2 perma kd warrior knockdown knocklock bruiser tanky bunker

  • Please log in to reply
18 replies to this topic

#1 NAA4370

NAA4370

    Pale Tree Seedling

  • New Members
  • 7 posts

Posted 31 December 2012 - 01:49 AM



After working for some time, I found what seems to be the best combination of tanky bunker ability and CC ability on the warrior and found a build that can dominate in CC, damage, and survivability to throw team fights in your team's favor for sPvP and tPvP (or to mega-troll WvW).
Link related; its the video for the build, enjoy all and let me know your opinions :D

#2 jthamind

jthamind

    Vanguard Scout

  • Members
  • 309 posts
  • Server:Maguuma

Posted 01 January 2013 - 06:21 AM

this build seems pretty cool. i just created a Warrior today and was thinking that when i got around to PvP, i would want to try a build that was tanky with some good bunker options. this seems like it could fit that style.

#3 JaxSilven

JaxSilven

    Vanguard Scout

  • Members
  • 191 posts
  • Location:Australia
  • Guild Tag:[nD]
  • Server:Anvil Rock

Posted 01 January 2013 - 12:19 PM

View Postjthamind, on 01 January 2013 - 06:21 AM, said:

this build seems pretty cool. i just created a Warrior today and was thinking that when i got around to PvP, i would want to try a build that was tanky with some good bunker options. this seems like it could fit that style.

Except this will lose to a Guardian Bunker extremely quickly. Which is what you'll usually be playing against in mid.

#4 UssjTrunks

UssjTrunks

    Golem Rider

  • Members
  • 2615 posts
  • Guild Tag:[BOMB]
  • Server:Yak’s Bend

Posted 01 January 2013 - 09:36 PM

View PostJaxSilven, on 01 January 2013 - 12:19 PM, said:

Except this will lose to a Guardian Bunker extremely quickly. Which is what you'll usually be playing against in mid.

No you won't. Warrior has better single target CC. I'm able to easily take points from guardians, and I don't even use this build.

#5 JaxSilven

JaxSilven

    Vanguard Scout

  • Members
  • 191 posts
  • Location:Australia
  • Guild Tag:[nD]
  • Server:Anvil Rock

Posted 02 January 2013 - 12:17 AM

View PostUssjTrunks, on 01 January 2013 - 09:36 PM, said:

No you won't. Warrior has better single target CC. I'm able to easily take points from guardians, and I don't even use this build.

Test it against me then.

#6 lollasaurus

lollasaurus

    Vanguard Scout

  • Members
  • 198 posts
  • Server:Jade Quarry

Posted 02 January 2013 - 01:35 AM

0 conditional removal or stunbreakers... eh

#7 SpelignErrir

SpelignErrir

    Vanguard Scout

  • Members
  • 403 posts

Posted 02 January 2013 - 05:09 AM

View PostNotKMoose, on 02 January 2013 - 01:35 AM, said:

0 conditional removal or stunbreakers... eh

Well, the point of the build is that it doesn't allow opponents to make a move.

#8 dawdler

dawdler

    Sylvari Specialist

  • Members
  • 740 posts
  • Server:Piken Square

Posted 02 January 2013 - 09:48 AM

View PostSpelignErrir, on 02 January 2013 - 05:09 AM, said:

Well, the point of the build is that it doesn't allow opponents to make a move.
Problem is, face an additional condition heavy peep and you're probably gonna be squished like a bug. 1v1 where you get the first move its great though.

#9 snip3sh0t

snip3sh0t

    Pale Tree Seedling

  • Members
  • 6 posts

Posted 02 January 2013 - 10:00 AM

I don't know about everyone else but i hate watching videos for builds, so I translated it for OP.

http://gw2skills.net...IrQOhkCtQYAyGEA

Edited by snip3sh0t, 02 January 2013 - 10:01 AM.


#10 Dirame

Dirame

    Golem Rider

  • Community Contributors
  • 2250 posts
  • Server:Vabbi

Posted 02 January 2013 - 11:48 AM

View PostSpelignErrir, on 02 January 2013 - 05:09 AM, said:

Well, the point of the build is that it doesn't allow opponents to make a move.

Let me tell you how people will defeat this build. Stability, stun-lock, deaded. I have a build similar to this one and trust me, any build without a stun breaker or a way to avoid damage whilst stunned is setting itself up for failure.

#11 SpelignErrir

SpelignErrir

    Vanguard Scout

  • Members
  • 403 posts

Posted 02 January 2013 - 04:39 PM

View PostDirame, on 02 January 2013 - 11:48 AM, said:

Let me tell you how people will defeat this build. Stability, stun-lock, deaded. I have a build similar to this one and trust me, any build without a stun breaker or a way to avoid damage whilst stunned is setting itself up for failure.

I play hotjoin pvp and there are very little people who use any sort of cc. It's probably different in tpvp, but you can always switch defy pain for last stand and kick for shake it off. It's what I run in pvp.

#12 UssjTrunks

UssjTrunks

    Golem Rider

  • Members
  • 2615 posts
  • Guild Tag:[BOMB]
  • Server:Yak’s Bend

Posted 04 January 2013 - 08:16 AM

View PostDirame, on 02 January 2013 - 11:48 AM, said:

Let me tell you how people will defeat this build. Stability, stun-lock, deaded. I have a build similar to this one and trust me, any build without a stun breaker or a way to avoid damage whilst stunned is setting itself up for failure.

EDIT: Stunbreakers seem to cover all CC now.

Edited by UssjTrunks, 04 January 2013 - 08:28 AM.


#13 Mitch

Mitch

    Asuran Acolyte

  • Members
  • 70 posts

Posted 08 January 2013 - 03:21 PM

View PostNAA4370, on 31 December 2012 - 01:49 AM, said:



After working for some time, I found what seems to be the best combination of tanky bunker ability and CC ability on the warrior and found a build that can dominate in CC, damage, and survivability to throw team fights in your team's favor for sPvP and tPvP (or to mega-troll WvW).
Link related; its the video for the build, enjoy all and let me know your opinions :D

The best combination of tanky bunker ability that has no condition removal, defense skills other than CCs (and a single block), no stun breakers and a heal on a pretty long cooldown.

Sure you got a lot of CC but your damage, survivability and mobility is extremely low, not to mention you can just get kited, 1v1 you might be able to take a point for a little while until you will die to conditions or continuous damage, the second someone has a ranged weapon you will 100% lose a 1v1 unless the other person is unable to dodge highly telegraphed attacks such as bull's charge or earth shaker.

Just overall not a good build, not for hotjoin as it lacks damage and mobility, bunkering doesnt work in hotjoin as you will get zerged. And not for tPvP either as you lack any form of defense and wont be able to survive any 1v2 for more than a few seconds (assuming your Endure Pain trait is up and you wont still die through conditions while it is active) or any 1v1 vs meta bunker builds for an extended period of time.

#14 Miteshu

Miteshu

    Seraph Guardian

  • Members
  • 1987 posts

Posted 06 February 2013 - 05:05 PM

Tested this for wvw.

It is a shitty build for wvw.

Edited by Miteshu, 06 February 2013 - 05:06 PM.


#15 Mekkakat

Mekkakat

    Vanguard Scout

  • Moderators
  • 371 posts
  • Location:Pittsburgh
  • Server:Borlis Pass

Posted 07 February 2013 - 01:26 PM

Sorry, but this won't hold to the current string of bunkers and roamers. Without any stun/con removal, you'll lay prey to almost every major roaming build out there. They almost all use heavy conditions, and the CC you'll face will melt you down before you touch someone :(

Now, if it's working for you - by all means, enjoy. I'm just giving you an outsider's opinion obviously, based on my and (what seems to be) the general consensus. I know I wouldn't feel safe with no inherent condition removal.

You're going to need some sort of utility in order to really be effective at higher levels.

- I want that purple stuff.


#16 redslion

redslion

    Vanguard Scout

  • Members
  • 170 posts

Posted 10 February 2013 - 11:56 PM

Well, I am not so expert in warrior, but I like how heavy armor looks, so I decided to play one, for the lols and for getting insulted.XD

I was trying to play a build like this. I tried some tweaks to reach people more easily and to remove conditions.

I tried to make a some tweaks to this build, to give it a bit more condition removal, a stunbreaker and a gap closer:

http://gw2skills.net...LbWuskZtAZAykAA

What I can say is I cannot say if it's me that sucks or the build, or, probably, both.XD

It just seems like you can't kill anyone, even with all the bonuses to the hammer, and that most of your skills miss or get blocked.

Not only with hammer, but also with mace.

I also tried to use sword/shield for extra mobility. I reached a point when I realized the problem was not I could not reach my enemies (at the beginning I thought was part of the problem), because even when I get in range, I can't do much.

Even with those incredible defensive stats (3k armor, 28k health, 3.2k armor with shield+trait), I can't hold much damage and I can die easily even in 1v1.

Maybe you could try with other weapons...

Maybe a greatsword could let you do more damage, but... I don't know, I haven't played warrior much, and I'm used to engineer, so I have never learnt how to melee (with bombs, wrench and FT we have to achieve a different mindset).

However, what would you use for defence, other than condition removal?

#17 Mitch

Mitch

    Asuran Acolyte

  • Members
  • 70 posts

Posted 11 February 2013 - 08:12 AM

View Postredslion, on 10 February 2013 - 11:56 PM, said:

Well, I am not so expert in warrior, but I like how heavy armor looks, so I decided to play one, for the lols and for getting insulted.XD

I was trying to play a build like this. I tried some tweaks to reach people more easily and to remove conditions.

I tried to make a some tweaks to this build, to give it a bit more condition removal, a stunbreaker and a gap closer:

http://gw2skills.net...LbWuskZtAZAykAA

What I can say is I cannot say if it's me that sucks or the build, or, probably, both.XD

It just seems like you can't kill anyone, even with all the bonuses to the hammer, and that most of your skills miss or get blocked.

Not only with hammer, but also with mace.

I also tried to use sword/shield for extra mobility. I reached a point when I realized the problem was not I could not reach my enemies (at the beginning I thought was part of the problem), because even when I get in range, I can't do much.

Even with those incredible defensive stats (3k armor, 28k health, 3.2k armor with shield+trait), I can't hold much damage and I can die easily even in 1v1.

Maybe you could try with other weapons...

Maybe a greatsword could let you do more damage, but... I don't know, I haven't played warrior much, and I'm used to engineer, so I have never learnt how to melee (with bombs, wrench and FT we have to achieve a different mindset).

However, what would you use for defence, other than condition removal?

You have essentially a full tank build, Mace and Hammer are both fairly low on dps and focusing more on CC.

Mace off-hand is solid to compliment the burst/dps of an Axe main hand, you also lack the shield so you're nowhere near as tanky as you could be.

If you want a warrior build that outputs a lot of damage you're gonna have to go with either greatsword or axe (both is also an option).

#18 johnnybravo15

johnnybravo15

    Fahrar Cub

  • Members
  • 29 posts

Posted 11 February 2013 - 08:40 AM

Did you hear about stability?

#19 redslion

redslion

    Vanguard Scout

  • Members
  • 170 posts

Posted 11 February 2013 - 10:45 AM

Ooooh... lol.XD

I told you I am used to engineer. We almost don't have stability at all (we have it on a rng skill, so we can't rely on it), so we always forget about it.XD

You mean... balanced state? Do you use battle standard, too?
Do you use last stand, too?




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users