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Korean Analysts Predict GW2 Expansion in 2013 Based on NCSoft Report


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#31 Kurosov

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Posted 03 January 2013 - 01:44 AM

I remover a while back before we even saw any game footage anet mentioned the idea of raising level cap to show experience gained but capping stats/equip at what their chosen "max" would be (back then still 20, now 80). Although this was originally mentioned to be do e from the start with no "max level" i wouldn't mind that happening in an expansion.

As it is trait/gear increases make lower levels a joke even with downscaling, upping them again will make this issue worse.

#32 Gilles VI

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Posted 03 January 2013 - 06:13 AM

View PostMordinArkham, on 03 January 2013 - 12:17 AM, said:

I might be wrong because i didnt play with GW1, but as far as i know, they did NOT raise the lvl cap with any of the GW1 expansions, only introduced a lot of new areas and expanded the story of the game, new professions, plus a lot of other stuff.
And i don't realy think they will change this, it would be totaly acceptable if they do the same thing here, and if they make a disced expansion out of it.

There is an exact quote how they "really think we'll be raising the level cap with expansions. :)

Found it:
"and we’ve always expected that we will someday raise the level cap in GW2.”" O'Brien

http://www.gamefront...med-for-future/

Edited by Gilles VI, 03 January 2013 - 06:14 AM.


#33 Minos Knossos

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Posted 03 January 2013 - 08:32 AM

View PostKurosov, on 03 January 2013 - 01:44 AM, said:

I remover a while back before we even saw any game footage anet mentioned the idea of raising level cap to show experience gained but capping stats/equip at what their chosen "max" would be (back then still 20, now 80). Although this was originally mentioned to be do e from the start with no "max level" i wouldn't mind that happening in an expansion.

As it is trait/gear increases make lower levels a joke even with downscaling, upping them again will make this issue worse.

Since ArenaNet seems intent on funneling everyone into whatever the latest grindable content is, I doubt they'll see the downscaling problem as an issue.

They didn't have any problem with introducing Ascended gear with up to 10% higher stats than Exotics. (I think it was Mike O'Brien that said something in the official forums about 5-10% better stats not being a "huge deal")

I'm expecting that if they do a level cap increase, it will come with added traits since they're wanting to give people that feeling of achievement.  Especially if the higher level cap comes in a pay-for expansion...

#34 MordinArkham

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Posted 03 January 2013 - 09:12 AM

View PostGilles VI, on 03 January 2013 - 06:13 AM, said:

There is an exact quote how they "really think we'll be raising the level cap with expansions. :)

Found it:
"and we’ve always expected that we will someday raise the level cap in GW2.”" O'Brien

http://www.gamefront...med-for-future/

Hmm.. well, i realy hope they changed their mind since then.. :D

#35 Gilles VI

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Posted 03 January 2013 - 10:12 AM

View PostMordinArkham, on 03 January 2013 - 09:12 AM, said:

Hmm.. well, i realy hope they changed their mind since then.. :D

Raising level cap isn't inherently a bad thing.
If it doesn't render previous "elite" gear useless, and doesn't introduce huge grind (a la WoW, with exponential exp requirements for the next level, thus steeper and steeper levelling curve) it can be nice to have a sense of progression.

And most important, a raised level cap shouldn't render previous content useless.

Edited by Gilles VI, 03 January 2013 - 10:15 AM.


#36 MordinArkham

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Posted 03 January 2013 - 10:26 AM

True, but just raising the lvl cap without making any change to gear is kinda pointless, or at least weird, and it would feel like a D3 paragon system, grind a bit more just for getting some extra lvl's but nothing else.. :/ So idk, i rather just get new areas that are interesting enough to make me go there, and explore it without the need to gain a few more lvls and better gear.

#37 ayoblame

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Posted 03 January 2013 - 10:28 AM

I started to reply to this thread but then I realized it doesn't matter.

Good day.

#38 Gilles VI

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Posted 03 January 2013 - 10:41 AM

View Postayoblame, on 03 January 2013 - 10:28 AM, said:

I started to reply to this thread but then I realized it doesn't matter.

Good day.

Why did you post then? :)

#39 Elle

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Posted 03 January 2013 - 02:22 PM

I really don't see what a new cap level would give to people? Unless you are grinder then you are excused.
I reached level 80 and didn't make anything of it.
So you reach 90 a week after the expansion is released and what do you do then? Start asking for higher cap?

Higher cap? No thanks.
New exciting content? Yes please!

#40 FoxBat

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Posted 03 January 2013 - 03:04 PM

View PostElle, on 03 January 2013 - 02:22 PM, said:

I really don't see what a new cap level would give to people?

The same thing the 80 cap gives you: an obstacle to immediately running to the end.

Given the number of different ways you can level up, I have to say I much prefer this approach over being forced to go through the same linear list of missions in the same order every time.

Edited by FoxBat, 03 January 2013 - 03:05 PM.


#41 Elle

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Posted 03 January 2013 - 03:15 PM

View PostFoxBat, on 03 January 2013 - 03:04 PM, said:

The same thing the 80 cap gives you: an obstacle to immediately running to the end.

Given the number of different ways you can level up, I have to say I much prefer this approach over being forced to go through the same linear list of missions in the same order every time.

I'm making progress in the game because of the storyline not because I want to hit the max level.
For some reason I never cared about it and never will.

#42 Baron von Scrufflebutt

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Posted 03 January 2013 - 03:55 PM

View PostFoxBat, on 03 January 2013 - 03:04 PM, said:

The same thing the 80 cap gives you: an obstacle to immediately running to the end.

Given the number of different ways you can level up, I have to say I much prefer this approach over being forced to go through the same linear list of missions in the same order every time.

As a guy that levels though killing, I'll take a linear list of mission anytime. (Of course, as long as they are kill-shit-related.)

#43 FoxBat

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Posted 03 January 2013 - 04:23 PM

View PostElle, on 03 January 2013 - 03:15 PM, said:

I'm making progress in the game because of the storyline not because I want to hit the max level.

That's nice but it has nothing to do with what I said.

The end goal of level 80 isn't level 80, it's Orr. Just like the goal for level 60-70 is places like mount maelstrom and fireheart rise, etc. You have a good amount of freedom to mix and match story, crafting, hearts, events, wvw, mining, farming, dailies however you want to get there. That's what levels allow you, many options for progression through the different game zones, rather than just one.

Edited by FoxBat, 03 January 2013 - 04:27 PM.


#44 Kurosov

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Posted 03 January 2013 - 06:01 PM

View PostFoxBat, on 03 January 2013 - 03:04 PM, said:



The same thing the 80 cap gives you: an obstacle to immediately running to the end.

Given the number of different ways you can level up, I have to say I much prefer this approach over being forced to go through the same linear list of missions in the same order every time.

But if the cap stays 80 and every new zone is at lvl80 you do t have the issue of people wanting to rush to the last area just for better loot. It also means the story wouldn't have to be so linear in the zones you visit. They could take place in any of the new zones at any time. It also means that these zones would stay relevant for longer.




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