glass cannon - why not?
Posted 01 January 2013 - 10:09 AM
Posted 01 January 2013 - 10:22 AM
Edited by Sinic, 01 January 2013 - 10:39 AM.
Posted 01 January 2013 - 10:27 AM
Posted 01 January 2013 - 10:49 AM
Edited by SkearKr0w, 01 January 2013 - 10:49 AM.
Posted 01 January 2013 - 01:16 PM
One question: is Last Chance a valuable tool? Only procs one time each 90 seconds at most wich seems an eternity -specially at dungeons-. If you aren't using a might stacking build then probably a sigil of speed in the gs will be a better option than wasting a trait in Last Chance.
Posted 01 January 2013 - 02:07 PM
Posted 01 January 2013 - 02:34 PM
and a few side notes for your build: FGJ gives way more (for your team and yourself) than signet of fury. and maybe swap out mending for surge since you already have SIO. and i would DEFINITELY swap out last chance+deep strikes for forceful greatsword+rending strikes if you are really going for a DPS build.
Edited by supacc, 01 January 2013 - 02:38 PM.
Posted 01 January 2013 - 03:40 PM
First of all, no Guardians do not; Guardians are better at Boons, not flat out healing. I'm fairly confident when I say that Guardians cannot match up to a potential 50% group health healed every 20 seconds (Full support shout Warrior). Guardians do however pack things like Regen, Protection, Retaliation, etc. They are the masters of defensive boons, this does not make them the masters of tanking. In my honest opinion, a shout support Warrior is a much better tank than a Guardian, but Guardians do provide reliable boon support that is unmatched.
Secondly, not all "Shout Warriors" are focused on healing, Sonic Boon is a perfect example of such. With the build, you can provide good support and great dps, as well as be survivable.
I do agree that being a glass cannon can improve your ability to some extent. However, the ability and damage come at a cost; you need to be more mobile, attentive, and have great reflexes. The type of build you describe basically makes you a melee Thief with more damage and less mobility/evasion. A lot of people have trouble with the melee aspect of a Thief even when he can jump all over the place. Many more people have trouble using a Warrior in this way.
With all that said, I still genuinely think that glass cannon builds aren't that great. Whether you can dodge like a maniac and still pump out great damage or not, it's likely that your teammates can't. Just because you are ace player doesn't mean your teammates are too, and you should be trying to support them. Warriors have a ridiculous amount of supportive tools at their disposal and supporting your teammates not only leads to better group synergy and teamwork, but better group damage as well.
Most people don't dislike glass cannon builds because they are ineffective; they dislike them because they are selfish. It's much more about a teamwork/social effort than your own personal dps. Let me ask you:
- If you were doing great damage and able to dodge anything the boss throws at you, and you had a downed teammate, would you go over and rez him? How many people do you think answer that with a yes?
Again, a glass cannon build is effective, and you can certainly become a great player by using one. This game, however, is about being a great team, not a great player. That's why glass cannon builds are mostly a bad idea. It's better to sacrifice some of your damage for an easier playstyle that helps your team. You'll be more suited to a team environment, and more inclined to actually play as a team.
Posted 01 January 2013 - 03:45 PM
Posted 01 January 2013 - 03:46 PM
Posted 01 January 2013 - 04:16 PM
Posted 01 January 2013 - 05:49 PM
You say that shout heals are mediocre and all that, but we honestly do burst healing better than Guardians. So how is it that Guardians survive at all in higher level fractals when arguably their best builds are support/tank builds? Your posts seem to have a lot of conjecture and falsities, and when asked to back them up you tell me that it isn't your job.
Posted 01 January 2013 - 10:04 PM
Not true. I'm at 37 on my guardian and all the wars I run with are still berserker, when you're going to get downed in a few hits anyways damage to kill faster is better.
My warrior is like 23 and I haven't changed a thing and have no trouble.
Most of the high level fractals involved killing fast and proper positioning and skill use to mitigate damage, not stack toughness. Things like using LoS on dredge and ascalon fractals, projectile reflection and proper movement for harpy and shaman, strategy and teamwork for cliffside with some LoS and last 2 seals. Best survivability is the ability for your group to burst damage while using blind, knockdowns, reflection, etc., not to sit there and kill slow with a ton of useless survivability stats that make you take twice as long to kill stuff and get downed from 5k auto attacks anyways.
Posted 01 January 2013 - 10:39 PM
It will be interesting to see what happens if/when they nerf Omnomberry pies, because its probably the only other thing keeping the glass cannons alive, lol.
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