Voradors, on 03 January 2013 - 10:30 PM, said:
Sorry, but whenever someone implies that zergs werent a regular thing in daoc it makes me chuckle.
Also daoc had speed sharing as well.....1 bards per party = constant speed with less required coordination than speed sharing in gw2...though that doesnt require much either.
EDIT: Btw, Mythic did a better job with RvR in their game before daoc...just sayin....
in GW2, you dont have to know anyone to move with perma speed, you just need to stand next to someone. most days you dont even know the name of the people taxiing you around. in daoc, you had to get someone in your group who had a runspeed buff. then other people would want to be in your group for that buff too. making groups like that is how you get to know people, it creates community, and a need for guildmates.
i certainly wasnt implying that daoc didnt have zergs, but because you had no idea where friendlies were on the map because there were no commander icons, groups actually had to TALK to eachother to meet up and roll around together. commander tags remove inter-party communication requirements, and area swiftness removes incentive to make parties. this gives you a bunch of people who dont know eachother collecting on a blue dot running around, theres nothing personal or special and the only person held accountable is the poor tool with the icon. because of commander icons, because of the way buffs are shared, because you cant make a name for yourself over the bodies of your enemy and guild emblems dont tell you whose tag it is, there is no reason whatsoever to be in a guild in guildwars. they are killing community by making everything hyper accessible.
then there is etiquette; if you ran around in a zerg stomping groups of 8, you got laughed at and belittled all the next day. most of the time, if 8 albs were fighting 8 hibs and another alb group showed up, they would wait to see who won and let the victor recover before engaging. im afraid i will never see battlefield etiquette in a post-wow mmo, but things like being able to see player names and having a more social community made that type of etiquette so much more frequent. things like having to ask where deathspam was coming from let the small groups stay small if they didnt want company.
now we live in an mmo landscape where
guildwars guru doesnt even let you call out exploiters on the forums because it might be falsefied, or it might hurt feelings, and companies are releasing games where people dont have names in wvw because god forbid somebody get a bad reputation for playing badly. /rant