Edited by Silent The Legend, 04 January 2013 - 01:37 PM.
#31
Posted 04 January 2013 - 01:37 PM
#32
Posted 04 January 2013 - 02:50 PM
Quietnine, on 04 January 2013 - 01:18 AM, said:
Oh, i guess those are rose colored glasses on your avatar
Its easy to look back on and old game and remember all the good things, forget its flaws, and call out a newer game for not being exactly like your fond memories.
DAoC had its flaws, GW2 has its flaws. Overall, both were/are very good games in their own rights.
This is GW2s first attempt at WvW/RvR battles as far as i can tell, and i think it was a pretty decent one. DAoC was Mythic's 2nd (or 3rd depending on how you want to view Darkness Falls 1), so they had time to tweak things, learn from their mistakes and improve.
So, in short, not every game is a carbon copy. Things change. Recommend fixes for problems that allow GW2 to be its own thing, and not a copy of DAoC. Things will hopefully get better.
ANet tried something, didnt get it perfect and will work on improving it. Thats how things develop..... (that they worked on PvE first, i dont like....but completely understand)
Oh and half the time i didnt know who was giving me run speed in DAoC either, just a "Bard LFG".
#33
Posted 05 January 2013 - 05:01 PM
#34
Posted 07 January 2013 - 03:31 PM
Quietnine, on 03 January 2013 - 06:02 PM, said:
roaming group v group happened in daoc because of the buff system; only certain people had movement speed and it was only shared within the party. the current implementation of anyone who stands near some guy with swiftness can run with him leads to zerging, as does the whole commander icon nonsense. without commander icons, guilds would have to work together just to make a goddamn zerg, and godforbid, guilds would have a purpose.
you know what created inter-guild relationships? messages that say the keep you claimed is under attack by THIS MANY PEOPLE. that the guild than relayed to other guilds in alliance chat / map chat distress calls.
you know what created on-the-battlefield balance? Darkness falls. the winners get their own dungeon, so they leave the battlefield to go kill the people inside DF. this makes less winners on the battlefield, and the losers get supported by pve-heroes who just got evicted from the dungeon to go take it back.
Prog from warhammer, and areas like it (the pvp-daily areas in Rift) facilitate the creation of pvp "hangouts," where groups of 1 or 2 players go to kill similar sized groups in the open world.
you know what else DAoC had? better maps. the forest in albion was no joke. you couldnt see shit, it was awesome. emain was open field all the time. midguard was cold as shit my saracen never went there, but the point is: diversity created a dynamic experience, cloning BL maps for balance is boring bro.
WTB the 3 way battlefield endgame RvR greatness I've been waiting for forever. GW2 so close but so damn far.
Great Ideas. I would like to see a fog of war as well so we don't see swords on the map as well. That encourages nothing but zergs. The map should just show colors.
#35
Posted 08 January 2013 - 04:14 AM
Piteous, on 04 January 2013 - 01:32 PM, said:
What about alliances so more people can be in a party, say maby 16?
#36
Posted 08 January 2013 - 05:28 AM
I wanna see doors to buildings open, I wanna go inside of them and have my enemy follow me. Needs to feel more like you're in a actual world and not some dead empty space where your only objective is to take keeps etc..
I don't know just some ideas I think are cool.
Edited by RawNG, 08 January 2013 - 05:31 AM.
#37
Posted 11 January 2013 - 04:02 PM
DreadlockrastaGW, on 03 January 2013 - 11:29 PM, said:
Then they should add like a dredge drilling siege weapon, to tunnel from under. OHGOD THE POSSIBILITIES.
This is great having a certain tower or PvE area claimed actually opens a path for that group only. That would encourage a ton of fighting.
I also think the maps should be bigger with greater distance between Objs. That would take more coordination to hold things and create open field battles in the spaces between.
Edited by Moorecore, 11 January 2013 - 04:04 PM.
#38
Posted 11 January 2013 - 04:42 PM
I think WvW maps with different scenery, different spacing, and pacing should be interjected into a rotation. I like to think it wouldn't be overly hard, but there's always wrinkles when introducing new things.
#39
Posted 13 January 2013 - 09:23 PM
#41
Posted 16 January 2013 - 11:04 AM
Would at least increase participation until the map was unlocked and would make the points leader a lot more vulnerable due to people reaping rewards of the zone.
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