Hey guys I was wondering if running D/D Ele in PVE has high DPS thinking of running a power/crit build. Also how does Ele DPS fair against Mesmer late game?
I have a lvl 80 thief but I have played both mesmer and ele and both feel superior to the thief therefore want to ask for your insight.
Elementalist DPS
Started by illogical, Jan 03 2013 07:31 PM
3 replies to this topic
#1
Posted 03 January 2013 - 07:31 PM
#2
Posted 04 January 2013 - 02:06 PM
Due to the fact running around with D/D means you're basically in melee range all the time you don't really want to be going for pure dmg, you should really be going for something more defensive.
There's plenty of posts in the forum with D/D builds in to try.
There's plenty of posts in the forum with D/D builds in to try.
#3
Posted 04 January 2013 - 03:39 PM
I'm currently running D/D in Dungeons at lvl 80 and the DPS seems fine, however the damage output is secondary to the boon's I provide using the Aura's. Since I'm giving fury, swiftness and protection to everyone and able to stack might with Ring of Fire and Earth skills the damage of the overall party escalates and stuff seems to go down pretty quickly. I think with an Ele you're more looking at providing support, even with D/D, more than raw damage but it all feeds into one another.
As a D/D I would advise giving yourself some toughness at first until you're used to the animations from enemies for their big attacks.
As a D/D I would advise giving yourself some toughness at first until you're used to the animations from enemies for their big attacks.
#4
Posted 08 January 2013 - 06:20 PM
Simply put, if phantasms never die and everything goes to your plan, full berserker glass cannon mesmer is highest dps in the game by far (for fights with 1 - 2 targets). Of course, in real situations phantasms and clones die like the butterflies that they are, so a mesmer's dps really fluctuates depending on the fight and depending on how good he is with his profession. In simple words, for single target fights, mesmer wins. For aoe, elementalist.
Elementalist is in an odd situation where damage traits are awkward. First let's talk direct damage builds (since that's the mesmer spec we're comparing against). Speccing deep into either fire or air limits the game play (binding you into particular attunements more or less), but without points in fire or air you can't really compare to a mesmer's dps, that's 200-300 power, 10% crit and 20-30% crit damage right there without even counting the traits themselves. The highest direct damage build for elementalists is going full fire/air in staff and just stay full time in fire casting lava font, flame burst and fireball. With that setup you'd do quite good dps (not quite full blown 3 iWarlock + GS mesmer dps, but similar to 2 phantasm + GS mesmer dps) given that your lava font lands all the time, but since you'd be staying full time in fire, going out of fire even for a few seconds is significant damage loss both due to the damage itself AND for the might stacks you lose. So you're pretty much useless for anything else, and still thin as a piece of paper (though the 1200 range helps). Going D/D in direct damage glass cannon will get you killed fast, and at the end of the day it's actually a bit less damage than staying in fire on staff (switching attunement and building up might takes time, time that you can throw 1-2 fireballs already), but it's certainly more flexible in terms of utility --- You can still stun, you can still heal, you don't have to feel ashamed by leaving fire.
There is also the added fact that every single weapon seet inevitably brings burning and bleeding, so condition damage is a significant part of elementalist damage whether if you buff it or not. It's really up to your playstyle and your weapon of choice.
So, really, hybrid is the way many elementalists are going right now. Slap on full zerker gears, or rampager, or a mix, but trait into earth or water or arcana, get sigil of battle, switch attunement often and lay down a sequence of your biggest hitting spells. Your aoe damage will be at the very top along with conditon Grenadiers and Epidemic Necros (more so for staff than for D/D), and your single target dps is not shabby. It's not at the glass cannon mesmer level (of course, 40-60 trait points are significant), but it's not TOO far behind due to your gear, AND you'll actually be flexible and useful like a true elementalist, not to mention you'll live to see the light of day.
Elementalist is in an odd situation where damage traits are awkward. First let's talk direct damage builds (since that's the mesmer spec we're comparing against). Speccing deep into either fire or air limits the game play (binding you into particular attunements more or less), but without points in fire or air you can't really compare to a mesmer's dps, that's 200-300 power, 10% crit and 20-30% crit damage right there without even counting the traits themselves. The highest direct damage build for elementalists is going full fire/air in staff and just stay full time in fire casting lava font, flame burst and fireball. With that setup you'd do quite good dps (not quite full blown 3 iWarlock + GS mesmer dps, but similar to 2 phantasm + GS mesmer dps) given that your lava font lands all the time, but since you'd be staying full time in fire, going out of fire even for a few seconds is significant damage loss both due to the damage itself AND for the might stacks you lose. So you're pretty much useless for anything else, and still thin as a piece of paper (though the 1200 range helps). Going D/D in direct damage glass cannon will get you killed fast, and at the end of the day it's actually a bit less damage than staying in fire on staff (switching attunement and building up might takes time, time that you can throw 1-2 fireballs already), but it's certainly more flexible in terms of utility --- You can still stun, you can still heal, you don't have to feel ashamed by leaving fire.
There is also the added fact that every single weapon seet inevitably brings burning and bleeding, so condition damage is a significant part of elementalist damage whether if you buff it or not. It's really up to your playstyle and your weapon of choice.
So, really, hybrid is the way many elementalists are going right now. Slap on full zerker gears, or rampager, or a mix, but trait into earth or water or arcana, get sigil of battle, switch attunement often and lay down a sequence of your biggest hitting spells. Your aoe damage will be at the very top along with conditon Grenadiers and Epidemic Necros (more so for staff than for D/D), and your single target dps is not shabby. It's not at the glass cannon mesmer level (of course, 40-60 trait points are significant), but it's not TOO far behind due to your gear, AND you'll actually be flexible and useful like a true elementalist, not to mention you'll live to see the light of day.
Edited by CepaCepa, 08 January 2013 - 06:21 PM.
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