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Update Notes - January 3rd, 2013


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#1 Neo Nugget

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Posted 04 January 2013 - 01:20 AM

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Wintersday
Wintersday has ended, and the residents of Lion’s Arch are tidying up, humming those bell-choir tunes as they work! They savor their memories of snowball fights, presents, toys, and Toymaker Tixx! And so the Lion’s Arch Council sends one last merry wish that the joy you felt at Wintersday will last all year long! Happy New Year!

The Wintersday Merchant will remain in Lion’s Arch for a while longer, allowing players to continue to exchange gifts.

Black Lion Trading Company Gem Store
After 11:59 p.m. PST on January 3, 2013, Wintersday items will no longer be available to purchase from the gem store.

Mesmer
  • Shatter skills now share a global 0.25 second recharge, to prevent multiple shatter effects triggering on the same illusion.
  • Shattered Strength: This trait now grants 1 stack of might per illusion shattered.




[source]



#2 Azure Skye

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Posted 04 January 2013 - 04:21 AM

I was wondering when this update was going to happen.

#3 Siomai

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Posted 04 January 2013 - 06:24 AM

Yey no more snow in LA, screwed up my camera rotating (laggging) for some reason...

#4 Fenice_86

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Posted 04 January 2013 - 08:31 AM

Waiting for the January's skill update now :)

#5 artemist

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Posted 04 January 2013 - 08:41 AM

[url="http://wiki.guildwars2.com/wiki/Shattered_Strength"]Shattered Strength[/url][color=#000000][font=Arial, sans-serif][size=3]: This trait now grants 1 stack of might per illusion shattered.[/size][/font][/color]
[color=#000000][font=Arial, sans-serif][size=3]Rly? Nerf to teh ground! GZ Anet.[/size][/font][/color]

#6 Cereal

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Posted 04 January 2013 - 08:46 AM

[quote name='artemist' timestamp='1357288896' post='2134971']
[url="http://wiki.guildwars2.com/wiki/Shattered_Strength"]Shattered Strength[/url][color=#000000][font=Arial, sans-serif][size=3]: This trait now grants 1 stack of might per illusion shattered.[/size][/font][/color]
[color=#000000][font=Arial, sans-serif][size=3]Rly? Nerf to teh ground! GZ Anet.[/size][/font][/color]
[/quote]

That's what it was at before.

#7 artemist

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Posted 04 January 2013 - 09:17 AM

[quote name='Cereal' timestamp='1357289190' post='2134974']
That's what it was at before.
[/quote]
Ah, right. It's still Beta phase and we test everything for Anet.

#8 Cereal

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Posted 04 January 2013 - 09:38 AM

Are you accusing me of something? I'm just pointing out that it was indeed only one stack per illusion before the December patch and nobody complained. If they took the Warrior's Hundred Blades and increased the damage by 50%, then a month later reverted it back to what it was originally, is that considered, "nerfing to teh ground"?

#9 Trishian

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Posted 04 January 2013 - 10:42 AM

View Postartemist, on 04 January 2013 - 08:41 AM, said:

Shattered Strength: This trait now grants 1 stack of might per illusion shattered.
Rly? Nerf to teh ground! GZ Anet.

Its needed back to 1 stack, its was strong op in Dungeons/Fotm why?

some options:
Sigil of Battle on GS and Off Hand weapon+ Sigil of Strength on sword
or
Sigil of Battle on Off hand and both sword and GS with Sigil of Strength

So Mesmer would get full stack of Might and keep it for Ever.. but this is not end, Mesmer could also use Signet of Inspiration to spread this 25 stack.. add Time Wrap and team just smash aythink on way.

#10 artemist

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Posted 04 January 2013 - 06:28 PM

[quote name='Cereal' timestamp='1357292305' post='2135010']
Are you accusing me of something?
[/quote]
Are you from Anet?


[quote name='Cereal' timestamp='1357292305' post='2135010'][color=#282828][font=tahoma, verdana, arial, sans-serif][size=3][background=rgb(229, 236, 238)]I'm just pointing out that it was indeed only one stack per illusion before the December patch and nobody complained. If they took the Warrior's Hundred Blades and increased the damage by 50%, then a month later reverted it back to what it was originally, is that considered, "nerfing to teh ground"?[/background][/size][/font][/color][/quote]
Anet Defenders, they should do special titles for you. Wrong example.

"teh ground" = 1 stack,  
"good"=3 stacks
hard?



[quote name='Trishian' timestamp='1357296149' post='2135046']
Its needed back to 1 stack, its was strong op in Dungeons/Fotm why?
[/quote]

It's good but not op. Allies had 25 stacks for max 3-4 sec, 12 stacks for 5-6sec.
For example, if you use GS clones waste time to run to target, also you waste time when switch weapons and cast additional clones.
It's not like.. you have 25 stack might in 1-2sec and your allies have 25 stack for 8-9sec.

You cant keep it forever also signet of inspiration have long cooldown. So it's not awesome as you said, or you re awesome and you can do it.

Edited by artemist, 04 January 2013 - 06:31 PM.


#11 GrandmaFunk

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Posted 04 January 2013 - 07:14 PM

Changes seem reasonable to me, the number of stacks is set back to it's original value but we keep the longer duration. As for the cooldown on shatters, it only really affects Illusionary Persona users... and for a pretty short window.

Edited by GrandmaFunk, 04 January 2013 - 07:15 PM.





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