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le sigh..... :/


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#1 Nemhy

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Posted 04 January 2013 - 01:32 AM

Gotta slap on more Mesmer nerfs without fixing some trait bugs in return....:/  QQ




Edit: I know it's probably just bug fixing and SS was a tad rediculous and over the top. But I would really appreciate them fixing some bugs we have or buffing Scepter a little while nerfing.

Edited by Nemhy, 04 January 2013 - 01:35 AM.


#2 Wifflebottom

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Posted 04 January 2013 - 01:34 AM

Huh? I'm not home atm, was there a patch?

Edit: nvm *sigh*
Edit Edit: actually it's not so bad, I didn't abuse shatter might stacking anyways

Edited by Wifflebottom, 04 January 2013 - 01:36 AM.


#3 Xunlai Agent

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Posted 04 January 2013 - 01:50 AM

They buffed Shattered Strength on December 14th only to nerf it on January 3rd in the next skill update, why?

#4 Wifflebottom

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Posted 04 January 2013 - 01:58 AM

It was terribly overpowered in it's previous state. And Arenanet doesn't want any other class to have comparable burst to thieves or warriors.

#5 Xunlai Agent

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Posted 04 January 2013 - 02:08 AM

View PostWifflebottom, on 04 January 2013 - 01:58 AM, said:

It was terribly overpowered in it's previous state. And Arenanet doesn't want any other class to have comparable burst to thieves or warriors.
I am asking why they would buff something that didn't require a power increase by a factor of three only to nerf it at the very next opportunity. That doesn't make any sense...

#6 Spector1331

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Posted 04 January 2013 - 02:49 AM

View PostXunlai Agent, on 04 January 2013 - 02:08 AM, said:

I am asking why they would buff something that didn't require a power increase by a factor of three only to nerf it at the very next opportunity. That doesn't make any sense...

It makes perfect sense.  ANet wanted to buff it originally.  They did.  ANet found it to be overly strong, so it was nerfed.  Not seeing why it's such a confusing issue.

#7 Odokuro

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Posted 04 January 2013 - 02:53 AM

I see this as a FIX not a nerf, honestly I think I will start wearing a QQ Proof Vest when I come to these class forums.

#8 Wifflebottom

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Posted 04 January 2013 - 03:02 AM

View PostOdokuro, on 04 January 2013 - 02:53 AM, said:

I see this as a FIX not a nerf, honestly I think I will start wearing a QQ Proof Vest when I come to these class forums.
Perhaps you didn't see the .25 sec global cooldown for shatters. That's not a fix. What was bugged was that one illusion could be used for two shatters. They did not fix that, they just added a CD that prevents you from using shatters immediately after one another. That's a nerf.

#9 Morghana

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Posted 04 January 2013 - 06:22 AM

Actually if you count in 1 might per illusion, it should give 4 if you have Illusionary Persona (And been on range to the shatter effect).. I have to test this out.

I fail to see how 0,25 shared cd is such a nerf (not even in pvp.. let alone pve) unless you are macroing the shatters all together..

#10 rentauri

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Posted 04 January 2013 - 07:33 AM

View PostMorghana, on 04 January 2013 - 06:22 AM, said:

Actually if you count in 1 might per illusion, it should give 4 if you have Illusionary Persona (And been on range to the shatter effect).. I have to test this out.

The wiki entry for Shattered Strength notes that it does not benefit from Illusionary Persona. Of Course wiki entries have been wrong before.

#11 Cereal

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Posted 04 January 2013 - 09:41 AM

Shattered Strength is, indeed, not affected by Illusionary Persona.

#12 Nemhy

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Posted 04 January 2013 - 11:00 AM

View PostWifflebottom, on 04 January 2013 - 01:58 AM, said:

It was terribly overpowered in it's previous state. And Arenanet doesn't want any other class to have comparable burst to thieves or warriors.

Warriors have dat burst while being as tanky as a guardian. Totally balanced =V

I'm waiting for the big Scepter buff/rework just to have them revert it the patch after...

#13 Morghana

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Posted 04 January 2013 - 05:46 PM

View Postrentauri, on 04 January 2013 - 07:33 AM, said:

The wiki entry for Shattered Strength notes that it does not benefit from Illusionary Persona. Of Course wiki entries have been wrong before.

It was right, but before this last patch, with ANY number of illusions up you got 3xMight with no benefics from illusionary persona.. I think it was pretty ok, because maybe you couldn't get 4xMight but you instead could get 3 every time you shatter.

Now, the # might you get is equal at the illusions you shatter,however illusionary persona still doesn't take into account (I just tested it).. it doesn't make any sense to me.

Edited by Morghana, 04 January 2013 - 05:48 PM.


#14 dragonphlu

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Posted 04 January 2013 - 08:43 PM

Shattered Strength is still buffed. Why? If you all recall, before Wintersday, it only gave 1 stack of might for 5 secs. It went up to 3 stacks of might for 10 secs, which was overpowering. Now it's back to 1 stack of might, BUT it lasts for 10 secs. So this is more of just a fix, really.

As for the global cooldown, I never abuse the shattered skills and it was not meant to do that, hence why I think it makes sense why they added that .25 cooldown. Besides, the cooldown is hardly noticeable since it's 1/4 of a sec.

As for Illusionary Persona and why it doesn't get affected with Shattered Strength, I can see why. While you may have that effect on yourself, you are not literally shattered and you're not an illusion, which are required for SS to occur. However, it is also possible that this needs fixing if Illusionary Persona is suppose to work with SS.

I'm still waiting to see if Anet can buff the scepter, whether make it have some AoE potential or make it more condition-based weapon or something better.

Edit: Turns out Jon Peters said that the global cooldown is temporarily bandaid until they can truly fix the exploit.

Sources: https://forum-en.gui...rst#post1142800 and https://forum-en.gui...rst#post1142946

Edited by dragonphlu, 04 January 2013 - 09:04 PM.


#15 Xunlai Agent

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Posted 04 January 2013 - 11:08 PM

View PostSpector1331, on 04 January 2013 - 02:49 AM, said:

It makes perfect sense.  ANet wanted to buff it originally.  They did.  ANet found it to be overly strong, so it was nerfed.  Not seeing why it's such a confusing issue.
It seems a poor change if they have to change it in the very next patch. If you cannot see that then I feel for you!

#16 Morghana

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Posted 05 January 2013 - 06:03 AM

View Postdragonphlu, on 04 January 2013 - 08:43 PM, said:

Shattered Strength is still buffed. Why? If you all recall, before Wintersday, it only gave 1 stack of might for 5 secs. It went up to 3 stacks of might for 10 secs, which was overpowering. Now it's back to 1 stack of might, BUT it lasts for 10 secs. So this is more of just a fix, really.

As for the global cooldown, I never abuse the shattered skills and it was not meant to do that, hence why I think it makes sense why they added that .25 cooldown. Besides, the cooldown is hardly noticeable since it's 1/4 of a sec.

As for Illusionary Persona and why it doesn't get affected with Shattered Strength, I can see why. While you may have that effect on yourself, you are not literally shattered and you're not an illusion, which are required for SS to occur. However, it is also possible that this needs fixing if Illusionary Persona is suppose to work with SS.

I'm still waiting to see if Anet can buff the scepter, whether make it have some AoE potential or make it more condition-based weapon or something better.

Edit: Turns out Jon Peters said that the global cooldown is temporarily bandaid until they can truly fix the exploit.

Sources: https://forum-en.gui...rst#post1142800 and https://forum-en.gui...rst#post1142946


Totally agree with you, I also want to note that I never thought the 3xMight in shattered strength really over the top because I usually only shatter with 3 illusions up and I DON'T spam all shatters at time.

However, I see why this has been fixed (people tend to xploit every little bit of advantage).. but, in the other hand, it will be nice if illusionary persona gets into the equation.

Edited by Morghana, 05 January 2013 - 06:06 AM.





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