Vulnerability vs. Might
Started by GuanglaiKangyi, Jan 04 2013 09:27 AM
10 replies to this topic
#1
Posted 04 January 2013 - 09:27 AM
Okay, look:
Vulnerability = +1% per stack, Might = +1.5% to +2.7% per stack
Vulnerability = Duration halved by Unshakable, Might = Universally applicable
Vulnerability = Only affects direct damage, Might = Affects both direct and condition damage
Vulnerability = Has some stupid "shield breaking animation, Might = totally bitchin' red glowing hands animation
So when is vulnerability going to stop sucking so much?
Vulnerability = +1% per stack, Might = +1.5% to +2.7% per stack
Vulnerability = Duration halved by Unshakable, Might = Universally applicable
Vulnerability = Only affects direct damage, Might = Affects both direct and condition damage
Vulnerability = Has some stupid "shield breaking animation, Might = totally bitchin' red glowing hands animation
So when is vulnerability going to stop sucking so much?
#2
Posted 04 January 2013 - 09:32 AM
when you have more than 2 people with you?
#3
Posted 04 January 2013 - 09:33 AM
But if you gain Might it only affects your damage, if you apply Vulnerability it will affect the damage of all allies. I think its ok as it is.
#4
Posted 04 January 2013 - 10:26 AM
Yep, Vulnerability affect all the dmg taken by the enemy not only ur own dmg, i guess depends on numbers
#5
Posted 04 January 2013 - 03:03 PM
vulnerability is nice because it effects all allies, and its very easy to get 15-20 stacks on an enemy (boss included) with different builds (grenade engineer shines at it).
might is nice but it's harder to get a party to have even 10 stacks of might for that big of a damage boost for a long period of time. Most might buffs only last for 5-10 seconds with longer cooldowns, whereas many vuln-stacking builds can just about constantly apply it without thinking about it.
might is nice but it's harder to get a party to have even 10 stacks of might for that big of a damage boost for a long period of time. Most might buffs only last for 5-10 seconds with longer cooldowns, whereas many vuln-stacking builds can just about constantly apply it without thinking about it.
#6
Posted 04 January 2013 - 05:34 PM
Vulnerability affects all allies' damage on a single target but might affects your damage on all targets. I'd say it about balances out.
#7
Posted 04 January 2013 - 09:58 PM
Why "vs"? Just take both whenever you can, since might doesn't negate vulnerability and vice versa.
#8
Posted 06 January 2013 - 12:18 AM
Each has its own strength and weakness, to write off the strength of one in a comparison just to say it sucks is pointless and bad logic.
#9
Posted 06 January 2013 - 12:20 AM
Get an engineer with traits to max vulnerability and might on grenades and crit. Have both. Have a blast.
#11
Posted 09 January 2013 - 03:47 AM
but what about increasing Might for all your allies? Why not have both?
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