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Vulnerability vs. Might


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#1 GuanglaiKangyi

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Posted 04 January 2013 - 09:27 AM

Okay, look:

Vulnerability = +1% per stack, Might = +1.5% to +2.7% per stack
Vulnerability = Duration halved by Unshakable, Might = Universally applicable
Vulnerability = Only affects direct damage, Might = Affects both direct and condition damage
Vulnerability = Has some stupid "shield breaking animation, Might = totally bitchin' red glowing hands animation

So when is vulnerability going to stop sucking so much?

#2 farkov47

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Posted 04 January 2013 - 09:32 AM

when you have more than 2 people with you?

#3 Garegare

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Posted 04 January 2013 - 09:33 AM

But if you gain Might it only affects your damage, if you apply Vulnerability it will affect the damage of all allies. I think its ok as it is.

#4 Fenice_86

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Posted 04 January 2013 - 10:26 AM

Yep, Vulnerability affect all the dmg taken by the enemy not only ur own dmg, i guess depends on numbers

#5 matsif

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Posted 04 January 2013 - 03:03 PM

vulnerability is nice because it effects all allies, and its very easy to get 15-20 stacks on an enemy (boss included) with different builds (grenade engineer shines at it).

might is nice but it's harder to get a party to have even 10 stacks of might for that big of a damage boost for a long period of time.  Most might buffs only last for 5-10 seconds with longer cooldowns, whereas many vuln-stacking builds can just about constantly apply it without thinking about it.

#6 GuanglaiKangyi

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Posted 04 January 2013 - 05:34 PM

Vulnerability affects all allies' damage on a single target but might affects your damage on all targets.  I'd say it about balances out.

#7 Silinsar

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Posted 04 January 2013 - 09:58 PM

Why "vs"? Just take both whenever you can, since might doesn't negate vulnerability and vice versa.

#8 Kurosov

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Posted 06 January 2013 - 12:18 AM

Each has its own strength and weakness, to write off the strength of one in a comparison just to say it sucks is pointless and bad logic.

#9 Obbdot

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Posted 06 January 2013 - 12:20 AM

Get an engineer with traits to max vulnerability and might on grenades and crit. Have both. Have a blast.

#10 SpelignErrir

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Posted 06 January 2013 - 04:26 PM

View PostGuanglaiKangyi, on 04 January 2013 - 05:34 PM, said:

Vulnerability affects all allies' damage on a single target but might affects your damage on all targets.  I'd say it about balances out.

If they're balanced, then vulnerability doesn't really "suck", does it?

#11 Stigma

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Posted 09 January 2013 - 03:47 AM

but what about increasing Might for all your allies? Why not have both?




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