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Magi's Gear and Exotic Saphire Trinkets


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#1 Chivirico

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Posted 04 January 2013 - 09:04 PM

Hello
I am planing to buy the Magi's Set (Healing, Precision, Vitality) from Ascalonian Catacombs and combine it with Exotic Sapphire Trinkets (Healing, Power, Toughness).

My traits are usually 0, 5, 30, 30, 5. This allow me to play support and DPS just by changing gear and some Major Traits.

The Magis's Gear and Weapons will give me a total of 352 Precision and Vitality, bringing Crit Chance around 21% and health to 17.3K .  21% Crit Chance should be enough to have Vigor regenerating fast and be able to dodge frequently.

The Sapphire Trinkets and 1 Exquisite Sapphire Jewel (25 Healing, 15 Power , 15 Toughness) in the Back Armor will bring my Power to 1246 and Armor 2757.


1- Has anybody tried this before? The Exotic Trinkets are expensive and I have run a lot of AC just to waste my tears.
2- Do you think 20% crit chance is enough to keep vigor up?
3- Is 2757 armor enough?
4- Will I be useful with so low attack power? Will I be able to get some aggro with that low attack power?



Thanks!

#2 Sovelin

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Posted 04 January 2013 - 09:22 PM

Are you running empowering might and altruistic healing? 21% crit chance is extremely low (you likely won't have vigor running constantly). Also, you really don't need that high of healing power, as it doesn't scale very well. It doesn't really help for your burst heals, although it is kind of nice if you run a solid EM/AH build (which won't work well for you with such a low crit chance).

What traits are you running exactly, and what are you trying to accomplish with your character?

#3 lmaonade

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Posted 04 January 2013 - 09:43 PM

1. No, I don't like Healing Power
2. They nerfed it so that it lasts for 5 seconds but has a 5 second cooldown, with 20% crit chance you'll not have perma vigor for sure, you'll have gaps of up to a few seconds in between each proc of vigor
3. Yes
4. Useful? Maybe, if your team needs that much healing power then I guess so. Aggro? Wrong game.

PS
this build will not let you play support and DPS, you've opted to allot Healing Power as your main statistic, so you're pretty much set in as a support, you technically by definition can play DPS by switching weapons and traits, but your DPS will be poor, no doubt.

As another tip to keep in mind, as teammates get better, the usefulness of Healing Power decreases.

Edited by lmaonade, 05 January 2013 - 03:57 AM.


#4 indure

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Posted 05 January 2013 - 12:28 AM

View Postlmaonade, on 04 January 2013 - 09:43 PM, said:

1. No, I don't like Healing Power
2. They nerfed it so that it lasts for 5 seconds but has a 5 second cooldown, with 20% crit chance you'll not have perma vigor for sure, you'll have gaps of up to a few seconds in between each proc of vigor
3. Yes
4. Useful? Maybe, if your team needs that much healing power then I guess so. Aggro? Wrong game.

PS
this build will not let you play support or DPS, you've opted to allot Healing Power as your main statistic, so you're pretty much set in as a support, you technically by definition can play DPS by switching weapons and traits, but your DPS will be poor, no doubt.

As another tip to keep in mind, as teammates get better, the usefulness of Healing Power decreases.

^Agree with everything above. If you want to be only a support guardian and care little for damage contribution then Healing Power has its place. But the better your party is, the less they are going to need your healing. And there will come a point where speccing too far into support will hurt your party's performance because your personal survivability will be a liability or your lack of damage could make fights take 10-20% longer.

EDIT: My suggestion assuming this will be your first exotic set, is to go with a more generalized armor composition of either Soldiers (also gained from AC) or Knight/Valkyrie/Berserker. After you have this set complete, you can go for a specialized support set that can be utilized when your party is having trouble staying alive.

Edited by indure, 05 January 2013 - 12:33 AM.


#5 G L J

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Posted 05 January 2013 - 06:01 AM

I find that the healing power from the honor trait line is more than enough to cover all of your needs. Don't accessorize it as guardians have high base amounts and low moderately low ratios. It would be better suited to run the power/toughness/vitality combo for armor and weapons and the toughness/power/precision combo for trinkets.

Also, I find that with a low critical hit chance that Writ of the Merciful generally heals for more than Empowering might will.




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