2 week free trials, to gather more players
#1
Posted 06 January 2013 - 04:40 AM
#2
Posted 06 January 2013 - 05:32 AM
#3
Posted 13 January 2013 - 05:57 PM
#4
Posted 14 January 2013 - 01:53 PM
#5
Posted 14 January 2013 - 01:56 PM
Sure, some new players might come, but at the same time we will have legions of trolls and haters joining up just to destroy the community and the games reputation.
It would also make it much easier for gold sellers and botters unless you completely restricted emailing and trading on the TP.
#7
Posted 16 January 2013 - 11:06 AM
tjb490, on 06 January 2013 - 04:40 AM, said:
#8
Posted 16 January 2013 - 12:15 PM
#9
Posted 16 January 2013 - 12:20 PM
beadnbutter32, on 16 January 2013 - 12:15 PM, said:
There is no reason for them to go F2P.
They have sold 3 million accounts within half a year. And clearly there are still loads of people playing.
#10
Posted 16 January 2013 - 11:57 PM
Arquenya, on 16 January 2013 - 11:06 AM, said:
I see what you mean completely, two weeks seems a little long. To counter that all they would have to do is have a level cap of lets say 20 or 30. Or even make it just a week trial. Another person commented about gold spammers, yes it is a definite risk, but there are things to limit them from advertising massively on map chat or in Lions Arch. The solution that I feel would work is making it so they can't yell in map chat and cannot get to Lion's Arch. Putting a level cap of 20-30 negates the need to be in Lion's Arch for sure except for your 30 story line quest, which would be capped and locked out, until you purchase the game. Another idea I have with the gold spammers is to give those people no way to communicate with others other than just "say" chat. When first starting the game its incredibly easy to get into and there is no need to have to talk to anyone for quite a while.
Edited by tjb490, 16 January 2013 - 11:58 PM.
#11
Posted 17 January 2013 - 01:55 AM
Eventually, after the game has been out long enough, I'd like to see some kind of permanent free trial like WoW has, where you can play as long as you want but can only get to X level (along with other restrictions).
Luminous beings are we, not this crude matter.
#12
Posted 17 January 2013 - 02:49 AM
Lordkrall, on 16 January 2013 - 12:20 PM, said:
That is minuscule compared to successful titles like MOH and WOW.
I doubt that is enough cash to sustain their current workforce and operating expenses.
Most MMO's in that position turn to free to play as it re-vitalizes the player base size and helps keep long timers around, but the downside is more pressure is placed on squeezing revenue out of players via the cash shop and other 'cash sinks'.
At 3 million they are just treading water a little better than SWTOR which clocked around 2 million and they had to go F2P.
If they want to stave off F2P they need to sell more copies. I don't think positioning themselves as the Jumping Puzzler's MMO helps in that regard.
I think they have burned quite a few bridges in terms of attracting back old players and attracting new ones with the this years 'free content additions (Karka event, holiday events, etc.) so I doubt more of the same is going to turn the tide. All of that content was buggy and a good portion was rather juvenile.
Going F2P almost guarantees an uptick in new players, which makes it pretty irresistible to the bean counters in charge.
You know things are bad when any developer has to resort to promising a boatload of stuff they claim to have ready 'real soon now' just to try and stave off the exodus.
Unless they start completing in a short time large portions of promised content that is incomplete (esports, LFG tools, a less grindy economy, filling out the whole ascended scheme throughout the game, etc.) I am pretty sure we will at least see more 'Free Weekends' and eventually F2P.
Edited by beadnbutter32, 17 January 2013 - 02:56 AM.
#13
Posted 17 January 2013 - 02:33 PM
Overtime retailers and the ANet site will have deals that lessen the price of the game or offer extra content to attempt to get the player base where they need to meet their business model but I don't expect them to make the client free.
Also they don;t really need to greatly sell more copies to stay profitable they just need to keep a strong core player base that buys gems regularly.
Edited by adra12, 17 January 2013 - 02:34 PM.
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