Let's see how interesting and innovative fractals are
#31
Posted 09 January 2013 - 12:49 PM
P.S. Piken Square also here and "always enough" is not quite right, just yesterday we hopelessly tried a champion DE on that server because not enough people were around/interested. That's as anecdotal as your own statement of course.
#32
Posted 09 January 2013 - 12:50 PM
OP - stop being a money grubber and go do something else in the game. But not 27 times in a row, burn out.
GW1 reminiscers - game is still up go back and try DoA again and remember why it had the nick name build wars.
Nothing will ever be perfect. Glitches and exploits will always exist. Be helpful and report instead of bemoaning how easy they make things. And for crying out loud learn to play the game. And when I say that I don't mean skill I mean go and do what was intended and see every inch of Tyria. Do every dungeon path and DE (not just the profitable ones). Go help with a serious assault in WvW. Gather your team and enter a tournament.
But for pities sake stop turning Guild Wars into Gold Wars.
#33
Posted 09 January 2013 - 01:43 PM
ShezuTsukai, on 09 January 2013 - 12:50 PM, said:
In GW1, high end content was build wars.
In GW2, given how weapons dictate your skills AND how only a few of these weapons are actually worth taking in high-end content (aka. high end content is build wars), the build wars was expanded.
#34
Posted 09 January 2013 - 01:52 PM
Protoss, on 09 January 2013 - 10:08 AM, said:
View that question in the following context - in GW1 I spend thousands of hours repeating the storyline content. I didn't like farming dungeons, so I did the content I enjoyed. Sure, it was insanely less profitable, but I'd rather play the content that I enjoy than gain shit-tons of virtual gold by doing something I hate.
In GW2, I get insanely bored of the majority of open world content and the content that is interesting, is pretty much dead (aka Group DEs).
So, with people that care about loot being in instances, do we actually have people that enjoy open-world content enough to give up loot for it? Is open world content fun enough to keep people playing for thousands of hours?
some of us never have experienced an orr temple outside of dwayna (because you can reliably do it with a few people) and would like to. Some of us are still doing world completion and like to run into other people in a zone because there are people there either doing the same thing or leveling instead of clearing all of huge zones like iron marches and not seeing a single other player.
I'll agree that a lot of the content is nowhere near deep enough or engaging enough as compared to GW1. But I don't think that's the problem - I think the problem is rewards. Yes just playing the game was insanely less profitable in GW1 than running UW/FoW/etc all the time, but you could still afford just about anything you wanted by the time you hit level 20 outside of some crazy rares, FoW armor, and maybe a couple runes. This is not even close to the case in GW2.
if dungeon rewards were balanced to that of fractals, and open world loot given a boost as well, and champ mobs made worth the effort, then I think there wouldn't nearly be as many complaints about fractals as there are currently. As it stands there is no reason to leave LA anymore except to mine ori nodes if you are trying to obtain something via gold, and that is my major complaint. Anet spent tons of time creating the graphics for the world - which is done really well imo - and many players still have never experienced much of the world because there is no reason to unless you are going to craft a legendary.
#35
Posted 09 January 2013 - 02:09 PM
Zhaitan, on 07 January 2013 - 08:50 PM, said:
- The encounters are well designed and challenging
- Superior Loots and Chest Rewards
So. allow me evaluate the challenges at various fractals:
That's all about the fractals. Pretty much. I know some of you will disagree. Some may even say that I have trivialized many aspect of it. But, end of the day, is it not true that this particular dungeon feels just way too repititive? Is it not true that ANET could have used there resources that they spent in designing this crap to make positive and welcome changes in the DEs, world bosses, WvW?
I got a lot of cores and rares from fractals. I made over 150 ectos by salvaging the rares I obtained from it. It has funded my cultural armor set and made me a decently rich person. I also got "Many Account bound Exotics" from the chests there. Why can't I get the same from running Arah at the same rate?
Well i could just say ... LOL at you... and i mean it... that text sounds like a lv5 fractals, get lv 35+ and write again
#36
Posted 09 January 2013 - 02:25 PM
matsif, on 09 January 2013 - 01:52 PM, said:
I absolutely agree that the loot is appalling, but I don't see myself exploring the world even if it gave me Frak-like loot. The world feels lonely, the fighting is slow, personal story and other kind of lore seem poorly implemented, waypoint fees limit your world, folks are split between servers with no way to play with them, ...
Honestly, I don't think better loot can fix it all/enough.
#37
Posted 09 January 2013 - 03:10 PM
I can't seem to find a group reliably (even with gw2lfg.com) which si why i haven't progressed taht far in FOTM.
#38
Posted 09 January 2013 - 04:23 PM
ShezuTsukai, on 09 January 2013 - 12:50 PM, said:
Izokka, on 09 January 2013 - 02:09 PM, said:
So, who is right? <lol>
@ShezuTsukai - No one is running anything to burn out. If I had not burnt out getting Champion of the Gods or to max out GWAMM with 32 max titles in GW, I sure will not burn out running fractals 20-30 times. From money perspective, fractals is lucrative. Whether you like it or not, the game revolves ONLY around "gold" even though it has multiple currencies in it. The topic is about how interesting and challenging fractals are. I shared my opinion. You can share yours. Hence, whether I am "moneygrubbing" or not, is kinda out of scope of the discussion.
@Izokka - Why would I go to lvl 35+ to experience something that I have not already experienced in last 26 levels? Also, explain to me which part of my text relates specifically to lvl 5 fractals. And how my text does not apply to lvl 35+. I am ok w/ hyperboles but, not so much w/ BS. So, please qualify your opinion if you can instead of just LOLing at me and making random statements.
Edited by Zhaitan, 09 January 2013 - 04:27 PM.
#39
Posted 09 January 2013 - 05:42 PM
Edited by Lucas Ashrock, 09 January 2013 - 05:43 PM.
#40
Posted 09 January 2013 - 06:23 PM
Zhaitan, on 09 January 2013 - 04:23 PM, said:
So, who is right? <lol>
@ShezuTsukai - No one is running anything to burn out. If I had not burnt out getting Champion of the Gods or to max out GWAMM with 32 max titles in GW, I sure will not burn out running fractals 20-30 times. From money perspective, fractals is lucrative. Whether you like it or not, the game revolves ONLY around "gold" even though it has multiple currencies in it. The topic is about how interesting and challenging fractals are. I shared my opinion. You can share yours. Hence, whether I am "moneygrubbing" or not, is kinda out of scope of the discussion.
@Izokka - Why would I go to lvl 35+ to experience something that I have not already experienced in last 26 levels? Also, explain to me which part of my text relates specifically to lvl 5 fractals. And how my text does not apply to lvl 35+. I am ok w/ hyperboles but, not so much w/ BS. So, please qualify your opinion if you can instead of just LOLing at me and making random statements.
the problem is Fractals is the only dungeon that EVOLVES, you like or not lv 35+ is REALLY rewarding and challenging almost everithing 1shots so you have to be aware of everithing near you, yes there are a few glitches that makes things a like simpler but of course its not intended, the only fractals i dont like is the jade maw thingy its always easy-.-
#41
Posted 09 January 2013 - 06:27 PM
Perm Shadow Form, on 09 January 2013 - 11:02 AM, said:
Dhuum was perfect example how bosses should been made.
Heck even Shiro battle (Before SoS and Ele Bonder and Crit Assassin) was more active battle than the whole Zhaitan battle, heck you didn't even fight Zhaitan.
And it takes skill to react to 1/2 second skill cast and interrupt it.
I did play enough to realize Dhuum wasn't difficult. At all. All he required was knowing what his specific skills were and then developing counters/avoidances to it. Hell, Shiro was a goddamn joke if you weren't braindead and actually brought stance removal. What a surprise, these same type of mechanics are found in many GW2 bosses.
It does not take skill to react to 1/2 second skill cast. It requires quick reaction times that are by-in-large an innate aspect of the person playing. Knowing who to use sig of humility on, ensuring that the ranger kept the enemy team poisoned, knowing when to use shield bash, knowing how to dynamically position yourself as a team-these are all examples of skill that come from a deeper understanding of the game. Being twitchier than a CS savant isn't.
So no. You either did not remember or were simply not all that good.
Edited by Horus Moonlight, 09 January 2013 - 06:37 PM.
#42
Posted 09 January 2013 - 07:51 PM
Izokka, on 09 January 2013 - 06:23 PM, said:
Horus Moonlight, on 09 January 2013 - 06:27 PM, said:
It does not take skill to react to 1/2 second skill cast. It requires quick reaction times that are by-in-large an innate aspect of the person playing. Knowing who to use sig of humility on, ensuring that the ranger kept the enemy team poisoned, knowing when to use shield bash, knowing how to dynamically position yourself as a team-these are all examples of skill that come from a deeper understanding of the game. Being twitchier than a CS savant isn't.
So no. You either did not remember or were simply not all that good.
Edited by Lucas Ashrock, 09 January 2013 - 07:58 PM.
#43
Posted 09 January 2013 - 09:56 PM
Lucas Ashrock, on 09 January 2013 - 07:51 PM, said:
Don't put words into my mouth. Your holy crusade against ANet and the "abomination" that is GW2 is making you delusional.
Are there problems with current boss/champion encounters in GW2? Yes. Is GW1 a shining example of what to strive for in this department? Lol no.
Edited by Horus Moonlight, 09 January 2013 - 10:02 PM.
#44
Posted 09 January 2013 - 10:08 PM
My holy crusade and what i attempt for it, is not your business
Edited by Lucas Ashrock, 09 January 2013 - 10:09 PM.
#45
Posted 09 January 2013 - 11:05 PM
Go to sleep Lucas you clearly are seeing things.
#46
Posted 10 January 2013 - 01:43 AM
Lucas Ashrock, on 09 January 2013 - 07:51 PM, said:
If what you wrote is not "that required any substantial coordination and teamplay", mind to explain me what you refer as proper "that required any substantial coordination and teamplay" if gw1 was so much utter crapload of easy game?
mmm let me explain...
Forget about the shitti cores and lodestones (crystals, molten, destroyer) and remember the charged, corrupted and onix ones, the usuku's neddles ive got as drop, got x2 charzookas so far, a lot of mats (yes t6 mats) about 5/7 rares in a run and about 2/3 exotics past 30+.. mm yes this is what i mean REWARDING
ahh forgot XD, and x2 rings that have +2 crit damage each
#47
Posted 10 January 2013 - 03:55 PM
I asked:
Zhaitan, on 09 January 2013 - 04:23 PM, said:
Your response:
Izokka, on 09 January 2013 - 06:23 PM, said:
So, if I understood you right, you said that essentially the challenge in this dungeon comes after 35+ from "chance of being 1 shotted by mobs". Hence, you need to be aware of everything near you. Very well, I understand that being 1 shot by something adds significant challenge to any dungeon, at least that's the philosophy these days. I will ignore infinite "retry" option to counter your argument.
But, explain to me what I wrote in the OP as far as the strategies go in fractals that do not apply to lvl 35+. Since I wrote the OP, I somehow managed to climb the fractal treadmill to 28. And to complete all the levels 20+, I did exactly what I did in Fractals lvl 1 with the exception of few more dodges to avoid agony spikes.
Izokka, on 10 January 2013 - 01:43 AM, said:
Forget about the shitti cores and lodestones (crystals, molten, destroyer) and remember the charged, corrupted and onix ones, the usuku's neddles ive got as drop, got x2 charzookas so far, a lot of mats (yes t6 mats) about 5/7 rares in a run and about 2/3 exotics past 30+.. mm yes this is what i mean REWARDING
ahh forgot XD, and x2 rings that have +2 crit damage each
I actually got more rares and exotics between 1 and 10 than I got between 11 and 20. I made 84 ectos between 1 and 10 and 67 between 11 and 20. Of course, RNG factor needs to be counted in. Hence, I can't really conclude, in the absence of facts, that rewards actually scaled up that much as I'd expect going from 1 to 28. But, again, expectations vary. And since you are happy with those lodestones and cores, I'd let you have your monment with them However, I can do TA all paths in less than 80 minutes and can grab at least 4x cores that I need. Repeat farming of TA first mob can yield a lot of cores.
Anyhow, I will find out for myself how lucrative 35+ levels are soon. But, in the meantime, please let me know what is so strategically different between Lvl 5 and lvl 35+ that sparked the whole discussion.
#48
Posted 10 January 2013 - 04:21 PM
Mastruq, on 09 January 2013 - 12:49 PM, said:
I don't know how people find this to be reality when it isn't. At 30+ fractals you're going to be lucky to make 1-2g (from everything) from a run through the place and the shortest times (Swamp, Swim, Ascalon) are still going to take about an hour. You might get lucky and snag a rare and on average you probably net three or four of them a run (five or so with Maw), but your exotics are AB (so worthless effectively), the skins and rings are all AB, and the only great loot you might snag is a lodestone (but if you're after lodestones, you might as well run their respective dungeon for a far higher return).
You don't run this place for profit unless you are blessed by the gods of luck. Profit is to be found elsewhere: Orr (with the spike in T5), CoF/AC/TA (these short dungeons will net you 3-4g + drops + chance at exotics and recipes with less time invested than a rotation of fractals). People run fractals because of the best in slot loot not the best loot in general, and the the fun of digging deeper.
@Zhaitan, you may want to reconsider your strategies on the Jellyfish. That is one of the fastest fights in Fractals. Tip: Don't wear AR, have a team with actual exotic underwater weapons. As for the rest of your OP... I can't really say I agree with it or your condescending tone. But you know, opinions opinions. I like the fractals, 339 runs later. Can it use work? Yes. Do I find some of the bosses fun? Yes. Were they a lot more fun the first 1-5 times I encountered them? Yes. Do I expect them to somehow remain fun after 100 iterations? No. But thank god this isn't like that garbage heap of DoA: Don't Bring Melee.
#49
Posted 10 January 2013 - 04:53 PM
Zhaitan, on 10 January 2013 - 03:55 PM, said:
I asked:
Your response:
So, if I understood you right, you said that essentially the challenge in this dungeon comes after 35+ from "chance of being 1 shotted by mobs". Hence, you need to be aware of everything near you. Very well, I understand that being 1 shot by something adds significant challenge to any dungeon, at least that's the philosophy these days. I will ignore infinite "retry" option to counter your argument.
But, explain to me what I wrote in the OP as far as the strategies go in fractals that do not apply to lvl 35+. Since I wrote the OP, I somehow managed to climb the fractal treadmill to 28. And to complete all the levels 20+, I did exactly what I did in Fractals lvl 1 with the exception of few more dodges to avoid agony spikes.
I actually got more rares and exotics between 1 and 10 than I got between 11 and 20. I made 84 ectos between 1 and 10 and 67 between 11 and 20. Of course, RNG factor needs to be counted in. Hence, I can't really conclude, in the absence of facts, that rewards actually scaled up that much as I'd expect going from 1 to 28. But, again, expectations vary. And since you are happy with those lodestones and cores, I'd let you have your monment with them However, I can do TA all paths in less than 80 minutes and can grab at least 4x cores that I need. Repeat farming of TA first mob can yield a lot of cores.
Anyhow, I will find out for myself how lucrative 35+ levels are soon. But, in the meantime, please let me know what is so strategically different between Lvl 5 and lvl 35+ that sparked the whole discussion.
next time yore in the collosus try to fail at the first time on the hands seals and lets he how fun is it
Edited by Izokka, 10 January 2013 - 04:53 PM.
#50
Posted 11 January 2013 - 06:21 PM
Var, on 10 January 2013 - 04:21 PM, said:
You continue to say FotM are the source for "best in slot" items (for some slots). I dont see how that contradicts what I said. They go there for the best rewards and older content is left behind. If you thought I mean most gold per hour, that isnt what I said. I wouldnt know the gold per hour of FotM anyway, I havent done enough and didnt track the coin and item loot.
Anyway to me FotM created a unique problem in that I like the idea of it and would want it to be expanded on. The first thing should be a decent lfg tool though. But at the same time I mostly enjoy GW2 for the open world content and exploration and dont want that aspect of the game to take a backseat to instances (theres other games out there if you want to sit in a hub city and only do groups, both "lobby" games like GW1 or D3, or some other MMOs).
#51
Posted 13 January 2013 - 05:10 AM
Izokka, on 10 January 2013 - 01:43 AM, said:
Forget about the shitti cores and lodestones (crystals, molten, destroyer) and remember the charged, corrupted and onix ones, the usuku's neddles ive got as drop, got x2 charzookas so far, a lot of mats (yes t6 mats) about 5/7 rares in a run and about 2/3 exotics past 30+.. mm yes this is what i mean REWARDING
ahh forgot XD, and x2 rings that have +2 crit damage each
Edited by Lucas Ashrock, 13 January 2013 - 05:46 AM.
#52
Posted 13 January 2013 - 05:26 AM
Lucas Ashrock, on 13 January 2013 - 05:10 AM, said:
Edited by Izokka, 13 January 2013 - 05:26 AM.
#53
Posted 13 January 2013 - 05:47 AM
Edited by Lucas Ashrock, 13 January 2013 - 05:49 AM.
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