Warrior DPS Spreadsheet
#1
Posted 08 January 2013 - 04:16 PM
http://www.mediafire...9pbf30723dyhq59 download link. no, it's not really FINAL. sue me, I thought I was lazy enough to be done.
http://i.imgur.com/YoIPD.jpg spreadsheet in action
I just built an extensive Excel spreadsheet and used FRAPS to get accurate timings on how long various skills took to cast back-to-back. I'm fairly comfortable with RPG combat math so doing rough estimates of runes, boons, and sigils was easy for me to work in when automating it was too cumbersome.
http://i.imgur.com/94CHX.png
One of the criteria I had when drawing that comparison was having 30 Tactics -- any difference in overall party DPS turned out to be, IMO, relatively minor, and the additional support it provides is invaluable if you don't always run with a dedicated/skilled group (which I imagine is the vast majority of players). It also helps it be a more equal comparison between weapons across the board.
Some other interesting lessons I've learned:
Axe is the top tier DPS weapon. Sorry GS -- you're actually the DPS with mobility option.
Mace and Hammer both are capable of maintaining respectable output even with all the control they bring to the table. This isn't Vanilla WoW where tanks did more or less nothing at all but take hits.
Burst skill damage seems mostly irrelevant in PvE. Axe autoattacks are just too damn strong for Eviscerate to change much, and GS will want to keep pumping out Vulnerability hits and big DPS from 1/2 and maintain Fury some other way. Flurry, on the other hand...
http://puu.sh/1LdDN
http://puu.sh/1LdDf
http://puu.sh/1Ldvl
Flurry is trash. DPS loss, no matter what you're wearing, and it roots you, and you lose any adrenaline-related trait bonuses. wtf.
#2
Posted 09 January 2013 - 04:33 PM
#3
Posted 09 January 2013 - 08:52 PM
#4
Posted 09 January 2013 - 09:35 PM
Zerikin Loukbel, on 09 January 2013 - 04:33 PM, said:
I will grant that Flurry edges Sword 1 out if you're geared full Condition Damage with no Power, but that would mean Rabid -- and Knight's with Exquisite Ruby Jewels will outdamage Rabid without being dependent on bleeds that can be removed while providing pretty much the same Toughness.
Black Autumn, on 09 January 2013 - 08:52 PM, said:
http://puu.sh/1LKS8 <- screenshot of my Sword/Sword calculator for lazy.
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Also, I should probably note that all this was done purely from a PvE perspective -- I don't really have any interest in the PvP side of GW2 and therefore am not particularly well-versed in what needs to be considered there. Still, I would imagine that the only PvP targets you'd kill faster with bleeds would be high Toughness Warrior/Guardians built to delay people, and that those builds would have condition removals that would make any kind of condition damage significantly less attractive as well. /shrug
more edit: hurr I'm retarded, forgot I was posting in the PvE section so the fact that I'm talking about PvE should be obvious. /shot
and more: some other somewhat disorganized thoughts I had while trying to optimize Swords (I really like the style, so I spent a lot of time trying to figure out how to eke out whatever damage I could from them)
- Flurry's 2 second bleeds only gain an extra tick at +50% and +100% duration
- Power is still a good stat for Swords -- despite being lower damage per cast than Axe, the relatively fast cast time means you're still pumping out good direct damage. Rip is also pretty powerful -- I've gotten 4k+ crits in dungeons with my Knight/Berserker setup.
- With all that direct damage, you're going to take at least 10 points in Strength, because that 12% bonus damage is a pretty huge compared to a lot of other traits.
- That 10% condition duration goes well with a +15% bleed duration rune, which gets you a full 2 extra ticks on the Sword 1 bleeds while doing nothing for Flurry.
- Picking up another 25% to get an extra tick on Flurry's bleeds (without using foods) is difficult -- going further into the Strength traits doesn't really offer anything good except for +5% damage from Dual Wielding, and getting it all from runes means giving up a potential 4 Ruby Orbs -- a pretty significant amount of Power/Critical Damage.
- There's also the problem that at +100% bleed duration, you alone with Sword/Sword are going to be applying around 70-75% of the bleeds required to hit the cap. Given that bleeds are relatively common conditions even from builds that don't intentionally spec for them, you're running a big risk of losing bleed damage whenever you're in a group.
It sucks, because I really like the style of Sword/Sword -- I like the looks, I like being able to sit in a mob's face and alternate dodges with Ripostes and attracting a lot of hits without getting wrecked. I really hope that ANet takes a look at all these issues and reworks it at some point -- I can't deny that the axe MH build I'm using now is incredibly effective, but I'd very much like to be able to play with dual swords and not have that nagging feeling at the back of my mind that I'm choosing the less effective path.
Edited by m1s3ri, 09 January 2013 - 10:40 PM.
#5
Posted 09 January 2013 - 11:04 PM
m1s3ri, on 09 January 2013 - 09:35 PM, said:
Haha, that reads as 'lazy == Autumn.' Which I am so it's okay.
Anyway, I'm almost purely PvE when I play. I just really like bleeds. Your post makes me sad. Everything I've been reading for a while now advocates Berserker's gear (usually with some Knight's thrown in) with an axe mainhand for best performance. Pretty soon, we're all gonna look an awful lot alike (amazing skins and color palettes not withstanding).
Mostly I'm sad that my only mostly exotic gear setup is a temple armor set (rabid stats) and sword with a set of Undead runes and Rabid crests. What will REALLY be sad is if a rare Berserker/Knight set does better with my sword than the exotic condition damage set. =/
#6
Posted 10 January 2013 - 04:00 PM
Checked my spreadsheet and assuming your cast times are correct flurry is indeed a general DPS loss on those numbers. You should file a bug report using those screen shots as flurry with full adren should hit 12 times not 11. Flurry does have the advantage of being much more burst since it does many short bleeds instead of long ones making it more useful for trash along with its CC effect.
#7
Posted 10 January 2013 - 04:58 PM
edit: I also thought that +damage stacked additively, has your testing found otherwise?
Edited by Zerikin Loukbel, 10 January 2013 - 05:00 PM.
#8
Posted 10 January 2013 - 07:24 PM
Zerikin Loukbel, on 10 January 2013 - 04:58 PM, said:
edit: I also thought that +damage stacked additively, has your testing found otherwise?
No idea on +damage stacking, honestly. I read somewhere that it was all multiplicative.
#9
Posted 10 January 2013 - 08:37 PM
m1s3ri, on 08 January 2013 - 04:16 PM, said:
#10
Posted 10 January 2013 - 09:29 PM
TastySlop, on 10 January 2013 - 08:37 PM, said:
#11
Posted 11 January 2013 - 01:16 AM
m1s3ri, on 10 January 2013 - 09:29 PM, said:
#12
Posted 11 January 2013 - 02:12 AM
TastySlop, on 11 January 2013 - 01:16 AM, said:
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