Feedback on my Eng: Dbl Pistols+Elixir build?gw2 engineer eng spvp
Posted 09 January 2013 - 01:34 PM
I play Engineer on the Desolation server (“Marmite”) and currently like to play with Dbl Pistols + Elixirs.
I’ll appreciate you having a good look and telling me your thoughts. No ego so I don’t mind if you tear it apart as long as you explain why. I.e. don’t say what sucks… tell me why it sucks and what you’d do to make it not suck
Here is my build: http://vl.io/UKomhD
Posted 09 January 2013 - 08:29 PM
We've been notified about this issue and we'll take a look at it shortly."
Your link seems broken, or dead. Aaaand... You made me curious, I want to see it.
Posted 09 January 2013 - 10:41 PM
on topic: is this for WvW or spvp?
Generally I find that for any pvp situation you will want Elixir S at 25% hp and swiftness whenever you crit. This should let u survive those backstab/hundred-blade glass cannons and the occasional zerg as well as grant almost perma-swiftness. Also, the lack of cc makes me cringe since engi has so many cc options.
Edited by kekuso, 09 January 2013 - 10:46 PM.
Posted 10 January 2013 - 02:11 PM
The only thing I would change is to put the 10 points of tools into explosives because the 10% additional condition duration together with a rare veggie pizza give you an extra tick of bleeding and poision (3 seconds).
I think I gotta give my condition engie another try...
Posted 12 January 2013 - 06:46 PM
It's a pub-stomp build. I prefer bomb kit over Elixir U (even though I LOVE that elixir) due to AoE being very handy vs stealth thieves and mesmers especially. And I take elixir duration over elixirs giving might but I think both are solid. The other traits I spec in to are great for wracking up condition damage (and vulnerability). I didn't put in runes, sorry.
Posted 14 January 2013 - 08:04 PM
I use a very similar build also, but switch it around a little bit, putting 10 points into explosives instead for the burn on crit instead of the points in invention. Then remove the cripple from Firearms for increased range.
In terms of gear I go with 4x Affliction and 2x Krait runes for increased bleed and poison duration and condition damage, with the generic earth and agony sigils on my weapons. For my accessory I run with Rampagers for the increased crit rating, then use the stacking might from elixirs to increase my condition damage a little more, the crit rating then correlating a lot towards burns and bleeds from traits and sigils.
Utility wise, I run with Elixir H for heal, Elixir B for self-buffing, Elixir R for the break stun, endurance regen and it's toss is amazing when you know you're going down. Along with Elixir S or U dependent upon the situation and the general team make up I'm up against.
In case this is a TL;DR situation, here's a link to what I'm running instead: http://gw2skills.net...AjAGrPOYk MqYGA
I've found that I very rarely get downed, in bad situations you have Elixir S for invulnerability and toss Elixir S is also really handy for stomping certain classes, so it's what I generally run.
There are very few professions that I have issues with, aside from perhaps decent mesmers and thieves, but I think that's a general consensus (thieves not so much if I have Elixir S and Toss S available).
Good luck with the build! It's so much fun and a lot of survivability with supply drop along with it too.
Posted 16 January 2013 - 07:24 AM
Also @Erien thanks very much for this. I've read all the comments but I never thought to have Elixir S AND Elixir R at the same time. This seems like a great idea and going to try it all.
Posted 17 January 2013 - 03:49 PM
Yeah, S and R do work quite well together to help increase your survivability between Elixir H cd's and getting out of bad aoe's. Just, the lack of Elixir C means that you have to sometimes use some elixirs before you want to to try and get rid of some hefty conditions.
I've been playing around recently with Firearms master trait "Napalm Specialist" for the 20% increase to burns and running 2x Afflic, 2x Krait and 2x Balthazar since burn seems to be quite the dangerous condition and a lot of people seem to still ignore it. :-\ with the 35% increase to burns and 10% from 10 points in Explosives, that's 45% increased condition duration for burns, which can make both "Incendiary Powder" (Adept trait in Explosives) and Blow Torch quite lethal.
If you want to chat at any point about builds and stuff Marmite, you can find me on Desolation as 'Mina Lockenl'.
Good luck with the Engineering!
Posted 17 January 2013 - 03:55 PM
Edited by jeddahwe, 17 January 2013 - 03:56 PM.
Posted 17 January 2013 - 04:10 PM
All of this in conjunction with nearly constant uptime of retaliation makes us quite problematic to kill.
Posted 17 January 2013 - 04:44 PM
Posted 17 January 2013 - 04:57 PM
These days? No. You're better off with a real set of runes and traits, the Rare Veggie Pizza does a good enough job so you can equip yourself correctly. I'm also telling this due to adaptation issues, alot of people out there can shrug off conditions and even condition-spamming. Instead of risking to do 0 damage, you can build yourself for more versatility and let the Veggie Pizza do the job.
Posted 21 January 2013 - 12:56 PM
Here is the base build. The Tool Kit gives you a shield, a ranged cripple with the traited "Throw Wrench" and is great to pull someone in with Magnet + Blowtorch: http://en.gw2skills....JbTumkNNq4UxcBA
Am going to try a modified build tonight with different runes: Runes of Forge: http://gw2skills.net...MLYOwkgNq4UxUAA
You have to look at whether your 15% + for this or that actually gets you the extra tick. If you're at 2 3/4 second duration you're only getting x 2 ticks! People waste their runes. You should use the runes which don't give you waste. So for a 2 second duration you need 50% boost to it. You'll see this last build changes the knee shot to the improved burn duration 20% in firearms + 15% from the runes + 10% from the sigil. Weirdly that amounts to 45% but builder say it gives me the 3 seconds. I'll confirm it tonight.
Posted 21 January 2013 - 08:06 PM
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