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Will I enjoy this game as a casual player who can only play in short spurts?


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#1 Ishalim03

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Posted 09 January 2013 - 06:40 PM

I've done some search and found a few old threads that address this topic in certain ways, but I have some lingering questions and I was hoping some of you pros can provide some sagely wisdom.

I'm looking for a new MMO to play and have had GW2 recommended to me.  It looks great, but my concern is that MMOs as a general rule don't match up with my lifestyle and playing style.  I typically have no more than 30 minutes at a time to play.  I might have a couple such periods in a single day, but it's pretty rare that I'll ever be able to spend more than 30 minutes at once on the computer.  For this reason, I've typically stuck to playing FPSs and other games where I can basically join a server, play for 20-30 minutes, and then bail.  

I've seen people (here and elsewhere) say that GW2 is the most casual-friendly MMO.  That's fantastic.  But what I'm wondering specifically is: can I feel like I've "accomplished" something in such short playing spurts?  If so--and this is the question I'd most like answered--how specifically does the the game promote that?

Thanks much.

#2 Lucas Ashrock

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Posted 09 January 2013 - 10:19 PM

In no way, actually. With your gametime you will not gain nothing valuable to make you feel accomplished, at all. I doubt middle mediocrity is what you meant for accomplished. 30 minutes are not even enough for a fractal run, the major (and only) content you would find, playing alone wondering where in the hell is everyone. They are on Lion's Arch doing just this content and logoff lol.
Wrong game.
If i can suggest you something way funnier and where you can take your time and if and when possible play later better content with everything rewarding your time ingame, as fantasy game i can suggest you pso2. It's japanese now, but you can find easily a translation pack, and the game is playable. Be sure reading the guide to understand about eng community, which server, general suggestion to not be caugh playing a jap game as foreigner. Next weeks the game will be international full english , too :cool:
Also, if you're a deep lover of the rpg genre and you experienced games like Oblivion and SKyrim, you would love to know next weeks will arrive The Elder Scroll: Online , take a look at it :lol:

By far, who answer you is one of the pro you was asking who played this game to the fullest and tiniest part, without exploits, skipruns, no rush to be 80 at launch, learning this game in the deepest and fullest of it. Just to be sure you will give a proper weight to my answer, if someone is attempting to flame me because of some hate for some of my posts here a bit negative about how the company is handling the game. Something you, as new customer, would find quite disappointing, wondering why in the hell you wasted money.
If regardless of my suggestion you still want to give a shot to gw2, remember you have 6 months for a refund.
Enjoy ^_^

Edited by Leyana, 10 January 2013 - 10:56 PM.
No


#3 Garegare

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Posted 09 January 2013 - 10:49 PM

View PostIshalim03, on 09 January 2013 - 06:40 PM, said:

I've done some search and found a few old threads that address this topic in certain ways, but I have some lingering questions and I was hoping some of you pros can provide some sagely wisdom.

I'm looking for a new MMO to play and have had GW2 recommended to me.  It looks great, but my concern is that MMOs as a general rule don't match up with my lifestyle and playing style.  I typically have no more than 30 minutes at a time to play.  I might have a couple such periods in a single day, but it's pretty rare that I'll ever be able to spend more than 30 minutes at once on the computer.  For this reason, I've typically stuck to playing FPSs and other games where I can basically join a server, play for 20-30 minutes, and then bail.  

I've seen people (here and elsewhere) say that GW2 is the most casual-friendly MMO.  That's fantastic.  But what I'm wondering specifically is: can I feel like I've "accomplished" something in such short playing spurts?  If so--and this is the question I'd most like answered--how specifically does the the game promote that?

Thanks much.

In short I´ll say yes. You can enjoy most of the game even if you only have periods of 30min to play. It will be hard (almost impossible) to do most dungeons and some story missions in less of that time. But the good thing about this game is you get exp doing events, gathering materials, exploring the world and crafting stuff (playing, basically), so even if you log in for so little time you will see how your character progresses quickly.

Finally, you have structured pvp where matches take around 10-15min and you get all the stuff you need from the beginning, all players are at the same level and can access to the same stats. Its like a FPS but with more customization.

#4 Hex65000

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Posted 09 January 2013 - 11:04 PM

OP: I really don't think that there is an MMO that will fit that small of a time requirement. You may be better off playing Torchlight 2 or something similar because of the pick-up / put-down requirement you have.

You can do it somewhat in GW2, but I honestly find it hard to put down as I go, "Ohh! What's that over there?" "Oh, I can help out in this event..." during my map exploration travels.

30 minutes will be gone in a flash I assure you. Personally, I like to block out at least 1-2 hours of active play so I can do something and then come about and head back to my home area.

I'm under the impression that GW2 doesn't have the time commitment of raids in WoWarcraft, but a dungeon run can be time consuming (10mins with a well tuned group in an easy dungeon to as much as an hour+ in a tough dungeon with an unorganized group). Typically the expectation is that you can stick it out for the whole run -- sure, real life happens and most folks will accept the occasional emergency.

Crafting and perhaps structured PvP you can easily pick up and put down, but then you may already be getting that pvp fix through FPS play. Crafting requires money and/or gathering in the field which takes a fair amount of time.

Lucas is clearly more critical of the game than I am; I think it's a decent game with a good deal of variety in stuff to do. HOWEVER, I'm not confident that you will get a good deal of enjoyment out of the game because it does tend to be a noteworthy time sink.

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#5 Khrushchev

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Posted 09 January 2013 - 11:06 PM

You won't get the full experience (average dungeons can take an hour to 2 if you're doing it the first time and nobody really knows how it goes, certain chains of events that end with some of the more interesting fights take longer than half an hour to run through) but you will be able to play casually, there are tons of maps that all have dozens of things to accomplish, places to climb or fight to, and all of those can be done in a short amount of time. I've played my main character for a little over 400 hours, and while I'm not actively going for map completion, I have about 60% world completion. If you have experienced guild mates, you can also do select dungeons in under half an hour (I've done Ascalonian catacombs or Cathedral of Flames in about 15-25 minutes, and we fought enemies along the way).

sPvP matches also take around 8 minutes each, and if you're familiar with various fps's, the gametype is essentially Domination or Point Control.

#6 Straegen

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Posted 09 January 2013 - 11:08 PM

View PostIshalim03, on 09 January 2013 - 06:40 PM, said:

I've seen people (here and elsewhere) say that GW2 is the most casual-friendly MMO.  That's fantastic.  But what I'm wondering specifically is: can I feel like I've "accomplished" something in such short playing spurts?  If so--and this is the question I'd most like answered--how specifically does the the game promote that?

When playing in the PvE (you versus the computer world), events are generally a good way to level. You basically show up, contribute and get rewards. Dynamic events are usually under 15 minutes and you don't have to be in them the full amount of time just until the end. Based on how much you contribute determines your reward. Most fixed area events (known as hearts because they appear as hearts on your map) track your progress as you complete them independent of other players so if you log out part of the way through then log in the next day you would not have lost any progress.

GW2 also spent a considerable amount of time removing travel time which is an issue in a lot of MMOs. Once you go to a waypoint you can always return in a matter of seconds.

WvW which is your server versus two other servers on a set of maps via player versus player combat, aside from being addictive is very easy to jump into and out of. A couple clicks gets you into the world then spend no more than a couple minutes and you will find yourself fighting against other players from other servers. If your character isn't level 80 (the current cap), that character will be scaled to level 80. Generally speaking they will be at a disadvantage against natural level 80s but WvW is more about group fighting than 1 on 1 combat so it tends to even out.

That is just a few of the "marriage friendly" features as I like to call them in GW2. There are plenty more.

PS. Recommending PSO 2 with a translation pack or Elder Scrolls Online which isn't even out yet is ridiculous. If we are going to name a decent MMO that I would add to the check out list would be Planetside 2. Free to play and all around solid game centered around PvP.

Edited by Straegen, 09 January 2013 - 11:21 PM.


#7 AKGeo

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Posted 09 January 2013 - 11:10 PM

It is a great game for casual players. But casual MMO players are those who have a couple hours in a block to play, a few days a week. Or most of the weekend. A half hour at a time won't get you much at all..it'll take you that long to run to and complete one personal story mission. Then your next session you need to run to the next one while killing enough to level up to the mission requirements. Some jumping puzzles take longer than a half hour your first time through without help.

I'd say GW2 isn't the game for you, based on that time frame alone.

The reason it's the most casual-friendly MMO is because it's truly massive, truly multiplayer, and truly online....without a subscription. And it's new! Not because you can accomplish the same in a half hour as others do in a couple hours.

#8 Jump_N_Move

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Posted 09 January 2013 - 11:20 PM

Lulz at first response saying fractals are all you'll be playing.

If you only have 30 minutes, you'll love this game as there so much small local exploration content its not even funny. It may even take you a month to hit level 80 at that rate, and you'll probably enjoy it way more than most people. I rushed (not playing for story) it to 80 and 100% on my first character in about 2 weeks. and that wasn't even playing hardcore hours like I used to spend in this game's precursor GW1. But after I found the content kinda of stale, and wish I had enjoyed it more. So take your time, pay attention. There's lots of little details and interactions that are easy to miss, but contribute to the atmosphere of the game.

But if you're looking for straight to end-game content and higher level think, this isn't your game.

#9 ShezuTsukai

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Posted 09 January 2013 - 11:35 PM

I play between 30 and 40 minutes each morning and then a 2 hour block on Saturday with a few guild mates. The three of us are lvl 80 with full exotics we crafted. We are exploring, WvW, and crafting during the morning sessions and save the Dungeons, long story line quests, and special Arah DE's for Saturday.

This plan has saved me from the wife aggro. But to be honest I look forward to when she is out of town for a weekend because this game is very fun and draws you to many different activities that can easily fill a weekend without feeling that you are stuck on the hamster grind wheel or have become a quasi farm bot.

#10 Faowri

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Posted 09 January 2013 - 11:36 PM

As a PvE player who tends not to have hours and hours every evening to spend on GW2, personally I find it pretty perfectly suited to my tight schedule. Whether or not you feel you've achieved something in 30 mins of play kind of depends on what you consider an achievement, I suppose.

#11 Mystika

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Posted 09 January 2013 - 11:44 PM

If all you want is to spend some time in a game without a lot of time requirements, you can do that here. As said before, you won't be able to do dungeons or jumping puzzles or personal story, but there is plenty other stuff in general pve to last you a long time just playing 30 mins at a time. You can explore, do the hearts, vistas, points of interest, skill point challenges, dynamic events, and crafting. There is a lot of stuff in this game to do and see besides dungeons, etc. Getting 100% on an area gives you pretty good rewards, also, giving you a sense of accomplishment. Just take your time and enjoy the game without rushing to lvl 80 and have fun.

One word of caution: the game is addicting. But it is very easy to log out after 30 mins and pick it back up again later at the place you left off.

Edited by Mystika, 10 January 2013 - 12:10 AM.


#12 Cobalt60

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Posted 09 January 2013 - 11:58 PM

View PostLucas Ashrock, on 09 January 2013 - 10:19 PM, said:

In no way, actually. With your gametime you will not gain nothing valuable to make you feel accomplished, at all. I doubt middle mediocrity is what you meant for accomplished. 30 minutes are not even enough for a fractal run, the major (and only) content you would find, playing alone wondering where in the hell is everyone. They are on Lion's Arch doing just this content and logoff lol.
Wrong game.
If i can suggest you something way funnier and where you can take your time and if and when possible play later better content with everything rewarding your time ingame, as fantasy game i can suggest you pso2. It's japanese now, but you can find easily a translation pack, and the game is playable. Be sure reading the guide to understand about eng community, which server, general suggestion to not be caugh playing a jap game as foreigner. Next weeks the game will be international full english , too :cool:
Also, if you're a deep lover of the rpg genre and you experienced games like Oblivion and SKyrim, you would love to know next weeks will arrive The Elder Scroll: Online , take a look at it :lol:

By far, who answer you is one of the pro you was asking who played this game to the fullest and tiniest part, without exploits, skipruns, no rush to be 80 at launch, learning this game in the deepest and fullest of it. Just to be sure you will give a proper weight to my answer, if someone is attempting to flame me because of some hate for some of my posts here a bit negative about how the company is handling the game. Something you, as new customer, would find quite disappointing, wondering why in the hell you wasted money.
If regardless of my suggestion you still want to give a shot to gw2, remember you have 6 months for a refund.
Enjoy ^_^

Do not ever listen to anything this person says.

Ever.

GW2 is pretty much the ultimate casual game, you can log on for 30 minutes and make some meaningful progress while doing whatever takes your fancy at that point. 30 minutes to play? want to do some crafting? go for it. Want to do a couple of hearts in Gendarran Fields? waypoint over there and just do it.

Edited by Leyana, 10 January 2013 - 10:56 PM.


#13 Age

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Posted 10 January 2013 - 12:24 AM

I would suggest to the Op that Need for Speed World would be more siuted for you and it is an MMO.It has gotten a whole lot better.You can do a treasure hunt and join a couple of races in under 30 minutes.

No to this game and anything like it.

Edited by Age, 10 January 2013 - 12:25 AM.


#14 ScorpioSpork

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Posted 10 January 2013 - 12:37 AM

If you enjoy general PvE or sPvP, you might enjoy GW2. I often play in small bursts (usually 30 minutes to 1 hour). PvE is great for that, especially when exploring or doing the story. Most of the story missions take less than 20 minutes, especially the early ones. When exploring, you can work your way from waypoint to waypoint so you're always near a safe spot of log off. sPvP can also be done is small bursts, and there's no punishment for quitting in the middle of a match (you just don't get any rewards).

But WvW is best when you have a long time to sit in queue or hours to defend/capture keeps. Dungeons also take longer than 30 minutes, and it can take a while to set up a group.

You can still get quite a bit of enjoyment just by soloing your way through PvE and getting into sPvP. It's definitely worth trying, especially since there's no sub. But if WvW or running dungeons is a must for you, you might as well wait until you have more time to play.

#15 Age

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Posted 10 January 2013 - 12:45 AM

I forget to point out that Need For Speed World is free to dl and play.

I really wouldn't recommend this even as Scorio Spork posted as that does take longer than 30 min more like 40+.

#16 Kurosov

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Posted 10 January 2013 - 12:48 AM

I'd actually have to disagree with a few people here and say gw2 is possibly the best MMO for super casual players with limited time.

Of course you won't be getting dungeon runs done butconstantly doing a dungeon run in any game is far from casual. What you will be able to enjoy is the sense of exploration and progression of the world. There are a huge number of mini-dungeons, jumping puzzles, and gorgeous locations that cater specifically to those who love to play the game for a sense of exploration rather than gear running.

Partying for this type of content is ad hoc and the content i even doable solo. Add to that the huge number of event chains and the expected constant updates/special events someone could easily have a lot of fun without even stepping foot in a dungeon.

If PvP if your thing then hot join and WvW (if you manage to avoid queues) are also accessible and doable in very little time.

I have a feeling most of the posters here have never played a game on a casual basis and don't even know what type of content fits such a play style.

#17 Mastruq

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Posted 10 January 2013 - 12:50 AM

Well my first advice is to look towards single player games (maybe with multiplayer features) that you can pause or save whenever you like. Borderlands 2 is pretty fun, but not everyones cup of tea I think. Any action RPG is a good choice too, recent ones are Diablo 3 (many flaws for people investing alot of time, but thats not your problem I guess), Torchlight 2, Path of Exiles. Since you mentioned shooters, Planetside 2 is a great blend of FPS and MMO that is very accessible once you get past the first hurdle (it throws you into shark-infested water with no guidance at all from the start, after you understand the game mechanics it's awesome though).

You probably dont want to hear more about that or you wouldnt be asking about an MMORPG. So with that out of the way, as far as MMORPGs go you will be missing out on some contents, in any of them, and GW2 is no exception. Groups for instanced dungeons and instanced FotM runs take longer then 30 minutes, so I guess you can only do them rarely if at all. You probably wont amass much wealth in-game either simply due to the fact that you probably play 25 hours per month at best(?).

Now the good part, GW2 is incredibly entertaining while leveling, exploring zones and just experiencing the outdoor world. With limited playtime you can enjoy that part of the game for long time while you work towards 100% map completion.The Naysayers here are those that mostly care for highest power/wealth gain per hour, which is a pure end-game concern you shouldnt burden yourself with. So far there are frequent updates compared to most other MMOs so Anet might even stay ahead of you with content addition.

tldr: Buy it, its fun enough for much more then the one-time cost.

#18 Jennie_

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Posted 10 January 2013 - 01:04 AM

I'm a casual player, and I'm enjoying it so far. But I'm pretty new. I'm not sure how much I will still be into it when I reach endgame.

#19 Krazzar

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Posted 10 January 2013 - 01:14 AM

If you care more about the experiences a game can give you than the experience points you'll have fun with GW2. The individuals that have the most complaints about GW2 are "hardcore" players, much like pretty much every other game out there. If you want to jump in, do something fun and leave without strict time commitments or forced grouping you can easily do that with GW2, but generally playing with others is far more enjoyable, which is why being able to join multiple guilds without restriction is a major positive.

#20 Sheepski

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Posted 10 January 2013 - 01:38 AM

In my opinion, it depends how you approach the game. If you approach it without expectations of what an MMO is then I think you can have a great time. Sure your play time is limited, which will mean you won't level quickly, or get any achievements/crafting/dungeons done within a short space of time. These are the things more MMO players would look to getting done.

However. If you approach it as a social game, join a nice friendly guild then there's no reason why you can't feel accomplished. Go out into the zones and explore, find some cool jumping puzzle or vista, do an event chain or whatever like that and you'll feel the achievement for having done that; rather than the numbers it adds to your gold balance or achievement score etc.

Question, feedback or issue? Pm me!


#21 Bandit17

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Posted 10 January 2013 - 01:51 AM

Straegen says it all pretty well above.

You can do just about anything in a 30 minute window minus most dungeons and most of your personal stories. The personal stories are your own little instance so you can usually go afk for long periods here if needed. Even though dungeons and some personal stories might not be doable you can still enjoy everything else in the game with short play times. And these two are not essential to gearing and enjoying the game. In fact I think dungeons and the personal stories are the weakest part of GW2. So your not missing much here ;)

That will leave you with plenty of content to enjoy like short sPvP matches, WvW, open world PvE yumminess and the very casual friendly crafting system. All of these are at the heart of what makes GW2 soo much fun to play and what separates ANet from the typical time consuming grind fests out there :D  Just hop in and play away and hop back out when you need to.

The GW2 business model makes for very casual play as well. No more pressure to play due to monthly fees. I work during the week and will play a few different short FPS games in between GW2 play times. With no sub fees you can always shelve it and come back to it down the road.

So if you don't mind losing out on the dungeons and some personal story content I would highly recommend GW2 over any other Online RPG.

#22 sanctuaire

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Posted 10 January 2013 - 02:14 AM

if this was gw1, i'd say yes. can solo with heroes/ henchies, can max in 1 day, be on an even
playing field in pvp the moment you create a pvp char.


in gw2 i have to sadly say no, and that it depends on how much you want to experience the endgame
or meta so to speak. there is much more vertical progression in this game, and it seems
from recent activities anet is headed in that direction. in gw1, you could do what you want in your own time
without having the need to be in-sync with the scheds of your friends/ guildmates to be able to
solo missions. not the case here.

then there is the case of the fragmented active populations. in some servers, there are already lots
of 'dead zones' on maps where it can be a pain to activate content/ dungeon areas (like starting areas,
opening arah, finding an overflow for fotm groups, ect.) if anet dynamically linked the active playerbase
on a map basis like gw1's districts, it would have been much better.unfortunately, its true that if you were
left behind in some of the content so to speak, it would be harder to find groups as time goes on, (with no
way of soloing them) since most of the very active players would already be grinding out the next set
of events/gear/dungeon on the treadmill.

.


from the 20-30 mins a day, you can definitely do dailies, but i think some of the explorable dungeons/
fractals are out of the question. you can still get to max easily enough, but don't get your hopes too
high on end-game gears.

,

Edited by sanctuaire, 10 January 2013 - 02:30 AM.


#23 Veurr

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Posted 10 January 2013 - 02:46 AM

It would really depend what sort physical investment you were willing to make in the game once you got to 80. You can drop about 50 bucks on gems and get enough gold in return to outfit yourself in a set of exotics and a few exotic weapons. That will allow you to jump right into Orr and the mini-dungeons. But yeah you might want to stick with a game that doesn't focus so much on group play. Or do Spvp.

Edited by Veurr, 10 January 2013 - 02:56 AM.


#24 cookieeater1

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Posted 10 January 2013 - 02:59 AM

It really depends how you approach the game. If you're expecting to play casually but get high end stuff or exotics very quickly then the game will not fit your requirements. If however, you simply want to have a bit of fun and explore then the game will be very fun. Unfortunately many of the activities at level 80 require a significant time investment so if you do purchase the game make sure that you enjoy the levelling process and don't rush through it.

Edited by Leyana, 10 January 2013 - 10:57 PM.
No


#25 Arewn

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Posted 10 January 2013 - 03:11 AM

GW2, amongst the usual MMORPGs, is ideal for people who want to play in short burst while still feeling accomplished.
For starters, you only have to buy the box, and you don't feel 'punished' like you're wasting money if you don't play enough, as you might with subscription fee MMOs.
The "daily achievement" system heavily rewards the first hour or so you log on each day with bonus experience for each objective within the daily that you complete, and a random reward for finishing the entire thing.
The objectives themselves are just normal things you'd regularly do while playing: completing events, gathering resources, killing a variety of enemy types and killing 60 enemies.
The personal story is also quick to do, you'll have on step of it available every couple of levels and they don't take long.

End game (level 80) gear is also easily obtained in a large variety of ways; bought with gold on the trading post, built yourself through crafting, bought with karma (currency you get for completing events), obtained with tokens from dungeons, and if lucky random drops. For a casual player without much time, you can log on each day and work towards a piece at a time. You also continue to level up past 80(level cap), you don't literally gain a level, but you continue to gain experience and upon 'leveling up' you get a skill point. Not a big deal, but it does give some sense of progress to see it fill up, and see the level up animation/glow. But, with 30 mins of play a day, you likely won't be concerned with end game in any way, shape or form.

PVP matches are generally 10 to 15 mins in length and don't require you to level up or get gear, so hot join pvp might be a good option as well.

A down side is that dungeons take a while depending on your group and the path. You're looking at an hour or two for a group of new players doing a dungeon for the first time.
On the flip side, experienced groups can burn through and farm some dungeons in 20 mins, but that's unfortunately not within your grasp.

30 mins a day is a pretty limited amount of time though, but if you are interested in and like the gameplay then there's certainly things to do within that time, even if it's just a few random dynamic events.

tldr; yea there's things to do for a guy who just wants to log on, play around for 30 minutes, and get a level or finish up an event. It depends on if you like the content you'll be doing or not.


Also, due note that you can find Mr. Lucas Ashrock posting in half the threads on the site, bashing the game. Take from that what you will.

Edited by Arewn, 10 January 2013 - 03:12 AM.


#26 SevereEpicz

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Posted 10 January 2013 - 03:19 AM

Well, I dont know about you but I have fun with the game just logging on and doing the daily achievements and maybe doing a quick dungeon run, only takes about 30-40mins and that keeps me entertained. I dont know if that would be enough to satisfy other people or you for that matter but... whatever floats your boat.

#27 Ghostwing

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Posted 10 January 2013 - 03:20 AM

As most people have said, it depends on what you want out of it. How do you have fun? If you like exploring and running into other people who mutually help each other in the world, then it fits. If you want to gear out and run instances, then no, it won't work out.

Personally I thought the exploration, running into random people and helping them out where it almost always mutually benefits all parties, was the best part of the game. That stuff can be done in half hour spurts. Be aware though, not as many people play this game as launch so some zones are sparsely populated.

I guess you have to ask yourself, why do you want to play a MMORPG specifically?

Edited by Ghostwing, 10 January 2013 - 03:23 AM.


#28 DuskWolf

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Posted 10 January 2013 - 04:39 AM

@OP

Want an honest answer?

It depends upon your patience. As a casual player myself, I found that there was too much monotony involved. I'm not going to talk about game mechanics or combat, here. I'm just going to talk about the speed of progression. You have some 'casual players' who spend at least eight hours per day in the game. I'm not sure who they're kidding by calling themselves casual players; themselves, maybe. But the point is is that most people who have other obligations can only spend a few hours in the game, and that's tops, and that's not every day.

What I found, as a casual player, was that the game kept me in one area for a hell of a long time. Monotony and repetition set in very quickly, doing the same damn heart events (basically just traditional quests without the pick-ups or turn-ins) day in, day out, in the same area, with the same visual style, and by god did it get boring. I felt my brain was about to dribble out of my ears. Now, here's the thing: How much patience do you have for monotony? My favourite MMOs tend to ferry me from one area to the next rather quickly, so I don't get sick of logging into the same area every damn day for months on end. But your tolerance for that may be higher than mine.

The question is this: Do you want to see a variety of areas and content without putting in a very substantial time investment? If the answer is no, and you're fine with vanilla WoW's speed of area transition, then you're going to be okay with this game. If the answer is yes, then you'll want to try something else. I've been enjoying TERA because it's been ferrying me about between some very different areas despite my limited play time, and that's one of the things I've wanted out of an MMO. It's not about whether the time I put in will keep me 'competitive' or not, but simply how much the game will punish me by keeping me in one area simply because I don't have a lot of time. And GW2 punishes you like that a lot. If you see that as punishment. This is all very subjective.

Another thing that GW2 does wrong is that if you head into a new area (sick of the old one) to try your luck earlier than you should, then they've put in systems to thwart that. For example, there's a mechanic called 'glancing blows' which zeroes out your attack potential vs a mob once there's a certain level gap between you and the mob (usually 3-5 levels), and then there's the fact that they scale up the damage of the mob based upon the level gap between you and the mob. So if you take on a level 40 at level 20, even if you have good gear and a hell of a lot of skill, you're going to do zero damage and you're going to get one-shotted.

Now compare this to TERA where, depending on your skill, you can defeat a creature 5-20 levels above you. I know, because I've done it myself. Yeah, it's harder, but it's still doable. And it doesn't have the one-shot-death and glancing blows nonsense of GW2.

For these reasons, I don't think GW2 is a good game for casual players. It's more for WoW die-hards.

View PostGhostwing, on 10 January 2013 - 03:20 AM, said:

[...] who mutually help each other in the world [...]
Depending on your server, I wouldn't count on this. In the entire time I played, for all the hundred-some players I got on my feet, I was only rezzed once; and that's no matter how politely I asked. If you browse the forums, and other forums on the Internet, you'll also learn about the level 30-80 wasteland.

Low level players tend to give up on the game around level 30 or so, getting tired of the monotony, and all the WoW-ish die-hards are doing fractals. So the game is just this massively uninhabited wasteland from 30 to 80. And that's not a lot of fun at all. Browse around and you'll also see people complaining about how events break because there aren't enough players to play them. And even ArenaNet have admitted this and that it's a problem they're "looking into." Though I'm not sure how much I believe that, considering how true to their word they have been in the past (not very).

--- Edit ---

Just to elaborate on my first point a little...

I'm an explore. I played WoW, and do you want to know what I did in it for the time I played it? I coded addons for friends, and I took my little level 15 tauren wall-walking around the world. I sat on top of the Caverns of Time before they opened, I got inside almost every dungeon that had an outside fake area, I visited the troll village before most people knew about it, and that's all I did until I got bored of it.

Now, a game that's reall about exploration and mind is something like Uru: Ages Beyond Myst, I'm just noting this in case you want to judge my pedigree; becuase I'm of the sort of pedigree that loves a good bit of exploring over anything else. Those that say this is a game about exploration? I call shenanigans. See, the thing is is that you can explore the zone you'll be stuck in for a month or three within thirty minutes. An hour if you want to get all the points of interest. An hour and a half if you want the jumping puzzle, too (two hours if you're bad at jumping puzzles).

So, you've got about two hours of exploration to each zone. That's it. But the thing is is that you can't just hop onto the next zone, then; because, hey, that'd be too wonderful. No, they're not interested in making casual explroers happy. Instead, you have to spend the next few months grinding before you're ready to leave the area you're in for the next area. That area gives you about two hours of exploration, then rinse and repeat; rinse and repeat; rinse and repeat; uninstall.

And that's one of my major issues with GW2 and its content gating. This is why I prefer TERA. In TERA, the other day, I went over a mountain range and found myself in an area meant for characters ten levels above my own. I ran around, killed some stuff, harvest some stuff, explored a little, took screenshots next to big-ass monsters (the game has a lot of those), and then made my way back. GW2 doesn't really let you do that. It has guards at the gate of every zone. The guards at the gate of one level 40 zone are lynxes which can and will oneshot you.

This is a game for WoW die-hards, I'll stress again. Not casual explorers.

Edited by Leyana, 10 January 2013 - 10:59 PM.
No


#29 I'm Squirrel

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Posted 10 January 2013 - 04:47 AM

DuskWolf is right on. If you're going to be spending less than 4 hours a day on your character. Character progression will be extremely slow. It'll probably take you about 2 months to get to lvl 80. Self-satisfaction, really depends on the type of roleplayer, per se, you are. If you consider successfully defeating a group of bandits in a heart event fun and worthy of your time, I guess you could consider that "progression." But, really, only hardcore RPG players would call that progression lol.

This game isn't for casual players. Ultimately the end goal here is obtaining max gear and looking aesthetically good. And that takes a lot of farming. I'd rather stick to games like LoL, SC2 custom games, maybe vindictus, planetside 2-- THOSE are casual games.

GW2 is too much of a ..."invest a lot of hardcore time" game to be considered casual. You could say f*** it, and try it out anyways to see if it'll work for you. But I really do think if you're going to be spending an hour or less on this game a day, you'll find yourself extremely bored.

#30 DuskWolf

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Posted 10 January 2013 - 04:59 AM

I'm convinced that the solution to a lot of GW2's problems would be to allow the player to create a level 80 PvE character out of the gate, so that they can just explore and go and do jumping puzzles without doing those bloody heart events for way, way too many months of their lives. I mean, if I could do that, I'd reinstall GW2. The combat of GW2 just isn't to my taste, it's too based upon random number generators, dice rolls, and mechanics that define whether you win or lose rather than putting it in the hands of player skill. If I could skip the damn content and just have fun doing points of interest/jumping puzzles (which do require some semblance of skill) then... this'd be a game to play.

I mean, casually this could be played that way, then. You could spend your time getting points of interest and doing jumping puzzles. And you could feel that you've gotten your money's worth from that. But like I said, you can complete a zone's exploration in about two hours, but you can't just hop along to the next zone, then. You just have to grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, and grind some more. Just smashing buttons as the RNG mechanics do their work. That's not fun to me. I don't actually want the combat in this game because the combat is bloody terrible.

So yeah, because you can't just create a level 80 character with which you could go exploring, I really can't recommend it. Not if you prioritise your social life and job, anyway. For progression fanatics and fetishists, daily achievements may be a happy button. But for someone who loves to explore, being stuck in a zone they no longer wish to be in is just not fun.




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