I see a lot of words, but two issues still have yet to be tackled.
Issue #1: Monotony is the best predator.
There's an entirely valid criticism for GW2; that's that all the aesthetics within a zone are very, very samey. This can even extend to the next zone to a degree, as is truly the case with the charr starter area and the zone that leads out from there. This fuels a sense of repetition. Now, as an explorer, you'll be able to find all of the points of interest within an hour. The jumping puzzle (depending on your skill at platformers) can be completed in anywhere between 30 minutes and an hour, and that's being generous.
So, ultimately, there's two hours of
good content. The combat is pretty much your random-number-generator stuff, lots of dice rolls and very little player skill. This isn't Mass Effect 3's multiplayer, this is an MMORPG which revels in the WoW style. The dodge-roll is so infrequent that it's purely a vestigial thing. If you want to see combat done better, look at TERA, but this discussion isn't about that. What this is about is that the combat is so easy, and so mindless, that it can be played by a bot. (This game is plagued with bot issues to the point where they had to put in farming limits. A game that requires skill wouldn't have needed that.)
So what you're doing is something a bot could do, you're going to log in for 30 minutes every day to faceroll the same mobs, in the same damn area. With only 30 minutes to play, you're going to be stuck in this samey area for a long, long time. A long time. And there's going to be absolutely no visual variety
what so ever. Now, if that sounds like a fun time for you, then you'll love it. But the fact of the matter is is that as much as I loathe WoW, WoW does this better. A few sessions of WoW will net you some story and at least some visual variety, but the same amount of time spent in GW2 won't. That's kind of sad. But it's an undeniable truth.
Even if you do the personal story stuff, you're looking at only an hour again, tops. They're really short missions and they have huge gaps between them. So most of the time you're going to be grinding; grinding Aion style.
That's just not fun.
Don't think of trying to escape, either. Five levels above you and you'll cease doing damage to an enemy due to a mechanic called 'glancing blows,' five more levels than that and enemies will start one-shotting you. This is a method to keep you within your designated zone, so that you play nice, like a good little drone. You're not even permitted to think of leaving until you've done the preprequisite grinding, and that's a heck of a lot of grinding. Compare this to, say, TERA. I cite TERA as a game where you can explore zones 10 or more levels higher than you, actually take stuff on, and have a good chance at winning based upon your skill.
A solution to this would be to allow the casual player to create a level 80 character, so that they can just get their money's worth from the points of interest, vistas, and jumping puzzles wihtout forcing them through some seriously unfun grind, and without keeping them locked in teh same area.
Issue #2: Casual players are not Achiev-O-Matic bots.
When did casual players ever strike you as this? The daily quests are more for the WoW-ish die-hards, so that they have an excuse to stick around for a little while longer
each day, and it rewards them for having too much free time. It's not something you do as the only thing you do because then you're just grinding. I touched upon this above, but I'll touch upon it more, here. If you're only logging in to do daily quests for 30 minutes a day, then you're going to be stuck in the first zone for
at least two months. The same zone, killing the same mobs.
I hope you like the scenery. And I really hope you like fighting those mobs.
Variety is the spice of life. If you could login and go to a different zone to do dailies or explore, then that's a different matter. But no, you'll be logging into the
same zone, to grind the
same mobs, just to watch numbers go up. Is that really what you want out of your gaming experience? Because if that's what you want, then you're honestly better off watching a series of good fantasy movies whilst
Progress Quest plays in the background. You get the same end result either way. Isn't that lovely? And whilst this may seem harsh, I'm just being honest about this game's glaring flaws. It is
unequivocally not a game for casual players.
I would urge you to save your money. GW1 is a better game for casual players, since you can just play a mission every now and then. Mass Effect 3's multi-player is fantastic for casual players, since you can do a match in under 20 minutes easily, especially on bronze. The upcoming Marvel Heroes MMO (which now has preorders available) is similar to the original Guild Wars (as in not 2), and that looks to be great for casual players as well.
What I'm saying is is that these two flaws make GW2 one of the most casual unfriendly games out there. And as such, there are better options.
Edited by DuskWolf, 10 January 2013 - 07:35 PM.