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What is the best way to triat up a Warrior?


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#1 Age

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Posted 10 January 2013 - 12:52 AM

What is the best way to trait up a Warrior using great sword,bows and a rifle?I do use a hammer from time to time but for the most part great sword.I may switch to sword or axe down the road.

Do you have to pay to retrait with gems or is it free?

Thanks.

Sorry this is meant for PvE Mod please move it there.Thanks.

Edited by Age, 10 January 2013 - 12:54 AM.


#2 kolaz

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Posted 10 January 2013 - 01:01 AM

Retrait costs only few silver.

Using GS with bow/rifle is...well... bad composition. GS is mobile weapon with high burst. Rifle/Bow is low burst ranged weapon, which dont really need mobiltiy from GS... Also... if u want to use GS u need to be in close range, which means your bow/rifle will be even more useless...

So I won't tell you about proper traits. Ofc u can grab 20 in arms for GS traits, tactics for bow traits, and str for more dmg or defense for more armor... but still, with that weapon composition any good player will crush you.

Read em, take what suits you. The truth is, 50% people in wvw don't know how to play, so u can beat em. 90% of warriors dont know how to play (they pick some stupid weapon compositions / bad traits / bad gear / bad in combat)... So, don't worry. U will kill something anyway.

Remember that u have TWO weapon sets, and they NEED to work together, if u want to be good player...


And just to be clear: 5 signets are always bad, 100b from GS is mediocre skill (if u are using GS coz of 100b - change weapon)...

Edited by kolaz, 10 January 2013 - 01:01 AM.


#3 Buran_Grey

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Posted 11 January 2013 - 10:04 AM

Retrait cost around 3 silver coins, if I remember it correctly.

   I use Greatsword & Rifle in both WvW and PvE/dungeons. I don't known if my choice of weapons and traits is "good enough" but I'll try to explain my build and which kind or sinergy I try to reach and are behind my choices:

Strength:   20   V (Berserker's Power), IX (Slashing Power).
Arms:         20  III (Deep Cuts), X (Forceful Greatsword)
Defense:     0
Tactics:       0
Discipline: 30 V (Heightened Focus), VI (Signet Mastery), X (Mobile Strikes)

Skills: Mending, For Great Justice!, Bull's Charge, Dolyak Signet/Balanced Stance and Signet of Rage.

Dolyak Signet is expendable, along with Signet Mastery; both were remains from the times of leveling.the character.

   About the mechanics: Rifle has a reach of 1200 with any attack except 5 and F1 (1500), it provides sustained damage with bleed stacks and, most importantly, a long range and very spammable cripple skill. Is a great tool against evasive targets and both the 3th skill and the F1 burst skill can provide a high amount of damage in a small lapse of time. Rifle lets you to kite enemy forces and be part at the front line in zergs. I use a superior sigil of fire in the rifle not due the added damage but due the AoE gives you extra chances to obtain experience and drops, so a lot of times you get benefits from the kills from your team mates even if your role in those deaths was minimal, so it works wonderfully in mid to large battles in which you're both delivering high damage to single targets and respetable AoE damage to the nearby foes.

   The is the Greatsword. The main advantage of the GS is to provide mobility and to cripple enemies. Skills 3 and 5 (along with Bull's Charge) lets you to break inmobilizations thanks to the Mobile Strikes traits, which I found extremely valuable in combat against another players. Five of the traits benefits the greatsword damage output through direct damage increases or lowering the cooldowns, which seems to be the most important part: fights against good players will demand a lot of evasive moves, retreats and chasings and the greatsword is phenomenal in that department.

   Bladetrail's GS and Aimed Shot are integral part of your game, both offensively and defensively: another key features are Rifle Butt and Bull's Charge: I only use Hundred Blades after a succesful charge/knockdown or if I face multiple enemies before me and I'm under the effects of stability -and even then, Whirlwind attack is always ready to cancel HB/enhance the damage if its required.

   Also relevant, this build is very flexible in the weapon swaps, gaining adrenaline and might and letting you to change constanly from mele to range; a blocked Bull's Charge can still provide a knockbak if you just swap to Rifle, hit 5, and then shoot 3 and 2 -just in time to swap again to GS, close te gap, etc.

   I have no idea about how useful can be this kind of build in sPvP/tPvP, or how pairs against axe and sword or hammer and mace build, but so far in WvW is versatile, agile and very adaptable in most of situations: you have power enough to kill people very fast, and to chase or retreat as long as you need it.

#4 Stigma

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Posted 11 January 2013 - 08:15 PM

these guys are both right due to this being the wrong forum lol

#5 Antithesis

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Posted 12 January 2013 - 07:33 AM

For PVE GS+rifle will work well. Rifle until enemy gets close then switch to GS to finish. In PVE they will run up to you and attack. They wont be moving or dodging so HB will be quite effective when you go toe to toe. For pure damage with GS target enemy, WA, then Bladetrail, turn around, then rush, and finish HB is about as devastating as a warrior can do. Make sure you turn off all option settings in the Combat/Movement section. Those only mess you up.

The bow IMO is better for WvW due to the AOE capability for defense. The rifle is a higher dps weapon and if you are traited like a glass connon can do some good ranged damage.

Also going all or most signets will be fine for low to mid level. In groups this is kinda considered to be selfish build as it doesnt help the party at all but for leveling it is good. As you level up will need to switch to other skills as all signets wont help against higher level npcs. Will probably always want to consider SoR and SoS though no matter the level.

If you want some trait suggestions post your level/points available. Also if you prefer pure dps, survivability, or combo.

Edited by Antithesis, 12 January 2013 - 07:42 AM.


#6 Limbolein

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Posted 14 January 2013 - 10:48 AM

@20/20/0/0/30:
Slashing Power adds 10% damage to your GS skills and nothing to your rifle. Why not spend 25 in Arms instead? With decent crit chance your targets will almost always bleed so you have +10% damage with both GS and rifle.

I trait 10/25/20/0/15 for WvW and PvE (dungeons and farming), which allows for several nice weapon combos with only changing the trait picks:
- hammer and rifle (allround WvW setup)
- hammer and GS (melee squad WvW setup)
- rifle and onehand/shield (solo WvW setup)
- GS and mace/shield (dungeon setup)
- GS and onehand/horn (mobility farming setup)

Edited by Limbolein, 14 January 2013 - 10:55 AM.


#7 Buran_Grey

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Posted 14 January 2013 - 12:29 PM

^ I'll try some of those variants, due I can maybe save 10 points from Strength and Discipline, but imo at least 20 in Discipline is mandatory in WvW (Mobile Strikes saved me a lot of times).

#8 Ayestes

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Posted 14 January 2013 - 03:44 PM

I still really like the condition damage Warrior.  The Warrior however, even more so then other professions needs Power in the build as well with the Condition Damage. Crit and Crit Dmg isn’t necessarily as important if you have powerful condition damage. You end up doing almost as much condition damage as a condition damage build and a ton of direct damage as well since the Sword and Longbow have healthy damage coefficients.

In particular it handles Mesmers pretty well since it has the Longbow. It just has troubles against condition removal, since it doesn’t have too many conditions it applies at once. Burn, Bleed, Confusion, Blind, Cripple, and Immobilize are pretty much it. You also need to sacrifice a slot for Signet of Fury likely, in order to have some decent adrenaline generation to power Flurries and Combustive Shots. I admit though, Signet of Rage plus the 30 point Strength trait for free Berserker’s Stance is extremely helpful in adrenaline gain beyond that. It’s not uncommon to start a fight with a full power Combustive Shot followed by a Fire Shielded full power Flurry.

I run a 30/30/x/x/x build with Carrion Amulet / Rampager's Jewel and +20% condition duration from runes. Signet of Fury, Bull’s Charge, and Signet of Rage are key. Sword/Shield and Longbow as the weapons. Defensively you can fill the utility slot with Endure Pain, but honestly I prefer Fear Me! since you are pumping it’s duration by +50% anyway. Mending for condition removal is my preference as well, but running Signet of Stamina and the adrenaline heal is worth it too I bet. I’m also running an Opportunist variant right now for extra Fury uptime, but Furious is also viable considering you have 30%/50% crit even without much for Precision in you gear.

Your basic combo of Combustive Shot -> Longbow 3 -> Longbow 5 -> Sword 2 -> Flurry will kill anyone without condition removal up, and anyone that does now has that much less condition removal to deal with you. +50% Burn Duration and +100% Bleed Duration matters. Also have to keep in mind your direct damage is actually very meaningful as well. Incredible in team fights since you can lock down targets so well, survive with a shield, and have the AoE damage the Warrior often lacks.

Edited by Ayestes, 14 January 2013 - 03:47 PM.


#9 Limbolein

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Posted 15 January 2013 - 09:31 AM

View PostBuran_Grey, on 14 January 2013 - 12:29 PM, said:

^ I'll try some of those variants, due I can maybe save 10 points from Strength and Discipline, but imo at least 20 in Discipline is mandatory in WvW (Mobile Strikes saved me a lot of times).

Mobile Strikes is great and one of the things I miss with my build (along with Leg Specialist). I pick Restorative Strength for breaking roots instead of the +12% damage trait. With hammer I burn adrenaline often so the damage trait is more or less useless anyway.

#10 zp3dd4

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Posted 16 January 2013 - 07:04 AM

View PostLimbolein, on 14 January 2013 - 10:48 AM, said:

@20/20/0/0/30:
Slashing Power adds 10% damage to your GS skills and nothing to your rifle. Why not spend 25 in Arms instead? With decent crit chance your targets will almost always bleed so you have +10% damage with both GS and rifle.

I trait 10/25/20/0/15 for WvW and PvE (dungeons and farming), which allows for several nice weapon combos with only changing the trait picks:
- hammer and rifle (allround WvW setup)
- hammer and GS (melee squad WvW setup)
- rifle and onehand/shield (solo WvW setup)
- GS and mace/shield (dungeon setup)
- GS and onehand/horn (mobility farming setup)

I almost run identical to that now (GS + axe / shield). What gear and runes are you using?

#11 Limbolein

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Posted 16 January 2013 - 10:02 AM

I use knights/berserker gear (berserker where 1% < 13 stat points) with earth runes, sigil of battle (might on swap) on GS and mace cause I swap every 5 seconds in that setup, sigil of fire on the hammer..For PvE/farming I exchange 2 armour pieces with runes of water for longer boon duration.

#12 Age

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Posted 17 January 2013 - 12:20 AM

I will give this a try 10/25/20/0/15 although I ma still at lvl 48 adept.

#13 Age

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Posted 11 February 2013 - 02:56 AM

Thanks guys I know dble post grrr.

#14 heatrr

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Posted 11 February 2013 - 04:27 AM

All I do is watch these two players using warriors and see all I need to see and learn.



http://www.youtube.c...5?feature=watch

Strife is also another to watch:

Edited by heatrr, 11 February 2013 - 04:29 AM.





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