here's the build, let me know if there's a problem with the link. hopefully there isn't.
http://www.guildhead...bTM0G0xGzszVbzV
first of all, note that i roll Asura. because Asura elementalist is best elementalist.
ok, my main goal with this build is to be a viable source of damage (with high precision) while still being able to give support to my allies (namely with auras and attunement switching).
here are the reasons why i chose what i chose:
Air--10 points is a must for party aura builds, and since i had 10 points left over after filling up everything else i wanted, i took the increased Air skills cooldown as well. i'm still not 100% sure on this one, though. i realize that the increased CD helps for the Air aura, but is this worth it? is Bolt to the Heart better? or is 20 in Air not worth it?
Water--since i want to share the auras, 30 in water is a must, as well as the shared auras trait. Cleansing Wave always seems like a good trait for water, and the 20% cooldown would help for the frost aura. i know there's also the increased CD for Cantrips, would that be useful? i rarely have to use Mist Form, and i'm not sold on Armor of Earth (or really anything for the third slot yet).
Arcana--5 points in Arcana for added Fury, 10 points for 20% cooldown on Arcane skills, and then 20 points for Elemental Attunement, which seems like a must for almost any Ele build. i'm not really a big fan of Evasive Arcana, because i tend to dodge when i need to move out of the way, and not when i need to use it. i've had it before on my staff build, and i just found myself forgetting i even had it half the time. i'd much rather have the extra 10 points in Air.
Healing Skill--i went with the glyph since it gives a boon when i heal. i have used the signet before, though, and could be persuaded to use it again if people think it's better for this build.
Utility Skills--ever since somebody on this forum introduced me to the greatness of Arcane Wave, i've never left home without it. even when i go to McDonald's and get my Happy Meal, i say no toy, i only want Arcane Wave with that. it's awesome for adding Might with the ring of fire skill, and it adds some extra damage. it seems worth it to take the 20% cooldown of Arcane skills for this. as for the other two, i'm kinda up in the air about. Mist Form, i guess, since it's kind of an "oh shit" button just in case you're in trouble. for the third slot, i was really indecisive. i know i can switch out stuff depending on the dungeon, such as Frost Bow for CoF path 2, but as for my standard third one, i wasn't sure. would Arcane Blast be worth it since i have the Arcane CD? Cleansing Fire seems more PvP-based, and none of the signets seem worth it.
Armor--i'm thinking Knight's Armor. the power is obvious, and the toughness is so that what heals we get benefit our low health pool more. and precision is for more crits! i could see a mix of Knight's and Valkyria, though, for more crit damage.
Runes/Sigils--i'm guessing the sigil that adds might on weapon swap would be good for an ele who wants damage, since we switch attunements so much. either that or Bloodlust. what do you guys think? and as far as Runes, i really don't know yet, so i'm open to all suggestions.
Accessories--should i go Knight's with accessories too, or maybe switch it up to Valkyrie or Berserker on accessories for some added crit damage? i'm open to suggestions.
please give any suggestions or critiques on my build that you may have. i'm open to making any changes, so long as you have good reasons for them and they still fit the overall "theme" of my build, which is both to support my party and do damage myself.
Edited by jthamind, 11 January 2013 - 03:24 PM.










