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Update on Precursor Scavenger Hunt


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#31 Lordkrall

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Posted 12 January 2013 - 12:10 PM

View Postbeadnbutter32, on 12 January 2013 - 12:08 PM, said:

Generally when a cash shop based MMO says they are going to increase drop rates, it usually plays out that rates go from .05% to .055%.  They get to salve their conscience for a couple of weeks until the player base figures out just how miniscule, irrelevant and cheap it is.

Indeed. GW2 is however not cash shop based. :)

#32 Gilles VI

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Posted 12 January 2013 - 12:13 PM

View PostIllein, on 12 January 2013 - 12:03 PM, said:

Just a side note - acquired approximately 5000 Ascalonian Tears - Exotics dropped: 0 :D

So that chance, really isn't one - don't think it serves the argument to calculate with drop rates that are even below the chances of getting a precursor in the forge.

But yeah, AC3 is good money for those who don't do the TH.

A pity to hear that it won't be in the Jan/Feb/Mar update - but honestly, with all the stuff lately we hear isn't in this "expansion worth of content" - I am curious as to what IS actually in it and how they plan to make the open world more persistently relevant for us players.

Looking forward, but I dare say that 'expansion' remark will hit them on the arse. Can't hype up a patch like that and then deliver irrelevant trivia.

Well I think I'm also around the 5000 tears and I got a couple of exotics, including 'hope of humanity' twice and some other standard rare drops.

And yea scavenger hunt sucks.. I invested over 400g with the expectation of the scavenger hunt coming out end of january.. :P

Well they already took back the statement with saying there will be no new zones/races/professions/...
Apparently there will be a big update to the core game, improving quality of life and stuff like that..

Edited by Gilles VI, 12 January 2013 - 12:13 PM.


#33 Featherman

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Posted 12 January 2013 - 12:15 PM

I'm not so much worried about possible grind of the scavenger hunt, as some are. I'm worried whether or not the system will be engaging. Even if it takes 1000 hours I want to enjoy those hours. As good as the prospect of a scavenger hunt sounds, ANet not stating what kind of problems with the current system they're going to address has me a little worried.

#34 this a pointed

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Posted 12 January 2013 - 02:03 PM

I just hope the content isnt bugged so we dont have to brace ourselves for anets banhammer

#35 Desild

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Posted 12 January 2013 - 06:05 PM

So they just dismissed Legendaries. In all their grindy glory, they haven't even considered fleshing out their stories or have them be more than ludicrous gold sinks?

Good job.

#36 sanctuaire

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Posted 12 January 2013 - 07:47 PM

hope it something similar to the 10 pristine fractal relics for an asc ring.
something you can grind for, rather than very minuscule chances

.

#37 matsif

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Posted 12 January 2013 - 10:03 PM

View Postsanctuaire, on 12 January 2013 - 07:47 PM, said:

hope it something similar to the 10 pristine fractal relics for an asc ring.
something you can grind for, rather than very minuscule chances

I would prefer a series of quests/events that don't require me to repeat the same thing over and over again for tokens, but I could accept this as long as the tokens are definite rewards instead of more RNG.

Edited by matsif, 12 January 2013 - 10:03 PM.


#38 gamblers_luck

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Posted 13 January 2013 - 06:20 AM

View Postsanctuaire, on 12 January 2013 - 07:47 PM, said:

hope it something similar to the 10 pristine fractal relics for an asc ring.
something you can grind for, rather than very minuscule chances

.

That would be ideal, perhaps on one of the new areas they open up this year perhaps.  Crystal Desert etc

#39 Gileas898

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Posted 13 January 2013 - 07:04 AM

Honestly I don't think a scavenger hunt would fit in GW2.

It would have to consist of massive amounts of DR, RNG and daily resets to not make the precursor price drop by 95% or more.

In short, what we already have today.

#40 sanctuaire

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Posted 13 January 2013 - 12:12 PM

yes, non repeating content for the tokens for the precursor would be ideal.
it could take a whole lot of tokens for it, but just the option of having a non chance-based
way of getting it aside from gold would be great.

.

#41 Blixcoe

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Posted 13 January 2013 - 12:22 PM

At this point in time, I don't have much faith in anet. But we'll see how this turns out. Maybe sometime in the future, this game will be a lot more fun to play.

#42 Illein

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Posted 13 January 2013 - 01:23 PM

I still kinda fancy the idea of just having to do the whole range of Achievements to get a precursor of your choosing. Some are silly, sure - but a lot of them are pretty fun to do.

But it'd come with a whole range of new issues (people not liking to be "forced" to play more than one character would instantly spring to mind, etc. pp.)

Though I'd definitely exclude WvW achievements, because those are just immoral. ^^

#43 Ushtva

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Posted 13 January 2013 - 01:54 PM

People over at Reddit have a good idea how the hunt for rare items should look like.Just look at the amount of threads and ideas they have about the staff,while not legendary, known as Final Rest,some argue that it dosent exist ,some that it is a rare drop from a even rarer mob,some speculate that one has to do a specific chain of dynamic events and so forth.All of it is so exciting,and i do hope they make the road for  legendaries, more legen, wait for it....

#44 fffire24

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Posted 13 January 2013 - 04:08 PM

This is disappointing news.  Seems that I won't be playing the game much in the coming months.

#45 Alaroxr

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Posted 14 January 2013 - 01:42 AM

I'm excited. The first element of the game I used to enjoy might be revamped? Yes please.

The open world DEs and exploration was so much fun at the start of the game, but it eventually turned into "go here, do hearts, go here, do hearts, go here, do hearts, next zone, go here, do hearts, repeat".

If they can find some way to make that aspect of the game more rewarding and fun, then it'll be a big improvement to the game.

I miss being at lv 45 when barely anyone was at lv 80, and going through Blazeridge Steppes with 20 people from DE to DE, and eventually fighting The Shatterer for the first time. I wouldn't be opposed to doing things like this again, especially if it was rewarding.

And what about zone-wide events like the invasion of the Plains of Ashford when the Shatterer attacked in the end-of-beta event, and half of us were turned into branded minions of Kralkatorrik?

Edited by Alaroxr, 14 January 2013 - 01:49 AM.


#46 Eon Lilu

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Posted 14 January 2013 - 11:14 AM

"When it's ready"

#47 Sordus456

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Posted 25 January 2013 - 12:10 PM

If the the scavenger hunt does come into play nicely, does anyone think it will better if the precursor you get from it is account bound or soulbound automatically? That way the market isnt flooded with them and if it is a long difficult process, the people who dont want to go through it still have to pay a hefty price for a precursor someone got as loot or from the mystic forge.

#48 cyclopsje

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Posted 25 January 2013 - 12:12 PM

i vote account bound

#49 Verene

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Posted 25 January 2013 - 03:15 PM

Nah, they should be sellable. Precursors should [i]not[/i] be as expensive as they are, especially when I've been noticing some serious price-gouging going on in their market recently. For example, a friend of mine is working on Dreamer, so we've been tracking the price of the Lover. A week or two ago, there was one available for 250g. It quickly disappeared, and there was zero available...and then there was one available listed at 500g. You can't tell me that wasn't someone deciding to buy the only one available and relist it at a ridiculous price. The Bard (the focus precursor) quintupled in price recently - it's still dirt cheap, but it went from 10g to 50g in a week.

I'd like to see precursors treated similarly to green weapons from GW1, myself - have a specific boss out in the world unique to each weapon that has a chance of dropping it. A very small chance, of course, but a chance. And that way they'd be able to tie some lore into the weapons as well by giving each one a backstory of some sort.

Edited by Verene, 25 January 2013 - 03:16 PM.


#50 Chalky

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Posted 25 January 2013 - 04:12 PM

[quote name='Verene' timestamp='1359126949' post='2150694']
Nah, they should be sellable. Precursors should [i]not[/i] be as expensive as they are, especially when I've been noticing some serious price-gouging going on in their market recently.
[/quote]

Although you are correct, being able to acquire a specific precursor for free will reduce the demand for precursors and therefore significantly reduce their price.  I think they would have to be at least account bound to prevent the price from sinking so low that the precursor becomes an irrelevant part of legendary acquisition.

Precursors will become the same price as an average person will pay in order to avoid doing the scavenger hunt.  How annoying would the scavenger hunt have to be for you to pay 50g to avoid it?  No matter what, it'll never be 500g worth of annoying.
Do you need help or just want to chat about moderation?  Drop me a PM.

#51 Verene

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Posted 25 January 2013 - 11:55 PM

Well, I'm working on Kudzu, so my precursor is about 370-400g on average. There's no need for them to be that high. You're already dropping a ton of money on getting a legendary as it is (100g minimum, as you must purchase icy runestones), not to mention the time required to get the map completion, skill points, badges of honor, dungeon tokens, karma, and so on. It's not a cheap process. It's a rather lengthy and very expensive process. Your options for the precursor literally consist solely of farming dragon and temple events or throwing junk into the mystic toilet and hoping the RNG gods smile upon you, or farming a huge amount of cash on top of what you're already farming for all of the gifts.

Doing a scavenger hunt is not necessarily getting it for free. There'll still be likely a rather large amount of time required to complete said hunt and acquire the weapon, not to mention whatever items are required to complete the hunt.

#52 MeltyLotus

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Posted 26 January 2013 - 02:16 AM

I don't care about the precursors so much. I just want better rewards for everything. It's far too hard to earn gold without non stop farming. I"m talking about a causal player who only plays 2-3 hours a day if that.  With how hard gold is to come by, and the prices in the TP that's why I believe everyone is starting to say GW2 is a pay to win game now.

Personally I think they should just get rid of the junk drops that don't do anything and only sell for 2b. I'd almost rather have nothing drop then to pick up that junk. If we got real drops in place of all those junk drops I think the drop rates would be fine. There's just too much junk in the way.

#53 Eon Lilu

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Posted 26 January 2013 - 02:58 AM

[quote name='MeltyLotus' timestamp='1359166600' post='2151103']
I don't care about the precursors so much. I just want better rewards for everything. It's far too hard to earn gold without non stop farming. I"m talking about a causal player who only plays 2-3 hours a day if that.  With how hard gold is to come by, and the prices in the TP that's why I believe everyone is starting to say GW2 is a pay to win game now.

Personally I think they should just get rid of the junk drops that don't do anything and only sell for 2b. I'd almost rather have nothing drop then to pick up that junk. If we got real drops in place of all those junk drops I think the drop rates would be fine. There's just too much junk in the way.
[/quote]

With someone only has 2-3 hours to play than the best money makers are Trading Post Wars 2, Fractal Grinding Wars 2 or Dungeon / token grinding wars 2 ( cof / ac etc ) Can easily make 10-20+ gold a day with only 2-3 hours without using trading post.

I think they need alot more scavenger hunts in this game, I actually submitted ideas for it back in beta, where we get to go on hunts to create things like mini pets, rare weapons, and other rewards through explorations, puzzles, collecting, and ya now actually playing the game and exploring.

Similar to the black moa chick in GW1 that was awesome, I miss stuff like that.

Edited by Eon Lilu, 26 January 2013 - 03:03 AM.


#54 Sordus456

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Posted 26 January 2013 - 11:14 AM

[quote name='MeltyLotus' timestamp='1359166600' post='2151103']
I don't care about the precursors so much. I just want better rewards for everything. It's far too hard to earn gold without non stop farming. I"m talking about a causal player who only plays 2-3 hours a day if that.  With how hard gold is to come by, and the prices in the TP that's why I believe everyone is starting to say GW2 is a pay to win game now.

Personally I think they should just get rid of the junk drops that don't do anything and only sell for 2b. I'd almost rather have nothing drop then to pick up that junk. If we got real drops in place of all those junk drops I think the drop rates would be fine. There's just too much junk in the way.
[/quote]

Yes I AM TIRED OF CABALIST BOOTS from chests. I would be much happier getting mats. GW1 underworld chests always gave at least an ecto. Im not saying these chests should give out ectos but maybe the higher up dungeons give 1-5 t5 mats at least each run.

#55 Gilles VI

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Posted 26 January 2013 - 11:33 AM

[quote name='Verene' timestamp='1359158114' post='2151049']
Well, I'm working on Kudzu, so my precursor is about 370-400g on average. There's no need for them to be that high. You're already dropping a ton of money on getting a legendary as it is (100g minimum, as you must purchase icy runestones), not to mention the time required to get the map completion, skill points, badges of honor, dungeon tokens, karma, and so on. It's not a cheap process. It's a rather lengthy and very expensive process. Your options for the precursor literally consist solely of farming dragon and temple events or throwing junk into the mystic toilet and hoping the RNG gods smile upon you, or farming a huge amount of cash on top of what you're already farming for all of the gifts.

Doing a scavenger hunt is not necessarily getting it for free. There'll still be likely a rather large amount of time required to complete said hunt and acquire the weapon, not to mention whatever items are required to complete the hunt.
[/quote]

And guess what, legendaries aren't meant for everybody, they are meant to take awhile.
All the people whining they can't get it noaaw really don't understand it.
It's a long term process, I didn't whine in GW1 when I saw the cost of an obby armor set, even though I knew it would take LOOADS of runs to get enough ectos/shards, yet now it is permitted to whine in GW2 from the moment something takes longer than 2 weeks to get.

#56 Perm Shadow Form

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Posted 26 January 2013 - 11:47 AM

Obsidian armor required much less grind than GW2's legendary weapons, that being said, I find them all ugly anyway, I spent 100g on Commander Title to troll people in WvW, way better.

Grinding 300k in GW1 was possible in 1-2 weeks , that's around 1/4 of the price of Obsidian Armor, and both UW and FOW were fun to play.

Edited by Perm Shadow Form, 26 January 2013 - 11:49 AM.


#57 Nabuko Darayon

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Posted 26 January 2013 - 12:01 PM

[quote name='Perm Shadow Form' timestamp='1359200875' post='2151301']
Obsidian armor required much less grind than GW2's legendary weapons, that being said, I find them all ugly anyway, I spent 100g on Commander Title to troll people in WvW, way better.

Grinding 300k in GW1 was possible in 1-2 weeks , that's around 1/4 of the price of Obsidian Armor, and both UW and FOW were fun to play.
[/quote]

Good thing we don't have Perma shadow sins here to spoil the fun of diversity in GW2. Don't compare last years of gw1 (with the introduction of Perma Shadow sin runs) with the overall gameplay in Gw1. With their coming that's when it started to not be fun anymore cuz you had to role a sin to do UW/FoW... people just got more dumb with 1-2-3 click builds.

[quote name='Chalky' timestamp='1359130377' post='2150732']
Although you are correct, being able to acquire a specific precursor for free will reduce the demand for precursors and therefore significantly reduce their price.  I think they would have to be at least account bound to prevent the price from sinking so low that the precursor becomes an irrelevant part of legendary acquisition.

Precursors will become the same price as an average person will pay in order to avoid doing the scavenger hunt.  How annoying would the scavenger hunt have to be for you to pay 50g to avoid it?  No matter what, it'll never be 500g worth of annoying.
[/quote]

I do agree they should be account bound. But they should let us choose which one we want and not be a random drop.

Edited by Nabuko Darayon, 26 January 2013 - 12:01 PM.


#58 Verene

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Posted 26 January 2013 - 03:19 PM

[quote name='Gilles VI' timestamp='1359199993' post='2151293']
And guess what, legendaries aren't meant for everybody, they are meant to take awhile.
All the people whining they can't get it noaaw really don't understand it.
It's a long term process, I didn't whine in GW1 when I saw the cost of an obby armor set, even though I knew it would take LOOADS of runs to get enough ectos/shards, yet now it is permitted to whine in GW2 from the moment something takes longer than 2 weeks to get.
[/quote]

Yeah...my goal is to have mine by the time the game's first birthday rolls around. You know, seven months away. I'm well aware that they are not something you acquire overnight. That still doesn't mean that one component should cost upwards of 500g when you're already going to be throwing several hundred gold and hundreds of hours at it.

And the amount of work required for a legendary is in no way comparable to Obby armor.

#59 Gilles VI

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Posted 26 January 2013 - 04:23 PM

[quote name='Verene' timestamp='1359213542' post='2151375']
Yeah...my goal is to have mine by the time the game's first birthday rolls around. You know, seven months away. I'm well aware that they are not something you acquire overnight. That still doesn't mean that one component should cost upwards of 500g when you're already going to be throwing several hundred gold and hundreds of hours at it.

And the amount of work required for a legendary is in no way comparable to Obby armor.
[/quote]

How not?
When the game first came out you needed a full team to survive in FoW/UW, runs were much slower than now and there were no chests with guaranteed drops.
I think if you got 2 drops (ecto or shard) in a run we were very happy, and a run took 1-2h with pugs.
So getting obby took lots of time too.

Over time they nerfed it too right, but who knows they'll do the same with the current legendaries. :)

#60 Nabuko Darayon

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Posted 26 January 2013 - 04:29 PM

[quote name='Gilles VI' timestamp='1359217424' post='2151394']
How not?
When the game first came out you needed a full team to survive in FoW/UW, runs were much slower than now and there were no chests with guaranteed drops.
I think if you got 2 drops (ecto or shard) in a run we were very happy, and a run took 1-2h with pugs.
So getting obby took lots of time too.

Over time they nerfed it too right, but who knows they'll do the same with the current legendaries. :)
[/quote]

EXACTLY! These kids these days want everything achieved in a day :D




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