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Starting to miss special unique drops. Am I wrong feeling this way?


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46 replies to this topic

#31 cyclopsje

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Posted 15 January 2013 - 10:02 AM

For a game that says its all about cosmetics it lacks big time on that part. Armor weapons etc. Drops are lame from almost every encounter. Ecocomy is already broken beyond repair. Bust besides that i love the game. Just add more flavor in armor and weapon skins plz. And make town clothes so that you can use the skin on your armor.

#32 Alex Dimitri

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Posted 15 January 2013 - 11:32 AM

View PostFenice_86, on 15 January 2013 - 09:53 AM, said:

FFs it could be so easy:
  • Increase Black Lion Keys drop rate by 100%
  • Increase Dyes drop rate by 20%
  • Reduce by 50% the number of Champions in the world
  • Make ALL Champions & Legendaries monsters drop 1 Guaranteed lvl 80 rare item (reference to monster's ranks: http://wiki.guildwar...m/wiki/NPC_rank
  • Make ALL Epic monsters (actually only the 3 Dragons) drop 1 Guaranteed lvl 80 rare item OR 10% chance to drop an Exotic item OR <1% chance to drop a named set item with unique skin
  • Make ALL end-dungeon chests drop 1 Guaranteed rare item (based on reccomended explorable player's lvl)
  • Make 1 Fine Transmutation Stone a Guaranteed reward from monthly event
  • Export skins of Armor and Weapons from GW1, they were so much better imho!
That's it for me, more or less

Last time they were "fixing" drop rate they said just about all this you mentioned here, yet somehow i didn`t see absolutely no change after that patch !!!

#33 escada_assassin

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Posted 15 January 2013 - 11:55 AM

View PostAlex Dimitri, on 15 January 2013 - 11:32 AM, said:

Last time they were "fixing" drop rate they said just about all this you mentioned here, yet somehow i didn`t see absolutely no change after that patch !!!

What you don't know is that they secretly reverted to the old data base, before the patch. You really didn't think they're gonna give us more stuff, did you? :) They're in for the money through the gemstore, not for your fun. Or mine.
Seriously now, unique weapons would be nice. But i'd rather see more weapon skins / armor sets skins first. Right now, you don't have too many to chose from and I consider that really poopy. And cut it out with the RNG & DR crap. If I kill any creature around Tyria, I actually - and apparently I'm idiot for thinking like this - expect to get a drop, whatever that drop may be, so that killing 20 mobs I won't be pissed off cause I didn't get absolutely anything as drops.

#34 Alex Dimitri

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Posted 16 January 2013 - 05:48 PM

View Postescada_assassin, on 15 January 2013 - 11:55 AM, said:


What you don't know is that they secretly reverted to the old data base, before the patch. You really didn't think they're gonna give us more stuff, did you? :) They're in for the money through the gemstore, not for your fun. Or mine.
Seriously now, unique weapons would be nice. But i'd rather see more weapon skins / armor sets skins first. Right now, you don't have too many to chose from and I consider that really poopy. And cut it out with the RNG & DR crap. If I kill any creature around Tyria, I actually - and apparently I'm idiot for thinking like this - expect to get a drop, whatever that drop may be, so that killing 20 mobs I won't be pissed off cause I didn't get absolutely anything as drops.

Yes, i absolutely agree i already stated this in few threads current inflation in game lack of meaningful drops and ridiculous grind involved in some aspects of game all point to this !

Gemstore - gems - gold   (or translated) extra cash for Anet !!!

I understand their "motivational speech" our cash shop will have only vanity items, but i REALLY didn`t expect that GOLD will be one of those "vanity" items (pure dissappointment on my part) !

#35 Tregarde

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Posted 17 January 2013 - 08:46 PM

View PostKable, on 12 January 2013 - 06:07 PM, said:

My question is do you think GW2 feels a little lacking due to not having actual unique items dropping that have special properties that no other items have?

No. Not at all. That is a game mechanic I came to hate in EverQuest 2 (and is one reason I didn't try other, similar games). If I am going to grind for some gear, I would rather spend my time earning tokens that I can use to purchase the item I want. I want to know i am making actual progress towards my goal, rather than hoping for that 1% chance that an item I want appears.

I do wish ArenaNet implements a system where i can trade in tokens I do not want for one I do, but that's another issue.

#36 Nirc

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Posted 18 January 2013 - 08:02 AM

I really liked how nearly every boss in GW1 dropped a unique weapon. Eventually, many of them became worth very little, but they were still good weapons, especially if you needed something to work with until you could farm for something better, and a lot of them had unique and desirable skins.

Edited by Nirc, 18 January 2013 - 08:02 AM.


#37 Flavvor

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Posted 18 January 2013 - 08:15 AM

In FFXI they had NM ( Notoriuos Monsters) with funny names. Leaping Lizzy, Jaggered Ear Jack, names that were different from the same kind of mobs in that area. These were in all the areas/zones of the game. Each had there own drops and some had certain ways to make them pop/appear. Some were on a 2hr timer up to a 36hr timer. That was just when they could appear doesn't mean they would appear at that time. Most has a place holder( a mob that when you killed it the NM could pop in it's place). Some had 2-4 mobs that could be potential place holders. The drop rate was anywhere from .9 % to 100% drop rate. You could spend days, even weeks trying to claim the mob from other people going after it also and if you get it hopeing you get the drop. I played FFXI for 7 years.

FFXI was so much fun and your guild helped you so much getting claims on the NM's. GW2 needs something that you need help getting and I like the Idea of GUILD EVENTS there going to add to GW2.

#38 Trei

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Posted 19 January 2013 - 03:09 AM

View PostFenice_86, on 15 January 2013 - 09:53 AM, said:

FFs it could be so easy:
  • Increase Black Lion Keys drop rate by 100%
  • ....
Ah... so from 0.00001% we shall increase it to 0.00002%?

That's a real powerful "100%" you got there :lol: .

Edited by Trei, 19 January 2013 - 03:10 AM.


#39 Xenigma

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Posted 19 January 2013 - 05:01 AM

This would be a great way to add new skins to the game, if the artists were up to it.  All you have to do is add unique skins to bosses at the end of the many meta-event chains and you're sure to get plenty of players exploring the world for at least a little while, plus ensuring at least some sustained interest over time as new players arrive and old players look to try new gear or equip alts.  Doesn't even need to be a rare drop, maybe 25-50% to encourage multiple runs but not create a painful grind.  Not the biggest addition to current Tyria, but it has potential and would be a nice precedent to set for future area design (especially for expansions).

Edited by Xenigma, 19 January 2013 - 05:03 AM.


#40 TheRealLohkey

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Posted 20 January 2013 - 01:23 AM

View Postphabby, on 12 January 2013 - 10:10 PM, said:

I agree we need  some serous  great boss drops to keep us pver's interested, So far someone has found on wiki  1 very unique drop from a chest somewhere in orr, so the hunt is on to find the very rare and elusive staff , so now alot of pver's have at  least one thing to chase. killing any vet, champ in gw2 is just a pain in the rear end and a whole waste of time cause they just never never drop anything.


Uhm... what staff are you talking about and what chest?? I haven't heard of this!

#41 phabby

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Posted 20 January 2013 - 06:16 AM

View PostTheRealLohkey, on 20 January 2013 - 01:23 AM, said:

Uhm... what staff are you talking about and what chest?? I haven't heard of this!


Its called the final rest........https://forum-en.guildwars2.com/forum/game/gw2/Final-Rest-Current-Theories , find out more about it  here

#42 Gli

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Posted 21 January 2013 - 03:26 AM

View PostTregarde, on 17 January 2013 - 08:46 PM, said:

No. Not at all. That is a game mechanic I came to hate in EverQuest 2 (and is one reason I didn't try other, similar games). If I am going to grind for some gear, I would rather spend my time earning tokens that I can use to purchase the item I want. I want to know i am making actual progress towards my goal, rather than hoping for that 1% chance that an item I want appears.
That's a false dichotomy. A game can have both at the same time.

#43 UnknownPleasures

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Posted 21 January 2013 - 09:38 PM

View PostKurosov, on 12 January 2013 - 06:45 PM, said:

I'd have loved to have seen more of a disconnect between stats and skins.

Allow max stats exotics to be bought cheaply from a trader while allowing the skins to be the items of value acquired both from dungeon tokens and drops from chests/bosses rather than everything from the MF


I completely agree with you.  This is what made GW1 so great.  It was easy to get into but the skin collecting, story and achievements took up alot of time but it was fun.

#44 matsif

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Posted 22 January 2013 - 04:48 AM

guild mate had a named exotic drop out of AC today that I've never seen before from the spider queen.  Judging from this, unique named drops do exist in the game, they are just super rare and offer nothing really "unique" as far as skins and stats go.

Comparing to GW1, in ways this is the same.  many greens in GW1 were simply just special weapons using skins already in the game, maybe with some minor tweaks.  They all had the same stats as any level 20 rare item, but were cheaper to buy or easier to come by as you played the game than exotics are in gw2.  They drop so infrequently that there is no feel for the weapons actually existing, while in GW1 you were just about guaranteed a green in a SF oro farm or similar style event (before anet made a chest for everything).  Also, there is no special color/quality identifier for said drops in gw2, they are just exotics, so again there is no feel for anything special about these drops other than it being an exotic.

#45 Gileas898

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Posted 22 January 2013 - 05:18 AM

View Postmatsif, on 22 January 2013 - 04:48 AM, said:

guild mate had a named exotic drop out of AC today that I've never seen before from the spider queen.  Judging from this, unique named drops do exist in the game, they are just super rare and offer nothing really "unique" as far as skins and stats go.

Comparing to GW1, in ways this is the same.  many greens in GW1 were simply just special weapons using skins already in the game, maybe with some minor tweaks.  They all had the same stats as any level 20 rare item, but were cheaper to buy or easier to come by as you played the game than exotics are in gw2.  They drop so infrequently that there is no feel for the weapons actually existing, while in GW1 you were just about guaranteed a green in a SF oro farm or similar style event (before anet made a chest for everything).  Also, there is no special color/quality identifier for said drops in gw2, they are just exotics, so again there is no feel for anything special about these drops other than it being an exotic.

I think a lot of the issue comes from not exactly knowing where or how these weapons drop. If I had a BoP staff from Arah P4 people would be like; Holy hell! You must have put a lot of effort into getting that weapon. Well done! I mean, we get unique back braces from dungeons (with no skin whatsoever, -.-) but it's not enough. Maybe if the TA one caused vines to grow from my armor when I was idling, or if the AC one caused a slight shimmer or glowing effect around my armor, it would be worth it.

Now that shit is just vendor trash, which really is a shame considering the possibilities that they contain.

#46 Astral Projections

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Posted 23 January 2013 - 06:25 PM

If the Champions had a chance to drop a named weapon, however small, it would make it more likely that people would attempt to kill it. Now most people, including myself, just go around them. They aren't worth the time, effort, and possible repair cost just to get a porous bone or whatever.

#47 Bonana

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Posted 23 January 2013 - 06:29 PM

View PostAstral Projections, on 23 January 2013 - 06:25 PM, said:

If the Champions had a chance to drop a named weapon, however small, it would make it more likely that people would attempt to kill it. Now most people, including myself, just go around them. They aren't worth the time, effort, and possible repair cost just to get a porous bone or whatever.

So true. Especially the fact that champs have tons of hp! Why bother? I find myself running by them too.

I also don't want to try roulette with the mystic toilet for precursors. So guess I'll just try my luck with jp/fractals/dungeons, chests and such~




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