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The Guild Wars 2 Endgame... Let's be realistic here..


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#211 Krazzar

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Posted 26 January 2013 - 01:13 AM

View PostRezo, on 26 January 2013 - 12:11 AM, said:

No I mean you really can just buy legendary weapon on TP.

And where are they getting the money?

View Postchrisbdrake, on 26 January 2013 - 12:44 AM, said:

Not only is it possible, there are people out there that will do it.  It's a hobby to them.  There are people that have been know to spend $100K in one year.

Want to name some? And if they're really spending $100k per year you should probably thank them for single-handedly funding the development of the next expansion pack.

The question is yet to be answered, though. Why does it matter? How does another player's inventory make you individually have less fun? If you're going to play the epeen game you have to come out and play.

#212 Rezo

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Posted 26 January 2013 - 02:11 AM

View PostKrazzar, on 26 January 2013 - 01:13 AM, said:

And where are they getting the money?



Want to name some? And if they're really spending $100k per year you should probably thank them for single-handedly funding the development of the next expansion pack.

The question is yet to be answered, though. Why does it matter? How does another player's inventory make you individually have less fun? If you're going to play the epeen game you have to come out and play.
I don't care if there will be or not somebody who will want to buy them from TP and if that person will be willing to spend so much money on them.What I'm saying is that it is not fair that item which is supposed to be ultimate  goal, end game if you will , can be obtained by real money with no in game effort involved.

#213 Krazzar

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Posted 26 January 2013 - 03:34 AM

View PostRezo, on 26 January 2013 - 02:11 AM, said:

I don't care if there will be or not somebody who will want to buy them from TP and if that person will be willing to spend so much money on them.What I'm saying is that it is not fair that item which is supposed to be ultimate  goal, end game if you will , can be obtained by real money with no in game effort involved.

Obviously you care, otherwise you wouldn't post. What is "fair"? Everyone has different talent and restrictions, there's no such thing as fair. Legendaries are, above all else, a personal goal. That means no other player has any impact on that personal goal, no matter how they did it doesn't impact you.

They can be obtained with real money and no in-game effort, to the tune of at least $500. If they're going to hand over $500 to keep the game afloat they should have something. But this really brings up the main question that again remains unanswered; to you actually respect someone because of the contents of their inventory? The answer should be no, it's for the accomplishments and skill of the player, and you can never buy that.

#214 Red_Falcon

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Posted 26 January 2013 - 06:24 AM

PvP-wise I think we're getting there.
WvW could use more purpose / fixing / etc, sPvP could use custom arenas - but overall the PvP fun is there.
I manage to get those epic PvP moments even after 5 months, this means a lot.

I'd also say there is more than enough instanced endgame for the PvEers out there, what GW2 really lacks is open-world content.

The fundamental flaw of the open world is that there are no real consequences for your character in relations to what happens in the world so you don't give a damn.
Centaurs take over all human maps? All our human characters are totally unaffected/unaware.
Now, if Cents taking over a map would cause you to get a malus you would need to go there to reconquer the map, so you get rid of the malus and perhaps get a buff instead for 24 hours and a chest reward.
Or, if they don't want us to give a damn about those 10gb of maps, then at least give us a good reason to revisit those maps.
One daily event per map that is more rewarding than anything (say you get a soulbound lodestone).
Make events that require 20+ people to barely complete.
Where are old school GW1 hard zones?

They say now we get "achievements" that will have us revisit the world to complete... ok but achievements are one-time things usually, then what?
The world needs more "constant turmoil", more consequences, more player involvement and immersion.
Else PvE is the usual boring "get to 80 and do dungeons to the nausea" cheese, not that I hate dungeons some are great but it can't be only about dungeons.

Also, if there are to be dungeons let them be Tombs of Primeval Kings / FoW / UW - like stuff. Even harder.

I'm having such a blast in WvW... I wish I could care about PvE too.

#215 Juanele

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Posted 26 January 2013 - 06:25 AM

View PostRed_Falcon, on 26 January 2013 - 06:24 AM, said:


I'd also say there is more than enough instanced endgame for the PvEers out there, what GW2 really lacks is open-world content.

This, so much this.

I hate instanced content. In my opinion the best part of the game pve wise is the open world. They need to capitalize on that.

#216 chrisbdrake

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Posted 26 January 2013 - 08:32 AM

View PostKrazzar, on 26 January 2013 - 01:13 AM, said:

And where are they getting the money?



Want to name some? And if they're really spending $100k per year you should probably thank them for single-handedly funding the development of the next expansion pack.

The question is yet to be answered, though. Why does it matter? How does another player's inventory make you individually have less fun? If you're going to play the epeen game you have to come out and play.

Why the hell would I want to name whales, even if I knew them.  They are out there though.  Are any playing GW2?  I have no idea.  I have seen what players of online games spend.  You can choose not to believe if you want, I don't care.

#217 Rezo

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Posted 26 January 2013 - 09:03 AM

View PostKrazzar, on 26 January 2013 - 03:34 AM, said:

Obviously you care, otherwise you wouldn't post. What is "fair"? Everyone has different talent and restrictions, there's no such thing as fair. Legendaries are, above all else, a personal goal. That means no other player has any impact on that personal goal, no matter how they did it doesn't impact you.

They can be obtained with real money and no in-game effort, to the tune of at least $500. If they're going to hand over $500 to keep the game afloat they should have something. But this really brings up the main question that again remains unanswered; to you actually respect someone because of the contents of their inventory? The answer should be no, it's for the accomplishments and skill of the player, and you can never buy that.
And how would you know if somebody spend time to farm for legendary for last 6-8 months or just asked "daddy" yestarday for some cash?And beside what you said about players who spend more money than others on the game, and that they deserve then more because of that - I fully disagree.

#218 Arquenya

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Posted 26 January 2013 - 09:17 AM

View PostKrazzar, on 26 January 2013 - 03:34 AM, said:

Everyone has different talent and restrictions, there's no such thing as fair. Legendaries are, above all else, a personal goal. That means no other player has any impact on that personal goal, no matter how they did it doesn't impact you.
Well one thing I can think of is that if a lot of people buy legendaries and materials with gold obtained with RL cash, they drive prices up: more demand, same supply. Which makes it harder for people that don't acquire it that way to obtain their goals.

View PostKrazzar, on 26 January 2013 - 03:34 AM, said:

If they're going to hand over $500 to keep the game afloat they should have something.
Well we have no idea what is needed to "keep the game afloat". 3 million copies $60 each plus a big amount of cash shop income is at least $200,000,000, probably a lot more. How much money actually goes to the devs, server maintenance, new content - and how much of it goes to NCSoft and Nexon and their shareholders?
It may well be that they reserved 50 million for upkeep and new content and that whatever more income they get is regarded as pure profit that isn't invested back into the game at all.

Edited by Arquenya, 26 January 2013 - 09:52 AM.


#219 Cures

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Posted 26 January 2013 - 09:23 AM

View PostRezo, on 26 January 2013 - 09:03 AM, said:

And beside what you said about players who spend more money than others on the game, and that they deserve then more because of that - I fully disagree.

why? I am curious how  you justify this disagreement?

#220 Rezo

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Posted 26 January 2013 - 09:52 AM

View PostCures, on 26 January 2013 - 09:23 AM, said:

why? I am curious how  you justify this disagreement?
Because this is my personal opinion.And why would I after paying 50 pounds for a game have harder access to game content than somebody who can afford to spend more real cash?

#221 Loperdos

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Posted 26 January 2013 - 12:54 PM

View PostArquenya, on 26 January 2013 - 09:17 AM, said:

Well one thing I can think of is that if a lot of people buy legendaries and materials with gold obtained with RL cash, they drive prices up: more demand, same supply. Which makes it harder for people that don't acquire it that way to obtain their goals.

~snip

Truth.

View PostRezo, on 26 January 2013 - 09:03 AM, said:

And how would you know if somebody spend time to farm for legendary for last 6-8 months or just asked "daddy" yestarday for some cash?And beside what you said about players who spend more money than others on the game, and that they deserve then more because of that - I fully disagree.

It wasn't ever stated that those who spend money on the game deserve MORE.  It was stated that if someone decides and has the money to drop $500-$2400 on a legendary, then they should get what they are paying for, IE the legendary.

View PostRezo, on 26 January 2013 - 09:52 AM, said:

Because this is my personal opinion.And why would I after paying 50 pounds for a game have harder access to game content than somebody who can afford to spend more real cash?

A sarcastic quote I heard at one point said something along these lines: "Opinions are the immunity to being told you are wrong."  The fact that this is a personal opinion doesn't mean you don't have to have a reason for it.  In fact, I know very few people who don't have reasons behind their opinions.

Because people have different circumstances in life.  That's the way it goes.  There are very few place in life (or in games) where if you have more of the arbitrarily decided currency (IE, time, money, gold, rainbow unicorn farts) you WON'T be better off than someone who has less of that particular currency.  Just because in this instance there is an interaction between your RL situation and your gaming situation doesn't make it any less "fair".

Why would I, after paying $60 bucks for a game have harder access to game content than someone who can afford to spend more REAL TIME? When you boil it down, its all about the "currency" that you are talking about.  If someone wants to exchange their "time currency" for "real cash currency"....why does it matter to you, especially since its for something that doesn't ACTUALLY effect how well (or poorly) they play the game?

That being said.  The point is what's realistic.  I would be willing to say that to the majority of players out there, it isn't realistic to be dropping $500+ on something in a game.  Real life constraints have a tendency to get in the way.  And yes, there are people who do it anyway, but I would imagine that they are in the minority.  So striving for that legendary, which can take quite a long time....would definitely be considered at type of end-game for the majority of players.  Call it a choice of what to do at end-game...work towards a legendary, do dungeons, run Orr temple runs, map exploration...etc.

As an aside, I don't care how cute my kids are, there is NO way I would EVER give them $500 to spend on something like a legendary, let alone anything in a make-believe world.  Plus, if I did, the spouse would kill me. :)

Edited by Loperdos, 26 January 2013 - 01:03 PM.


#222 Rezo

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Posted 26 January 2013 - 01:25 PM

View PostLoperdos, on 26 January 2013 - 12:54 PM, said:

Truth.



It wasn't ever stated that those who spend money on the game deserve MORE.  It was stated that if someone decides and has the money to drop $500-$2400 on a legendary, then they should get what they are paying for, IE the legendary.



A sarcastic quote I heard at one point said something along these lines: "Opinions are the immunity to being told you are wrong."  The fact that this is a personal opinion doesn't mean you don't have to have a reason for it.  In fact, I know very few people who don't have reasons behind their opinions.

Because people have different circumstances in life.  That's the way it goes.  There are very few place in life (or in games) where if you have more of the arbitrarily decided currency (IE, time, money, gold, rainbow unicorn farts) you WON'T be better off than someone who has less of that particular currency.  Just because in this instance there is an interaction between your RL situation and your gaming situation doesn't make it any less "fair".

Why would I, after paying $60 bucks for a game have harder access to game content than someone who can afford to spend more REAL TIME? When you boil it down, its all about the "currency" that you are talking about.  If someone wants to exchange their "time currency" for "real cash currency"....why does it matter to you, especially since its for something that doesn't ACTUALLY effect how well (or poorly) they play the game?

That being said.  The point is what's realistic.  I would be willing to say that to the majority of players out there, it isn't realistic to be dropping $500+ on something in a game.  Real life constraints have a tendency to get in the way.  And yes, there are people who do it anyway, but I would imagine that they are in the minority.  So striving for that legendary, which can take quite a long time....would definitely be considered at type of end-game for the majority of players.  Call it a choice of what to do at end-game...work towards a legendary, do dungeons, run Orr temple runs, map exploration...etc.

As an aside, I don't care how cute my kids are, there is NO way I would EVER give them $500 to spend on something like a legendary, let alone anything in a make-believe world.  Plus, if I did, the spouse would kill me. :)
I just see that it all goes well towards something what private servers do.And who said that i need to justify my opinion in any way? It is my opinion and I do not try to convince you or anybody else that you are wrong.This is just what I think.

Edited by Rezo, 26 January 2013 - 01:25 PM.


#223 Arquenya

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Posted 26 January 2013 - 03:55 PM

View PostLoperdos, on 26 January 2013 - 12:54 PM, said:

That being said. The point is what's realistic.
Very much so. The question also is if we want it to be realistic?

Do players want a game that's what you could call a closed "environment" or "ecology" where only what's happening inside it has an impact or do we want/allow other influences outside the game have an impact as well?
Obviously, the second option is far more profitable for a game company.

Realism .. I would love to see a far more realistic game in a lot more ways, I find it so very much more immersive.
But GW2 isn't really designed with realism in mind, so I'll leave it there.

#224 Krazzar

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Posted 26 January 2013 - 05:43 PM

View Postchrisbdrake, on 26 January 2013 - 08:32 AM, said:

Spoiler

I didn't say whether or not I believe there are individuals that would spend a large sum of real money out there or not, you are choosing to ignore the argument and again fail to answer the question. Minimization tactics and ignornace don't get you far.

View PostRezo, on 26 January 2013 - 09:03 AM, said:

Spoiler

You also fail to anwer the question again.

The gaming industry would happen to agree with me with things like collector's editions, deluxe editions, founders programs, and other such programs. Actually, industry works that way, not just the gaming industry.  But again, the underlying question goes unanswered.


View PostArquenya, on 26 January 2013 - 09:17 AM, said:

Spoiler

That scenario would also mean normal players can make more money by providing materials, generating more money for them (actually a greater net gain for more people), but that would again point to the major incentives Anet built into the game to operate like a business instead of farming. And according to fundamental economic mechanics, some will notice the change in price and move to fill that demand, as has been shown by some of my guildmates that switch from focusing on certain items again and again. That's not a terrible thing, it's a simple economic fact that will happen sooner or later for different goods for a variety of factors. If the worst that can happen is a normal economic function I'd say it isn't a negative.

Is not having $500 better than having $500 for a business? It's not rocket science and doesn't require any calculations. Research the profit margins on MMOs or even games in general. There is a 99.99999% chance your reservation scenario is not the case. Then research publishers' cashflow procedures and it goes to a 100% chance that is not the case.


But of course all three of these posts ignore the original question; why does it matter that someone else has a legendary weapon? How is your personal enjoyment of the game impacted by the contents of the inventory of someone else? Are your personal experiences vastly different before and after learning someone has a legendary?  Are your personal experiences vastly different before and after learning how they obtained a legendary? How can you justify the position without using sheer jealousy?

Edited by Krazzar, 26 January 2013 - 05:51 PM.


#225 Redfeather

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Posted 26 January 2013 - 06:06 PM

For me there was no meaningful progression past a certain point in PvE.
Just farm stuff, to buy stuff, that replaces the stuff you farmed stuff to buy previously.
Repeat to keep up with inflation by design content.

I remember in GW1 amassing collections of skills and gear over the years that I'd never need to replace. The process made me more versatile so I could have grow my options against certain areas and bosses.

Edited by Redfeather, 26 January 2013 - 06:09 PM.


#226 two maces

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Posted 27 January 2013 - 01:02 PM

View PostKrazzar, on 26 January 2013 - 01:13 AM, said:

Want to name some? And if they're really spending $100k per year you should probably thank them for single-handedly funding the development of the next expansion pack.

While I too doubt the veracity of the statement you quoted, please bear in mind that $100k isn't a lot by development standards. That is the salary of maybe 1 or 2 employees, not the funding of the next expansion pack.

#227 ntellect

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Posted 27 January 2013 - 04:28 PM

Completely agree with others.  What's missing in GW2 is content (reasons) to re-visit the zones after you have done them for the first time.  And I dont just mean more dynamic events (though those would be nice and anticipate they are coming).  I'm talking more about things to experience.  

The best way I can explain this is by looking at an example, such as Everquest 2.  Remove the 'gear grind/typical MMO' to the side for one moment and look at what you can do.  There are collectibles.  You can go INSIDE buildings.  And everyone (NPCs) expand on the lore of the game.  What is disappointing about GW2 is I'll discover a beautiful area or town.  And when I go to speak someone I just get "Hello"  or "How are you?"   A very shallow response that is given by the majority of the NPCs.  I would expect the dialogue to be a bit deeper.

I would also want something to occur or be available in this town that would make it worth my while to go visit.  Perhaps there are specific fish I can get here for a cooking recipe or something like that.  Right now the towns just feel like a vista.  Something to see and marvel at then move on.  Why come back?  What is the purpose?

I like the idea of collectibles/scavenger hunt.  Let me adventure back in the world to find particular items to do something else.

What I like about WoW is all the activities you can do while questing or after.  You can collect pets but to get them all you have to revisit old zones.  There are fishing competitions that happen in particular town in particular points of time.  But even WoW suffers the same thing as GW2 in the fact that the zones/towns while diverse and unique dont offer a breathing community to keep it alive.

I hope as GW2 grows it moves to more sandbox like elements that dont require levels but are fun to do.  Would love to be able to craft a boat and perhaps sail to a new island from an expansion for greater content.

I love adventuring, and love GW2 for giving me a world to do that in.  But what makes it fun is the REASON why I do it in the first place.  Give me more reasons....

#228 Krazzar

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Posted 27 January 2013 - 09:15 PM

View Posttwo maces, on 27 January 2013 - 01:02 PM, said:

While I too doubt the veracity of the statement you quoted, please bear in mind that $100k isn't a lot by development standards. That is the salary of maybe 1 or 2 employees, not the funding of the next expansion pack.

That is a bit of an exaggeration, but compare a "normal" player that spends $60 on the game and nothing more to $100,000. That's a $99,940 difference, which greatly increases the average pay-per-player.  Most people find themselves to be very socialist when it comes to spreading the cost of a game, they would prefer to spend very little or nothing, this paradigm, if actually true, is right up their alley. This only becomes a problem because someone else gets something out of it (otherwise why would they do it?). Like most things, though, people seem to want the benefits of all systems and none of the drawbacks. Driven by sheer jealousy.

Edited by Krazzar, 27 January 2013 - 09:19 PM.


#229 Millimidget

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Posted 27 January 2013 - 11:19 PM

View PostStigma, on 12 January 2013 - 11:03 PM, said:

If this was any other monthly fee MMO people would just be in the illusion that there is an end game while they grind for max level and incrementally small upgrades.
If you say so. Personally, I think they'd be as disappointed with GW2 if it was subscription based as they are with GW2 as a cash shop game. It doesn't help that A.net tried to market the game as being something different, when really it was just more of the same, and if anything the differences manifest in GW2 as deficiencies.

#230 omar316

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Posted 28 January 2013 - 03:24 AM

View PostMillimidget, on 27 January 2013 - 11:19 PM, said:

If you say so. Personally, I think they'd be as disappointed with GW2 if it was subscription based as they are with GW2 as a cash shop game. It doesn't help that A.net tried to market the game as being something different, when really it was just more of the same, and if anything the differences manifest in GW2 as deficiencies.

Milli is correct.
Just look at AoC, Warhammer and SWTOR.

Though I love both games, Warhammer/SWTOR, the matter of the fact is there is no such thing as deluded people who would pay to play for the so called end game.

Only thing GW2 has going for it is the complete F2P model.

#231 Trei

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Posted 28 January 2013 - 05:11 AM

View PostKrazzar, on 26 January 2013 - 05:43 PM, said:

But of course all three of these posts ignore the original question; why does it matter that someone else has a legendary weapon? How is your personal enjoyment of the game impacted by the contents of the inventory of someone else? Are your personal experiences vastly different before and after learning someone has a legendary?  Are your personal experiences vastly different before and after learning how they obtained a legendary? How can you justify the position without using sheer jealousy?
Although I largely agree with your point of view here, such an issue actually can indeed affect one's game experience.

Legendaries aside, let's just take a generic example -

Imagine a highly coveted prestige item acquirable only through a series of tough challenges. It would have been a badge of honor to display ownership of such an item, since it proves the owner's achievement in those challenges.

Now, what if the item is suddenly changed to be tradeable? In that one instant, the owner's supposed achievements are now heavily in doubt. Did he actually brave the tough challenges and earn it or did he just buy it from the market?

The item has now become meaningless as a proof of accomplishment.
Anyone can now conceivably get one even if he cannot complete the required challenges.

As a direct result, the owner would imaginably enjoy his item much less now.

Edited by Trei, 28 January 2013 - 05:15 AM.


#232 two maces

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Posted 28 January 2013 - 06:27 AM

View PostTrei, on 28 January 2013 - 05:11 AM, said:

Imagine a highly coveted prestige item acquirable only through a series of tough challenges. It would have been a badge of honor to display ownership of such an item, since it proves the owner's achievement in those challenges.

Now, what if the item is suddenly changed to be tradeable? In that one instant, the owner's supposed achievements are now heavily in doubt. Did he actually brave the tough challenges and earn it or did he just buy it from the market?

The item has now become meaningless as a proof of accomplishment.
Anyone can now conceivably get one even if he cannot complete the required challenges.

As a direct result, the owner would imaginably enjoy his item much less now.

Like degree mills? Except the owner enjoys it a lot more since he now has a good job.

#233 Krazzar

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Posted 28 January 2013 - 06:05 PM

View PostTrei, on 28 January 2013 - 05:11 AM, said:

Spoiler

I do agree with you, however, this scenario has already occured in GW2 and will continue to occur. Think of CoF armor, a set of armor that was designed specifically as prestige items that is now considered the mark of the exploiter.  Items in-game are often used as status symbols, but that has always been flawed because not everyone holds the same value in every item. The only inherent value prestige items, like legendary items" have is personal value because only you know what it's worth to you and whether or not it actaully is an achievement.  Everyone else may have their doubts and may call you a farmer, exploiter, no-lifer, cheater, hacker, rich-kid, or whatever else, but you know the whole story behind it and that's where the value lies. No one else can tell you how much to value your own goals and achievements.

#234 Eliirae

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Posted 28 January 2013 - 06:41 PM

View PostRed_Falcon, on 26 January 2013 - 06:24 AM, said:

Where are old school GW1 hard zones?

You mean those zones that you can take a twinked out super build into and solo the entire place?  People never teamed in those zones because there wasn't any point.  Why do you think GW1 is all about you and 7 heroes instead of you and 7 other players?

And on the sense of accomplishment, there's more to it than just "oh yeah I spent hours and days and weeks and months doing this stuff in game to get this legendary!"  Because they're tradable there's also the accomplishment of "I gathered up all this gold for days and weeks and months and finally have enough to get this legendary!"

You're not going to get an item that stays as a "badge of honor" in an MMO for long.  A weapon that requires you to get a very rare drop in one of the hardest dungeons in the game (at the time), which led you on a quest to get very rare materials and another very rare drop from one of the other hardest dungeons in the game (at the time, sounding familiar to some?) before they can finally forge that uber weapon that's actually useless but it has a shiny orange name won't stay special forever.  The first couple times someone sees it they might figure "wow!" but after awhile that becomes "Okay so how long did they spend farming/exploiting/hacking/wasting their life."  And don't even get me started about when another expansion comes out, turning said weapon some people spent months to get useless.

Basically what I'm saying is, you're not going to get more than five miniutes of internet fame with these "badge of honor" stuff.  If these items are so rare that only a select few people will get them, there WILL be people out there upset that there are items in the game people can not get and either talk about it on the game's forums, or cheat/exploit/hack in order to get them, thereby turning the fame of said items into infamy.

#235 Millimidget

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Posted 29 January 2013 - 06:03 AM

View PostEliirae, on 28 January 2013 - 06:41 PM, said:

The first couple times someone sees it they might figure "wow!" but after awhile that becomes "Okay so how long did they spend farming/exploiting/hacking/wasting their life."  And don't even get me started about when another expansion comes out, turning said weapon some people spent months to get useless.
Is that supposed to be like "okay so how much cash did they give to the chinese gold farmer to buy that thing off the TP" and how current legendary weapons will be obsolete with the level cap increase?

#236 superdfc

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Posted 30 January 2013 - 02:08 AM

I was under the impression that the game's failure was due to the terrible controls and combat mechanics. Everything was clunky and nothing was responsive. Not exactly the formula for the perfect MMO, huh? When I first started playing back in beta, I noticed it immediately. I didn't have absolute contol over my character and momentum wasn't maintained midair, so it was impossible to kite properly. The game's skill cap is really low because of it. It takes a few hours to master the gameplay. Skills didn't go off instantly (SWToR flashback) and everything just felt awful.

There's no real way to outplay some backpedalling scrub because the skills turn you around, even if you're not facing them, and you hit them regardless of how hard they out maneuver you. I've gotta say that ArenaNet didn't learn from GW1. GW1 probably had the worst controls in an online game since Runescape, and they haven't been able to improve them much.

And the fact that they aren't pumping out content patches despite all of the complaints of lack of content is just pathetic. You would think that they'd have seen what Rift managed to accomplish in their first year, huh? Whatever. I'm done with the genre until something truely revolutionary comes out. I'll stick to other games for the next 10 years or so.

#237 Trei

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Posted 30 January 2013 - 02:21 AM

View PostMillimidget, on 29 January 2013 - 06:03 AM, said:

Is that supposed to be like "okay so how much cash did they give to the chinese gold farmer to buy that thing off the TP" and how current legendary weapons will be obsolete with the level cap increase?
P("Transmutation Stones" and "Gear Obsolescence") = 0

Edited by Trei, 30 January 2013 - 02:22 AM.


#238 Millimidget

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Posted 30 January 2013 - 03:12 AM

View PostTrei, on 30 January 2013 - 02:21 AM, said:

P("Transmutation Stones" and "Gear Obsolescence") = 0
Making a few assumptions there. Legendary transmutes are already bugged, and who knows what'll happen when they introduce ascended weapons.




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