Cheaper storage
#1
Posted 13 January 2013 - 02:23 AM
MAKE SURE YOU ARE REPRESENTING the guild you want the influence in. I made this mistake and wasted 4g. Of course it went to help out the bigger guild I was in but it was a little dissapointing.
Enjoy if you did not already know this.
#2
Posted 13 January 2013 - 05:04 AM
#3
Posted 13 January 2013 - 08:34 AM
2. As far as I know, you can not put account/soul-bound items into the guild storage.
#5
Posted 13 January 2013 - 03:40 PM
#6
Posted 13 January 2013 - 05:43 PM
I understand that the stash is more comfortable as you don't have to relog on another character, but if you want the most space for gems you should buy character slots.
#7
Posted 13 January 2013 - 06:17 PM
But then of course, if they're in your gbank, you can't use them to craft... So take it whichever way you'd like.
#8
Posted 13 January 2013 - 07:36 PM
Sheepski, on 13 January 2013 - 10:12 AM, said:
Edited by Lucas Ashrock, 13 January 2013 - 07:42 PM.
#9
Posted 13 January 2013 - 11:00 PM
I had this same idea right before Halloween. I had already used my Tome of Influence on my friend's guild, so I just started to rep on my off hours, a little WvW every once in a while, and before Thanksgiving I had my 50 slots. To upgrade to the 100 slot is a slightly larger accomplishment, but I hope to be done gathering influence by St. Patrick's Day. Very long term orientated, but if you're not really putting your influence to good use otherwise and don't want to spend the gold on buying gems or influence, perfectly workable.
#10
Posted 13 January 2013 - 11:49 PM
#11
Posted 13 January 2013 - 11:54 PM
Kor, on 13 January 2013 - 11:00 PM, said:
I had this same idea right before Halloween. I had already used my Tome of Influence on my friend's guild, so I just started to rep on my off hours, a little WvW every once in a while, and before Thanksgiving I had my 50 slots. To upgrade to the 100 slot is a slightly larger accomplishment, but I hope to be done gathering influence by St. Patrick's Day. Very long term orientated, but if you're not really putting your influence to good use otherwise and don't want to spend the gold on buying gems or influence, perfectly workable.
I had that idea during the beta and I posted it in this forum. It took only about 1.5 weeks for me to get 2500 influence for the 50 slots personal guild bank, just by playing normally. The 100 slot version needs a lot more, like 20k influence.
#12
Posted 14 January 2013 - 12:13 AM
Daesu, on 13 January 2013 - 11:54 PM, said:
One and a half weeks for 2,500 influence huh; I suppose repping for one guild all the time helps speeds that up. And yea, it's 20,000 influence for the 100 slot. I'm about halfway to the Level 4 Architecture influence requirement of 10,000, then just another 5,000 for the actual unlock.
#13
Posted 14 January 2013 - 02:05 AM
Kor, on 14 January 2013 - 12:13 AM, said:
Yes this is my post about it then:
http://www.guildwars...60#entry1689066
You can also pay for influence if you want to speed things up.
Edited by Daesu, 14 January 2013 - 02:07 AM.
#14
Posted 14 January 2013 - 04:04 AM
50 slot guild bank: 2500 influence -> 5g/50 slots -> 10s/slot if you do it purely through buying influence.
Extra 50 slots: 20000 influence -> 40g/50slots -> 80s/slot if you do it purely through buying influence.
Of course, if you're patient and have no better uses for influence, these are effectively free.
Crafting bags (assuming price of materials negligible cf rune of holding, which is probably a reasonable assumption except for T6 and maybe T5 materials, and assuming starting with 8-slot bags since they cost coppers to acquire):
Upgrade 8-slot to 10-slot: 4s96c buys you 2 extra slots -> 2s48c per slot
Upgrade 10-slot to 12-slot: 14s80c buys you 2 slots -> 7s40c per slot
Upgrade 8-slot to 12-slot: 14s80c buys you 4 slots -> 3s70c per slot
Upgrade 12-slot to 15-slot: 50s buys you 3 slots -> 16s67c per slot
Upgrade 10-slot to 15-slot: 50s buys 5 slots -> 10s per slot
Upgrade 8-slot to 15-slot: 50s buys 7 slots -> 7s15c per slot
Upgrade 15-slot to 18-slot: 2g buys 3 slots -> 66s67c per slot
Upgrade 12-slot to 18-slot: 2g buys 6 slots -> 33s34c per slot
Upgrade 10-slot to 18-slot: 2g buys 8 slots -> 25s per slot
Upgrade 8-slot to 18-slot: 2g buys 10 slots -> 20s per slot
Upgrade 18-slot to 20-slot: 10g buys 2 slots -> 5g/slot
Upgrade 15-slot to 20-slot: 10g buys 5 slots -> 2g/slot
Upgrade 12-slot to 20-slot: 10g buys 8 slots -> 1g25s/slot
Upgrade 10-slot to 20-slot: 10g buys 10 slots -> 1g/slot
Upgrade 8-slot to 20-slot: 10g buys 12 slots -> 83s34c/slot
You'd need to look at the material prices before making the call, but it's probably a safe bet that you'd want to deck out your characters with 15- or at least 12-slot bags before looking at buying influence for the initial stash, and even if you're already fully decked out with 15-slot bags the 18-slot bags are reasonably competitive with buying influence to upgrade to a trove.
Buying inventory slots with gems will normally cost you about 20 gems/slot if you buy a bank upgrade, which translates to roughly 30s/slot in the current market (it's about 1g50s per 100 gems, or 1s50c per gem, if I recall correctly). Buying a character slot for a mule is cheaper - comes to about 15 (22s50c) gems per slot if you outfit the mule with 8-slot boxes, 10 gems and 2s50c per slot (17s50c total) if you give them 15-slot bags. So if you want to maximise total inventory space for minimum gold cost, in the current market you probably want to take the following approach:
1) Outfit all characters with 15-slot bags/boxes.
2) Convert gold to influence to get a 50-slot guild stash, if you haven't already got it.
3) Convert gold to gems to buy mules, then outfit those mules with 15-slot bags/boxes.
4) If you need to go to 4, you're really keeping too much stuff, and I'm saying this as a hoarder myself.
If the gem price inflates, it might start becoming more attractive to get 18-slot boxes. If it inflates a LOT, buying influence for a treasure trove might start looking worthwhile, if you haven't already got your trove without buying influence by then, and maybe even 20-slot boxes, but that would require a gem price on the high side of the 8g/100 mark.
#15
Posted 14 January 2013 - 04:10 AM
Edited by Featherman, 14 January 2013 - 04:10 AM.
#16
Posted 14 January 2013 - 05:14 AM
So my order is essentially unchanged except for the boxes in question, and if the gem price drops below 1g25s/100 then you'd never buy influence with gold. Running enough fractals to begin regarding 150-relic boxes as essentially free would be a significant time investment, though.
#17
Posted 14 January 2013 - 06:00 AM
#18
Posted 14 January 2013 - 06:30 AM
One additional effect that would have, though, is making additional bag slots a little more viable - at 400 gems for a bag slot, if you do have an essentially free 20-slot bag to drop into that slot, they actually become cost-equivalent to expanding your personal bank at 600gems/30 slots. Still falls well behind the 800gems/100 slots you'd get from buying mule characters, but if you want the convenience, you could do it that way.
#19
Posted 14 January 2013 - 07:49 AM
#20
Posted 14 January 2013 - 09:51 PM
#21
Posted 15 January 2013 - 11:54 AM
#22
Posted 16 January 2013 - 12:29 AM
I'm inclined to play a character rather than simply muling it myself, but that's where the convenience factor comes in (I can't calculate the value of a slot that's more convenient to use, after all, and expanding the personal bank does have its dividends there). The way I handled it in GW1 is that I kept all of my characters fully loaded while not being played, while keeping enough space in my stash so I could clear enough inventory into the stash when playing a character to be able to, well, play without running out of space too quickly.
However, GW1 did have the advantage here that you always started and ended a session close to a bank, while GW2 can have times when a character spends extended periods of time in the wilderness. Still, with a bit of management, the principle of having characters taking turns can still apply - but that might be where you start thinking about takign other options for convenience. (In fact, this might be where taking 18-slot bags is worth considering, as long as you're not using them to replace 15-slot bags.)
I should also point out that it seems I was mistaken on one of my figures - getting a trove apparently gives an extra 100 slots rather than increasing the guild stash TO a hundred, making it more like 40s/slot. Still more expensive than converting gold to gems to buy personal bank tabs at current gem prices, though. Another thing I noticed when I got home and looked at the Black Lion Trading Company is that the average price of gems is actually currently 1s65c - this doesn't really change any of the conclusions, but it does push 18-slot bags closer to being competitive as long as they're not replacing anything bigger than a 8-slot bag.
#27
Posted 16 January 2013 - 03:16 AM
ReMarkable91, on 16 January 2013 - 01:07 AM, said:
#28
Posted 16 January 2013 - 01:55 PM
draxynnic, on 16 January 2013 - 03:16 AM, said:
There are tons of forge recipes that give u lots of proffit , t5 to t6 mats is a little bit RNG luck . So if you feel like allways unlucky there are still other forge recipe that give 100 % profit. Let's say Core -> Lodestone let's take Onyx as example. For doing it 5 times u need 3 SP.(5 Crystals) rest of recipe is 2 lodestones(let.s say 87,5 x2 = 1,75 G) + 1 bottle of whine(npc 26 S) and a dust 6 S that makes an total of 2 G 2S + 0,6 sp for Onyx lodestone(no risk 100 %). Onyx lodestone itself cost 2,5 G. After TP tax would be 2,25 G so let's say 20 S proffit for 0,6 Sp. 1 G for 3 Sp.(not to even talk about the discount legendary hunters can get this way).
Then offcourse you can also make weapon with SP , every Mystic weapon costs 50 SP and make a good proffit. There are also alot more unknown weapons (http://wiki.guildwar...rge/Other_Items) that can be forged.
But those are also obtainable by trowing 4 Rares or exotics in forge.So most or not proffitable
#29
Posted 16 January 2013 - 03:35 PM
draxynnic, on 14 January 2013 - 04:04 AM, said:
50 slot guild bank: 2500 influence -> 5g/50 slots -> 10s/slot if you do it purely through buying influence.
Extra 50 slots: 20000 influence -> 40g/50slots -> 80s/slot if you do it purely through buying influence.
#30
Posted 17 January 2013 - 12:33 AM
Still more expensive than muling, though. There's also, for the sake of completeness, an additional 100 slots on top of that you can get for 30k influence (60s/slot if you buy the influence).
@ReMarkable91: Part of 'hard to analyse' here is I'm trying not to go too in-depth into tracking the behaviour of the markets, since they're liable to change over time (the gem-gold price is one you simply can't avoid with this analysis, but apart from that...) and recipes involving transmutation also require looking at the values of other components that can also fluctuate.
At the moment, though, it looks like the value of a fractal relic is roughly one silver. So a fractal box is 1g50s for 20 slots. That gives the following approximate figures:
Upgrading from:
18-slot: 75s/slot
15-slot: 30s/slot
12-slot: 18s75c/slot
10-slot: 15s/slot
8-slot: 12s50c/slot
So with this estimate, it's cost-effective to get fractal boxes as long as they're not replacing anything bigger than a 12-slot. Otherwise... get a mule. It would probably then be most cost-effective to get fractal boxes to fill the new bag slots, though (or, more practically speaking, put the fractal boxes onto whichever character needs the inventory most, and give the mule the storage items you jut replaced with fractal boxes).
This analysis stll has the assumption that the player is playing fractals often enough to consider fractal relics a byproduct of normal play to be monetised, though, rather than something that they'd need to grind fractals specifically to get.
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