Is there some extra benefit that I'm missing, or is that the goal in itself?
I ask because the obvious change I'd make to this trait setup is to knock back Spite to 10 and put 30 into Soul Reaping for the 'Near to Death' trait (-50% DS recharge) for potentially 100% Fury uptime.
Hell, I might even suggest cutting the Spite spec completely (I am uninterested in the Might from the slow-as-hell Life Blast) and going 10 into Blood (or Death, but the traits are less useful). Of course, if you don't have any survivability issues, then you might as well keep the Spite spec.
What you suggest sounds like it will end up too muddled to be ineffective, and clearly the point of the OP's build is missed. (To your credit you did ask why!)
Here is a quote from the OP in a different post (http://www.guildwars...on-field-guide/) just focusing on the +100% bleed duration:
If you were to increase your bleed duration by 50%, that 5 second bleed becomes a 7 1/2 second bleed. But because of how bleeding works, it does damage only 7 times. You would have to increase bleeding duration by 60% to get the duration up to 8 seconds for that extra tick. Since bleeds have different default durations, the only increase that you can be sure will never leave you with a fractional time on your bleeds is +100%.
+100% bleed duration is also the only way to get a 1-second bleed to tick multiple times. Specifically, the 1-second bleed granted by the minor trait Barbed Precision. Depending on your gear, you should have between 50 and 70% crit chance. 66% of those crits will trigger Barbed Precision, which now ticks twice per application, doubling its damage.
You can imagine that in rampager's gear and autoattacking with a dagger (or axe 2) how this last paragraph helps things to really add up.
Edited by AnteiUF, 08 April 2013 - 06:07 PM.