Why would this be considered good design? An area where you can barely see anything, with narrow ledges that you need to traverse using the game's poor control system, while fighting foes that fear you and being surrounded by more foes that are incredibly easy to target due to the insanely poor targeting system, which then puts you into combat mode, decreasing your ability to jump, ...
Now, clearly, there are even worse offenders than this, but that just makes it worse - this isn't the worst piece of shit-ass design one will encounter in this game.
Why must the difficulty in this game be achieved through moronic/poorly executed ideas instead of the game actually being difficult? Why must the players find themselves fighting the controls or the poor camera instead of their opponents?
The reason why I singled out THIS JP was because I was doing it and was reminded of THE STUPID DESIGN THAT I EXPERIENCED IN OTHER PARTS OF THE GAME. It served as a reminder so I plastered a shot of it, plus it helps explain the problem more visually.
So advice on how to finish THIS JP, while interesting, isn't the point of this. ^^
Read EDIT 1. Seriously.
Edited by Protoss, 15 January 2013 - 04:10 PM.