Jump to content

  • Curse Sites
Help
* * * * - 8 votes

Colin Johanson on Guild Wars 2 in the Months Ahead


  • Please log in to reply
157 replies to this topic

#1 Mr_Finesse

Mr_Finesse

    Vanguard Scout

  • Members
  • 301 posts
  • Location:Chicago, IL
  • Guild Tag:[WB]
  • Server:Tarnished Coast

Posted 15 January 2013 - 03:08 PM

Posted Image


As promised, Colin Johanson has takent the time to outline what we can expect from Guild Wars 2 in the first half of 2013. It's a big post with lots of exciting new information, so below you can find the highlights of the article to find what was mentioned quickly. You can also read the preview in its entirety here in order to get a more detailed picture of what ArenaNet has planned. There's a lot of new content here, so let us know what you're looking forward to the most!

General
  • Expansion of the achievement system and its rewards.
  • No new gear tier between Ascended and Legendary in 2013
  • New guild missions.
  • Guesting.
  • Redesigned boss encounters.
  • Improvement of "looking for group" tool.
  • Improvements to Fractals of the Mists.
  • Paid server transfers.
World vs World
  • Continued work on "culling".
  • New reward/prestige system.
  • Visible titles.
  • The final game score for the week will not be the only reason to be "winning".
PvP
  • Reward system re-haul.
  • Allow less competitive players to find matches with players of a similar skill.
  • Custom arenas, "observer mode", visible rank leaderboards.
  • Major tournaments are mentioned as a long-term goal.


#2 Lordkrall

Lordkrall

    Legion Commander

  • Members
  • 5370 posts
  • Location:Sweden
  • Profession:Warrior
  • Server:Aurora Glade

Posted 15 January 2013 - 03:15 PM

That new rewards system does sound quite intresting. And not just becuase we see a cat-mini in nice clothes or a endless mystery cat tonic...

#3 Nabuko Darayon

Nabuko Darayon

    Creative Quaggan

  • Members
  • 932 posts
  • Profession:Elementalist

Posted 15 January 2013 - 03:17 PM

Interesting to read... achievement rewards are something I'm looking forward to.

Edited by Nabuko Darayon, 15 January 2013 - 03:17 PM.


#4 Cereal

Cereal

    Vanguard Scout

  • Members
  • 335 posts
  • Location:Vegas

Posted 15 January 2013 - 03:26 PM

I'm glad they're deciding to improve existing features instead of just adding more stuff. Honestly, I don't know what they were trying to do with the November content update.

#5 Jairyn

Jairyn

    Seraph Guardian

  • Members
  • 1141 posts
  • Guild Tag:[BAMF]
  • Server:Dragonbrand

Posted 15 January 2013 - 03:27 PM

Umm...squee?

Hurray for a reason to leave Lion's Arch!

#6 Mr_Finesse

Mr_Finesse

    Vanguard Scout

  • Members
  • 301 posts
  • Location:Chicago, IL
  • Guild Tag:[WB]
  • Server:Tarnished Coast

Posted 15 January 2013 - 03:29 PM

[quote name='Jairyn' timestamp='1358263642' post='2142901']
Umm...squee?

Hurray for a reason to leave Lion's Arch!
[/quote]

And a reason (hopefully) to do dailies outside of Queensdale, Gendarran Fields, and WvW!

#7 Serris

Serris

    Vanguard Scout

  • Members
  • 165 posts

Posted 15 January 2013 - 03:32 PM

tokens for doing daily achievements, turning in tokens for stuff... sounds like they're finally turning daily achievements more into the zaishen quests from gw1 :3

#8 Quartz

Quartz

    Vanguard Scout

  • Members
  • 157 posts

Posted 15 January 2013 - 04:04 PM

Really looking forward to this :) Especially the open world stuff. I really prefer open world stuff to dungeon crawling so this makes me very happy.

#9 Perm Shadow Form

Perm Shadow Form

    Vanguard Scout

  • Members
  • 412 posts

Posted 15 January 2013 - 04:05 PM

So basically nothing actually new, only expanding on already existing things.

#10 viespea

viespea

    Vanguard Scout

  • Members
  • 315 posts

Posted 15 January 2013 - 04:06 PM

Yay, Zaishen quests are here to stay ! Yummy, 10 dyes pack is awesome !

#11 Baron von Scrufflebutt

Baron von Scrufflebutt

    Golem Rider

  • Members
  • 3227 posts

Posted 15 January 2013 - 04:07 PM

1. [quote]You won’t see another tier between ascended and legendary in 2013 for example. Our goal will be to use our existing reward systems and build new ones that are fun and exciting that step away from the stale gear grind reward systems you see elsewhere. Later in 2013, we’ll begin to introduce more of these systems once we’ve finished rolling out the remaining ascended gear and infusions.[/quote]
Does that mean we'll see new tiers in 2014?

2. [quote]We’ll add support so daily achievements will be different each day of the week, which will help drive players to different areas of the world and play together.[/quote]
With no free waypoint travel, ZQuests 2.0 will get really old, really fast. Not only that, but the fact that you could do dailies ANYWHERE in the world was what made them worth doing.

3. [quote]Some of these missions may be content designed specifically for the guild to accomplish within certain constraints or time requirements ...[/quote]
Oh fantastic! Lets promote super huge guilds even more, shall we?

4.[quote]... fight for the pride of that server ...[/quote]
Server pride? Really? So I am guessing folks on shitty WvW servers should move now before they get stuck?

#12 Baldur The Bold

Baldur The Bold

    Vanguard Scout

  • Members
  • 443 posts
  • Guild Tag:[ARM]
  • Server:Blackgate

Posted 15 January 2013 - 04:07 PM

Good to see that they are working on the culling issue. Lets hope that other performance issues are addressed as well.

#13 pumpkin pie

pumpkin pie

    Obnoxious Font Tag Abuser

  • Site Contributors
  • 4911 posts
  • Location:ArenaNet's Pantry
  • Profession:Engineer
  • Guild Tag:[AARM]
  • Server:Tarnished Coast

Posted 15 January 2013 - 04:10 PM

stop right there , everyone can experience? AHEM! one time event??!! everyone , one time event?

talk about changing the world, try this: make the dragons attack different parts of the world and UNEXPECTEDLY, as in dynamically instead of the same old place where there's a timer kept to tell you when they are attacking! for the more basic dynamic events, move them around! if a giant attack fort A (town of Nageling, players stop caring that they are being attack!), when all the npc are down, and no players are there to help, it should move on to attack another town! Fort A will then need to be rebuild! ie: surrounding trees when chopped will be taxed 50% to go to rebuilding that fort. etc

because as of now, your dynamic events is not even remotely dynamic.

sorry for the criticism, i still love gw2 but you just got to make it more "dynamic", if you claim to have a dynamic event system. it needs to be improved.

#14 BrettM

BrettM

    Seraph Guardian

  • Members
  • 1427 posts
  • Guild Tag:[FPI]
  • Server:Isle of Janthir

Posted 15 January 2013 - 04:12 PM

[quote name='Lordkrall' timestamp='1358262938' post='2142890']
That new rewards system does sound quite intresting. And not just becuase we see a cat-mini in nice clothes or a endless mystery cat tonic...
[/quote]
Bah. GW2 needs fewer cats and more ferrets if they want to be truly [i]interesting[/i].

#15 Sevens

Sevens

    Vanguard Scout

  • Members
  • 441 posts

Posted 15 January 2013 - 04:17 PM

[quote name='pumpkin pie' timestamp='1358266210' post='2142932']
stop right there , everyone can experience? AHEM! one time event??!! everyone , one time event?

talk about changing the world, try this: make the dragons attack different parts of the world and UNEXPECTEDLY, as in dynamically instead of the same old place where there's a timer kept to tell you when they are attacking! for the more basic dynamic events, move them around! if a giant attack fort A (town of Nageling, players stop caring that they are being attack!), when all the npc are down, and no players are there to help, it should move on to attack another town! Fort A will then need to be rebuild! ie: surrounding trees when chopped will be taxed 50% to go to rebuilding that fort. etc

because as of now, your dynamic events is not even remotely dynamic.

sorry for the criticism, i still love gw2 but you just got to make it more "dynamic", if you claim to have a dynamic event system. it needs to be improved.
[/quote]Couldnt agree more, dynamic events that are on a timer......utter crap

#16 jirayasan

jirayasan

    Sylvari Specialist

  • Members
  • 764 posts
  • Location:Sweden

Posted 15 January 2013 - 04:21 PM

[quote name='Perm Shadow Form' timestamp='1358265925' post='2142925']
So basically nothing actually new, only expanding on already existing things.
[/quote]
It's new content, not just new landmass.

#17 Guardian of the Light

Guardian of the Light

    Seraph Guardian

  • Members
  • 1432 posts
  • Guild Tag:[ADA]
  • Server:Isle of Janthir

Posted 15 January 2013 - 04:22 PM

The Achievement hunting thing sounds like an interesting way of getting people to run around the world. I've barely explored 50% of the world simply because I don't feel I have a reason to.

#18 Ragnadaam

Ragnadaam

    Vanguard Scout

  • Members
  • 307 posts
  • Location:USA
  • Guild Tag:[WoTU]
  • Server:Far Shiverpeaks

Posted 15 January 2013 - 04:31 PM

These plans sound quite promising, and it's really a good thing that they realize they need to polish what is already in the game, not attempt to feed half-assed new content to people that will devour it in moments and cry for more immediately after.

#19 BlairPhoenix

BlairPhoenix

    Sylvari Specialist

  • Members
  • 509 posts

Posted 15 January 2013 - 04:33 PM

[quote name='Protoss' timestamp='1358266027' post='2142928']
1.
Does that mean we'll see new tiers in 2014?

2.
With no free waypoint travel, ZQuests 2.0 will get really old, really fast. Not only that, but the fact that you could do dailies ANYWHERE in the world was what made them worth doing.

3.
Oh fantastic! Lets promote super huge guilds even more, shall we?

4.
Server pride? Really? So I am guessing folks on shitty WvW servers should move now before they get stuck?
[/quote] So you can't find one single thing in that entire blog post to be positive about?

#20 WinterSnowblind

WinterSnowblind

    Seraph Guardian

  • Members
  • 1343 posts
  • Location:Scotland
  • Server:Yak’s Bend

Posted 15 January 2013 - 04:35 PM

[quote name='Protoss' timestamp='1358266027' post='2142928']
Does that mean we'll see new tiers in 2014?
[/quote]

It's been mentioned before, but even before the game was released they talked about how the level cap would most likely be raised with expansions.  It makes sense to add new tiers of gear with that, even if the Ascended stuff was a huge mistake.  They're just trying to get across the point that it won't become a gear treadmill like many feared.  Of course, people will still whine about it.

I'm pretty excited about this update personally.  Making achievements more rewarding should give players more of a reason to do things besides farming the same few events and making the existing areas more worthwhile to explore, rather than just piling on new zones is definitely the right direction to take.  I also like the idea of more "medals" like the map completion one, that's a much better way to add in a form of progression and character growth than the ascended gear was.

#21 Lunacy Polish

Lunacy Polish

    Vanguard Scout

  • Members
  • 455 posts

Posted 15 January 2013 - 04:47 PM

At least it sounds like they learned something from the Ascended Gear/FoTM fiasco.  I am optimistic.

#22 Azure Skye

Azure Skye

    Golem Rider

  • Members
  • 2075 posts
  • Location:(づ。*◕__◕。)づ・。*。✧・゜゜・。✧・。*。✧ Magic!
  • Profession:Mesmer
  • Guild Tag:[HEAT]
  • Server:Dragonbrand

Posted 15 January 2013 - 04:48 PM

View PostLunacy Polish, on 15 January 2013 - 04:47 PM, said:

At least it sounds like they learned something from the Ascended Gear/FoTM fiasco.  I am optimistic.
And don't forget the Lost Shores one time event also. =P

#23 rick1027

rick1027

    Asuran Acolyte

  • Members
  • 70 posts

Posted 15 January 2013 - 04:53 PM

im like the sound of most of what he mentioned and its a good thing cause im really on the brink of shelving this game. not to sound negative but i dont think its my type of game but atm im still giving it a try so anything that sounds good will keep me for  a while

#24 Gaaroth

Gaaroth

    Asuran Acolyte

  • Members
  • 130 posts
  • Location:Italy

Posted 15 January 2013 - 04:54 PM

ZOMG even if half of this will become true in short , is still AWESOME!

GO ANET GO, GO!

#25 Daenerys

Daenerys

    Secretly Christopher Walken

  • Moderators
  • 484 posts
  • Location:Wisconsin
  • Profession:Necromancer
  • Server:Jade Quarry

Posted 15 January 2013 - 05:10 PM

View PostProtoss, on 15 January 2013 - 04:07 PM, said:

3.
Oh fantastic! Lets promote super huge guilds even more, shall we?

4.
Server pride? Really? So I am guessing folks on shitty WvW servers should move now before they get stuck?

Regarding the guild updates... it's encouraging smaller guilds to get better. Better, not bigger. If a small guild can start one of the world events, that's not only great publicity for them, but also a way of banding the community together more. Instead of being a small guild that is within itself and quiet and cozy, it gets a bit more attention and respect. Maybe. Bigger guilds will get more done and will get more influence and whatever these rewards are. Unfortunately, that's just the nature of the beast. 500 people earning 4 influence a day will always be "more productive" (in that sense) than 50 people earning 4 influence. On the flipside, 50 people who are super active and earn an average of 20 influence a day will still earn quite a bit of stuff for their guild.

Obviously, that's going to happen. People will bandwagon onto one server and that server's WvW will suffer and probably not recover for quite a while. OR, people on smaller servers will work together even more as their community will not be so diluted. As someone on JQ, I've seen people jump to the server for WvW stats before and the community suffers - as does our WvW score. Preventing bandwagoners will, in the long run, do wonders for server communities, even outside of WvW. People will stick around and eventually start getting to know each other - instead of just hopping around to a bunch of different servers each week whenever they feel like it.

Questions? Comments? Conversation? Drop me a message!


#26 BuddhaKeks

BuddhaKeks

    Sylvari Specialist

  • Members
  • 787 posts
  • Guild Tag:[GiGa]
  • Server:Abaddon’s Mouth

Posted 15 January 2013 - 05:14 PM

Mhh a story that will unfold over the time of the next months. Sounds like the beyond updates to me. Good news everyone, we are going to kick Jormag's icy butt out of the Norn homeland!

#27 Baron von Scrufflebutt

Baron von Scrufflebutt

    Golem Rider

  • Members
  • 3227 posts

Posted 15 January 2013 - 05:19 PM

View PostMockingjay74, on 15 January 2013 - 05:10 PM, said:

Regarding the guild updates... it's encouraging smaller guilds to get better. Better, not bigger. If a small guild can start one of the world events, that's not only great publicity for them, but also a way of banding the community together more. Instead of being a small guild that is within itself and quiet and cozy, it gets a bit more attention and respect. Maybe. Bigger guilds will get more done and will get more influence and whatever these rewards are. Unfortunately, that's just the nature of the beast. 500 people earning 4 influence a day will always be "more productive" (in that sense) than 50 people earning 4 influence. On the flipside, 50 people who are super active and earn an average of 20 influence a day will still earn quite a bit of stuff for their guild.
He mentions guild exclusive content. The problem is that in our guild folks pretty much stopped logging in because they don't care about the game any more. Which means that those of us in tiny guilds are potentially locked out of this content or we need to find new guilds.

View PostMockingjay74, on 15 January 2013 - 05:10 PM, said:

Obviously, that's going to happen. People will bandwagon onto one server and that server's WvW will suffer and probably not recover for quite a while. OR, people on smaller servers will work together even more as their community will not be so diluted. As someone on JQ, I've seen people jump to the server for WvW stats before and the community suffers - as does our WvW score. Preventing bandwagoners will, in the long run, do wonders for server communities, even outside of WvW. People will stick around and eventually start getting to know each other - instead of just hopping around to a bunch of different servers each week whenever they feel like it.
Maybe the better idea would be to FINALLY separate WvW from servers and turn it into a PvP game?

Edited by Protoss, 15 January 2013 - 05:20 PM.


#28 Daenerys

Daenerys

    Secretly Christopher Walken

  • Moderators
  • 484 posts
  • Location:Wisconsin
  • Profession:Necromancer
  • Server:Jade Quarry

Posted 15 January 2013 - 05:25 PM

View PostProtoss, on 15 January 2013 - 05:19 PM, said:

He mentions guild exclusive content. The problem is that in our guild folks pretty much stopped logging in because they don't care about the game any more. Which means that those of us in tiny guilds are potentially locked out of this content or we need to find new guilds.

Maybe the better idea would be to FINALLY separate WvW from servers and turn it into a PvP game?
In that situation, I would just expand the guild as it's more of a skeleton. I thought you meant small guilds as in guilds that have a small but active roster. Small and "dying" guilds are small and dying and are not the target audience. Hopefully they'll start trickling back if the new content is actually as awesome as GW2 needs!

Questions? Comments? Conversation? Drop me a message!


#29 Champen

Champen

    Asuran Acolyte

  • Members
  • 56 posts
  • Guild Tag:[WoTU]

Posted 15 January 2013 - 05:33 PM

I was hoping for a specific date for the January update :(

#30 Baron von Scrufflebutt

Baron von Scrufflebutt

    Golem Rider

  • Members
  • 3227 posts

Posted 15 January 2013 - 05:37 PM

View PostMockingjay74, on 15 January 2013 - 05:25 PM, said:

In that situation, I would just expand the guild as it's more of a skeleton. I thought you meant small guilds as in guilds that have a small but active roster. Small and "dying" guilds are small and dying and are not the target audience. Hopefully they'll start trickling back if the new content is actually as awesome as GW2 needs!
The issue is that by making guild-exclusive content, A.Net decided to intentionally exclude these guilds. If you can't get a guild group together, then you can't do this content.
And I don't really think GW2 needs more content that will exclude folks.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users