So this topic has come up a number of times and it is becoming quite obvious that players think that dual professions should make their triumphant return in GW2. The main argument against dual professions is that it would make the game too hard to balance because it opens up too many possible skill combinations that may be broken. This system does not have any of these problems, in fact I even call it MORE engaging than the GW1 system. This is...
Advanced Professions
Q: What is it, how is it different than dual professions?
an Advanced Profession is a modifier to your current profession rather than an addition like dual professions. Essentially they unlock a line of utility skills and alter your profession mechanic and weapon skills to solidify a particular play-style unique to your current profession. Here is an example
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Advanced Profession: Arcane Archer
Formally: Ranger/Elementalist
Play Style: You are the "Sniper" you love to use the rangers longbow to rack up kills from extreme distances while utilizing the terrain to make you untouchable. Unfortunately as a regular ranger your pet destroys this play style by the AI getting stuck on the same terrain that is protecting you... Oh why must pets be so stupid.
Profession Adjustments: The Arcane Archer has forgone the ways of nature, you no longer have a pet. Instead your profession mechanic is replaced by three skills
Fire Arrows: Max DPS Burning
Frost Arrows: Defensive Slows to keep them at arms length
Arcane Arrows: Supportive Buffing Arrows
You gain new utility skills to help to retreat and keep that desired range on your opponent
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WAIT!
I like my pet! Its why I became a ranger in the fist place!
then how about this Advanced Profession...
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Advanced Profession: Hunter
Formally: Ranger/Assassin (AKA Thief)
Play Style: You are a true ranger the genuine article; you and your pet are one. But still you think to yourself "I wish my pet was just a bit more useful" you may also think to yourself "Darn I wish we had a nitch like portal mesmers"
Profession Adjustments: The Hunter plays much like a regular Ranger with two exceptions.
You now have access to stealth utility's which let you to open a fight in pvp with your pet just like in pve (pet attacks break stealth) as well as do ambushes.
Your Pet gains powerful passive ability's like
Moa Inspiration: Ally's near your Moa gain one stack of might, refreshing
Blood Hound: Canines gain the ability to see through stealth, they will continue to attack if their target enters stealth and will growl if an enemy is in stealth nearby and you are out of combat
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Q: What if I hate my new advanced profession?
You can switch it on a whim at your profession trainer, similar to gw1
Q: This seems like way too much work for the devs, don't you think
Yes it would be, but it may be possible for an expansion, and would IMO be better than just adding new classes
Q: You only provided Ranger examples what about the other professions, there is not enough creativity for every class to get multiple Advanced professions.
Watch me. Just off the top of my head.
Warrior
Samurai: Canthan themed slayer of other melee
Berserker: Protection destroying anti bunker build brute
Necromancer:
True Lich: Even larger lifeforce pool
Necrolord: Go all out minion master. A true dark lord never gets his own hands dirty
Engineer:
Alchemist: Less blast more flask
Mechknight: For those melee loving engineers
Guardian:
Paladin: Less support and more divine themed pew pew
Cleric: Better long range weapons so you can damage while you support
Elementalist:
Pure Mage: Specialize in that single element just like you wanted; oh and weapon switching
Battle Mage: Traits that don't make you feel like you should specialize in one element when everyone knows that's a bad idea.
Thief:
Assassin: Trade Steal for a stealth while not moving skill. Because ganking is more fun if done from out of nowhere
Rogue: A less fragile thief with less stealth and more powerful venom for those "I wish I could play this class without looking like a jerk" people
Mesmer:
Chaos Wizard: You like phantasms? Now they look badass and are separate from your shatters. Also they do not disappear when you kill someone
Mind Mage: Less dumb illusions more mind-bending domination magic and confusion
Hope you enjoyed reading
TLDR: Sorry I attempted to cut out the unnecessary but really, its a complex idea you will need to at least read the fist part.
Edit: I know of the one idea/thread rule and would just like to elaborate, this suggestion is for advanced professions as a mechanic. Any profession ideas are simply examples and are not very well thought out.
/discuss, If you have ideas for more Advanced Professions feel free to post them
Edited by Briar, 15 January 2013 - 05:09 PM.










