TBH, GW1 and GW2 are on par with using math's..per say, gw1 "X-skill does XXX amount of damage, with XX amount of attribute" or "XXX enchantment last so many more second with XX attributes", while GW2 is "XXXX trait allows XXXX amount of damage with Crit/Cond/Power" and "XXXX boon last XXX more in certain attribute"...and not to mention gw1="XXXX skill allows you to have XXXX armor + add XXX mod to that shield you can have XXX more armor"(vice verse with enchantments) and we get the same with sigils and runes for GW2 as we did with runes+mods in gw1, i'd say the math requirement is on par, but since every1 is relatively new to the game, it's not a commonly known thing like it became in gw1 after people got to know the game, i constantly explain what little i know to people..per say the condition stack with Sigils of Corruption, and the whole 25 stack, while i personally dont like this sigil itself and run a different style of using "crest/medallions" or what ever the hell they are called and go with something that suites me, and have to say, alot of people say i play pretty damn good, also "XXXX traits" are only useful to know dependant on your play style, while some people play offensively, some play defensively.
now i could sit here and compare mod to sigil, rune to rune, but crunching numbers to do the most damage is in any MMORPG just so many follow gear/builds like lemmings in games like GW1 to be "the most affective"..
seriously did you think some guy just sat there and thought "hmm, in GW1 if i used the Glyph and this assassin skill with 20% enchantment mod, i could keep it up perma"?, no some guy sat there and crunched the number's on keeping shadow form up permanently and though't "hmm, how do i keep this up longer to farm more areas then just a chamber of UW being half mesmer and arcane echoing Shadow form while using deadly paradox to recharge it quicker and a 20% enchantment mod", they went through a list of wiki skill's, crunched some numbers got there answer, then crunched some more numbers to make silver armor output more damage aswell...then you had "consumables" to crunch numbers with in gw1, we get that in gw2(thank god).
Edited by VanderBeltLegacy, 20 January 2013 - 09:33 AM.