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Does GW2 seem overly "Mathy" to you

math combat attributes

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#61 Menehune

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Posted 23 January 2013 - 11:14 AM

View PostStigma, on 23 January 2013 - 12:18 AM, said:

...
Making certain things way more complex than they truly need to be.

Conspiracy theory: ArenaNet did that on purpose so that fewer players would bother with min/maxing and more would just try things out to find what they enjoy most.
Evil, evil oh so evil ArenaNet to make min/maxing irrelevant regardless of how they actually did it.


:P

#62 AzureRogue

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Posted 23 January 2013 - 09:04 PM

As someone on the last page said, you can totally make it through almost any non-PvP content without much serious consideration for optimization.  If you want you can sit around and obsess about it (I do) and be marginally better at your role than those who feel their way through the process - but it's not at all required.

Not only is GW2 less "mathy" than many other games, but it doesn't overly punish people for not running all these calculations to verify facts anyways.  I enjoy that aspect of many games and have still enjoyed it here - but after running lots of numbers I realized that most min/max strategies only make small differences.

Beyond that, GW2 (in their attempt to avoid tanking, especially, imo) makes damage mitigation less of a numbers game and more of a skill game.  Applying blind, immobilize, CC, or blocks/dodges at the right time will go WAY farther than trying to build your character's stats to sustain damage.  We have incredible tools for mitigating/preventing damage and that's way better than trying to tank/heal through it (an argument I constantly have with guildmates who over-obsess about P/V/T gear).

If you ever want "mathy" analysis you could always just post a question on forums and lure people who want to argue about the numbers (like a number of people on these boards, myself included) into a debate until you get your answer :D

#63 RandolfRa

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Posted 24 January 2013 - 01:12 AM

No it's not. It's actually very simple compared to mmos such as say eve online.
I seriously do not understand why you would think this game is complex stats wise.

Edited by RandolfRa, 24 January 2013 - 01:14 AM.


#64 Andemius

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Posted 24 January 2013 - 01:17 AM

Guess you never played Diablo II, cos the amount of stats on an item there was crazy more than gw2.

#65 EphraimGlass

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Posted 24 January 2013 - 12:30 PM

View PostArquenya, on 16 January 2013 - 10:27 AM, said:

Personally I find GW2 FAR MORE confusing than GW. Especially all the trait stuff, with healing/crit in one line for one class, crit/condition damage in another and all the skills that may have or may not have to do with the stats that come with it. And it's different for every class.

Sometimes it doesn't make a lot of sense, for instance guardians and warriors hardly have any viable weapon setups with conditions, yet there's seperate trait lines for condition damage and duration, Are they both useless? Do I waste my points or do the skills make up for them? Or like the warrior shout build, generally accepted as one of the best warrior builds.While I actually don't want even more vitality (as warriors already have an abundance of it) but rather toughness - but shout means vitality so you have to take it.

I fail to see the logic behind it. GW was far, far more straightforward.

View PostArduin, on 16 January 2013 - 04:39 PM, said:

Considering I can clear any content with a full set of whatever rare gear, I'm not sure if anyone needs to bother with spreadsheets. Maybe if you are aiming for lvl 80 fractals, Arah explorable mode or make a name of yourself in tPvP you need to spend some time with calculations.

For the rest, knowing what to dodge and what not to dodge seems to me like of more importance than +200 toughness, for instance. Knowing when to rez and when to help downed players rally by themselves by assisting at killing a foe is more important to me than +50 power. Playing with people you know, knowing how they play while using voice software makes even more of a difference.

You are of course welcome to spreadsheet all of you want and I'm sure you'll be able to eke out a bid of advantage compared to someone that simply slaps some gear together, but in the end it'll probably only allow you to clear any content faster.

So no, GW2 doesn't seem overly mathy to me. You can play this game perfectly well without ever using a spreadsheet or look up builds and such stuff.

These two responses, which touch upon different aspects of how GW2 works, are close to my own experience.  On one hand, my gameplay experience tends to mirror Arduin's.  Knowing how to play my character seems far more important than what equipment I have.  Paying attention to my team mates, assisting them in appropriate ways, figuring out appropriate tactics for a particular boss fight, and playing to my strengths all seem to be very effective at success in PvE content.

But then, "playing to my strengths" has turned out to be an experimental, intuitive experience rather than an analytical one.  Obviously, I have some control over that.  By selecting mace/shield & staff with cleric armour on my Guardian, I'm clearly aiming for a somewhat tanky, supportive build.  Beyond that, however, my experience leans toward's Arquenya's.  I picked my traits based upon the major traits that I wanted and just accepted the stat boosts that came with those major traits.  Would I be better off doing without 10 points in Virtues and instead putting 10 points into Zeal or Valor?  I hardly know how I'd even begin to answer.  Are the major traits I've selected the "right" ones?  Do 10 points in a trait line really have that much impact on my numbers?  Is a major trait worth 10 points in, for example, boon duration, when I'm applying relatively few boons?  The answers to these questions don't actually seem all that important but it is nonetheless a little frustrating that I can't answer them.

#66 AzureRogue

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Posted 24 January 2013 - 10:18 PM

Well, I tend to stick to the method of choosing trait distributions based on the traits themselves, not the stats.  The maximum number of primary stat points you can get from trait lines is 700 (obviously) but gear choices dwarf those numbers by so much that it's almost silly to think that your stats from trait lines should determine how you classify your build (in my opinion obviously).

For example on my guardian I have a 0/10/30/30/0 build but consider myself a glass-cannon(ish) DPS build because I wear almost entirely berserker's gear and rely on Altruistic Healing+Empowering Might+Shouts to keep me up (that and combat awareness).  Clearly those trait line stats do not have a particular synergy with DPS (well, except for the +crit damage one, and 100 precision) but the trait choices allow me to run more offensive gear because it helps compensate with some general healing as well as constant vigor.





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