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FOTM lvl 80


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#91 Gilles VI

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Posted 21 January 2013 - 12:54 PM

View Postraspberry jam, on 21 January 2013 - 12:40 PM, said:

One has already argued that. Read the thread will ya.

We've already been there. You don't need any armor at all, and you need shitty level 60 or something weapons. That is all you need to finish the entire game. In theory.

But max stats is always desirable. When winning is the default - and it is in most cases in GW2 - then winning in itself becomes worthless, and instead winning as efficiently as possible becomes the thing to aim for. That is why max stats is desirable.

You're really trying to hard.

Gating content = locking content behind numbers/stats/gear/...
This isn't inherently bad, we play an RPG for something, but other MMO's force me to grind alooot, where in GW2 there is almost no gating except level.
There is very minor gating by gear, but can easely be replaced by skill, which other MMO's do not allow.

#92 raspberry jam

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Posted 21 January 2013 - 12:58 PM

View PostLordkrall, on 21 January 2013 - 12:52 PM, said:

I have, several times, and yet I have still to find a single concrete answer about what is gated behind Ascended gear. So please, point it out.
The gear is not the gate, but the desired content, since the gear has desirable stats even outside of Fractals. The FotM grind is the gate.

View PostGilles VI, on 21 January 2013 - 12:54 PM, said:

You're really trying to hard.

Gating content = locking content behind numbers/stats/gear/...
This isn't inherently bad, we play an RPG for something, but other MMO's force me to grind alooot, where in GW2 there is almost no gating except level.
There is very minor gating by gear, but can easely be replaced by skill, which other MMO's do not allow.
There is lots of gating, but most of it is for cosmetics. Apart from, as you said, levels, of course.

But the amount is beside the point. And max stats is always desirable, even if for no other reason than giving you a better starting point for the next step in the treadmill, probably coming in the next big update.

Edited by raspberry jam, 21 January 2013 - 01:00 PM.


#93 Lordkrall

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Posted 21 January 2013 - 01:02 PM

View Postraspberry jam, on 21 January 2013 - 12:57 PM, said:

The gear is not the gate, but the desired content, since the gear has desirable stats even outside of Fractals. The FotM grind is the gate.

So the only thing that is actually gated thing is one type of gear that will most likely be available outside of Fractals come the 28th?
I suppose one could argue that it means the game is gated, but I find it quite unlikely that anyone else but you find the game gated simply because you have to spend a few hours to get a specific gear piece (which is in no way needed).

But I assume the game is also gated behind levels?
And every kind of gear in the game? Seeing as you need a weapon in order to kill enemies, and you need levels in order to survive against said enemies?

#94 Gilles VI

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Posted 21 January 2013 - 01:03 PM

View Postraspberry jam, on 21 January 2013 - 12:58 PM, said:

There is lots of gating, but most of it is for cosmetics. Apart from, as you said, levels, of course.

But the amount is beside the point. And max stats is always desirable, even if for no other reason than giving you a better starting point for the next step in the treadmill, probably coming in the next big update.

In other words, there is no gating.

#95 Mura

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Posted 21 January 2013 - 01:09 PM

Congrats on level 80 Fractal!  Loved the video, you guys look like you're having fun

#96 raspberry jam

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Posted 21 January 2013 - 01:10 PM

View PostLordkrall, on 21 January 2013 - 01:02 PM, said:

So the only thing that is actually gated thing is one type of gear that will most likely be available outside of Fractals come the 28th?
I suppose one could argue that it means the game is gated, but I find it quite unlikely that anyone else but you find the game gated simply because you have to spend a few hours to get a specific gear piece (which is in no way needed).

But I assume the game is also gated behind levels?
And every kind of gear in the game? Seeing as you need a weapon in order to kill enemies, and you need levels in order to survive against said enemies?
Max stats is always "needed". Or desired, rather. And the average player needs more than "a few" hours to get all the currently available gear (including advanced infusions, of course, they have better stats than the simple ones). You could be right about the coming update, but you could also be dead wrong. In case asc/inf gear will be easier to get inside FotM than outside it, the gate remains.

Yes, there's gating - or rather throttling through levels. In theory you could beat Zhaitan at level 1 though I guess. Have anyone done that yet?

View PostGilles VI, on 21 January 2013 - 01:03 PM, said:

In other words, there is no gating.
How do you get "no gating" from the words "lots of gating"? If you want max stats, you need to run FotM until you choke. That is gating, just as it is in every other grindfest MMO you ever played, including that one time when you wanted to see what Farmville was all about.

#97 Gilles VI

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Posted 21 January 2013 - 01:33 PM

View Postraspberry jam, on 21 January 2013 - 01:10 PM, said:

How do you get "no gating" from the words "lots of gating"? If you want max stats, you need to run FotM until you choke. That is gating, just as it is in every other grindfest MMO you ever played, including that one time when you wanted to see what Farmville was all about.

Except those max stats aren't needed, they aren't a requirement for other content, so no content is gated.
Gating: "In an MMO, content that is gated has a requirement to "unlock" it."
Now tell me which content in GW2 requires Ascended gear to start it?

Edited by Gilles VI, 21 January 2013 - 01:34 PM.


#98 raspberry jam

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Posted 21 January 2013 - 01:41 PM

View PostGilles VI, on 21 January 2013 - 01:33 PM, said:

Except those max stats aren't needed, they aren't a requirement for other content, so no content is gated.
Gating: "In an MMO, content that is gated has a requirement to "unlock" it."
Now tell me which content in GW2 requires Ascended gear to start it?
Huh? Asc/inf is the gated "content" here, not the gate.

FotM is required to obtain asc/inf.

#99 Gilles VI

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Posted 21 January 2013 - 01:44 PM

View Postraspberry jam, on 21 January 2013 - 01:41 PM, said:

Huh? Asc/inf is the gated "content" here, not the gate.

FotM is required to obtain asc/inf.

And how is FotM gated..?

#100 raspberry jam

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Posted 21 January 2013 - 01:49 PM

View PostGilles VI, on 21 January 2013 - 01:44 PM, said:

And how is FotM gated..?
It's gated on asc/inf gear, but that is beside the point, since it's self-gated. And that is fine. The thing is, though, that asc/inf gear has superior stats even outside of Fractals. So in other words, to get max stats in the rest of the game, you need to do FotM. And to get it as soon as possible, you need to do it at a relatively high level.

#101 Gilles VI

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Posted 21 January 2013 - 01:53 PM

View Postraspberry jam, on 21 January 2013 - 01:49 PM, said:

It's gated on asc/inf gear, but that is beside the point, since it's self-gated. And that is fine. The thing is, though, that asc/inf gear has superior stats even outside of Fractals. So in other words, to get max stats in the rest of the game, you need to do FotM. And to get it as soon as possible, you need to do it at a relatively high level.

But no content requires you to have ascended gear..
So there is no gating.

#102 escada_assassin

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Posted 21 January 2013 - 01:57 PM

View PostGilles VI, on 21 January 2013 - 01:53 PM, said:

But no content requires you to have ascended gear..
So there is no gating.

I'd really like to see you trying level 70 FotM with no ascended gear & infusions.

#103 Lordkrall

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Posted 21 January 2013 - 01:58 PM

View Postescada_assassin, on 21 January 2013 - 01:57 PM, said:

I'd really like to see you trying level 70 FotM with no ascended gear & infusions.

You can do every single Fractal at lvl 2.
The higher levels does not offer new content.

#104 raspberry jam

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Posted 21 January 2013 - 02:00 PM

View PostGilles VI, on 21 January 2013 - 01:53 PM, said:

But no content requires you to have ascended gear..
So there is no gating.
But you are saying that you do not need content X to access content X. Yes, you do need content X to access content X. You need asc/inf gear to have max stats.

Your next line now is "but max stats is not required" or words to that effect.

And the reply, that you know is coming, is that max stats are always desired; a goal in itself.

#105 escada_assassin

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Posted 21 January 2013 - 02:01 PM

View PostLordkrall, on 21 January 2013 - 01:58 PM, said:

You can do every single Fractal at lvl 2.
The higher levels does not offer new content.
Correct. But higher levels require ascended / infused gear. Different levels of same content require that, not the content itself.

#106 Thaddeuz

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Posted 21 January 2013 - 02:01 PM

I think that what Rasberry Jam is saying is that : You need to get ascended you can't do it if you don't do fractal. Therefore ya there is only 1 gate you can cross to get the max stats. Rasberry you are right there is gating to get the ascended gear right now. But 2 things.

1) They gonna change that in 7 days. We already know that you gonna be able to get ascended gear and infusion with achievement token.

''We’ll add tokens for your achievements that you can turn in to select from a list of rewards, including new reward types like Ascended gear and Infusions'' from Colin Johanson.

It's not gonna be easy to get those and its normal because we are talking about end game gear.

2) This is such a light gating. I mean, not only you don't need the ascended gear, but it don't even really change your character. YOu do so few more dmg or have so little more defense. A casual player or normal player can do 95% of the game without it.
True gating is when you don't have a choice. Like Gilles VI said : you need do get the engame gear tier 1 to be able to do the content that allow you to get tier 2 that you need to have to do tier 3, etc

#107 raspberry jam

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Posted 21 January 2013 - 02:06 PM

View PostLordkrall, on 21 January 2013 - 01:58 PM, said:

You can do every single Fractal at lvl 2.
The higher levels does not offer new content.
They do. They have a higher level of reward, thus if you do high level Fractals you don't need to waste as much time in there as you normally would to reach whatever goal you set for yourself (which is the gated content).

View PostThaddeuz, on 21 January 2013 - 02:01 PM, said:

They gonna change that in 7 days. We already know that you gonna be able to get ascended gear and infusion with achievement token.

''We’ll add tokens for your achievements that you can turn in to select from a list of rewards, including new reward types like Ascended gear and Infusions'' from Colin Johanson.

It's not gonna be easy to get those and its normal because we are talking about end game gear.

2) This is such a light gating. I mean, not only you don't need the ascended gear, but it don't even really change your character. YOu do so few more dmg or have so little more defense. A casual player or normal player can do 95% of the game without it.
True gating is when you don't have a choice. Like Gilles VI said : you need do get the engame gear tier 1 to be able to do the content that allow you to get tier 2 that you need to have to do tier 3, etc
The bolded parts. It all depends on how easy it is. The price we pay to get the gear is time... The average time it takes to do a successful run (that is, time for one run adjusted for probability of success) times the number of runs needed to get hold of the gear we want, must be compared to the time required to obtain the gear in some other way.

If there is a considerable difference, then there is no choice, realistically speaking. If the time you need to spend (adjusted for probability of success, as always) is equal, then the gate is reduced to that you can choose where to grind. That is not much, but it's something, at least.

#108 Gilles VI

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Posted 21 January 2013 - 02:16 PM

View Postescada_assassin, on 21 January 2013 - 01:57 PM, said:

I'd really like to see you trying level 70 FotM with no ascended gear & infusions.

And what content is there on lvl70 that isn't there on lvl1?

#109 escada_assassin

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Posted 21 January 2013 - 02:17 PM

View Postescada_assassin, on 21 January 2013 - 02:01 PM, said:

Correct. But higher levels require ascended / infused gear. Different levels of same content require that, not the content itself.
Was easier to just quote myself. As I said - not the content in itself, but higher levels of same content.

Edited by escada_assassin, 21 January 2013 - 02:18 PM.


#110 Thaddeuz

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Posted 21 January 2013 - 02:18 PM

View Postescada_assassin, on 21 January 2013 - 01:57 PM, said:

I'd really like to see you trying level 70 FotM with no ascended gear & infusions.

I would not do that because its hard enough right now, i don't really want to try it for no reason. And the rest of my team would not like that either. But its possible.  After level 40, everytime you get touched by agony, its pretty much a instant downing, and later its instant death. So 30 agony or 0 agony is the same thing at these level. The only thing that gonna make a difference is the stats from the back item and rings. From Exotic to Ascended you get 21 more stats for each ring,17 stats points for the back item and 15 pts for 3 higher infusion for a total of 74 more pts. This is only a 0.99% increase in stats (if you count exotic gear, trait, and base stats). In comparison, if i use a sharpening stone i got a bonus of about 180 power with my toon.

#111 escada_assassin

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Posted 21 January 2013 - 02:23 PM

View PostThaddeuz, on 21 January 2013 - 02:18 PM, said:

I would not do that because its hard enough right now, i don't really want to try it for no reason. And the rest of my team would not like that either. But its possible.  After level 40, everytime you get touched by agony, its pretty much a instant downing, and later its instant death. So 30 agony or 0 agony is the same thing at these level. The only thing that gonna make a difference is the stats from the back item and rings. From Exotic to Ascended you get 21 more stats for each ring,17 stats points for the back item and 15 pts for 3 higher infusion for a total of 74 more pts. This is only a 0.99% increase in stats (if you count exotic gear, trait, and base stats). In comparison, if i use a sharpening stone i got a bonus of about 180 power with my toon.
So basically ANet are just bunch of retards who decided to add ascended / infusion just for fun, because they're useless anyway?
I don't know why I even argue, since I don't really give a rat's ass about ascended gear or FotM overall.

#112 Gilles VI

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Posted 21 January 2013 - 02:29 PM

View Postescada_assassin, on 21 January 2013 - 02:23 PM, said:

So basically ANet are just bunch of retards who decided to add ascended / infusion just for fun, because they're useless anyway?
I don't know why I even argue, since I don't really give a rat's ass about ascended gear or FotM overall.

Not for fun.
As a bridge between exotic (which is easy to get) and legendary (which is incredibly hard to get).
Thus qua time it's between these two, and qua stats it's super close to exotic.

#113 Thaddeuz

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Posted 21 January 2013 - 02:42 PM

View Postescada_assassin, on 21 January 2013 - 02:23 PM, said:

So basically ANet are just bunch of retards who decided to add ascended / infusion just for fun, because they're useless anyway?
I don't know why I even argue, since I don't really give a rat's ass about ascended gear or FotM overall.

The ascended gear is not all available. For now there is only 3 pieces guys. Of course that it will not give you twice more power.  You could estimate that a full ascended gear (in the future) will give you something like 300 stats advantage over exotic. That is not overpower, but you notice it. For exemple, 300 precison = 14% critical chance at level 80. For the Agony Resistance there is two possibility on the intentions of Arena Net.

1) AR is only give you a learning period. You get AR so you learn how to evade all the Agony. If you are good by level 30-40 you know how to do that and don't need AR. But Arena Net gonna give use more AR over time to allow less skilled player to continue in higher level too.

2) Arena Net didn't really expect player to pass the level 40 barrier. After that level you need to use some tricks because everybody is wipe by the Jade Maw Agony. And by wipe i mean you got the Agony and the loading screen immediately appear. One of my guildmate was able to survive it, but its because all the team were healing him as much as they could. We all died and he barely survived with like 100 hp. At later level you just can't do that anymore.

#114 raspberry jam

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Posted 21 January 2013 - 02:55 PM

View Postescada_assassin, on 21 January 2013 - 02:23 PM, said:

So basically ANet are just bunch of retards who decided to add ascended / infusion just for fun, because they're useless anyway?
I don't know why I even argue, since I don't really give a rat's ass about ascended gear or FotM overall.
It was painfully obvious even after the BWEs that the new ANet didn't really know how to design games.

#115 Lordkrall

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Posted 21 January 2013 - 02:57 PM

View Postraspberry jam, on 21 January 2013 - 02:55 PM, said:

It was painfully obvious even after the BWEs that the new ANet didn't really know how to design games.

Yeah... that is why GW2 was the most prized last year I suppose?
Or the fact that they have sold over 3 million units since release and still have loads of people logging on every single day.

I am sure all those things confirm the fact that ArenaNet didn't know how to design games.. :)

#116 raspberry jam

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Posted 21 January 2013 - 03:00 PM

View PostLordkrall, on 21 January 2013 - 02:57 PM, said:

Yeah... that is why GW2 was the most prized last year I suppose?
Or the fact that they have sold over 3 million units since release and still have loads of people logging on every single day.

I am sure all those things confirm the fact that ArenaNet didn't know how to design games.. :)
McDonald's make the best food amirite?

Guild Wars is a big name, the game had a big hype campaign... WoW wasn't significantly better than EQ2 on release (they were initially released a week away from each other) but had a better PR campaign, and a good name behind it.

Edited by raspberry jam, 21 January 2013 - 03:01 PM.


#117 Thaddeuz

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Posted 21 January 2013 - 03:15 PM

I will ask again. You bash Arena Net and GW2 in EVERY SINGLE post you make. This piss me off as much as a fan boy who can only say good thing about the game.

Why don't you stop playing the game, obviously you got internal bleeding each time the game is playing in a mile radius around you. Don't force so much pain on yourself and ourselves.

#118 ObscureThreat

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Posted 21 January 2013 - 04:48 PM

View PostShiren, on 17 January 2013 - 03:11 AM, said:

Awesome Post

That was really well thought out and explained. However, I think it's a problem that can be solved by ANET. You are right in that certain skills that some classes like a Mesmer or Guardian posses can greatly reduce the difficulty of content simply by bypassing it. However. it can be solved by either simply bringing those skills in line with the other classes. For instance, the Guardian has tons of block/reflect projectiles and that's one aspect that makes a Guardian so useful, but even the other classes have that to an extent is just that those classes skills are weaker than the Guardians. If ele's, thieves or engies were able to provide the same utility in that aspect then it's just one less guardian you need.

The only thing that I see as an issue is the mesmer skill portal, as it allows you to skip content. It's why everyone wants at least 1 mesmer, plus they have great group utility also. ANET needs to somehow rework that skill, as I don't think any other class has a skill that can effectively allow people to bypass content.

#119 CepaCepa

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Posted 22 January 2013 - 08:59 AM

View Postraspberry jam, on 21 January 2013 - 09:22 AM, said:

Your last paragraph seems to imply that nonlinear systems are not predictable. Either that or you're skipping a step. And human perception is not fractal in nature. And yes, self-doubt and insecurity are psychological constructs that help motivate us (as a population) to excel.

Anyway, that is all fine, and to answer your question (which I'm sure was rhetorical), one plays a game because it provides not only a challenge, but a challenge created by a dedicated team of, in some cases, hundreds of people, a challenge designed to feed your ego in the exact right way. Also, the challenge is intellectual, not physical - while there are physical elements involved in playing a video game, they are limited to clicking a mouse, pressing buttons/keys, and moving analog devices (sticks, mouse). There is some element of reflex, timing, accuracy involved, but the rest of the challenge pertains to your mind, not to your body.
The nonphysical nature of it makes it entirely different from arm wrestling, attempting to touch your toes with your fingers, jumping into the air and whatever else you mentioned. As I said, it's also a designed challenge, making it different from other nonphysical challenges such as learning Chinese or trying to verify the Riemann hypothesis.

I mentioned feeding the ego. Consider that a video game is a designed challenge. I'm talking only about the PvE, campaign, etc., portion here, not any part where you face other players (since that challenge is not designed). The enemies and bosses you meet in FotM and other places are there to give you a challenge... But consider that in the hyperreality, they are there to kill you, but in the real reality, they are there to be killed by you.

That said, it remains that "fairness" must have a root in the lore to be part of immersion. Is there some (lore) agency/t that rewards you more if you pick a higher level? Of course not, and thus it is not part of immersion. The "fairness" is entirely in the real reality: merely the idea that you dedicate yourself more to beat a higher challenge, dedication that you could spend on farming other parts of the game for more money if the reward didn't match the challenge.

The last paragraph in my last post was simply saying that matters of the mind, which "joy" certainly is, is too complex to be described by your explanation. In many situations you assume that "there can be only one reason for a particular conclusion" especially when these reasons are not of the same form, or not at the same level, with the conclusion itself. For example, "there is one and only one reason why someone could've enjoyed something". When I said "you can't treat the system as a linear system", I am not implying that nonlinear systems are not predictable --- Anything can be predictable given enough information. Everything is predictable if you're omniscient. So that's not worth arguing over, but rather, I'm saying that prediction of nonlinear systems based on linear methods do not give meaningful results.

Regarding challenge, I'd like to say that arm wrestling and learning Chinese are in fact not that different, at least in the sense that I was trying to portray. No matter where the source, enjoyment is only of the mind, your muscle fibre certainly don't "enjoy" being stretched in an arm wrestle match. Whether if you can do something or not, whether if you've "achieved your goal", whether if you realize that you have conscious control in at least some aspect of this process, these are all "mental states". Hence I still maintain that the cases I've listed are relevant to our discussion at hand, in addition adding in those "mental challenges" is fine too --- Let's say "learning Chinese", why don't gamers all just go and learn Chinese then if a "challenge" is the only thing that they care for in gaming? My point still stands that having a "challenge" is only a part of the reason for the enjoyment of a game.

You seem to take it that "immersion" necessarily means adopting completely different concepts and/or standards, but I've mentioned that it is definitely not the case. You may or may not have different beliefs in the game, and there are definitely going to be standards that you bring into the game yourself. Being just and nice outside of the game does not mean I necessarily need to be unjust and cruel inside the game, enjoying jazz music doesn't mean I can't enjoy jazz music in the game too. What I meant by "enjoying myself as an immersed player" is something like: confirmation of my personal belief, such as fairness and effort/reward, as a character in game. I enjoy seeing that principal, or belief, being confirmed in real life. I also enjoy seeing that belief being confirmed when I am immersed in a game through the values that the game world have provided to me. Immersion is necessary here because like you said, if I'm not immersed, I was simply being given digital information which was designed to be given to me upon pressing certain buttons at certain times, in other words the effort and reward wouldn't be at the same level.

Ultimately, people expect things, and when these expectations are not met, they will be upset to different degrees. What do you expect from dedicating yourself to something? Reward. Indeed, if by dedication you mean spending hours pressing buttons, then your reward IS fun itself. But since you're immersed for that whole duration, your dedication in game should be fulfilled by reward under the same assumptions, and this applies to all levels of immersion from there on. You seem to suggest that "playing the game" and "dedicating to something" cannot happen together, and hence you cannot be expecting both "out of the game fun" as well as "in game reward" at the same time. But countless number of different expectations can arrive from the simple concept of "playing the game", because this task itself involves so many different factors at so many different levels.

Lastly, I am confused to why we're arguing about the "feasibility" of something that is already existing. That people are having fun playing the game and yet still wanting reward. Are you suggesting those wanting reward are NOT having fun playing the game? Because many of them are saying they ARE, and I think they know themselves better. It seems to me that you have approached the problem in reverse order --- I mean, there's no argument about it: people have fun playing the game, of course! And those same people still want reward in game, that's true too! So there's no "sense making" here --- That is simply the fact. Those two CAN happen at the same time. Our problem should be trying to figure out "why is that the case and what rules am I not considering to not be able to understand that fact" instead of declaring it "none sense". Or perhaps we're talking about a "should" and "should not" problem, where you're suggesting that people SHOULD not care about reward if they're having fun playing the game already? But I really don't think there's a "should" or "should not" in this case. I mean, it's like saying "you should like hockey because that makes sense to me".

#120 Ritualist

Ritualist

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Posted 22 January 2013 - 09:32 AM

View Postgewd, on 21 January 2013 - 12:06 AM, said:

If you remove the ability to block projectiles, no one will be able to get up to 80.

No amount of skill will let you dodge barrage after barrage of homing projectiles that take half your HP.

This is what this thread should have been about.




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