Cosmetic Reward is not the best carrot for an MMO
#151
Posted 02 February 2013 - 11:00 AM
So I think we are no longer in the situation where the blame falls onto the players for demanding shit, it rather falls onto the devs for listening to our dumb ideas and incorporating them into the game. It once again shows that A.Net lucks into great things and they simply do not understand what makes those things great.
#152
Posted 02 February 2013 - 11:50 AM
#153
Posted 02 February 2013 - 11:58 AM
Protoss, on 02 February 2013 - 11:00 AM, said:
So I think we are no longer in the situation where the blame falls onto the players for demanding shit, it rather falls onto the devs for listening to our dumb ideas and incorporating them into the game. It once again shows that A.Net lucks into great things and they simply do not understand what makes those things great.
Sundreamer, on 02 February 2013 - 11:50 AM, said:
#154
Posted 02 February 2013 - 12:11 PM
Rezo, on 02 February 2013 - 11:58 AM, said:
There's a difference between incorporating ideas that are in line with the design of the game and incorporating ideas that go against it. GW games try to sit on too many chairs at the same time - and it seems like A.Net isn't capable enough to cater to every group that they want to cater to without pissing off other groups in the process.
Edited by Protoss, 02 February 2013 - 12:11 PM.
#155
Posted 02 February 2013 - 01:39 PM
#156
Posted 02 February 2013 - 02:01 PM
What they can do is implement player housing and the like and make you get stuff for your house.
#157
Posted 02 February 2013 - 05:56 PM
Arquenya, on 02 February 2013 - 09:54 AM, said:
Nope, I'm not saying any of that which I removed from your quote. I'm saying exactly what I'm quoting you on: If you feel like you NEED a reward to justify your playing a game, then that's the opposite of what GW2 is trying to get at. Once people start thinking that they NEED to be rewarded for something that was once fun, it becomes a job. Playing a game solely for the endgame, or for better loot etc turns the game into a job.
But the reason they felt like they needed to be rewarded was because the game stopped being fun, right? No. The entire idea of deserving a reward is the reason why fun just disappears all together.
And therein lies the idea that people aren't ready. They aren't ready to play a game because it can be a fun little time waster, because they want to play a game to be rewarded with epic lewt, which GW2 doesn't deliver.
Which is I suppose why someone like me, who never really reached the endgames of WoW and raiding and all that, is able to enjoy the game even if I happen to run the same event chains multiple times, sometimes in a row: Because I never adopted the mindset that the game needed to reward me to justify why I'm playing it.
Edited by Eliirae, 02 February 2013 - 05:58 PM.
#158
Posted 02 February 2013 - 11:08 PM
What the game NEEDS is trophies. Trophies you can display for having tackled hard content. Titles arent doing the trick because they dont even show unless you select a target.
It's not what I envisioned for the game though. I thought the carrot on the stick would be the increasingly hard dynamic content. I thought Orr would be a battle over points like WvW was supposed to be. But even WvW itself disappointed on that front.
You see people going through level after level of something as simple as Angry Birds purely because of the challenge. GW2 just doesn't provide it.
#159
Posted 03 February 2013 - 12:20 AM
Eliirae, on 02 February 2013 - 05:56 PM, said:
But the reason they felt like they needed to be rewarded was because the game stopped being fun, right? No. The entire idea of deserving a reward is the reason why fun just disappears all together.
And therein lies the idea that people aren't ready. They aren't ready to play a game because it can be a fun little time waster, because they want to play a game to be rewarded with epic lewt, which GW2 doesn't deliver.
Which is I suppose why someone like me, who never really reached the endgames of WoW and raiding and all that, is able to enjoy the game even if I happen to run the same event chains multiple times, sometimes in a row: Because I never adopted the mindset that the game needed to reward me to justify why I'm playing it.
Edited by Arquenya, 03 February 2013 - 12:21 AM.
#160
Posted 03 February 2013 - 10:14 AM
DeConstruct, on 02 February 2013 - 11:08 PM, said:
I wouldn't think so. Cosmetics are just a distinct visual appearance, which may or may not hard to get. You can have 100 gear tears, each of which with unique cosmetics, and it still would be very much a progressive reward system. If you meant that you can't have an MMO with both gear progression and horizontal progression, you are correct. Stats are always worth more than a skin, even if the stats are not needed to complete game content, and even to most players who naturally prefer skins. Stat progression always overrides cosmetic progression, because the ratio of players who value stats over skins is pretty much always a lot higher. Blame the competitive nature of people.
Interestingly, you actually can have some sort of skin progression if you are using multiple versions of the same basic skin, with each tier more elaborate and pompous. GW1 did that to some extent.
They even did it very rarely with weapon skins.
They never went anywhere with the concept, but then again, GW1 was their first game and they had to scramble in order to create PvE endgame content.
IMO, the level and never changing stat cap was a relic from when they released the first campaign, expecting players to transition into PvP while making sure everybody is at cap to make it balanced and competitive. PvE players who played and liked GW because of the stagnant gear and level progression were never planned to be a target demographic, but hey, you take what you can get. It's fascinating to look at how things turned out to be, and how ANet thinks of its first game.
#161
Posted 04 February 2013 - 12:09 PM
Arquenya, on 03 February 2013 - 12:20 AM, said:
Not true. The basic value for having a different mindset is more rewarding this way. Enjoying the game for what it is and getting rewarded accordingly or grinding relentlessly for what you think you need to award yourself with is going to make for a completely different experience. True, some might actually enjoy farming - you meet people, you bond, you have fun, but even that eventually runs its course.
And it's not derogatory - it's just what it is, a certain mindset and an incentive. And it's analogical to anything you might set yourself up to do in life in general. It's the approach that makes all the difference.
#162
Posted 04 February 2013 - 08:27 PM
#163
Posted 05 February 2013 - 10:46 AM
#164
Posted 07 February 2013 - 09:54 PM
Guild Wars 2 was a game where only player skills made the difference. Now it is going to be a grinding game just like many other MMOs.
#165
Posted 08 February 2013 - 06:23 AM
Protoss, on 02 February 2013 - 12:11 PM, said:
This is why they will cater to the group(s) that will give them the most money in the long term. It's part of marketing ploy and hype. They make no guarantees the game will remain as the origional design (read the EULA) and thus they can get a large sum of money from those that like the origional idea, then as the game progresses and the play and go's have gone then they will cater to another type of player the one that likes the "carrot in front of the horse". Guild Wars 1 was a prime example of this type of ploy and hype and they made a nice profit off of it and I believe over 6 million sales. In the end the "majority" is the one who will rule the progress and changes of the game. The ones that will keep playing and paying for those "DLC" tidbits they offer. I wouldn't be surprised if they didn't add "heroes" at some point in the game either.
Vapaaherra, on 07 February 2013 - 09:54 PM, said:
Guild Wars 2 was a game where only player skills made the difference. Now it is going to be a grinding game just like many other MMOs.
Hurray for "change"!
#166
Posted 13 February 2013 - 08:58 PM
MisterJaguar25, on 24 January 2013 - 01:18 AM, said:
My point is, video games are meant to be played because you actually enjoy the game itself, not only a reward that it gives you, but the actual freaking gameplay is enjoyable. Sure, you can play for rewards, like collectables, achievements, but shouldn't you have an enjoyable time doing it? It's like a job, something you don't really enjoy (at least not enough to do it x amount of hours per week without a paycheck) that you do only because you get rewarded for doing it, and if they stopped giving you your reward, you'd stop doing it. Why? Because you don't truly enjoy it, or else they wouldn't need to give you an incentive to do it, you'd just do it because you like doing it. Like art, I like to draw, I could have a job as an artist, and if they stopped paying me, I'd still keep drawing. Why? Because I actually like drawing, and I don't need a bloody incentive to do something I enjoy. I do it because I actually like doing it for the pure sake of doing it.
If the game itself is not enjoyable enough for you to play simply for that reason alone, and you need some meaningless incentive to keep playing the game, it's either not a good game, or you've simply burned out from it and need to give it a break (perhaps a permanent one).
Name one game that you play for fun and not for the challenge or powerups. Because im sorry to say but GW2 is a treadmill system from level 1-80 is a treadmill of gaining power and replacing gear. its just thats where the games fun ends you hit max level and that it no more progression, sorry but the numbers dont like GW2 is almost a ghost town you cant win this arguement.
Edited by Hellspawn2323, 13 February 2013 - 08:58 PM.
#167
Posted 14 February 2013 - 04:41 AM
Hellspawn2323, on 13 February 2013 - 08:58 PM, said:
Every MMO is a treadmill, so i am not exactly sure what you were expecting. Actually, that is wrong, every mmo can be a treadmill if you choose to make it that way and if you choose to play a game for the sake of playing. A game stops being a game when you play to feel rewarded, if you don't find a nature joy in simply logging in to a game, maybe you should consider finding something else. It isn't like the early 2000s when we had very few choices, now we have so many games that might appeal to you (i don't actually believe that because they are certain types that will always turn a game into a treadmill).
#168
Posted 14 February 2013 - 12:13 PM
I had no problems playing the game after I had my BiS gear. I was built and I was free to explore the world, help people, do DEs, uncover hidden areas, complete JPs and try and immerse myself in the lore and story of this world. Whenever they raise the ceiling on BiS gear, if I'm not doing something which works towards the new gear, I feel like my time is wasted. It's become even worse where I feel like if I don't log in each day, I'm missing out on a valuable resource, something which I can't get back no matter how much I play the next day.
I was in the middle of exploring the world and really experiencing this game and the world they had crafted when ArenaNet introduced ascended gear. My game time then shifted towards grinding away at this daily dungeon to level up, then to RNG gamble on rings, then grind out daily tokens. Meanwhile I felt like I couldn't explore or do other dungeons any more. It didn't progress my gear acquisition and my time is limited, so I stuck to dailies. Now that I've gotten my rings I don't feel like I can stand to do it again on my alts (I have five 80s) because the grind was too much, I don't play them much any more and I've lost all incentive to continue exploring the world. There was just too much grind introduced with this new tier and everything else just doesn't contribute towards it. I had some cosmetic goals I was meeting and working towards, but now I just don't care. So little in the game is rewarding (if it's not dailies, it's not worth ascended gear) and it takes too long to complete things that I can't bear to do it on alts nor do I feel like I have time to enjoy doing whatever it was I enjoyed doing in the game outside of the daily hoop.
#169
Posted 14 February 2013 - 04:43 PM
kalendraf, on 16 January 2013 - 06:39 PM, said:
In terms of the "carrot" concept, I'd be perfectly happy to do the work to chase a tasty carrot if there was actually a tasty carrot for me to chase. Right now, all I'm seeing (and smelling) is an orange piece of rotting vegetable matter hanging on a string, and I have no desire to get any closer to it.
This is pretty much what I was going to post. All they need to do is chuck some of those higher tier weapons (The guardian/ele weapons etc) into chests or some form of token reward and my eagerness to do dungeons would skyrocket.
Also make some better looking armours and sprinkle them throughout the game.
#170
Posted 15 February 2013 - 01:10 AM
Hellspawn2323, on 13 February 2013 - 08:58 PM, said:
Every single game I've ever enjoyed, like Dead Space 1 and 2 (and so far 3). Fear 2 is a blast also, and Skyrim. Mario 3d Land, Ocarina of Time, Majora's Mask, Resident Evil DS, Resident Evil 4, Resident Evil: Revelations, the list goes on. The entire point of a video game is to entertain you, however that may be.
Edited by MisterJaguar25, 15 February 2013 - 01:12 AM.
#171
Posted 15 February 2013 - 01:24 AM
Ojikes, on 02 February 2013 - 02:01 PM, said:
What they can do is implement player housing and the like and make you get stuff for your house.
Hey GW2Guru how come you have a Like This checkbox but not a Dislike This one? Cause I don't likes this one.
THe problem I see with a cosmetics game is well I'm a man and well real men don't wear makeup so I don't need or require cosmetics. It would seem though these developers are gurly gurl type ones and their idea of cosmetics for a game like this is gurly gurl.
Now if you really want to make it an all around cosmetic game then allow me to get armor that has say cutoff tank tops in it, blue jeans with holes in them, sneakers and flip flops, sunglasses and colorful spiked hairdo's. Don't make me look like my mom and dad of old MMO games let me be free to be me in this game in my attire. I think Anarchy Online did this best in allowing players to buy 100's of different outfits in the fashion shops and believe you me there were some hilarious ones that I saw dressed up from them. You haven't laughed until you've seen a Bouncer type dude in a Bikini.
Edited by Dasviidonja, 15 February 2013 - 01:33 AM.
#172
Posted 15 February 2013 - 02:01 AM
Dasviidonja, on 15 February 2013 - 01:24 AM, said:
THe problem I see with a cosmetics game is well I'm a man and well real men don't wear makeup so I don't need or require cosmetics. It would seem though these developers are gurly gurl type ones and their idea of cosmetics for a game like this is gurly gurl.
Now if you really want to make it an all around cosmetic game then allow me to get armor that has say cutoff tank tops in it, blue jeans with holes in them, sneakers and flip flops, sunglasses and colorful spiked hairdo's. Don't make me look like my mom and dad of old MMO games let me be free to be me in this game in my attire. I think Anarchy Online did this best in allowing players to buy 100's of different outfits in the fashion shops and believe you me there were some hilarious ones that I saw dressed up from them. You haven't laughed until you've seen a Bouncer type dude in a Bikini.
So you want to see a big dude in a bikini. So manly...
On a more serious note: cosmetics as an endgame isn't a bad thing, but cosmetics alone is. Everybody likes to look cool/sexy/funny, but we need to do something while looking cool/sexy/funny. WvW is kind of an endgame, but it's flawed and unrewarding (still fun with friends).
I think they're going in a good direction by making lower level and barely visited areas more appealing. It allows you to flaunt what you have to newer players and get them excited for the endgame while also rewarding you for being there.
Arquenya, on 03 February 2013 - 12:20 AM, said:
Everybody wants rewards. These rewards could be something official, like laurels or a legendary, or they could be personal rewards, like discovering a hidden area or looking good. Right now the game is appealing more to those who are setting their own goals (the latter) and is a little lacking in official rewards. Ascended gear is a step in the right direction, but right now I personally want better rewards for some of the bigger dynamic events and possibly jumping puzzles (reward chests have horrible loot).
Give them time. This game is only half a year old (since official release). It took WoW over 8 years to get to where it is now.
#173
Posted 15 February 2013 - 05:55 AM
Quote
Wanting to see something and laughing at it is two different things in case you didn't know bucko.
#174
Posted 15 February 2013 - 07:50 PM
-Realistic for a weapon skin? No.
-Do I enjoy the content? No. At least not when everything has been done at least 50 times now,
-Can I substitute these for something else and still progress towards it? No, but god I'd love to
-Can I do events with random ppl to get cash "fast". No.
-Do I like other skins, requiring less grind? I already have those. (it's actually not many but that's a different story)
If I play the game normally (like 2-3 hours a day), and do stuff I like (jumping puzzles, doing some random stuff with my friends) I don't feel rewarded, as quite frankly, I'm not. One jumping puzzle that takes like 10-15 minutes (hello griffonrook) to complete rewards me with 5s worth of crap, which was the inital traveling fee to the nearest waypoint and back.
My thoughts: make rewards for content based on time requiring to complete given activity. a CoF p1 run takes about 10 minutes, and nets me around 50s. Said jumping puzzle takes also 10 minutes to complete, give me the same, hell, even half of it and then I can do what I really like in this game.
Edited by Winch, 15 February 2013 - 09:37 PM.
#175
Posted 15 February 2013 - 07:59 PM
Edited by cyclopsje, 15 February 2013 - 08:03 PM.
#176
Posted 16 February 2013 - 03:22 PM
MisterJaguar25, on 15 February 2013 - 01:10 AM, said:
Those games have power ups and Resident evil / syrim and dead space had amazing story you play through GW2 story was rubbish and boring.
#177
Posted 16 February 2013 - 03:34 PM
http://pc.gamespy.co.../1227411p1.html
We'll finally get the kind of game we want and not run to the end of the shoebox and remain there forever once we get there like so many other MMO's do even GW2. I've been asking for this type of game for a decade now. It's finally coming and everyone who's anyone will be there.
#178
Posted 16 February 2013 - 08:28 PM
Dasviidonja, on 16 February 2013 - 03:34 PM, said:
I wish them good luck and I hope they can retain a lot of players, but after GW2 I won't trust another MMO developer in good conscience for a while.
#179
Posted 17 February 2013 - 10:09 PM
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