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Guesting Arrives January 28th


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#31 Lordkrall

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Posted 16 January 2013 - 08:24 PM

View PostSenatic, on 16 January 2013 - 08:20 PM, said:

Guesting max of twice per day, meh that's just annoying an idiotic. They couldn't be arsed to find another solution to the problem of people jumping between servers to do things like mining I guess so they went the lazy route and said "if we just let them do it twice a day the damage won't be as big". Lol and this took them 5 months to get out. But whatever, it's better then what we have right now.

It being region based, that is even stupider. I see no good reason what so ever for this to happen? Same with American/EU not being to do dungeons together. It's a anti social an unnecessarily restrictive system and I thought they wanted to move away from things that prevented people from playing together. Obviously that was just bullshit as well. They don't want you to have European/American freinds. You're only allowed to have freinds in one part of the world according to ArenaNet.

I really can not fathom why this took them 5 months.

Maybe because they tried to find solutions to those "issues" but decided to stop it for now because people spammed forums about how they are liars and never will add guesting and such?

Why is to say that this is a permanent version of the system?
Maybe they simply add it in order to stop people from whining about the lack of guesting and paid transfer.

But then again, they should have learned by now that whatever they do people will whine.

Edited by Lordkrall, 16 January 2013 - 08:33 PM.


#32 Sans

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Posted 16 January 2013 - 08:28 PM

View PostKilian, on 16 January 2013 - 08:16 PM, said:

If you must know, I have a few friends that are in the UK and play on the EU servers.

At launch friends/family and I were all on the same server, same guild, but then that guild later on disbanded. Those of us who were located in NA stayed on the NA servers. Our UK buddies went to Yak's Bend (EU) so when they play they are playing on their local peak times. It seemed fair and we had decided that we will have guesting as our solution in the future. That is no longer the case.

Now was insulting others including me really necessary? Lol

Some players will have an issue with this.
Some will not.

Is it that hard to see it from another person's perspective or even consider how this can be an issue? Whether big or small?

Oh wait, it's the internet. :huh:



You seem to have forgotten the key word "IF" in my post. I never yelled bloody murder about it.

So it was an issue before this was announced.
What was your solution, switching every 7 days between their EU server and you NA server?
If not, then you're "gem shop ploy" post is pointless because you weren't switching even when it was free.
If you were, then why not just stay in the EU servers? if you can last 7 days, there should be no problem staying there permanently

#33 borovnica

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Posted 16 January 2013 - 08:30 PM

*sigh* People always find something to complain at.

This isn't same server architecture as it was with GW, I think that should be obvious.
Problem why you can't guest from NA to EU and vice-versa is said in text... data-centers.... For you to guest on NA from EU means they have to transfer all your infromation stored on one data server in EU and move it to NA server...  I'm trully sorry, but that global community "we" had going in GW1 was not as good as many people think, at least not in my experience. I would have terrible lag in pve, pvp was out of the question, etc.. it simply ruined my experience.

#34 Senatic

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Posted 16 January 2013 - 08:35 PM

View PostLordkrall, on 16 January 2013 - 08:24 PM, said:

Maybe because they tried to find solutions to those "issues" but decided to stop it for now because people spammed forums about how they are liars and never will add guesting and such?

Why is to say that this is a permanent version of the system?
Maybe they simply add it in order to stop people from whining about the lack of guesting and paid transfer.

But then again, they should have learned by now that whatever they do people will whine.

ArenaNet does not generally give in to pressure and do things like that. I've been playing their games since the first guild wars beta in 2005 and that just does not sound like something they would do.

And you should never shoot down critisism with a sweeping generalization like that. If you think someone is whining be logical about it and counter argue the points made instead of attacking the person because of your own preconceptions.

I've done my fair share of appreciating for ArenaNet over the years and I recent the fact that you judged me without any idea of who I am or my actual beliefs in regards to ArenaNet or Guild Wars 2 in general. I will not be a fanboy by not criticizing something I think is handled badly just because I enjoy their games. I speak my mind and if you don't like what I have to say then that's too bad for you. Either talk about the points made or be quiet, you have no reason to attack me as a person.

Edited by Senatic, 16 January 2013 - 08:40 PM.


#35 Sans

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Posted 16 January 2013 - 08:44 PM

Oh yeah also... If for some reason you want to play with someone from a different server, and you've already used you're 2 guest for that day.... Well your friend can guest to your server.
But don't let that ruin your "2 servers per day isn't enough" arguments.

Edited by Sans, 16 January 2013 - 08:45 PM.


#36 Barbieslayer

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Posted 16 January 2013 - 08:47 PM

Typical.  Every time I change server Anet fiddles with the world transfer.

I've got to say it would be nice if we could accrue a free transfer every few months (2-6) to allow the more frugal of us to still feel like we have a choice.

And I suppose the first thing that's going to happen once guesting is implemented, is a portion of the player base using it to farm nodes and do multiple high end dynamic events in the same area.  But it's starting to sound a bit more like the game they advertised.

#37 Lordkrall

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Posted 16 January 2013 - 08:49 PM

View PostBarbieslayer, on 16 January 2013 - 08:47 PM, said:

I've got to say it would be nice if we could accrue a free transfer every few months (2-6) to allow the more frugal of us to still feel like we have a choice.

In 2-6 months you can easily get enough gold to simply buy the gems and get the transfer for free anyway.

#38 Feathermoore

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Posted 16 January 2013 - 08:54 PM

View PostSans, on 16 January 2013 - 08:44 PM, said:

Oh yeah also... If for some reason you want to play with someone from a different server, and you've already used you're 2 guest for that day.... Well your friend can guest to your server.
But don't let that ruin your "2 servers per day isn't enough" arguments.

Not being able to guest cross EU/American servers is a way bigger deal than this and is incredibly disappointing.

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#39 borovnica

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Posted 16 January 2013 - 08:54 PM

One more reason I love this is, no more free transfers :D At last we won't see massive WvW "bandwagon-ers" anymore, or at least not in the same size.

I guess it sucks for people who want to play both on NA and EU with different group of friends, but honestly there are small % of people who are actually in that situation. Not really whort  their time to change server architecture works, there are more things that rank higher on the "to do" priority list, like culling. Who knows, maybe in the future they will allow it, no one knows.

#40 FoxBat

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Posted 16 January 2013 - 09:02 PM

I don't begrudge players being upset about it, but don't start with ridiculous conspiracy theories about the EU-NA gap.

sPvP can't even join the two regions, even though it would be very much in Anet's interest to do so (paid tournies) given how ridiculously small the pool of players is. The restriction has always been there on overflows too. It's a limitation of whatever sever structure they went with. And yes, it should be clear that the architecture that lets you have hundreds of people on enormous maps is going to be radically different from sticking 8 players in a tiny instance.

Really this is way less restricted than I expected. People will keep up two servers just to hop between event chains. If they haven't done anything about mining nodes you can expect that to be abused as well.

Edited by FoxBat, 16 January 2013 - 09:06 PM.


#41 Barbieslayer

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Posted 16 January 2013 - 09:05 PM

View PostLordkrall, on 16 January 2013 - 08:49 PM, said:

In 2-6 months you can easily get enough gold to simply buy the gems and get the transfer for free anyway.

That's true.  But it turns your game time into working towards that goal, if that's what you wanted.  A gift of a freebie would show good will and would lessen the appearance of trying to shoe-horn people into the gem shop.  What if you transfer and totaly regret the move?  You're stuck or you can shell out for another transfer.  Considering how some feel about the rate at which you gain Gold through just playing the game, as apposed to going out of your way to do things which are profitable, I find it hard to see how it would be a bad idea.

#42 Lordkrall

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Posted 16 January 2013 - 09:10 PM

View PostBarbieslayer, on 16 January 2013 - 09:05 PM, said:

That's true.  But it turns your game time into working towards that goal, if that's what you wanted.  A gift of a freebie would show good will and would lessen the appearance of trying to shoe-horn people into the gem shop.  What if you transfer and totaly regret the move?  You're stuck or you can shell out for another transfer.  Considering how some feel about the rate at which you gain Gold through just playing the game, as apposed to going out of your way to do things which are profitable, I find it hard to see how it would be a bad idea.

Well, people simple need to learn to think and accept that their action does have consequences. Why should they give us free transfers?
We can already do about 90% of the game on other servers with Guesting. The only reason you would need to actually change server is to go for WvW, and those people are not supposed to switch between servers either.

#43 Barbieslayer

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Posted 16 January 2013 - 09:18 PM

View PostLordkrall, on 16 January 2013 - 09:10 PM, said:

Well, people simple need to learn to think and accept that their action does have consequences. Why should they give us free transfers?
We can already do about 90% of the game on other servers with Guesting. The only reason you would need to actually change server is to go for WvW, and those people are not supposed to switch between servers either.

Well it's nice you have your opinion and don't see why the guesting feature might cause people to move about, and thank you for your statistic.

I'm not really interested in debating what I said at face value if you don't understand the people or the enviroment you're playing in.

Edited by Barbieslayer, 16 January 2013 - 09:18 PM.


#44 Just Horus

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Posted 16 January 2013 - 09:34 PM

View PostVirdiana Sovari, on 16 January 2013 - 08:09 PM, said:

1. I'm WvWing with my guildies on Gunnar's Hold and i I want to play on an rp server (=tarnished coast, piken square is much worse).
2. I play WvW on Gunnar's Hold. I'm PvEing on Blacktde (have some friends there). RPing at Tarnished Coast (well, piken square because i can't go to NA server...). That means I can't just meet with someone on other server without sacrificing possibility to play with my friends.

Edit: Yeah, that new solution is a bit less shitty than the old one. For most people.
For me, it's really bad one. For 99% it'll stop me from WvWing. I'll just transfer to Tarnished Coast and leave my dear guildmates that I WvW with. RP is more important (fun!) for me.
For last two months I was doing a strange thing. One week at Tarnished Coast, then 1 on Gunnar's Hold. That way, i RP'd for a week and then WvW'd for a week also. Now I won't be able to play as I want.

Before this change you wouldn't have been able to RP in TC so I don't see how this is awful now that you still can't.

Change your home server to Gunnar's Hold. Always guest Blacktide and Piken Square. Now you can PvE and RP in Blacktide and Piken Square while still being able to WvW in Gunnar's Hold. At least your problem is semi-solved.

#45 borovnica

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Posted 16 January 2013 - 09:35 PM

View PostBarbieslayer, on 16 January 2013 - 09:05 PM, said:

That's true.  But it turns your game time into working towards that goal, if that's what you wanted.  A gift of a freebie would show good will and would lessen the appearance of trying to shoe-horn people into the gem shop.  What if you transfer and totaly regret the move?  You're stuck or you can shell out for another transfer.  Considering how some feel about the rate at which you gain Gold through just playing the game, as apposed to going out of your way to do things which are profitable, I find it hard to see how it would be a bad idea.

We did have 5 months of free server transfers... so it's your own fault if you choose "bad" server... But I would like to say one thing, home server will only feel "home" if you make it on your own. What I mean by that is to try and meet people on your own server and get to know them, that is how you build healthy community. I'm on gunnar's and I met a lot of people, and after 5 months, Gunnar's Hold really feel like a home to me, and I'm enjoying community there, a lot of mature and nice people, good organized WvW even when our number rank among lowest PvE and WvW wise.

#46 Rabbit

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Posted 16 January 2013 - 09:37 PM

I was really hoping I would be able to play with my IRL friends on EU servers... guess not. This makes me really really sad.

#47 Lordkrall

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Posted 16 January 2013 - 09:44 PM

Some information about EU/NA incompability

Quote

Let me explain to you why you cannot guest on worlds in another region.

There are two databases: European player data is stored in our European datacenter, American player data is stored in our American datacenter. This is to ensure that people in these regions can still properly play in case there is an issue with the connection between the datacenters.

When you do a world transfer from the US to the EU (and vice versa) your player data is transferred from one datacenter to the other. This is not the case with guesting, as you are still “registered” on your home world.

I understand that some of you are disappointed that you cannot guest on worlds in another region, but considering the complexity of internet routing, our main priority is to ensure that players have as much of an uninterrupted game experience as possible, which is the reason why we have two datacenters.
On another note: I will try to get an answer to the guild influence question that has been posted a couple of times.

https://forum-en.gui...e/3#post1221430

#48 Craywulf

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Posted 16 January 2013 - 09:54 PM

Glad to have this feature, I have a few friends on Anvil Rock, but I'm currently on Tarnished Coast. I feel sorry for those who have friends across regions. I'm willing to bet the restrictions they have in place are technical issues. Even if the reasoning is not technical but financial, I think the system they are planning to implement is a definite upgrade to current system. It's a fair compromise.

I think those who have friends across regions can work this out in future, it's just matter of agreeing with friends on which region and server is permanent and which is temporary so that everyone can get a chance to play with each other some time or another.

#49 leongrado

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Posted 16 January 2013 - 09:57 PM

Ok.... This might be a little out of place but can someone please explain why Arenanet had to have the gem store and the gem exchange in the first place? Guild Wars 1 didn't and it was fine. I don't see how the gem store and the huge number of gold sinks(TP tax, waypoints, armor repairs, etc) helps make the game better in any way. Heck the sinks don't even work as apparent with the crazy gold inflation. 13g for a character slot? I've beaten the game and reached level 80 with one character and I have 5g right now(haven't bought anything off TP). Whew.....

#50 Rabbit

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Posted 16 January 2013 - 10:00 PM

View PostLordkrall, on 16 January 2013 - 09:44 PM, said:

Some information about EU/NA incompability



https://forum-en.gui...e/3#post1221430



I understand that GW1 and GW2 are completely different built, but if this is a result of that I think that they have failed severely! I'm very very disappointed  about this. I am starting to get bored of the game and was really looking forward to be playing with some IRL friends who are picking up the game in the coming weeks, now I basically have to choose between my NA based guild that I have been playing with for a very long time and my IRL friends? Not cool...

Edited by Rabbit, 16 January 2013 - 10:01 PM.


#51 Lordkrall

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Posted 16 January 2013 - 10:02 PM

View PostRabbit, on 16 January 2013 - 10:00 PM, said:

I understand that GW1 and GW2 are completely different built, but if this is a result of that I think that they have failed severely! I'm very very disappointed  about this. I am starting to get bored of the game and was really looking forward to be playing with some IRL friends who are picking up the game in the coming weeks, now I basically have to choose between my NA based guild that I have been playing with for a very long time and my IRL friends? Not cool...

And if they are picking up the game in a few weeks what is stopping them from joining a NA server...?

#52 shanaeri rynale

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Posted 16 January 2013 - 10:09 PM

View PostLordkrall, on 16 January 2013 - 09:44 PM, said:

Some information about EU/NA incompability

https://forum-en.gui...e/3#post1221430

Does'nt answer the question as to why for example they cant set a 'not allowed to WvW' flag and then do the copy(which they can already do), create an international set of servers(sound familiar), only allow regions to play in dungeons and fractals, decouple WvW server choice from your home server.. There are loads of ways of solving this.

For a developer that claims to have community at heart, it's a pretty divisive move.

Edited by shanaeri rynale, 16 January 2013 - 10:09 PM.


#53 Rabbit

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Posted 16 January 2013 - 10:10 PM

View PostLordkrall, on 16 January 2013 - 10:02 PM, said:

And if they are picking up the game in a few weeks what is stopping them from joining a NA server...?

Because they have EU friends? I'm the only one who played GW1 and got to know a NA guild, thus ended up on a NA server.
They know several EU people who play GW2 (people that I don't know). See the problem?

#54 Ragnadaam

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Posted 16 January 2013 - 10:15 PM

View PostGerroh, on 16 January 2013 - 07:37 PM, said:

In GW1, everything was instanced and people only ever met up in outposts and towns. The server design is so drastically different in GW2 that I'm baffled you're even asking why it'd be different in GW2.



This is sheer madness. People need to cut this shit out.
"I didn't get exactly what I want, Anet must be conspiring to steal my money."
How the * are they going to "cash in more" from limiting this? People are only going to switch servers once in awhile and I seriously doubt their income is going to be affected in any noticeable way by limiting it to either Euro or NA. It's likely a technical issue, or something else we might not be aware of. Don't be so quick to pass judgement, instead you should ask why Anet is limiting it, or wait for someone with programming experience to come along and give an explanation of what may be the reasons for this.

This. I'm pretty sure at this point that Anet could cure cancer and AIDS, and many people would still find something to bitch about. I'm pretty sure that the GW2 fanbase is the MMO equivalent of Star Wars fans; gigantic fault finding, nit picking whiners.

Edited by Ragnadaam, 16 January 2013 - 10:17 PM.


#55 Lordkrall

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Posted 16 January 2013 - 10:18 PM

View Postshanaeri rynale, on 16 January 2013 - 10:09 PM, said:

Does'nt answer the question as to why for example they cant set a 'not allowed to WvW' flag and then do the copy(which they can already do), create an international set of servers(sound familiar), only allow regions to play in dungeons and fractals, decouple WvW server choice from your home server.. There are loads of ways of solving this.

For a developer that claims to have community at heart, it's a pretty divisive move.

And for someone that clearly is not a developer you seems to have an extremely good understanding on how hard or easy such changes would be.

View PostRabbit, on 16 January 2013 - 10:10 PM, said:

Because they have EU friends? I'm the only one who played GW1 and got to know a NA guild, thus ended up on a NA server.
They know several EU people who play GW2 (people that I don't know). See the problem?


Well, people have to make choices now and then. Simple as that.
Had they had the ability to have guesting across regions I am quite sure they would.
It is clearly not possible at this time. So people simply have to accept that and make choices based on that.

#56 shanaeri rynale

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Posted 16 January 2013 - 10:34 PM

View PostLordkrall, on 16 January 2013 - 10:18 PM, said:



And for someone that clearly is not a developer you seems to have an extremely good understanding on how hard or easy such changes would be.



Well, people have to make choices now and then. Simple as that.
Had they had the ability to have guesting across regions I am quite sure they would.
It is clearly not possible at this time. So people simply have to accept that and make choices based on that.

I'm not a game developer but I do have access to some excellent infrastructure and software architects (who work of stuff that makes GW2 look like a Home LAN) who when we were discussing this the other day told me just how possible it is. It all comes down to the underlying and fundimental design (not to mention budget). Money in this case was less of a factor than the design as fundimentally the sizing and cost in both infrastructure and network usage is about the same.

You are right, in that the die is cast. But's it's not really us who have to deal with it. We can go elsewhere. Anet have made their bed, and it will be interesting to see the shape of the game in 12 months. My gut feel is that it wont be anywhere near as 'sticky' as GW1 was and it's stuff like this which will be the reason.

Edited by shanaeri rynale, 16 January 2013 - 10:36 PM.


#57 Doctor Overlord

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Posted 16 January 2013 - 10:45 PM

I'm also okay with this implementation of guesting.    One can't allow guesting transfers between too many worlds or the exploits would be greater (switching servers to farm nodes as one example).   The purpose was to be able to play with friends and even when I was playing WoW two servers every 24 hours would have been able to cover the groups of people I knew playing the game.  

It is too bad about the NA/EU divide but that has always been something that was suspected when the system was announced.   It probably would have been helpful if ArenaNet had mentioned they were doing it earlier (unless they were thinking they actually had a way to efficiently do it but that fell through).

#58 StormDragonZ

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Posted 16 January 2013 - 10:52 PM

So no one is going to point out the biggest silly of this entire concept of guesting?

Okay, here goes:

TRY REPORTING PEOPLE NOW.

#59 Lordkrall

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Posted 16 January 2013 - 10:54 PM

View PostStormDragonZ, on 16 January 2013 - 10:52 PM, said:

So no one is going to point out the biggest silly of this entire concept of guesting?

Okay, here goes:

TRY REPORTING PEOPLE NOW.

What..?
You can report people cross-server.

#60 Gerroh

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Posted 16 January 2013 - 11:01 PM

Every single complaint about guesting in this thread is completely retarded.

I have one "complaint" and it's not even really a complaint, I'd just like to ask Anet to give people 1 free server transfer that never expires before they introduce this, so that people who've left for several months and people like my friend who's been having computer troubles can get onto the server they want.




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