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Free server transfers ending January 28th!


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#1 Global_GW2

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Posted 16 January 2013 - 08:21 PM

https://www.guildwar...ting-is-coming/

It will be interesting to see how this impacts WvW, both before and after the 28th. I expect we're going to see some big population shuffling and players as guilds decide where they want to hang their hat before the deadline. However, it's still unknown how many gems it will cost to transfer to a high population server. I'm betting the cost to transfer to a high pop server will be somewhere between 2,000 and 3,000 gems, but who knows. I'm just taking a shot in the dark. Either way, the higher the cost the more likely someone will change servers prior to the deadline if they've been considering it. Once paid transfers are in place, server populations and coverage will be roughly set, and servers that find themselves in between tiers in coverage could find themselves in an un-fun situation for awhile.

Either way, the next 12 days are going to be interesting.

Edited by Global_GW2, 17 January 2013 - 01:13 AM.


#2 ShabbyDude

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Posted 16 January 2013 - 08:26 PM

So transfer to tier 1-2 before it's too late from your lower pop servers.

#3 Jacbo

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Posted 16 January 2013 - 08:56 PM

I would be surprised if the gem cost, even for a Very High server, exceeded $10-$15 gem equivalent max. Doubtless ANet understands the need to keep it high enough to prove an impediment, but they also understand that transfers could prove to be a revenue source for those determined enough to move. 2000-3000 gems would be a ludicrous amount, since it's somewhere between $30 and $40 (I know you can buy it with gold, but using money for sake of argument). I say this even knowing the ridiculous amounts that WoW charges to transfer a mere character.

If a guild is so determined to transfer that they're willing to distribute gems to all of their members, then that's a guild you want to retain as customers. If you don't make it feasible for such a guild to move, it will likely just find a new game to play. ANet already screwed the pooch on WvW balance, and the February patch is a bit late to fix that, as is this. But we'll see what happens.

#4 Vihar

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Posted 16 January 2013 - 09:09 PM

Mine eyes have seen the Glory of the end of free transfers,
Trampling out the hopes and dreams of all the bandwaggoners,
They will reach deep in their pockets, find them short of real dollars,
and they will QQ on!

Glory, glory, hallelujah!
Glory, glory, hallelujah,
Glory, glory, hallelujah,
and they will QQ on!

#5 Treylor_Trash

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Posted 16 January 2013 - 09:15 PM

View PostJacbo, on 16 January 2013 - 08:56 PM, said:

I would be surprised if the gem cost, even for a Very High server, exceeded $10-$15 gem equivalent max. Doubtless ANet understands the need to keep it high enough to prove an impediment, but they also understand that transfers could prove to be a revenue source for those determined enough to move. 2000-3000 gems would be a ludicrous amount, since it's somewhere between $30 and $40 (I know you can buy it with gold, but using money for sake of argument). I say this even knowing the ridiculous amounts that WoW charges to transfer a mere character.

If a guild is so determined to transfer that they're willing to distribute gems to all of their members, then that's a guild you want to retain as customers. If you don't make it feasible for such a guild to move, it will likely just find a new game to play. ANet already screwed the pooch on WvW balance, and the February patch is a bit late to fix that, as is this. But we'll see what happens.
in BWE3 the amount to xfer to a high pop server was 1800 gems

#6 Tali

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Posted 16 January 2013 - 09:29 PM

In SWG the cost was $50 to transfer each individual toon with items and $25 without items. There was also no way to exchange ingame currency for character transfer currency. It was RL monies all the way.

Guess what? People still did it in droves.. with multiple characters....with items, when pvp was in a lull on one server but booming on the next. And this was factional pvp, not my server > yours. I know my guild transferred around atleast 5 times in 3 years.

Imo the cost should be high or it's not a deterent. Especially with how easy ingame money is to come by and trade for gems.

#7 Jacbo

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Posted 16 January 2013 - 09:48 PM

View PostTreylor_Trash, on 16 January 2013 - 09:15 PM, said:

in BWE3 the amount to xfer to a high pop server was 1800 gems

That would be reasonable, but 1600 would make more sense since it's equivalent to an amount you can buy in the Gem Store ($20).

I would also argue that ANet must have a better architecture than SWG or WoW has, based on the existence of free transfers for this long, and on the guesting service itself. So while maybe they'd get 100 people to transfer at $50, maybe they'd get 300 people at $20. At $50 you're asking people to re-buy the game just to move servers.

#8 Tali

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Posted 16 January 2013 - 10:18 PM

View PostJacbo, on 16 January 2013 - 09:48 PM, said:

That would be reasonable, but 1600 would make more sense since it's equivalent to an amount you can buy in the Gem Store ($20).

I would also argue that ANet must have a better architecture than SWG or WoW has, based on the existence of free transfers for this long, and on the guesting service itself. So while maybe they'd get 100 people to transfer at $50, maybe they'd get 300 people at $20. At $50 you're asking people to re-buy the game just to move servers.

I'm positive the architecture is better. The point was that, unless it's high enough....it's not a deterrent as those who want to move for pvp....will move for pvp. Spending $100 to transfer two characters with items was rebuying the game a few times over....but guilds did it without being deterred. I think the monetary value associated with it is just part of it. Perhaps upping the cooldown as well. Don't get me wrong, I'm glad it's finally being implemented, it'll just be interesting to see if it's enough.

Edited by Tali, 16 January 2013 - 11:12 PM.


#9 BnJ

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Posted 16 January 2013 - 10:41 PM

About god damn time too!

#10 Naskapi

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Posted 17 January 2013 - 03:52 AM

View PostShroomhead Fred, on 16 January 2013 - 10:41 PM, said:

About god damn time too!

Seems to be a little to late for IoJ... I feel sad seeing what has happend to the server.

#11 Tellia

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Posted 17 January 2013 - 03:56 AM

it will be very interesting indeed. people will leave servers for "better" servers, but people will also leave that better server for another server they think is better. i think what we will end up with is a confusing mess for a few weeks where no one knows whether the server they transferred to, or decided to stay on, was worth the trouble. and anet will make a few grand when people finally give in and decide they need to move again.

#12 PariahX

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Posted 17 January 2013 - 04:13 AM

Maybe we can pretty please get everyone updating themselves and their guilds over at www.gw2guilds.org/.  A lot of guilds that are now defunct or moved are not current on that list.

And maybe even a bigger pretty please to good Sir Laylyn of Blackgate so he will resurrect his list of worlds needing players in which time zones in the hopes of returning us to a place of better balance.  I think people should be very leery of trying to transfer up into the top tiers at this time.  The queues are going to be worse than they were at release once people decide to try WvW again (the game has had 6+ months of population growth even if we don't all play at the same times).  If the fixes do anything to improve culling there are a ton of casuals who will come flooding back onto the maps.  We have to trust ANET keeps those worlds listed as full for a reason even though I would love to see a bigger resource pool of players in the PvE zones which I think guesting will be able to accommodate for most of us.

My suggestion would be for most guilds to consider returning to the server they were on around mid October right after HoD when into implosion because that was when server populations felt the most balanced and after a lot of Laylyn's hard work was starting to pay off.  Too long after that and we were back into another round of ship jumping and consolidation.   At this point I doubt the reasons for leaving your original home behind even make a difference anymore.  All worlds have good strong communities that have stayed tight and if you were part of such a community before and felt you fit there then I don't see why it cannot be so again.

Jade Quarry for life here but I just don't want to go through the queue nightmare of September again.  :(  The only thing that has ever soured me on JQ was the two hour wait to get into the WvW maps (Menaance doesn't count since he wasn't our problem to begin with :P).  And now after making a fuss about not wanting to return to queue town I will say Jade Quarry is still home to a lot of the small scale DAoC / WAR RvR minded guilds that started out here and we hope all our friends who left back in the early days due to those overly long waits will consider coming home again.  The Jade Quarry Patchwork Nation of Honey Badgers is stronger together standing as one.  Come back to Camelot on JQ.  :D

Edited by PariahX, 17 January 2013 - 04:15 AM.


#13 Junglizm

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Posted 17 January 2013 - 05:01 AM

IoJs problem is and always has been internal.  People get bored in upper tiers just as much, just look at SBI.  People get interested in WvW out of no where as well.  CD is a perfect example of the same phenomenon on the other side of the coin.

The patch will bring new interest, which will fire up pug players accross all timezones, hopefully.  So with the transfers ending, there is no true way to tell where the best place to go is, other than servers that have proven stability.  JQ is the only server than has maintained competitive WvW at the upper ranks persistantly since release.  Everyone else, except perhaps SoR and SBI for the most part, has achieved success based on large amounts of organized transfers.

#14 I'm Squirrel

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Posted 17 January 2013 - 05:33 AM

Why can't we just keep server transfers free of charge?

#15 EvilSinzGW2

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Posted 17 January 2013 - 06:26 AM

/signed

This will be interesting times

#16 1up

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Posted 17 January 2013 - 11:21 AM

I don't see why servers couldn't of been locked before the guesting system was released. It's a failed system by the looks of it! It would of helped communities more if they locked the servers months ago... Now no one is playing, so who cares! :rolleyes:

Edited by 1up, 17 January 2013 - 11:54 AM.


#17 Arleanna12

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Posted 17 January 2013 - 12:27 PM

As i suspected, the free server transfers will end with the arrival of guesting.  The reason it has lasted so long was because it was one of the features they said would be in the gamer at launch so you did not to worry about which server you went to since you could guest with your friends when ever you wanted.  And if they locked servers early then they would have angered all the pve players who were like me expecting the company to well deliver on what they said.  Of course opening the flood gates so to speak lead to the rapidly shifting populations which have been the topic of many forum posts. I know many guild have left FA and honestly I can say good riddance if you want to be in an different imaginary integer rank so bad we don't need you.  That being said I doubt it will help much to be honest the damage i would say is done, kinda like putting a sprinkler system in the shed after the house burned down. The benefit and bane of this game is the same people will drop it for other games when it gets dull or boring cause of the lack of a sub and until something draws their attention back to it that can outwiegh all the new shiny games coming out good luck getting them back.

#18 Elysen

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Posted 17 January 2013 - 01:39 PM

View PostI, on 17 January 2013 - 05:33 AM, said:

Why can't we just keep server transfers free of charge?

One reason is because masses of guilds just hop about every week. There's no "infrastructure" to a lot of the servers WvW.

#19 Mura

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Posted 17 January 2013 - 01:53 PM

I'm looking forward to a more tight-knit community feeling for wvw.  This is good news.

#20 CalmLittleBuddy

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Posted 17 January 2013 - 02:01 PM

Awwww. WvW is growing up!

#21 Herr_Gebrechen

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Posted 17 January 2013 - 03:48 PM

Finally and long overdue.
But now our guild really has to discuss again if we get back to EU, because of the new guesting statement. We love JQ and it would feel like leaving from home, but some of our guild are still on EU (and interested in rp not in wvw) and won't join us here.

#22 Killminusnine

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Posted 17 January 2013 - 03:58 PM

This will probably cause a sense of panic for some guilds and result in tons of recruitment threads popping up, especially if they've recently moved and were hoping to take people with them.

In fact, those threads are already starting to appear.

#23 Amepelia

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Posted 17 January 2013 - 05:43 PM

I don't think anyone is immune to doubting their own server so It's pretty much in chaos right now with everyone finding the right server to transfer to.

Hope Anet goes back to 1 day matches to stabilize the tiers.

#24 Vihar

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Posted 17 January 2013 - 06:52 PM

I don't think 1 day matches reflect server strength.

  3 day matches, maybe.

  Besides, with 1 day matches, you could easily screw the system just by sitting out a couple of days.

  Nonetheless, I agree with the general notion of restructuring the Tiers...so I would support any Tier resetting system, imperfect as it would be.

#25 Laylyn

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Posted 18 January 2013 - 01:57 AM

View PostPariahX, on 17 January 2013 - 04:13 AM, said:

Maybe we can pretty please get everyone updating themselves and their guilds over at www.gw2guilds.org/.  A lot of guilds that are now defunct or moved are not current on that list.

And maybe even a bigger pretty please to good Sir Laylyn of Blackgate so he will resurrect his list of worlds needing players in which time zones in the hopes of returning us to a place of better balance.  I think people should be very leery of trying to transfer up into the top tiers at this time.  The queues are going to be worse than they were at release once people decide to try WvW again (the game has had 6+ months of population growth even if we don't all play at the same times).  If the fixes do anything to improve culling there are a ton of casuals who will come flooding back onto the maps.  We have to trust ANET keeps those worlds listed as full for a reason even though I would love to see a bigger resource pool of players in the PvE zones which I think guesting will be able to accommodate for most of us.

My suggestion would be for most guilds to consider returning to the server they were on around mid October right after HoD when into implosion because that was when server populations felt the most balanced and after a lot of Laylyn's hard work was starting to pay off.  Too long after that and we were back into another round of ship jumping and consolidation.   At this point I doubt the reasons for leaving your original home behind even make a difference anymore.  All worlds have good strong communities that have stayed tight and if you were part of such a community before and felt you fit there then I don't see why it cannot be so again.

Jade Quarry for life here but I just don't want to go through the queue nightmare of September again.  :(  The only thing that has ever soured me on JQ was the two hour wait to get into the WvW maps (Menaance doesn't count since he wasn't our problem to begin with :P).  And now after making a fuss about not wanting to return to queue town I will say Jade Quarry is still home to a lot of the small scale DAoC / WAR RvR minded guilds that started out here and we hope all our friends who left back in the early days due to those overly long waits will consider coming home again.  The Jade Quarry Patchwork Nation of Honey Badgers is stronger together standing as one.  Come back to Camelot on JQ.  :D

Thank you for the vote of confidence.  In the tiers we attempted to plan, all nine servers currently in Tiers 1-3 were the ones we expected to eventually be here.  Though things are not as competitive as we hoped, things are still fairly balanced.  Here's a snapshot of Thursday Jan 17 2013, 2 PM EST NA (Green minus Red, @T minus 30 hours until reset):

T1:  204,674 - 147,099 = 57,575

T2: 208,263 - 149,031 = 59,232

T3: 226,630 - 134,031 = 92,599

There may be significant leads, but as you know, these aren't the blow outs of the beginning of the game.  The first true blow out doesn't start until T5 with Mag leading by 303,392.

The biggest issue GW2 is currently facing isn't Migrations, it is Attritions.  As far as wpvp goes, many servers are virtually collapsing from disinterest.

What happened on SBI when they were literally number one was unprecedented for a server in that position.  HoD was commonly expected to collapse from the voluntary dissolution of the Titan Alliance, but SBI did so while actively dominating the game.  

Recently, SBI reported themselves as 20% of what they were as T1 green.  That current 20% is still a very respectable showing in Tier 2. Vihar of RAGE [SBI] post 46:  http://www.guildwars...in/page__st__30

Right now, even top ranked SoS is openly recruiting for people in their NA bracket.  http://www.guildwars...munity-for-wvw/

Keep in mind that by its own design, SoS was originally blessed with the meanest NA time period line up of the past two months.  In September 2012, being NA number one in T1 meant 10 hour queues and openly asking bandwagon transfers to leave.  As of January 2013, just four months later, it means actively recruiting to keep your primary line up full.  

I deeply appreciate your confidence in my abilities.  Right now; however, until the wpvp populations stabilize, it is building castles on quicksand.

There are going to be some adjustments from people coming back and more people leaving.  There will be some more minor shake ups from the last of the free migrations.

However, I believe this is going to be beyond voluntary control.  Right now, I can't reweave world pvp populations with volunteers from the first server down, because the first server itself is actually randomly bleeding away slowly.  

Approximating equal fielding across 4 times zones takes a solid foundation.  We wouldn't have as many volunteers and we didn't have that many the first time.  

Keep in mind, we had to try and balance the T 1-3 coverage with planned gaps, not total coverage for everyone.  Oceanic player population limitations alone prevented that.  Further, the majority of the original Oceanic player base collapsed from Pvdoor boredom.

It is simply going to be rough seas, until the storm settles.  I really have no idea where we will be in a month.  The best thing you can do is keep the game fun for your server, keep your guild members happy and keep interest up.

At the larger wpvp community level, a little more respect and sportsmanship to one's opponents wouldn't be the worst of ideas either.  As many members of the departed Oceanic player base made clear, wpvp is very boring as a PVE experience.


/salute

Edited by Laylyn, 18 January 2013 - 02:03 AM.


#26 EvilSinzGW2

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Posted 18 January 2013 - 05:24 AM

Wow, seems guilds are on the move already.  Rumors rumors rumors.  Old friends becoming foes?  Old foes changing servers to become ... foes again? Old foes becoming ........friends? Guilds moving back into tier 1?

Stay tuned ......As the Servers Turn

#27 Krill

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Posted 18 January 2013 - 07:42 AM

I am skeptical about how this will work out with some sort of WvW reward system coming down the pipe and rumors of a realm rank type system as well. There seem to be many large guilds on the move in search of greener pastures at the top, but I think many of the actual players transferring will be in for a rude awakening.

#28 Naskapi

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Posted 18 January 2013 - 07:55 AM

Since IoJ is a sinking ship and my original guild has dissolved... I am worried as to where I should go.

It would also be nice to know what servers have a good sPvP community.

Edited by Naskapi, 18 January 2013 - 07:57 AM.


#29 Noodica

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Posted 18 January 2013 - 12:49 PM

Any & Every player/guild is welcome to Northern Shiverpeaks!

#30 Voradors

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Posted 18 January 2013 - 03:00 PM

Will be interesting to see how this turns out.

View PostNaskapi, on 18 January 2013 - 07:55 AM, said:

Since IoJ is a sinking ship and my original guild has dissolved... I am worried as to where I should go.

It would also be nice to know what servers have a good sPvP community.

I am not incredibly familiar with sPvP, but i thought it wasnt tied to a server?  So you could join a server that meets your WvW needs, and then group up with friends for sPvP who are on other servers?




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