PariahX, on 17 January 2013 - 04:13 AM, said:
Maybe we can pretty please get everyone updating themselves and their guilds over at www.gw2guilds.org/
. A lot of guilds that are now defunct or moved are not current on that list.
And maybe even a bigger pretty please to good Sir Laylyn of Blackgate so he will resurrect his list of worlds needing players in which time zones in the hopes of returning us to a place of better balance. I think people should be very leery of trying to transfer up into the top tiers at this time. The queues are going to be worse than they were at release once people decide to try WvW again (the game has had 6+ months of population growth even if we don't all play at the same times). If the fixes do anything to improve culling there are a ton of casuals who will come flooding back onto the maps. We have to trust ANET keeps those worlds listed as full for a reason even though I would love to see a bigger resource pool of players in the PvE zones which I think guesting will be able to accommodate for most of us.
My suggestion would be for most guilds to consider returning to the server they were on around mid October right after HoD when into implosion because that was when server populations felt the most balanced and after a lot of Laylyn's hard work was starting to pay off. Too long after that and we were back into another round of ship jumping and consolidation. At this point I doubt the reasons for leaving your original home behind even make a difference anymore. All worlds have good strong communities that have stayed tight and if you were part of such a community before and felt you fit there then I don't see why it cannot be so again.
Jade Quarry for life here but I just don't want to go through the queue nightmare of September again.
The only thing that has ever soured me on JQ was the two hour wait to get into the WvW maps (Menaance doesn't count since he wasn't our problem to begin with
). And now after making a fuss about not wanting to return to queue town I will say Jade Quarry is still home to a lot of the small scale DAoC / WAR RvR minded guilds that started out here and we hope all our friends who left back in the early days due to those overly long waits will consider coming home again. The Jade Quarry Patchwork Nation of Honey Badgers is stronger together standing as one. Come back to Camelot on JQ.
Thank you for the vote of confidence. In the tiers we attempted to plan, all nine servers currently in Tiers 1-3 were the ones we expected to eventually be here. Though things are not as competitive as we hoped, things are still fairly balanced. Here's a snapshot of Thursday Jan 17 2013, 2 PM EST NA (Green minus Red, @T minus 30 hours until reset):
T1: 204,674 - 147,099 = 57,575
T2: 208,263 - 149,031 = 59,232
T3: 226,630 - 134,031 = 92,599
There may be significant leads, but as you know, these aren't the blow outs of the beginning of the game. The first true blow out doesn't start until T5 with Mag leading by 303,392.
The biggest issue GW2 is currently facing isn't Migrations, it is Attritions. As far as wpvp goes, many servers are virtually collapsing from disinterest.
What happened on SBI when they were literally number one was unprecedented for a server in that position. HoD was commonly expected to collapse from the voluntary dissolution of the Titan Alliance, but SBI did so while actively dominating the game.
Recently, SBI reported themselves as 20% of what they were as T1 green. That current 20% is still a very respectable showing in Tier 2. Vihar of RAGE [SBI] post 46: http://www.guildwars...in/page__st__30
Right now, even top ranked SoS is openly recruiting for people in their NA bracket. http://www.guildwars...munity-for-wvw/
Keep in mind that by its own design, SoS was originally blessed with the meanest NA time period line up of the past two months. In September 2012, being NA number one in T1 meant 10 hour queues and openly asking bandwagon transfers to leave. As of January 2013, just four months later, it means actively recruiting to keep your primary line up full.
I deeply appreciate your confidence in my abilities. Right now; however, until the wpvp populations stabilize, it is building castles on quicksand.
There are going to be some adjustments from people coming back and more people leaving. There will be some more minor shake ups from the last of the free migrations.
However, I believe this is going to be beyond voluntary control. Right now, I can't reweave world pvp populations with volunteers from the first server down, because the first server itself is actually randomly bleeding away slowly.
Approximating equal fielding across 4 times zones takes a solid foundation. We wouldn't have as many volunteers and we didn't have that many the first time.
Keep in mind, we had to try and balance the T 1-3 coverage with planned gaps, not total coverage for everyone. Oceanic player population limitations alone prevented that. Further, the majority of the original Oceanic player base collapsed from Pvdoor boredom.
It is simply going to be rough seas, until the storm settles. I really have no idea where we will be in a month. The best thing you can do is keep the game fun for your server, keep your guild members happy and keep interest up.
At the larger wpvp community level, a little more respect and sportsmanship to one's opponents wouldn't be the worst of ideas either. As many members of the departed Oceanic player base made clear, wpvp is very boring as a PVE experience.
Edited by Laylyn, 18 January 2013 - 02:03 AM.