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#31 Illein

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Posted 17 January 2013 - 10:41 PM

What's up with that twitch chat? Holy damn.

Is it the Mos Eisley of the internet galaxy? :huh:

#32 Fernling306

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Posted 17 January 2013 - 10:42 PM

View PostProtoss, on 17 January 2013 - 10:38 PM, said:

I'd love it if they'd rework dungeons BEFORE removing the ability to waypoint while party members are in combat.

I thought I read somewhere that they are going to rework some parts of the dungeons that currently require waypoint spawning.
I also hope that they do not allow revive orbs to work either.

edit. I thought that we would not be able to rez party members, but that isn't the case. We just cannot use waypoints while a member of the party is in combat.

Edited by Fernling306, 17 January 2013 - 10:44 PM.


#33 Var

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Posted 18 January 2013 - 12:42 AM

View PostProtoss, on 17 January 2013 - 10:38 PM, said:

I'd love it if they'd rework dungeons BEFORE removing the ability to waypoint while party members are in combat.

They are doing both...

Change encounters that required zerging, remove zerging. (No, Lupicus did not require zerging.)

...did you not pay much attention?

View PostMazingerZ, on 17 January 2013 - 08:16 PM, said:

A lot of PR for one week.  Sounds like they're trying to fire up interest in the game now that the honeymoon period is over.

Ask for more transparency. Get more transparency. Must be PR!!!!

You seem impossible to please.

Edited by Var, 18 January 2013 - 12:44 AM.


#34 BlairPhoenix

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Posted 18 January 2013 - 12:54 AM

View PostVar, on 18 January 2013 - 12:42 AM, said:

Ask for more transparency. Get more transparency. Must be PR!!!!

You seem impossible to please.
The question is if they can keep it up. We've seen it before, ANet's preference to give us large info dumps rather than a steady stream of information, while I'm pretty sure the majority of us would prefer the latter. I'll enjoy it while it lasts, don't get me wrong, but I can't blame people for being annoyed with ANet's PR, it's definitely one of the weakest points.

#35 draxynnic

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Posted 18 January 2013 - 01:30 AM

View PostOmedon, on 17 January 2013 - 09:35 PM, said:

You're adorable.

If you really need to regularly exist on more than three servers (your home + two guested) in a day, how are you part of a "community?"

It's not that bad.
Because there is such a thing as an overall Guild Wars community as opposed to simply being part of the community of a specific server. By posting here, you're part of it now.

The bigger issue, IMO, is that there's still no way to play in both regions short of having two entirely separate purchases and accounts with all the associated hassle.
Got any comments or queries about moderation in one of my spheres of responsibility? Make sure I get the message!

#36 Var

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Posted 18 January 2013 - 01:52 AM

View PostBlairPhoenix, on 18 January 2013 - 12:54 AM, said:

The question is if they can keep it up. We've seen it before, ANet's preference to give us large info dumps rather than a steady stream of information, while I'm pretty sure the majority of us would prefer the latter. I'll enjoy it while it lasts, don't get me wrong, but I can't blame people for being annoyed with ANet's PR, it's definitely one of the weakest points.

That may well be true but that's something to be said posteriori not apriori, though given who I was quoting... And yes, they have weak PR, that said, I've never seen Habib and Matthews as active on the WvW forums as I have over the past week. Heck, they've been rather quick and clear on addressing questions after the recent reveals of plans... which isn't (sadly) their usual MO.

Edited by Var, 18 January 2013 - 01:53 AM.


#37 Baron von Scrufflebutt

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Posted 18 January 2013 - 06:39 AM

View PostVar, on 18 January 2013 - 12:42 AM, said:

They are doing both...

Change encounters that required zerging, remove zerging. (No, Lupicus did not require zerging.)

...did you not pay much attention?

What I meant was that thought-out GW1 A.Net has shown us their preference for doing the easy thing with the promise of (potentially) returning to the content and fixing it later on. But then since fixing the dumb ass shit that they did proved too time consuming, they just left it.
So with that in mind, I'd rather see them do the hard part first because rez rushing is just a special use of a  tool folks use to deal with the moronic dungeon design and until the ACTUAL problem is fixed, I'd rather not give up that tool, even if it's being abused.

So I hope that the first build that deals with dungeons will completely rework dungeons instead.

(Or did they mention that also, because the transcript doesn't mention that.)

#38 MazingerZ

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Posted 18 January 2013 - 06:40 AM

View PostBlairPhoenix, on 18 January 2013 - 12:54 AM, said:

The question is if they can keep it up. We've seen it before, ANet's preference to give us large info dumps rather than a steady stream of information, while I'm pretty sure the majority of us would prefer the latter. I'll enjoy it while it lasts, don't get me wrong, but I can't blame people for being annoyed with ANet's PR, it's definitely one of the weakest points.

Pretty much.  There are people who are your friends, who keep in contact, who do things with you and give you a sense of connectivity.  And every once in a awhile, they might need a hand or vice versa.  And it feels natural to oblige because its reciprocated and you are in regular commnication.  There's a bond.

Then there are the ones who show up out of the blue, play to be our best pals and butter us up for a favor, only to disappear and never speak to you until the next time they need a boost.

Guess where ArenaNet sits?
It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#39 jirayasan

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Posted 18 January 2013 - 09:01 AM

Where's the second livestream with questions?

I could only find the first livestream. http://sv.twitch.tv/...rs2/b/357921586

#40 Lordkrall

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Posted 18 January 2013 - 09:04 AM

Seems like it is not up yet.
There is a summary about what they said here though:
http://dulfy.net/201...-17-transcript/

#41 IsThisNameTaken

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Posted 18 January 2013 - 09:57 AM

Reducing AoE damage is going to be the last nail in the coffin for ele's for sure... at least for staff users. Lol, _all_ their skills are AoE. Also they are 'watching' bunker ele's. They might as well 'sudo rm -r ELE/'. What a joke...

Edited by IsThisNameTaken, 18 January 2013 - 09:57 AM.


#42 Lordkrall

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Posted 18 January 2013 - 09:59 AM

View PostIsThisNameTaken, on 18 January 2013 - 09:57 AM, said:

Reducing AoE damage is going to be the last nail in the coffin for ele's for sure... at least for staff users. Lol, _all_ their skills are AoE. Also they are 'watching' bunker ele's. They might as well 'sudo rm -r ELE/'. What a joke...

But then again, maybe you should actually listen to what they say?
They stated quite clearly that it is not set in stone that they will "simply reduce AoE damage" they might instead decide to give some monsters new attribute such as Reduced damage from AoE and such.
They have never stated: "We will reduce all AoE damage." They have said change, not reduce.

#43 IsThisNameTaken

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Posted 18 January 2013 - 10:16 AM



View PostLordkrall, on 18 January 2013 - 09:59 AM, said:

But then again, maybe you should actually listen to what they say?
They stated quite clearly that it is not set in stone that they will "simply reduce AoE damage" they might instead decide to give some monsters new attribute such as Reduced damage from AoE and such.
They have never stated: "We will reduce all AoE damage." They have said change, not reduce.

Changing AoE damage is surely not increasing it or keeping it the same. It means reducing it. Don't be so naive.

Also, maybe you can compile a list of skills that are not AoE, since you're such a strong advocate of ArenaNet.


#44 Lordkrall

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Posted 18 January 2013 - 10:19 AM

View PostIsThisNameTaken, on 18 January 2013 - 10:16 AM, said:

Changing AoE damage is surely not increasing it or keeping it the same. It means reducing it. Don't be so naive.

Also, maybe you can compile a list of skills that are not AoE, since you're such a strong advocate of ArenaNet.


As they said in the live-stream: It might be changing SOME mobs to have reduced damage from AoE (such as alone bosses and such, since those are not really a target for AoE in the first place).

Why assume change means: "Nerf everything into the ground"?

#45 Azjenco

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Posted 18 January 2013 - 11:03 AM

View PostPsydrome, on 17 January 2013 - 09:22 PM, said:

http://twitch.tv/gui...rs2/b/357921586
Here's the 1st part that has been recorded.
Where's part 2? I can't seem to find any recording for part 2 of the livestream. :/

#46 kalendraf

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Posted 18 January 2013 - 03:00 PM

View PostIsThisNameTaken, on 18 January 2013 - 09:57 AM, said:

Reducing AoE damage is going to be the last nail in the coffin for ele's for sure... at least for staff users. Lol, _all_ their skills are AoE. Also they are 'watching' bunker ele's. They might as well 'sudo rm -r ELE/'. What a joke...
I agree.  After having an elementalist as my main character in GW1 and suffering through all the problems there (continual skill nerfs, AI updates to nerf AoE effectiveness, HM elemental dmg scale nerfing, no real effort to address ele skill rebalancing until it was too late - GW2 launch), I was hopeful that ANet would have learned their lesson and made an effort to have the GW2 elementalist not suffer a similar fate.  Alas, it seems that ANet is up to their old tricks, and their attempts to balance the game will continue to drive the elementalist into uselessness.  By the time they make a real effort to fix eles for PvE, GW3 will be launching.

Edited by kalendraf, 18 January 2013 - 03:01 PM.


#47 jirayasan

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Posted 18 January 2013 - 03:46 PM

Why isn't the part 2 uploaded??

#48 Killyox

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Posted 18 January 2013 - 08:05 PM

aoe dmg is so far the most OP in pvp.

#49 Illein

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Posted 18 January 2013 - 09:00 PM

Wasn't there supposed to air another just now with Colin?

Edited by Illein, 18 January 2013 - 09:00 PM.


#50 Neo Nugget

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Posted 18 January 2013 - 10:19 PM

View PostIllein, on 18 January 2013 - 09:00 PM, said:

Wasn't there supposed to air another just now with Colin?

"And of course, that means he'll be answering the guys' questions about Guild Wars 2 and its road ahead in 2013.  Tune in Friday at 9pm EST (6pm PST) on our Livestream Page! "

We've got a few hours for that one.

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#51 Illein

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Posted 18 January 2013 - 10:41 PM

View PostNeo Nugget, on 18 January 2013 - 10:19 PM, said:

"And of course, that means he'll be answering the guys' questions about Guild Wars 2 and its road ahead in 2013.  Tune in Friday at 9pm EST (6pm PST) on our Livestream Page! "

We've got a few hours for that one.

Thanks. For some odd reason I had in mind that it'd be an hour later than the one last night. Looking forward then!

#52 dulfy

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Posted 18 January 2013 - 11:52 PM

Part 2's livestream was aired on twitch but never recorded :(

#53 Green

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Posted 19 January 2013 - 02:56 AM

View Postdulfy, on 18 January 2013 - 11:52 PM, said:

Part 2's livestream was aired on twitch but never recorded :(

So we're SOL?

#54 dulfy

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Posted 19 January 2013 - 04:36 AM

View PostGreen, on 19 January 2013 - 02:56 AM, said:

So we're SOL?

Yes.

Anyways, here is a transcript of the livestream on mmorpg.com tonight with Colin Johanson.

http://dulfy.net/201...nscript-jan-18/

#55 Green

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Posted 19 January 2013 - 11:52 AM

View Postdulfy, on 19 January 2013 - 04:36 AM, said:

Yes.

Anyways, here is a transcript of the livestream on mmorpg.com tonight with Colin Johanson.

http://dulfy.net/201...nscript-jan-18/

Thx Dulfy, you rock as always!!




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